search for: 74a331bf

Displaying 3 results from an estimated 3 matches for "74a331bf".

2013 Mar 12
0
[LLVMdev] LNT BenchmarkGame
Hi Renato, On 12/03/13 15:33, Renato Golin wrote: > On 12 March 2013 14:24, Tim Northover <t.p.northover at gmail.com > <mailto:t.p.northover at gmail.com>> wrote: > > Could be worth a try. But if that thing really is generating random > numbers I'm not sure replacing one genuine cast-iron random number > with another is the best solution long-term.
2013 Mar 12
2
[LLVMdev] LNT BenchmarkGame
...st passed. I'm intrigued... ;) Attached is a test.log of a local run. The buildbots' logs are pretty similar on BenchmarkGame. cheers, --renato -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130312/74a331bf/attachment.html> -------------- next part -------------- A non-text attachment was scrubbed... Name: test.log Type: application/octet-stream Size: 42749 bytes Desc: not available URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20130312/74a331bf/attachment.obj>
2013 Mar 12
5
[LLVMdev] LNT BenchmarkGame
On 12 March 2013 14:24, Tim Northover <t.p.northover at gmail.com> wrote: > Could be worth a try. But if that thing really is generating random > numbers I'm not sure replacing one genuine cast-iron random number > with another is the best solution long-term. > The test is initializing srand(1), so in theory, it shouldn't be different between compilers, since Clang is