search for: _almost

Displaying 7 results from an estimated 7 matches for "_almost".

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2005 Dec 15
3
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
...e addition, but the permeation result is _not_ written backed to r1 and r2. 'zxyw' and 'yyyy' are the permutation patterns (they are called 'swizzle'). 'xy' is called the write mask. The result is written to only x and y component of r0. z and w are left untouched. _Almost each_ instruction specifies different write masks and swizzles. There will be a lot of extract, combine, and permute LLVA instructions. It may make the transformations difficult to match a certain pattern in the program semantic tree. For example, to match 'mul' and 'add', and merge...
2005 Dec 15
0
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
...n patterns (they are called 'swizzle'). Yup. This is a matter of folding the permute into the add instruction as part of instruction selection. > 'xy' is called the write mask. The result is written to only x and y > component of r0. z and w are left untouched. yup. > _Almost each_ instruction specifies different write masks and > swizzles. There will be a lot of extract, combine, and permute LLVA > instructions. It may make the transformations difficult to match a > certain pattern in the program semantic tree. For example, to match > 'mul' and '...
2020 Oct 11
2
userou= question
Yes, thank you for the guidance. Regarding "*You do not put the users password here (if that is what you are trying to do): --password=PASSWORD1*" My experience has been this, no matter where I put "--password=" in the string, after the "user" as the manpage suggests or the end. When I run the create string I am asked for a "New Password:' and then
2020 Oct 11
0
userou= question
...; at the end)/" thanks, it > makes sense to add the colon. But, I will comment that on the W10 side > the "M" by itself is working fine. Without the ':', it has never worked for myself. > > Finally regarding the userou=. At this point I have a very simple, > _almost default_ ou structure. I have added only a "CompanyName OU" > and two (2) subOU's of the "CompanyName OU", they are > "DmnMmbrs-folder-redirection" and "DmnMmbrUsers". Only > "DmnMmbrs-folder-redirection" have any GPO's applied t...
2001 Nov 07
4
Audio Section - Game Programming Gems 3
I'm interested to see if a senior vorbis developer would like to write an article introducing vorbis for the audio section of Game Programming Gems 3. The proposal summary needs to be entered in the next few days. Here is the official announcement: Hi, I'm the audio section editor for the newly announced Game Programming Gems 3. This is your opportunity to contribute to the development
2001 Nov 07
4
Audio Section - Game Programming Gems 3
I'm interested to see if a senior vorbis developer would like to write an article introducing vorbis for the audio section of Game Programming Gems 3. The proposal summary needs to be entered in the next few days. Here is the official announcement: Hi, I'm the audio section editor for the newly announced Game Programming Gems 3. This is your opportunity to contribute to the development
2007 Aug 26
0
9 commits - libswfdec-gtk/swfdec_source.c libswfdec/swfdec_marshal.list libswfdec/swfdec_player.c libswfdec/swfdec_player.h libswfdec/swfdec_player_internal.h libswfdec/swfdec_sprite_movie.c libswfdec/swfdec_swf_instance.c test/dump.c test/Makefile.am
...ation code swfdec_player_set_loader() no longer calls into the script engine but requires a call to swfdec_player_advance() now. swfdec_player_advance in turn was changed to allow triggering timeouts immediately. So if something external happens, it can happen _now_ and not _almost now_, as it was before. There's some unfortunate side effects: 1) swfdec_player_get_next_event() can now return 0 which was reserved for "nothing is happening" before. TO cope with that, it returns a signed long now where a return value of -1 indicates this....