Displaying 4 results from an estimated 4 matches for "acquirecredentialshandle".
2011 Dec 15
6
Power Builder 11.5 and sqlserver2008 conection
i have a client application building power builder 11.5, i want connect with a server sql2008
I cant make this connection, i need help please...
I have other application building power builder 9 and no have problem connection with sql2000 because use a driver odbc old
2008 Feb 08
0
Wine release 0.9.55
...ystem tests so they pass on Vista.
comctl32: Vista sends an unidentified message when destroying datetime and monthcal windows.
user32: Make the listbox tests pass in directories other than dlls/user32/tests.
Rob Shearman (30):
secur32: Move the detection of NULL credentials from AcquireCredentialsHandle to InitializeSecurityContext.
secur32: If using cached credentials failed in InitializeSecurityContext then fail with SEC_E_NO_CREDENTIALS instead of carrying on with a blank password.
secur32: Try to retrive credentials by using the credential manager to retrieve credentials saved for...
2018 Feb 02
0
Wine release 3.1
...e are unsupported flags.
kerberos: Fix printing of the sequence message number.
kerberos: Print verbose traces on gssapi failures.
kerberos: Add support for KerbQueryTicketCacheMessage.
secur32: Add support for loading SSP/AP dll as an SSPI provider.
secur32: Implement AcquireCredentialsHandle in the SSP/AP wrapper.
secur32: Implement FreeCredentialsHandle in the SSP/AP wrapper.
secur32: Implement InitializeSecurityContext in the SSP/AP wrapper.
secur32: Implement DeleteSecurityContext in the SSP/AP wrapper.
secur32: Implement AcceptSecurityContext in the SSP/AP w...
2009 Oct 09
0
Wine release 1.1.31
...in custom action type 19.
msi: Test the Installed property.
msi: Don't set the Installed property twice.
msi: Test installing over in-use files.
msi: Schedule a rename operation when the file to overwrite is in use.
secur32: Test passing null authentication data to AcquireCredentialsHandle.
Henri Verbeet (51):
wined3d: Properly keep texture references in the stateblock.
wined3d: Keep vertex declaration references in the stateblock.
wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture()...