search for: aicommander

Displaying 5 results from an estimated 5 matches for "aicommander".

2014 Nov 06
2
[PATCH] float_cast: Fix MSVC ARM build
Yeah that's the one. On Nov 6, 2014 1:23 PM, "Tristan Matthews" <le.businessman at gmail.com> wrote: > On Thu, Nov 6, 2014 at 4:20 PM, Cameron Gutman <aicommander at gmail.com> > wrote: > > _WIN32, WIN32, WIN64, and _WIN64 are the wrong definitions to be gating > this > > on in the first place. They aren't at all meant to be x86/x86-64 > specific. > > At best, they're 32-bit/64-bit specific, but that's not the intend...
2014 Nov 06
0
[PATCH] float_cast: Fix MSVC ARM build
...6/11/14 04:26 PM, Cameron Gutman wrote: > Yeah that's the one. > > On Nov 6, 2014 1:23 PM, "Tristan Matthews" <le.businessman at gmail.com > <mailto:le.businessman at gmail.com>> wrote: > > On Thu, Nov 6, 2014 at 4:20 PM, Cameron Gutman > <aicommander at gmail.com <mailto:aicommander at gmail.com>> wrote: > > _WIN32, WIN32, WIN64, and _WIN64 are the wrong definitions to be > gating this > > on in the first place. They aren't at all meant to be x86/x86-64 > specific. > > At best, they'r...
2014 Nov 06
2
[PATCH] float_cast: Fix MSVC ARM build
_WIN32, WIN32, WIN64, and _WIN64 are the wrong definitions to be gating this on in the first place. They aren't at all meant to be x86/x86-64 specific. At best, they're 32-bit/64-bit specific, but that's not the intended use in the code. The correct definitions are _M_IX86 and _M_X64, as Martin said. I sent a patch to this ML that fixed these a few months ago but it was
2014 Nov 06
0
[PATCH] float_cast: Fix MSVC ARM build
On Thu, Nov 6, 2014 at 4:20 PM, Cameron Gutman <aicommander at gmail.com> wrote: > _WIN32, WIN32, WIN64, and _WIN64 are the wrong definitions to be gating this > on in the first place. They aren't at all meant to be x86/x86-64 specific. > At best, they're 32-bit/64-bit specific, but that's not the intended use in > the code. The c...
2014 Apr 07
0
MSVC ARM compilation issue with patch
I?ve been working on a Windows Phone 8 app that uses libopus for audio decoding. I used the included MSVC project files by switching the toolchain to WP8?s. I ran into a compilation issue in float_cast.h where it was trying to use the MSVC x86 code path (with x86 assembly). This was because WIN32 and _WIN32 are defined in ARM projects for WP8 libraries (for source compatibility reasons I assume).