search for: __icl

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2013 Sep 24
1
A small PATCH for replaygain_synthesis
a) replaces float literal by double (there's no point to multiply double variable 'sample' by float const) b) replaces ifdef __ICL --> if 0 (even intel compiler doesn't have mathf.h) -------------- next part -------------- A non-text attachment was scrubbed... Name: rg_synth.patch Type: application/octet-stream Size: 1157 bytes Desc: not available Url : http://lists.xiph.org/pipermail/flac-dev/attachments/20130924/c03e...
2004 Aug 06
2
Speex 1.0 RC2 released
I'd like to announce the second release candidate for Speex 1.0. It fixes some minor bugs and reduces the binary size somewhat as the codebooks were converted from float values to chars. As a result of this, files encoded with earlier versions will have a slight increase in noise (typically less than 1 dB) when decoded with the newer decoder. As with the last release, you are encouraged to
2004 Aug 06
0
minor suggestions
...lignment matches the alignment used to compile libspeex. The easiest approach is to do something like: #if SUPPORTS_PRAGMA_PACK #pragma pack (push,8) #endif // all struct definitions in speex.h #if SUPPORTS_PRAGMA_PACK #pragma pack (pop) #endif And then define SUPPORTS_PRAGMA_PACK for _MSC_VER, __ICL and __GNUG__ (can't remember whether it was 2.96 or 3.0 that added support for this pragma). <p>The last time I checked Ogg Vorbis had the same problem with regard to struct packing and it is very annoying having to deal with from a developer point of view. -- Daniel, Epic Games Inc. -...
2004 Aug 06
2
minor suggestions
...est approach is to do > something like: > > #if SUPPORTS_PRAGMA_PACK > #pragma pack (push,8) > #endif > > // all struct definitions in speex.h > > #if SUPPORTS_PRAGMA_PACK > #pragma pack (pop) > #endif > > And then define SUPPORTS_PRAGMA_PACK for _MSC_VER, __ICL and __GNUG__ (can't > remember whether it was 2.96 or 3.0 that added support for this pragma). > > > The last time I checked Ogg Vorbis had the same problem with regard to > struct packing and it is very annoying having to deal with from a developer > point of view. > &g...