search for: add10

Displaying 13 results from an estimated 13 matches for "add10".

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2013 Oct 30
3
[LLVMdev] loop vectorizer
...t; %add51 = shl i64 %0, 2 > %mul6 = or i64 %rem, %add51 > %add8 = or i64 %mul6, 4 > %arrayidx = getelementptr inbounds float* %a, i64 %add2 > %1 = load float* %arrayidx, align 4 > %arrayidx9 = getelementptr inbounds float* %b, i64 %add2 > %2 = load float* %arrayidx9, align 4 > %add10 = fadd float %1, %2 > %arrayidx11 = getelementptr inbounds float* %c, i64 %add2 > store float %add10, float* %arrayidx11, align 4 > %arrayidx12 = getelementptr inbounds float* %a, i64 %add8 > %3 = load float* %arrayidx12, align 4 > %arrayidx13 = getelementptr inbounds float* %b, i64...
2013 Oct 30
2
[LLVMdev] loop vectorizer
...tride - Not an AddRecExpr pointer %arrayidx15 = getelementptr inbounds float* %c, i64 %add8 SCEV: ((4 * %add8)<nsw> + %c)<nsw> LV: Src Scev: ((4 * %add2)<nsw> + %c)<nsw>Sink Scev: ((4 * %add8)<nsw> + %c)<nsw>(Induction step: 0) LV: Distance for store float %add10, float* %arrayidx11, align 4 to store float %add14, float* %arrayidx15, align 4: ((4 * %add8)<nsw> + (-4 * %add2)) Non-consecutive pointer access LV: We don't need a runtime memory check. LV: Can't vectorize due to memory conflicts LV: Not vectorizing. Here the code: entry: %...
2013 Oct 30
0
[LLVMdev] loop vectorizer
...l i64 %div, 3 %rem = and i64 %i.015, 3 %add2 = or i64 %mul, %rem %add8 = or i64 %add2, 4 %arrayidx = getelementptr inbounds float* %a, i64 %add2 %0 = load float* %arrayidx, align 4 %arrayidx9 = getelementptr inbounds float* %b, i64 %add2 %1 = load float* %arrayidx9, align 4 %add10 = fadd float %0, %1 %arrayidx11 = getelementptr inbounds float* %c, i64 %add2 store float %add10, float* %arrayidx11, align 4 %arrayidx12 = getelementptr inbounds float* %a, i64 %add8 %2 = load float* %arrayidx12, align 4 %arrayidx13 = getelementptr inbounds float* %b, i64 %add8 %...
2013 Oct 30
2
[LLVMdev] loop vectorizer
...= and i64 %i.015, 3 > %add2 = or i64 %mul, %rem > %add8 = or i64 %add2, 4 > %arrayidx = getelementptr inbounds float* %a, i64 %add2 > %0 = load float* %arrayidx, align 4 > %arrayidx9 = getelementptr inbounds float* %b, i64 %add2 > %1 = load float* %arrayidx9, align 4 > %add10 = fadd float %0, %1 > %arrayidx11 = getelementptr inbounds float* %c, i64 %add2 > store float %add10, float* %arrayidx11, align 4 > %arrayidx12 = getelementptr inbounds float* %a, i64 %add8 > %2 = load float* %arrayidx12, align 4 > %arrayidx13 = getelementptr inbounds float* %b,...
2013 Oct 30
0
[LLVMdev] loop vectorizer
...oremerge10, 1 %add51 = shl i64 %0, 2 %mul6 = or i64 %rem, %add51 %add8 = or i64 %mul6, 4 %arrayidx = getelementptr inbounds float* %a, i64 %add2 %1 = load float* %arrayidx, align 4 %arrayidx9 = getelementptr inbounds float* %b, i64 %add2 %2 = load float* %arrayidx9, align 4 %add10 = fadd float %1, %2 %arrayidx11 = getelementptr inbounds float* %c, i64 %add2 store float %add10, float* %arrayidx11, align 4 %arrayidx12 = getelementptr inbounds float* %a, i64 %add8 %3 = load float* %arrayidx12, align 4 %arrayidx13 = getelementptr inbounds float* %b, i64 %add8 %...
2013 Oct 30
3
[LLVMdev] loop vectorizer
On 30 October 2013 09:25, Nadav Rotem <nrotem at apple.com> wrote: > The access pattern to arrays a and b is non-linear. Unrolled loops are > usually handled by the SLP-vectorizer. Are ir0 and ir1 consecutive for all > values for i ? > Based on his list of values, it seems that the induction stride is linear within each block of 4 iterations, but it's not a clear
2013 Oct 30
0
[LLVMdev] loop vectorizer
...Not an AddRecExpr pointer %arrayidx15 = getelementptr inbounds float* %c, i64 %add8 SCEV: ((4 * %add8)<nsw> + %c)<nsw> > LV: Src Scev: ((4 * %add2)<nsw> + %c)<nsw>Sink Scev: ((4 * %add8)<nsw> + %c)<nsw>(Induction step: 0) > LV: Distance for store float %add10, float* %arrayidx11, align 4 to store float %add14, float* %arrayidx15, align 4: ((4 * %add8)<nsw> + (-4 * %add2)) > Non-consecutive pointer access > LV: We don't need a runtime memory check. > LV: Can't vectorize due to memory conflicts > LV: Not vectorizing. > >...
2013 Oct 30
0
[LLVMdev] loop vectorizer
...d2 = or i64 %mul, %rem >> %add8 = or i64 %add2, 4 >> %arrayidx = getelementptr inbounds float* %a, i64 %add2 >> %0 = load float* %arrayidx, align 4 >> %arrayidx9 = getelementptr inbounds float* %b, i64 %add2 >> %1 = load float* %arrayidx9, align 4 >> %add10 = fadd float %0, %1 >> %arrayidx11 = getelementptr inbounds float* %c, i64 %add2 >> store float %add10, float* %arrayidx11, align 4 >> %arrayidx12 = getelementptr inbounds float* %a, i64 %add8 >> %2 = load float* %arrayidx12, align 4 >> %arrayidx13 = geteleme...
2017 Feb 13
2
RFC: Representing unions in TBAA
...* getelementptr inbounds (%struct.Q, %struct.Q* @q, i32 0, i32 0), align 4, !tbaa !13 %conv7 = sitofp i32 %7 to float %add8 = fadd float %add6, %conv7 %8 = load i32, i32* getelementptr inbounds (%struct.R, %struct.R* @r, i32 0, i32 1), align 4, !tbaa !15 %conv9 = sitofp i32 %8 to float %add10 = fadd float %add8, %conv9 %conv11 = fptosi float %add10 to i32 ret i32 %conv11 } !0 = !{i32 1, !"PIC Level", i32 2} !1 = !{!"clang version 4.0.0 (trunk 290896)"} !2 = !{!3, !3, i64 0} !3 = !{!"int", !4, i64 0} !4 = !{!"omnipotent char", !5, i64 0} !5 =...
2012 Jul 15
0
[LLVMdev] Issue with Machine Verifier and earlyclobber
...loat %add2) nounwind readnone %mul4 = fmul float %sub, %call %mul5 = fmul float %days, 0x3E27C04CA0000000 %sub6 = fsub float 0x3F94790B80000000, %mul5 %mul7 = fmul float %add2, 2.000000e+00 %call8 = tail call float @dsin(float %mul7) nounwind readnone %mul9 = fmul float %sub6, %call8 %add10 = fadd float %mul4, %mul9 %add11 = fadd float %add, %add10 %mul12 = fmul float %days, 0x3E13C5B640000000 %sub13 = fsub float 0x3F911C1180000000, %mul12 %mul14 = fmul float %add, 2.000000e+00 %call15 = tail call float @dsin(float %mul14) nounwind readnone %mul16 = fmul float %call15, 0x3...
2012 Jul 15
2
[LLVMdev] Issue with Machine Verifier and earlyclobber
On Jul 15, 2012, at 9:20 AM, Borja Ferrer <borja.ferav at gmail.com> wrote: > Jakob, one more hint, I've placed some asserts around the code you added and noticed that the InlineSpiller::insertReload() function is not being called. > > 2012/7/14 Borja Ferrer <borja.ferav at gmail.com> > Hello Jakob, > > I'm still getting the error, I can give you any other
2012 Nov 11
2
[LLVMdev] problem trying to write an LLVM register-allocation pass
Hi Susan, It looks like the bitcode you have attached is corrupted. You should make sure to attach it as a binary file. Alternatively you can attach the LLVM assembly as text. You can generate an assembly file from bitcode with: llvm-dis -o <asm file> <bitcode> Regards, Lang. On Fri, Nov 9, 2012 at 11:15 AM, Susan Horwitz <horwitz at cs.wisc.edu> wrote: > Thanks Lang,
2012 Nov 11
0
[LLVMdev] problem trying to write an LLVM register-allocation pass
...x.0, 5 %mul = mul nsw i32 %x.0, 2 %sub = sub nsw i32 %mul, 1 %mul3 = mul nsw i32 %add, %sub %add4 = add nsw i32 %x.0, %mul3 %div5 = sdiv i32 %add4, %x.0 %add6 = add nsw i32 5, %add %sub7 = sub nsw i32 %div5, %add6 %add8 = add nsw i32 %add4, %sub7 %add9 = add nsw i32 %add8, %x.0 %add10 = add nsw i32 %add9, %add %add11 = add nsw i32 %add10, %sub %call12 = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([37 x i8]* @.str1, i32 0, i32 0), i32 %add4, i32 %sub7, i32 %add11, i32 %x.0, i32 %add, i32 %sub) ret i32 0 } declare i32 @rand() nounwind declare i32 @printf(i8*,...