Displaying 3 results from an estimated 3 matches for "40m40s".
2016 Mar 01
2
Add support for in-process profile merging in profile-runtime
...ut with high
> parallelism (at both FE/client side and backend).
>
> a) Single profile without profile merging : ~60m
> b) Profile merging enabled:
> b.1) pool size == 1: ~80m
> b.2) pool size == 2: ~47m
> b.3) pool size == 3: ~43m
> b.4) pool size == 4: ~40m40s
> b.5) pool size == 5: ~38m50s
> b.6) pool size == 10: ~36m48s
> b.7) pool size == 32: ~36m24s
> c) >3000 profile file without profile merging (%p): ~35m24s
>
> b.6), b.7) and c) have the best performance among all.
>
> Unlike in HDD case, a) has poor perform...
2016 Feb 28
3
Add support for in-process profile merging in profile-runtime
On Sat, Feb 27, 2016 at 6:50 PM, Sean Silva <chisophugis at gmail.com> wrote:
> I have thought about this issue too, in the context of games. We may want
> to turn profiling only for certain frames (essentially, this is many small
> profile runs).
>
> However, I have not seen it demonstrated that this kind of refined data
> collection will actually improve PGO results in
2016 Feb 28
0
Add support for in-process profile merging in profile-runtime
I have thought about this issue too, in the context of games. We may want
to turn profiling only for certain frames (essentially, this is many small
profile runs).
However, I have not seen it demonstrated that this kind of refined data
collection will actually improve PGO results in practice.
The evidence I do have though is that IIRC Apple have found that almost all
of the benefits of PGO for