search for: 5a3

Displaying 3 results from an estimated 3 matches for "5a3".

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2008 Dec 29
1
Valve Source games display problem
...splayed properly. 4) Choose a game and launch. Launching the game works correctly. 5a) Team Fortress 2: 5a1) Choose a server to connect. Connects normally. 5a2) The introduction display, which I believe is simple HTML, shows a black box instead of the content that the gameserver admin has created. 5a3) Hit 'Continue'. Game loads normally. Plays normally. 5b) Left 4 Dead: 5b1) While the game launches normally and runs the intro movie correctly, something odd occurs when it finally gets to the menu display. I see the moving background of zombies. I hear all the sounds correctly. The odd...
2007 Apr 30
0
[LLVMdev] Boostrap Failure -- Expected Differences?
...gt; 528: 61 popa > - 529: 70 70 jo 59b <__FUNCTION__.22833+0x3> > + 529: 70 70 jo 59b <__FUNCTION__.22744+0x3> > 52b: 69 6e 67 5f 63 6f 6d imul $0x6d6f635f,0x67(%esi),%ebp > - 532: 70 6f jo 5a3 <__FUNCTION__.22833+0xb> > + 532: 70 6f jo 5a3 <__FUNCTION__.22744+0xb> > 534: 6e outsb %ds:(%esi),(%dx) > 535: 65 6e outsb %gs:(%esi),(%dx) > - 537: 74 5f je 598 <__FUNCTION__.22833> >...
2007 Apr 27
2
[LLVMdev] Boostrap Failure -- Expected Differences?
The saga continues. I've been tracking the interface changes and merging them with the refactoring work I'm doing. I got as far as building stage3 of llvm-gcc but the object files from stage2 and stage3 differ: warning: ./cc1-checksum.o differs warning: ./cc1plus-checksum.o differs (Are the above two ok?) The list below is clearly bad. I think it's every object file in the