search for: 8x128

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2009 Mar 14
1
Any ideas for the most efficient algoritm to reshuffle tiles based on this description.
This was exactracted from a 8192x4 texture, with 32x4 tiles. 4 patterns appears, each 8x128 bytes long. these patterns are repeated, and one is always left out. So 123, 234, 134, 124. The repetetive cycle is therefore 4x3x8x128 = 12288 bytes long. I've included the color code ods file, which contains the normal -> actual position. I have no idea how this goes for larger tiles...