search for: 3d4deca

Displaying 2 results from an estimated 2 matches for "3d4deca".

2014 Nov 21
0
[RFC PATCHv1] armv7: celt_pitch_xcorr: Introduce ARM neon intrinsics
...4,7 @@ #include "x86/celt_lpc_sse.c" #endif #include "x86/x86_celt_map.c" -#elif defined(OPUS_ARM_ASM) && defined(FIXED_POINT) +#elif defined(OPUS_ARM_ASM) #include "arm/arm_celt_map.c" #endif diff --git a/celt_sources.mk b/celt_sources.mk index 20b1b1b..3d4deca 100644 --- a/celt_sources.mk +++ b/celt_sources.mk @@ -30,5 +30,8 @@ celt/arm/arm_celt_map.c CELT_SOURCES_ARM_ASM = \ celt/arm/celt_pitch_xcorr_arm.s +CELT_SOURCES_ARM_NEON_INTR = \ +celt/arm/celt_neon_intr.c + CELT_AM_SOURCES_ARM_ASM = \ celt/arm/armopts.s.in diff --git a/configure.ac b/conf...
2014 Nov 21
4
[RFC PATCHv1] cover: celt_pitch_xcorr: Introduce ARM neon intrinsics
Hello, I received feedback from engineers working on NE10 [1] that it would be better to use NE10 [1] for FFT optimizations for opus use cases. However, these FFT patches are currently in review and haven't been integrated into NE10 yet. While the FFT functions in NE10 are getting baked, I wanted to optimize the celt_pitch_xcorr (floating point only) and use it to introduce ARM NEON