Displaying 19 results from an estimated 19 matches for "2dba15d".
2017 Jun 27
4
[PATCH v4] nv110/exa: update sched codes
...(st 0x0)
+sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
ipa $r0 a[0x80] $r0 0x0 0x1
tex nodep $r0 $r0 0x0 0x0 t2d 0xf
depbar le 0x5 0x0 0x0
-sched (st 0x0) (st 0x0) (st 0x0)
+sched (st 0xf) (st 0x0) (st 0x0)
exit
#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
index 2dba15d..1fef5d2 100644
--- a/src/shader/exascnv110.fpc
+++ b/src/shader/exascnv110.fpc
@@ -1,20 +1,20 @@
-0xfc0007e0,
-0x001f8000,
+0xe1a0070f,
+0x003c3c01,
0xcff7ff00,
0xe003ff87,
0x00470000,
0x50800000,
0x4007ff01,
0xe043ff88,
-0xfc0007e0,
-0x001f8000,
+0xfde0072f,
+0x001fbc03,
0x0007ff00,
0xe04...
2017 Jun 10
2
[PATCH v3] nv110/exa: update sched codes
...(st 0x0)
+sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
ipa $r0 a[0x80] $r0 0x0 0x1
tex nodep $r0 $r0 0x0 0x0 t2d 0xf
depbar le 0x5 0x0 0x0
-sched (st 0x0) (st 0x0) (st 0x0)
+sched (st 0xf) (st 0x0) (st 0x0)
exit
#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
index 2dba15d..1fef5d2 100644
--- a/src/shader/exascnv110.fpc
+++ b/src/shader/exascnv110.fpc
@@ -1,20 +1,20 @@
-0xfc0007e0,
-0x001f8000,
+0xe1a0070f,
+0x003c3c01,
0xcff7ff00,
0xe003ff87,
0x00470000,
0x50800000,
0x4007ff01,
0xe043ff88,
-0xfc0007e0,
-0x001f8000,
+0xfde0072f,
+0x001fbc03,
0x0007ff00,
0xe04...
2017 Jun 03
2
[PATCH v2] nv110/exa: update sched codes
...(st 0x0)
+sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
ipa $r0 a[0x80] $r0 0x0 0x1
tex nodep $r0 $r0 0x0 0x0 t2d 0xf
depbar le 0x5 0x0 0x0
-sched (st 0x0) (st 0x0) (st 0x0)
+sched (st 0xf) (st 0x0) (st 0x0)
exit
#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
index 2dba15d..1fef5d2 100644
--- a/src/shader/exascnv110.fpc
+++ b/src/shader/exascnv110.fpc
@@ -1,20 +1,20 @@
-0xfc0007e0,
-0x001f8000,
+0xe1a0070f,
+0x003c3c01,
0xcff7ff00,
0xe003ff87,
0x00470000,
0x50800000,
0x4007ff01,
0xe043ff88,
-0xfc0007e0,
-0x001f8000,
+0xfde0072f,
+0x001fbc03,
0x0007ff00,
0xe04...
2017 Jun 28
1
[PATCH v4] nv110/exa: update sched codes
...x0 0x1
> > tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> > depbar le 0x5 0x0 0x0
> > -sched (st 0x0) (st 0x0) (st 0x0)
> > +sched (st 0xf) (st 0x0) (st 0x0)
> > exit
> > #endif
> > diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> > index 2dba15d..1fef5d2 100644
> > --- a/src/shader/exascnv110.fpc
> > +++ b/src/shader/exascnv110.fpc
> > @@ -1,20 +1,20 @@
> > -0xfc0007e0,
> > -0x001f8000,
> > +0xe1a0070f,
> > +0x003c3c01,
> > 0xcff7ff00,
> > 0xe003ff87,
> > 0x00470000,
> >...
2017 Jun 07
2
[PATCH v2] nv110/exa: update sched codes
...r0 0x0 0x0 t2d 0xf
>> depbar le 0x5 0x0 0x0
>> -sched (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf) (st 0x0) (st 0x0)
>>
>
> Looks good.
>
>
> exit
>> #endif
>> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
>> index 2dba15d..1fef5d2 100644
>> --- a/src/shader/exascnv110.fpc
>> +++ b/src/shader/exascnv110.fpc
>> @@ -1,20 +1,20 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>> 0xcff7ff00,
>> 0xe003ff87,
>> 0x00470000,
>> 0x5080...
2017 Jun 03
0
[PATCH] nv110/exa: update sched codes
...(st 0x0)
+sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
ipa $r0 a[0x80] $r0 0x0 0x1
tex nodep $r0 $r0 0x0 0x0 t2d 0xf
depbar le 0x5 0x0 0x0
-sched (st 0x0) (st 0x0) (st 0x0)
+sched (st 0xf) (st 0x0) (st 0x0)
exit
#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
index 2dba15d..1fef5d2 100644
--- a/src/shader/exascnv110.fpc
+++ b/src/shader/exascnv110.fpc
@@ -1,20 +1,20 @@
-0xfc0007e0,
-0x001f8000,
+0xe1a0070f,
+0x003c3c01,
0xcff7ff00,
0xe003ff87,
0x00470000,
0x50800000,
0x4007ff01,
0xe043ff88,
-0xfc0007e0,
-0x001f8000,
+0xfde0072f,
+0x001fbc03,
0x0007ff00,
0xe04...
2017 Jun 29
0
[PATCH v4] nv110/exa: update sched codes
...st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff01,
> 0xe043ff88,...
2017 Jun 10
0
[PATCH v3] nv110/exa: update sched codes
...x3) (st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff01,
> 0xe043ff88,
> -...
2017 Jun 28
0
[PATCH v4] nv110/exa: update sched codes
...x3) (st 0xf)
> ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff01,
> 0xe043ff88,
> -...
2017 Jun 05
0
[PATCH v2] nv110/exa: update sched codes
...ipa $r0 a[0x80] $r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
Looks good.
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x50800000,
> 0x4007ff01,
> 0xe043ff88,...
2017 Jun 08
1
[PATCH v2] nv110/exa: update sched codes
...d (st 0x0) (st 0x0) (st 0x0)
>> +sched (st 0xf) (st 0x0) (st 0x0)
>>
>>
>> Looks good.
>>
>>
>> exit
>> #endif
>> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
>> index 2dba15d..1fef5d2 100644
>> --- a/src/shader/exascnv110.fpc
>> +++ b/src/shader/exascnv110.fpc
>> @@ -1,20 +1,20 @@
>> -0xfc0007e0,
>> -0x001f8000,
>> +0xe1a0070f,
>> +0x003c3c01,
>> 0xcff7ff00...
2017 Jun 07
0
[PATCH v2] nv110/exa: update sched codes
...ar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
>
>
> Looks good.
>
>
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
&g...
2017 Jun 12
2
[PATCH v3] nv110/exa: update sched codes
...r0 0x0 0x1
> tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> depbar le 0x5 0x0 0x0
> -sched (st 0x0) (st 0x0) (st 0x0)
> +sched (st 0xf) (st 0x0) (st 0x0)
> exit
> #endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> index 2dba15d..1fef5d2 100644
> --- a/src/shader/exascnv110.fpc
> +++ b/src/shader/exascnv110.fpc
> @@ -1,20 +1,20 @@
> -0xfc0007e0,
> -0x001f8000,
> +0xe1a0070f,
> +0x003c3c01,
> 0xcff7ff00,
> 0xe003ff87,
> 0x00470000,
> 0x5080...
2018 Sep 08
0
[PATCH] maxwell,pascal: add scheduling data to shaders
...t 0x1) (st 0x1 wt 0x3) (st 0x1)
ipa $r0 a[0x80] $r0 0x0 0x1
tex nodep $r0 $r0 0x0 0x0 t2d 0xf
depbar le 0x5 0x0 0x0
-sched (st 0x0) (st 0x0) (st 0x0)
+sched (st 0xf wt 0x3f) (st 0x1) (st 0x1)
exit
+nop 0x0
+nop 0x0
#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
index 2dba15d..a642d19 100644
--- a/src/shader/exascnv110.fpc
+++ b/src/shader/exascnv110.fpc
@@ -1,20 +1,24 @@
-0xfc0007e0,
-0x001f8000,
+0xe1a1ff0f,
+0x00208801,
0xcff7ff00,
0xe003ff87,
0x00470000,
0x50800000,
0x4007ff01,
0xe043ff88,
-0xfc0007e0,
-0x001f8000,
+0xfc200f0f,
+0x001f8403,
0x0007ff00,
0xe04...
2016 Oct 16
2
[PATCH] exa: add GM10x acceleration support
...ipa $r1 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x0 t2d 0xf
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+exit
+#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
new file mode 100644
index 0000000..2dba15d
--- /dev/null
+++ b/src/shader/exascnv110.fpc
@@ -0,0 +1,20 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff01,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff88,
+0xaff70000,
+0xc03a0007,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0...
2016 Oct 27
0
[PATCH v2 1/7] exa: add GM10x acceleration support
...ipa $r1 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x0 t2d 0xf
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+exit
+#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
new file mode 100644
index 0000000..2dba15d
--- /dev/null
+++ b/src/shader/exascnv110.fpc
@@ -0,0 +1,20 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff01,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff88,
+0xaff70000,
+0xc03a0007,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0...
2016 Oct 17
0
[PATCH] exa: add GM10x acceleration support
...st 0x0) (st 0x0)
> +ipa $r0 a[0x80] $r0 0x0 0x1
> +tex nodep $r0 $r0 0x0 0x0 t2d 0xf
> +depbar le 0x5 0x0 0x0
> +sched (st 0x0) (st 0x0) (st 0x0)
> +exit
> +#endif
> diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
> new file mode 100644
> index 0000000..2dba15d
> --- /dev/null
> +++ b/src/shader/exascnv110.fpc
> @@ -0,0 +1,20 @@
> +0xfc0007e0,
> +0x001f8000,
> +0xcff7ff00,
> +0xe003ff87,
> +0x00470000,
> +0x50800000,
> +0x4007ff01,
> +0xe043ff88,
> +0xfc0007e0,
> +0x001f8000,
> +0x0007ff00,
> +0xe043ff88,
>...
2017 Jul 01
2
[PATCH 1/2] nv110/exa: Remove depbars
...ascnv110.fp
@@ -32,7 +32,5 @@ ipa $r1 a[0x84] $r0 0x0 0x1
sched (st 0x0) (st 0x0) (st 0x0)
ipa $r0 a[0x80] $r0 0x0 0x1
tex nodep $r0 $r0 0x0 0x0 t2d 0xf
-depbar le 0x5 0x0 0x0
-sched (st 0x0) (st 0x0) (st 0x0)
exit
#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
index 2dba15d..3dd3f89 100644
--- a/src/shader/exascnv110.fpc
+++ b/src/shader/exascnv110.fpc
@@ -12,9 +12,5 @@
0xe043ff88,
0xaff70000,
0xc03a0007,
-0x34070000,
-0xf0f00000,
-0xfc0007e0,
-0x001f8000,
0x0007000f,
0xe3000000,
diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp
index 2728311..b171...
2016 Oct 27
11
[PATCH v2 0/7] Add Maxwell support
I believe I've addressed all the feedback from the first time around, and
also made fixes necessary for GM20x based on testing results. I believe
now it should actually work for all GM10x and GM20x. Further, GP10x should
be very easy to add, but without someone to actually test I didn't want to
claim support for it.
Ilia Mirkin (7):
exa: add GM10x acceleration support
hwdefs: update