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2010 Feb 05
1
[PATCH] nv50/accel: Fix mangled A8+A8 shader.
Turns out we used a misaligned long instruction near the end, and the shader was getting killed after writing R, A components. This has gone unnoticed since the remaining G, B outputs aren't actually used. --- src/nv50_accel.c | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/nv50_accel.c b/src/nv50_accel.c index 5fa539c..1218e18 100644 --- a/src/nv50_accel.c