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2009 Feb 13
3
[LLVMdev] Modeling GPU vector registers, again (with my implementation)
...ew value, and store the result of shufflevector. Input assembly language: mul r0.xy, r1, r2 add r0.zw, r3, r4 sub r5, r0, r1 is converted to LLVM IR: %r0 = alloca <4 x float> %mul_1 = mul <4 x float> %r1, %r2 store <4 x float> %mul_1, <4 x float>* %r0 ... %add_1 = add <4 x float> %r3, %r4 ; a store does not immediately happen here %load_1 = load <4 x float>* %r0 ; select the first two elements from the existing value, ; the last two elements from the newly generated value %merge_1 = shufflevector <4 x float> %load_1,...
2009 Feb 13
0
[LLVMdev] Modeling GPU vector registers, again (with my implementation)
...ut assembly language: > mul r0.xy, r1, r2 > add r0.zw, r3, r4 > sub r5, r0, r1 > > is converted to LLVM IR: > > %r0 = alloca <4 x float> > %mul_1 = mul <4 x float> %r1, %r2 > store <4 x float> %mul_1, <4 x float>* %r0 > ... > %add_1 = add <4 x float> %r3, %r4 > ; a store does not immediately happen here > %load_1 = load <4 x float>* %r0 > > ; select the first two elements from the existing value, > ; the last two elements from the newly generated value > %merge_1 = shufflevector <4 x...