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2010 Jan 05
1
[LLVMdev] Help adding the Bullet physics sdk benchmark to the LLVM test suite?
...rectness too :) > > -- > With best regards, Anton Korobeynikov > Faculty of Mathematics and Mechanics, Saint Petersburg State University > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20100104/186ad3fa/attachment.html>
2009 Dec 19
0
[LLVMdev] Help adding the Bullet physics sdk benchmark to the LLVM test suite?
Hello, Erwin > If you are interested, I think it is best to start with Bullet 2.75. > If it turns out that LLVM requires some modifications (due to current C++ > limitations), > we can modify Bullet and go for an uncoming release such as Bullet 2.76 > (planned around January 2010). I added bullet to LLVM testsuite. Basically I had to flatten source directories since this is a
2009 Dec 16
6
[LLVMdev] Help adding the Bullet physics sdk benchmark to the LLVM test suite?
Hi Anton, Thanks a lot for offering help. Bullet uses basic linear algebra with 4-way vectors, quaternion and matrices. Although most of this is plain portable C++ perhaps LLVM can auto-vectorize some of this? There is a little bit of hand optimized x86 SSE code. This is only enabled on 32bit Windows and Mac OSX Intel builds. >> Should I just use the 2.75 release? If you are interested,