Displaying 4 results from an estimated 4 matches for "abadc7f".
2014 Jun 14
0
[PATCH 3/3] nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
...OR (TGSI_SEMANTIC_COUNT + 7)
#define NV50_SEMANTIC_TESSCOORD (TGSI_SEMANTIC_COUNT + 8)
#define NV50_SEMANTIC_COUNT (TGSI_SEMANTIC_COUNT + 10)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
index abadc7f..7e314aa 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
@@ -538,7 +538,6 @@ recordLocation(uint16_t *locs, uint8_t *masks,
case TGSI_SEMANTIC_VERTEXID: locs[SV_VERTEX_ID] = addr; break;
case TGSI_SEM...
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
nvc0: mark scissor in nvc0_clear_{}
nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
.../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2014 May 18
1
[PATCH 1/2] nv50/ir: fix s32 x s32 -> high s32 multiply logic
...rr[6]);
+ } else {
+ bld->mkMov(mul->getDef(0), r[4]);
+ }
} else {
bld->mkMov(mul->getDef(0), t[3]);
}
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
index 799ac2f..abadc7f 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp
@@ -332,6 +332,8 @@ TargetNV50::insnCanLoad(const Instruction *i, int s,
return false;
if (sf == FILE_IMMEDIATE)
return false;
+...
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does
a little house-cleanig afterwords.
V2:
Add Release-Notes, mark this in GL3 as done for nvc0
Don't mark the scissors dirty when we don't need to do that
Tobias Klausmann (3):
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done