search for: aeikum

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2016 Jan 15
1
Attn Packagers: Dependency change from gstreamer-0.10 to gstreamer >= 1.0
...to specify > which you should get. In your setup, it is returning the 64-bit > headers, which are wrong for our 32-bit build. > > You need to specify something like > "PKG_CONFIG_PATH=/usr/lib32/pkgconfig" before running configure. On my > Arch Linux machine: > > [aeikum at aeikum ~]$ pkg-config --cflags gstreamer-1.0 > -pthread -I/usr/include/gstreamer-1.0 -I/usr/lib/gstreamer-1.0/include -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include > > [aeikum at aeikum ~]$ PKG_CONFIG_PATH=/usr/lib32/pkgconfig pkg-config --cflags gstreamer-1.0 > -pthread -I/us...
2016 Jan 15
2
Attn Packagers: Dependency change from gstreamer-0.10 to gstreamer >= 1.0
Hi all, The next release of Wine will include a commit which changes our winegstreamer dshow module to use the modern gstreamer 1.0 API instead of the long-deprecated gstreamer 0.10 API. dshow is used by some games and applications, including Microsoft Office, to display videos and play audio. Wine's winegstreamer allows applications that use dshow to support a wide variety of media through
2015 Aug 23
2
RFC: New dependency on FFmpeg?
On 08/22/2015 04:27 PM, Pau Garcia i Quiles wrote: > But I guess the problem is not source-compatibility for > wine but binary-compatibility for CrossOver. In that case, I'd suggest > dlopen'ing and checking for the symbol you want. There's also issues with structure changes which won't be caught that way. libwmapro sounds like the sanest solution, short of doing the
2016 Feb 29
2
Datakam Player (Registrator Viewer)
Is it possible to get Datakam Player/Registrator Viewer, a program supplied with many dashcams, to run on my Linux system using wine? When I try to do so at the moment, I get a "Bad EXE format" error. I am running wine-1.6.2 on a Debian 7 system, amd64. I can play the video and audio parts of my dashcam footage using a variety of players but they don't handle the GPS part. -- Phil
2015 Aug 20
6
RFC: New dependency on FFmpeg?
I have a working implementation of the new xaudio2 API in my tree. Microsoft is treating it as a replacement for dsound[1], and as a result, this new API is used by lots of recent games; see Bug 26808[2] for some examples. Most games that use the xaudio2 API use a version of Microsoft's WMA codec. Wine doesn't currently have the ability to decode this audio for playback. In order for the