search for: 1e38

Displaying 3 results from an estimated 3 matches for "1e38".

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1999 Mar 06
0
bessel_?.c constants
....c: static double rtnsig = 1e-4; bessel_i.c: static double enmten = 8.9e-308; bessel_i.c: static double enten = 1e308; bessel_j.c: static double ensig = 1e17; bessel_j.c: static double rtnsig = 1e-4; bessel_j.c: static double enmten = 1.2e-37; bessel_j.c: static double enten = 1e38; According to the comments heading the files, the first set is correct for IEEE Double-Precision hardware (the comments give the same values for these parameters in each file): Approximate values for some important machines are: it NSIG ENTEN ENSIG [...]...
1999 Mar 06
1
bessel_?.c constants (fwd)
....c: static double rtnsig = 1e-4; bessel_i.c: static double enmten = 8.9e-308; bessel_i.c: static double enten = 1e308; bessel_j.c: static double ensig = 1e17; bessel_j.c: static double rtnsig = 1e-4; bessel_j.c: static double enmten = 1.2e-37; bessel_j.c: static double enten = 1e38; According to the comments heading the files, the first set is correct for IEEE Double-Precision hardware (the comments give the same values for these parameters in each file): Approximate values for some important machines are: it NSIG ENTEN ENSIG [...]...
2010 May 18
1
runes of Magic doesn't display login
...source vec4 R2; fixme:d3d_shader:shader_glsl_dump_program_source attribute vec4 attrib0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0; fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1; fixme:d3d_shader:shader_glsl_dump_program_source const float FLT_MAX = 1e38; fixme:d3d_shader:shader_glsl_dump_program_source void main() { fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (attrib0.w * VC[1].x); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (fract(R0.w)); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((attrib0.ww...