search for: 2dba15d

Displaying 19 results from an estimated 19 matches for "2dba15d".

2017 Jun 27
4
[PATCH v4] nv110/exa: update sched codes
...(st 0x0) +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf) ipa $r0 a[0x80] $r0 0x0 0x1 tex nodep $r0 $r0 0x0 0x0 t2d 0xf depbar le 0x5 0x0 0x0 -sched (st 0x0) (st 0x0) (st 0x0) +sched (st 0xf) (st 0x0) (st 0x0) exit #endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc index 2dba15d..1fef5d2 100644 --- a/src/shader/exascnv110.fpc +++ b/src/shader/exascnv110.fpc @@ -1,20 +1,20 @@ -0xfc0007e0, -0x001f8000, +0xe1a0070f, +0x003c3c01, 0xcff7ff00, 0xe003ff87, 0x00470000, 0x50800000, 0x4007ff01, 0xe043ff88, -0xfc0007e0, -0x001f8000, +0xfde0072f, +0x001fbc03, 0x0007ff00, 0xe04...
2017 Jun 10
2
[PATCH v3] nv110/exa: update sched codes
...(st 0x0) +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf) ipa $r0 a[0x80] $r0 0x0 0x1 tex nodep $r0 $r0 0x0 0x0 t2d 0xf depbar le 0x5 0x0 0x0 -sched (st 0x0) (st 0x0) (st 0x0) +sched (st 0xf) (st 0x0) (st 0x0) exit #endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc index 2dba15d..1fef5d2 100644 --- a/src/shader/exascnv110.fpc +++ b/src/shader/exascnv110.fpc @@ -1,20 +1,20 @@ -0xfc0007e0, -0x001f8000, +0xe1a0070f, +0x003c3c01, 0xcff7ff00, 0xe003ff87, 0x00470000, 0x50800000, 0x4007ff01, 0xe043ff88, -0xfc0007e0, -0x001f8000, +0xfde0072f, +0x001fbc03, 0x0007ff00, 0xe04...
2017 Jun 03
2
[PATCH v2] nv110/exa: update sched codes
...(st 0x0) +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf) ipa $r0 a[0x80] $r0 0x0 0x1 tex nodep $r0 $r0 0x0 0x0 t2d 0xf depbar le 0x5 0x0 0x0 -sched (st 0x0) (st 0x0) (st 0x0) +sched (st 0xf) (st 0x0) (st 0x0) exit #endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc index 2dba15d..1fef5d2 100644 --- a/src/shader/exascnv110.fpc +++ b/src/shader/exascnv110.fpc @@ -1,20 +1,20 @@ -0xfc0007e0, -0x001f8000, +0xe1a0070f, +0x003c3c01, 0xcff7ff00, 0xe003ff87, 0x00470000, 0x50800000, 0x4007ff01, 0xe043ff88, -0xfc0007e0, -0x001f8000, +0xfde0072f, +0x001fbc03, 0x0007ff00, 0xe04...
2017 Jun 28
1
[PATCH v4] nv110/exa: update sched codes
...x0 0x1 > > tex nodep $r0 $r0 0x0 0x0 t2d 0xf > > depbar le 0x5 0x0 0x0 > > -sched (st 0x0) (st 0x0) (st 0x0) > > +sched (st 0xf) (st 0x0) (st 0x0) > > exit > > #endif > > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > > index 2dba15d..1fef5d2 100644 > > --- a/src/shader/exascnv110.fpc > > +++ b/src/shader/exascnv110.fpc > > @@ -1,20 +1,20 @@ > > -0xfc0007e0, > > -0x001f8000, > > +0xe1a0070f, > > +0x003c3c01, > > 0xcff7ff00, > > 0xe003ff87, > > 0x00470000, > >...
2017 Jun 07
2
[PATCH v2] nv110/exa: update sched codes
...r0 0x0 0x0 t2d 0xf >> depbar le 0x5 0x0 0x0 >> -sched (st 0x0) (st 0x0) (st 0x0) >> +sched (st 0xf) (st 0x0) (st 0x0) >> > > Looks good. > > > exit >> #endif >> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc >> index 2dba15d..1fef5d2 100644 >> --- a/src/shader/exascnv110.fpc >> +++ b/src/shader/exascnv110.fpc >> @@ -1,20 +1,20 @@ >> -0xfc0007e0, >> -0x001f8000, >> +0xe1a0070f, >> +0x003c3c01, >> 0xcff7ff00, >> 0xe003ff87, >> 0x00470000, >> 0x5080...
2017 Jun 03
0
[PATCH] nv110/exa: update sched codes
...(st 0x0) +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf) ipa $r0 a[0x80] $r0 0x0 0x1 tex nodep $r0 $r0 0x0 0x0 t2d 0xf depbar le 0x5 0x0 0x0 -sched (st 0x0) (st 0x0) (st 0x0) +sched (st 0xf) (st 0x0) (st 0x0) exit #endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc index 2dba15d..1fef5d2 100644 --- a/src/shader/exascnv110.fpc +++ b/src/shader/exascnv110.fpc @@ -1,20 +1,20 @@ -0xfc0007e0, -0x001f8000, +0xe1a0070f, +0x003c3c01, 0xcff7ff00, 0xe003ff87, 0x00470000, 0x50800000, 0x4007ff01, 0xe043ff88, -0xfc0007e0, -0x001f8000, +0xfde0072f, +0x001fbc03, 0x0007ff00, 0xe04...
2017 Jun 29
0
[PATCH v4] nv110/exa: update sched codes
...st 0xf) > ipa $r0 a[0x80] $r0 0x0 0x1 > tex nodep $r0 $r0 0x0 0x0 t2d 0xf > depbar le 0x5 0x0 0x0 > -sched (st 0x0) (st 0x0) (st 0x0) > +sched (st 0xf) (st 0x0) (st 0x0) > exit > #endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > index 2dba15d..1fef5d2 100644 > --- a/src/shader/exascnv110.fpc > +++ b/src/shader/exascnv110.fpc > @@ -1,20 +1,20 @@ > -0xfc0007e0, > -0x001f8000, > +0xe1a0070f, > +0x003c3c01, > 0xcff7ff00, > 0xe003ff87, > 0x00470000, > 0x50800000, > 0x4007ff01, > 0xe043ff88,...
2017 Jun 10
0
[PATCH v3] nv110/exa: update sched codes
...x3) (st 0xf) > ipa $r0 a[0x80] $r0 0x0 0x1 > tex nodep $r0 $r0 0x0 0x0 t2d 0xf > depbar le 0x5 0x0 0x0 > -sched (st 0x0) (st 0x0) (st 0x0) > +sched (st 0xf) (st 0x0) (st 0x0) > exit > #endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > index 2dba15d..1fef5d2 100644 > --- a/src/shader/exascnv110.fpc > +++ b/src/shader/exascnv110.fpc > @@ -1,20 +1,20 @@ > -0xfc0007e0, > -0x001f8000, > +0xe1a0070f, > +0x003c3c01, > 0xcff7ff00, > 0xe003ff87, > 0x00470000, > 0x50800000, > 0x4007ff01, > 0xe043ff88, > -...
2017 Jun 28
0
[PATCH v4] nv110/exa: update sched codes
...x3) (st 0xf) > ipa $r0 a[0x80] $r0 0x0 0x1 > tex nodep $r0 $r0 0x0 0x0 t2d 0xf > depbar le 0x5 0x0 0x0 > -sched (st 0x0) (st 0x0) (st 0x0) > +sched (st 0xf) (st 0x0) (st 0x0) > exit > #endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > index 2dba15d..1fef5d2 100644 > --- a/src/shader/exascnv110.fpc > +++ b/src/shader/exascnv110.fpc > @@ -1,20 +1,20 @@ > -0xfc0007e0, > -0x001f8000, > +0xe1a0070f, > +0x003c3c01, > 0xcff7ff00, > 0xe003ff87, > 0x00470000, > 0x50800000, > 0x4007ff01, > 0xe043ff88, > -...
2017 Jun 05
0
[PATCH v2] nv110/exa: update sched codes
...ipa $r0 a[0x80] $r0 0x0 0x1 > tex nodep $r0 $r0 0x0 0x0 t2d 0xf > depbar le 0x5 0x0 0x0 > -sched (st 0x0) (st 0x0) (st 0x0) > +sched (st 0xf) (st 0x0) (st 0x0) Looks good. > exit > #endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > index 2dba15d..1fef5d2 100644 > --- a/src/shader/exascnv110.fpc > +++ b/src/shader/exascnv110.fpc > @@ -1,20 +1,20 @@ > -0xfc0007e0, > -0x001f8000, > +0xe1a0070f, > +0x003c3c01, > 0xcff7ff00, > 0xe003ff87, > 0x00470000, > 0x50800000, > 0x4007ff01, > 0xe043ff88,...
2017 Jun 08
1
[PATCH v2] nv110/exa: update sched codes
...d (st 0x0) (st 0x0) (st 0x0) >> +sched (st 0xf) (st 0x0) (st 0x0) >> >> >> Looks good. >> >> >> exit >> #endif >> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc >> index 2dba15d..1fef5d2 100644 >> --- a/src/shader/exascnv110.fpc >> +++ b/src/shader/exascnv110.fpc >> @@ -1,20 +1,20 @@ >> -0xfc0007e0, >> -0x001f8000, >> +0xe1a0070f, >> +0x003c3c01, >> 0xcff7ff00...
2017 Jun 07
0
[PATCH v2] nv110/exa: update sched codes
...ar le 0x5 0x0 0x0 > -sched (st 0x0) (st 0x0) (st 0x0) > +sched (st 0xf) (st 0x0) (st 0x0) > > > Looks good. > > > exit > #endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > index 2dba15d..1fef5d2 100644 > --- a/src/shader/exascnv110.fpc > +++ b/src/shader/exascnv110.fpc > @@ -1,20 +1,20 @@ > -0xfc0007e0, > -0x001f8000, > +0xe1a0070f, > +0x003c3c01, > 0xcff7ff00, > 0xe003ff87, &g...
2017 Jun 12
2
[PATCH v3] nv110/exa: update sched codes
...r0 0x0 0x1 > tex nodep $r0 $r0 0x0 0x0 t2d 0xf > depbar le 0x5 0x0 0x0 > -sched (st 0x0) (st 0x0) (st 0x0) > +sched (st 0xf) (st 0x0) (st 0x0) > exit > #endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > index 2dba15d..1fef5d2 100644 > --- a/src/shader/exascnv110.fpc > +++ b/src/shader/exascnv110.fpc > @@ -1,20 +1,20 @@ > -0xfc0007e0, > -0x001f8000, > +0xe1a0070f, > +0x003c3c01, > 0xcff7ff00, > 0xe003ff87, > 0x00470000, > 0x5080...
2018 Sep 08
0
[PATCH] maxwell,pascal: add scheduling data to shaders
...t 0x1) (st 0x1 wt 0x3) (st 0x1) ipa $r0 a[0x80] $r0 0x0 0x1 tex nodep $r0 $r0 0x0 0x0 t2d 0xf depbar le 0x5 0x0 0x0 -sched (st 0x0) (st 0x0) (st 0x0) +sched (st 0xf wt 0x3f) (st 0x1) (st 0x1) exit +nop 0x0 +nop 0x0 #endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc index 2dba15d..a642d19 100644 --- a/src/shader/exascnv110.fpc +++ b/src/shader/exascnv110.fpc @@ -1,20 +1,24 @@ -0xfc0007e0, -0x001f8000, +0xe1a1ff0f, +0x00208801, 0xcff7ff00, 0xe003ff87, 0x00470000, 0x50800000, 0x4007ff01, 0xe043ff88, -0xfc0007e0, -0x001f8000, +0xfc200f0f, +0x001f8403, 0x0007ff00, 0xe04...
2016 Oct 16
2
[PATCH] exa: add GM10x acceleration support
...ipa $r1 a[0x84] $r0 0x0 0x1 +sched (st 0x0) (st 0x0) (st 0x0) +ipa $r0 a[0x80] $r0 0x0 0x1 +tex nodep $r0 $r0 0x0 0x0 t2d 0xf +depbar le 0x5 0x0 0x0 +sched (st 0x0) (st 0x0) (st 0x0) +exit +#endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc new file mode 100644 index 0000000..2dba15d --- /dev/null +++ b/src/shader/exascnv110.fpc @@ -0,0 +1,20 @@ +0xfc0007e0, +0x001f8000, +0xcff7ff00, +0xe003ff87, +0x00470000, +0x50800000, +0x4007ff01, +0xe043ff88, +0xfc0007e0, +0x001f8000, +0x0007ff00, +0xe043ff88, +0xaff70000, +0xc03a0007, +0x34070000, +0xf0f00000, +0xfc0007e0, +0x001f8000, +0...
2016 Oct 27
0
[PATCH v2 1/7] exa: add GM10x acceleration support
...ipa $r1 a[0x84] $r0 0x0 0x1 +sched (st 0x0) (st 0x0) (st 0x0) +ipa $r0 a[0x80] $r0 0x0 0x1 +tex nodep $r0 $r0 0x0 0x0 t2d 0xf +depbar le 0x5 0x0 0x0 +sched (st 0x0) (st 0x0) (st 0x0) +exit +#endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc new file mode 100644 index 0000000..2dba15d --- /dev/null +++ b/src/shader/exascnv110.fpc @@ -0,0 +1,20 @@ +0xfc0007e0, +0x001f8000, +0xcff7ff00, +0xe003ff87, +0x00470000, +0x50800000, +0x4007ff01, +0xe043ff88, +0xfc0007e0, +0x001f8000, +0x0007ff00, +0xe043ff88, +0xaff70000, +0xc03a0007, +0x34070000, +0xf0f00000, +0xfc0007e0, +0x001f8000, +0...
2016 Oct 17
0
[PATCH] exa: add GM10x acceleration support
...st 0x0) (st 0x0) > +ipa $r0 a[0x80] $r0 0x0 0x1 > +tex nodep $r0 $r0 0x0 0x0 t2d 0xf > +depbar le 0x5 0x0 0x0 > +sched (st 0x0) (st 0x0) (st 0x0) > +exit > +#endif > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc > new file mode 100644 > index 0000000..2dba15d > --- /dev/null > +++ b/src/shader/exascnv110.fpc > @@ -0,0 +1,20 @@ > +0xfc0007e0, > +0x001f8000, > +0xcff7ff00, > +0xe003ff87, > +0x00470000, > +0x50800000, > +0x4007ff01, > +0xe043ff88, > +0xfc0007e0, > +0x001f8000, > +0x0007ff00, > +0xe043ff88, >...
2017 Jul 01
2
[PATCH 1/2] nv110/exa: Remove depbars
...ascnv110.fp @@ -32,7 +32,5 @@ ipa $r1 a[0x84] $r0 0x0 0x1 sched (st 0x0) (st 0x0) (st 0x0) ipa $r0 a[0x80] $r0 0x0 0x1 tex nodep $r0 $r0 0x0 0x0 t2d 0xf -depbar le 0x5 0x0 0x0 -sched (st 0x0) (st 0x0) (st 0x0) exit #endif diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc index 2dba15d..3dd3f89 100644 --- a/src/shader/exascnv110.fpc +++ b/src/shader/exascnv110.fpc @@ -12,9 +12,5 @@ 0xe043ff88, 0xaff70000, 0xc03a0007, -0x34070000, -0xf0f00000, -0xfc0007e0, -0x001f8000, 0x0007000f, 0xe3000000, diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp index 2728311..b171...
2016 Oct 27
11
[PATCH v2 0/7] Add Maxwell support
I believe I've addressed all the feedback from the first time around, and also made fixes necessary for GM20x based on testing results. I believe now it should actually work for all GM10x and GM20x. Further, GP10x should be very easy to add, but without someone to actually test I didn't want to claim support for it. Ilia Mirkin (7): exa: add GM10x acceleration support hwdefs: update