search for: _mesa_validate_pbo_teximage

Displaying 1 result from an estimated 1 matches for "_mesa_validate_pbo_teximage".

2012 Apr 06
1
[WIP PATCH] dri/nouveau: Add S3TC support for nv20.
...+ GLboolean compressed) { struct gl_texture_object *t = ti->TexObject; const GLuint level = ti->Level; @@ -472,9 +510,16 @@ nouveau_teximage(struct gl_context *ctx, GLint dims, ti->TexFormat, width, height); nti->base.RowStride = s->pitch / s->cpp; - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, - format, type, pixels, packing, - "glTexImage"); + if (compressed) { + pixels = _mesa_validate_pbo_compressed_teximage(ctx, + imageSize, + pixels, packing, "glCompressedTexImage"); + } else { + pixels = _mesa_validate_pbo...