search for: abadc7f

Displaying 4 results from an estimated 4 matches for "abadc7f".

2014 Jun 14
0
[PATCH 3/3] nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer
...OR (TGSI_SEMANTIC_COUNT + 7) #define NV50_SEMANTIC_TESSCOORD (TGSI_SEMANTIC_COUNT + 8) #define NV50_SEMANTIC_COUNT (TGSI_SEMANTIC_COUNT + 10) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp index abadc7f..7e314aa 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp @@ -538,7 +538,6 @@ recordLocation(uint16_t *locs, uint8_t *masks, case TGSI_SEMANTIC_VERTEXID: locs[SV_VERTEX_ID] = addr; break; case TGSI_SEM...
2014 Jun 14
7
[PATCH 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array nvc0: mark scissor in nvc0_clear_{} nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX and its last consumer .../drivers/nouveau/codegen/nv50_ir_driver.h | 1 -
2014 May 18
1
[PATCH 1/2] nv50/ir: fix s32 x s32 -> high s32 multiply logic
...rr[6]); + } else { + bld->mkMov(mul->getDef(0), r[4]); + } } else { bld->mkMov(mul->getDef(0), t[3]); } diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp index 799ac2f..abadc7f 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nv50.cpp @@ -332,6 +332,8 @@ TargetNV50::insnCanLoad(const Instruction *i, int s, return false; if (sf == FILE_IMMEDIATE) return false; +...
2014 Jun 15
4
[PATCH v2 0/3] ARB_viewport_array for nvc0
This patch-series implements the ARB_viewport_array for nvc0 and does a little house-cleanig afterwords. V2: Add Release-Notes, mark this in GL3 as done for nvc0 Don't mark the scissors dirty when we don't need to do that Tobias Klausmann (3): nvc0: implement multiple viewports/scissors, enable ARB_viewport_array docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done