Displaying 4 results from an estimated 4 matches for "_intent_".
2004 May 11
1
[LLVMdev] ExecutionEngine/Interpreter/ExternalFunctions.cpp
...n't this function caused an arithmetic violation? Because the IOBBase
point, also a static variable is initialized to zero and never modified
and used in a conditional that thwarts the second if statement.
This function amounts to a hugely expensive cast to File* on its
argument!
What was the _intent_ of all this?
Reid.
On Tue, 2004-05-11 at 18:28, Reid Spencer wrote:
> I mis-stated what I think should be deleted.
>
> The block of code from "GlobalVariable *IOB = 0;" to the end of the loop
> should be delted because the only effect the loop has is on the IOB
> variab...
2004 May 11
0
[LLVMdev] ExecutionEngine/Interpreter/ExternalFunctions.cpp
I mis-stated what I think should be deleted.
The block of code from "GlobalVariable *IOB = 0;" to the end of the loop
should be delted because the only effect the loop has is on the IOB
variable and that variable is never used after the loop.
Reid.
On Tue, 2004-05-11 at 18:14, Reid Spencer wrote:
> Hi,
>
> I'm working on bug 122, consolidating the interface to the
2004 May 11
3
[LLVMdev] ExecutionEngine/Interpreter/ExternalFunctions.cpp
Hi,
I'm working on bug 122, consolidating the interface to the SymbolTable
class. In doing so, I found the function below which traverses the
symbol table but apparently unnecessarily. Before I remove the
traversal, I thought I better check with you guys. Posted this to the
list because it looks like _everyone_ has edited this file :)
In the code below, the IOB variable is the only thing in
2015 Jun 26
6
[LLVMdev] Deriving undefined behavior from nsw/inbounds/poison for scalar evolution
*** Summary
I'd like to propose (and implement) functionality in LLVM to determine when
a poison value from an instruction is guaranteed to produce undefined
behavior. I want to use that to improve handling of nsw, inbounds etc.
flags in scalar evolution and LSR. I imagine that there would be other uses
for it. I'd like feedback on this idea before I proceed with it.
*** Details
Poison