search for: 62382e4c

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2001 Jan 06
2
video compression using textured polygons?
I was just thinking last night, how about this: For each frame, detect edges and divide the frame into a bunch of non-overlapping polygons. Extract textures from the first frame, then save changes in polygon vertex coordinates only, unless the textures change too much in which case new textures (which could be wavelet compressed) would be stored. Also, if the movements of the vertices would