Displaying 4 results from an estimated 4 matches for "_many_code".
2007 Dec 13
0
[LLVMdev] Exception handling in JIT
...forgot to review my patch!
No problem.
>
> Evan Cheng wrote:
>> On Dec 10, 2007, at 9:52 AM, Nicolas Geoffray wrote:
>>
>>
>>> Hi everyone,
>>>
>>> Here's a patch that enables exception handling when jitting. I've
>>> copy/pasted _many_code from lib/Codegen/DwarfWriter.cpp, so we may
>>> need
>>> to factorize it, but the functionality is there and I'm very happy
>>> with
>>> it :)
>>>
>>
>> Very nice! I don't know enough about EH, someone else please review.
>>
>...
2007 Dec 12
3
[LLVMdev] Exception handling in JIT
...so excited on sharing the functionality that I
forgot to review my patch!
Evan Cheng wrote:
> On Dec 10, 2007, at 9:52 AM, Nicolas Geoffray wrote:
>
>
>> Hi everyone,
>>
>> Here's a patch that enables exception handling when jitting. I've
>> copy/pasted _many_code from lib/Codegen/DwarfWriter.cpp, so we may
>> need
>> to factorize it, but the functionality is there and I'm very happy
>> with
>> it :)
>>
>
> Very nice! I don't know enough about EH, someone else please review.
>
> It does look like it&...
2007 Dec 10
2
[LLVMdev] Exception handling in JIT
Hi everyone,
Here's a patch that enables exception handling when jitting. I've
copy/pasted _many_code from lib/Codegen/DwarfWriter.cpp, so we may need
to factorize it, but the functionality is there and I'm very happy with
it :)
lli should now be able to execute the output from llvm-gcc when using
exceptions (the UnwindInst instruction is not involved in this patch).
Just add the -enable-eh co...
2007 Dec 11
0
[LLVMdev] Exception handling in JIT
On Dec 10, 2007, at 9:52 AM, Nicolas Geoffray wrote:
> Hi everyone,
>
> Here's a patch that enables exception handling when jitting. I've
> copy/pasted _many_code from lib/Codegen/DwarfWriter.cpp, so we may
> need
> to factorize it, but the functionality is there and I'm very happy
> with
> it :)
Very nice! I don't know enough about EH, someone else please review.
It does look like it's in need of some refactoring. How much work...