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81924
2009 Mar 14
1
Any ideas for the most efficient algoritm to reshuffle tiles based on this description.
This was exactracted from a 8192x4 texture, with 32x4 tiles.
4 patterns appears, each 8x128 bytes long.
these patterns are repeated, and one is always left out.
So 123, 234, 134, 124.
The repetetive cycle is therefore 4x3x8x128 = 12288 bytes long.
I've included the color code ods file, which contains the normal ->
actual...