Displaying 20 results from an estimated 30 matches for "128x128".
2011 Oct 17
2
[Bug 41892] New: The mouse turns into an 128x128 square and GPU locks up on NV34
https://bugs.freedesktop.org/show_bug.cgi?id=41892
Bug #: 41892
Summary: The mouse turns into an 128x128 square and GPU locks
up on NV34
Classification: Unclassified
Product: xorg
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Driv...
2009 Jul 30
3
[LLVMdev] LLVM Logo
Andreas Neustifter wrote:
> Well it does look not too good the text is getting to small in this
> case, what do you think of this 128x128 version?
Hmm, that one has its left wing cut off, that wreaks havoc on the symmetry.
The 136x136 version at http://llvm.org/Logo.html seems perfect for
websites, though. It only lacks the text. What font did you use?
Albert
--
Dr. Albert Gr"af
Dept. of Music-Informatics, University of Mai...
2009 Jul 31
0
[LLVMdev] LLVM Logo
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi,
Albert Graef wrote:
> Andreas Neustifter wrote:
>> Well it does look not too good the text is getting to small in this
>> case, what do you think of this 128x128 version?
>
> Hmm, that one has its left wing cut off, that wreaks havoc on the symmetry.
>
> The 136x136 version at http://llvm.org/Logo.html seems perfect for
> websites, though. It only lacks the text. What font did you use?
I used the default Ubuntu Serif font. This font is used...
2009 Jul 30
0
[LLVMdev] LLVM Logo
...gt; with different texts.
>
> Looks nice, even at 256 pixels. Just for the fun of it I sticked it on
> http://pure-lang.googlecode.com/ (scaled to 128 pixels, though, to make
> it fit).
Well it does look not too good the text is getting to small in this
case, what do you think of this 128x128 version?
Andi
PS: If this is too off-topic for the Developer-List please let me know.
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2009 Jul 30
3
[LLVMdev] LLVM Logo
On Thu, Jul 30, 2009 at 05:44:05PM +0200, Andreas Neustifter wrote:
> Well it does look not too good the text is getting to small in this
> case, what do you think of this 128x128 version?
It looks like an sprite coming from a Megaman game :). My humble
opinion is that while the dragon looks nice when large, when
small it just feels childish and unprofessional.
My 2 cents.
--
Felipe.
2009 Jul 31
1
[LLVMdev] LLVM Logo
On 2009-07-31 11:17, Andreas Neustifter wrote:
> Hi,
>
> Albert Graef wrote:
> > Andreas Neustifter wrote:
> >> Well it does look not too good the text is getting to small in this
> >> case, what do you think of this 128x128 version?
> > Hmm, that one has its left wing cut off, that wreaks havoc on the
> symmetry.
>
> > The 136x136 version at http://llvm.org/Logo.html seems perfect for
> > websites, though. It only lacks the text. What font did you use?
>
> I used the default Ubuntu Serif...
2009 Jul 30
3
[LLVMdev] LLVM Logo
Andreas Neustifter wrote:
> I'm not an artist, so the simplifying is not so easy for me, but its
> true that that is the really hard part. So I did two full-scale sketches
> with different texts.
Looks nice, even at 256 pixels. Just for the fun of it I sticked it on
http://pure-lang.googlecode.com/ (scaled to 128 pixels, though, to make
it fit).
--
Dr. Albert Gr"af
Dept. of
2011 May 02
2
easy way to do a 2-D fit to an array of data?
...coordinates of each pixel
(or equivalently, the row, column numbers).
Is there an R function that lets me easily implement that? I've started
down the path of something like
zvec <- as.vector(Z), and creating applicable x,y vectors by something
like (where for the sake of argument Z is 128x128)
foo<-matrix(seq(1,128),128,128)
xvec <- as.vector(foo)
yvec <- as.vector(t(foo))
at which point I can feed zvec, xvec, yvec to lm() .
I'm hopeful someone can point me to a much easier way to do the same
thing. Oh, and if there's a 2-D splinefunction generator, that would...
2007 May 20
1
lattice contourplot error
Hello,
A weird thing is happening to me. I have a 128x128 elements matrix m
with values between 0 and 1. If I do:
R> library(lattice)
R> contourplot (m, cuts=9)
I get the following error message: Error in validDetails.text(x) :
Invalid 'rot' value
The same for any cuts >9.
I can plot m with contourplot(m, cuts=8) but this is...
2020 Jul 05
5
[RFC] carry-less multiplication instruction
On 05.07.20 12:21, Roman Lebedev via llvm-dev wrote:
> On Sun, Jul 5, 2020 at 12:18 PM Shawn Landden via llvm-dev
> <llvm-dev at lists.llvm.org> wrote:
>>
>>
>>
>> Carry-less multiplication[1] instructions exist (at least optionally) on many architectures: armv8, RISC-V, x86_64, POWER, SPARC, C64x, and possibly more.
>>
>> This proposal is to add a
2011 Mar 21
0
Contents of theora digest...
...-TO as reference for all hardware developers, who want
create theora encoder using FPGA
Here is begin, did i miss some thig?
/*********************************************
** Stages of my hardware encoder (I-frame) **
*********************************************/
For example we have input frame 128x128 pixels RGB byer.
------------------------------------------------------------------
Stages of theora bitstream creation:
1. Convert RGB to YUV 4:2:0
2.DCT
extract blocks (8x8 pixels) from each plane (scan order curve)
For each block:
- take DCT coeffs: DC, AC(0..62)
- quantize them, acording to q...
2021 Dec 02
1
NHW Project development
...filters like the ones used in CDEF filter in AV1,
because they estimate the "strong edge direction" and align all the pixels
on that "strong edge direction" which could depixelize/remove aliasing.I
have also started to implement a banding detector (with its main analysis
on the 128x128 wavelet DC image) in order to remove banding, and it's only
the beginning but I have promising results.I have also started to improve
the entropy coding scheme of the wavelet DC part, for now I have a very
fast processing that gives another 1KB saving on that part in average, but
I have an erro...
2021 Dec 02
1
NHW Project development
...like the ones used in CDEF
filter in AV1, because they estimate the "strong edge direction" and
align all the pixels on that "strong edge direction" which could
depixelize/remove aliasing.I have also started to implement a banding
detector (with its main analysis on the 128x128 wavelet DC image) in
order to remove banding, and it's only the beginning but I have
promising results.I have also started to improve the entropy coding
scheme of the wavelet DC part, for now I have a very fast processing
that gives another 1KB saving on that part in average, but I have...
2021 Dec 02
1
NHW Project development
...es used in CDEF filter in AV1,
> because they estimate the "strong edge direction" and align all the pixels
> on that "strong edge direction" which could depixelize/remove aliasing.I
> have also started to implement a banding detector (with its main analysis
> on the 128x128 wavelet DC image) in order to remove banding, and it's only
> the beginning but I have promising results.I have also started to improve
> the entropy coding scheme of the wavelet DC part, for now I have a very
> fast processing that gives another 1KB saving on that part in average, but...
2014 Apr 30
2
Proper gl_SampleMask output
...ut still stands even if its :) )
>
> Oh, and for completeness, the input GLSL shader is:
>
> "#version 130\n"
> "#extension GL_ARB_sample_shading : enable\n"
> "out vec4 out_color;\n"
> "void main()\n"
> "{\n"
> /* For 128x128 image size, below formula produces a bit
> * pattern where no two bits of gl_SampleMask[0] are
> * correlated.
> */
> " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
> " (int(gl_FragCoord.y) * 0x01010101);\n"
> "...
2021 Dec 02
1
NHW Project development
...like the ones used in CDEF
filter in AV1, because they estimate the "strong edge direction" and
align all the pixels on that "strong edge direction" which could
depixelize/remove aliasing.I have also started to implement a banding
detector (with its main analysis on the 128x128 wavelet DC image) in
order to remove banding, and it's only the beginning but I have
promising results.I have also started to improve the entropy coding
scheme of the wavelet DC part, for now I have a very fast processing
that gives another 1KB saving on that part in average, but I have...
2009 Jul 30
0
[LLVMdev] LLVM Logo
On 30.07.2009, at 19:00, Felipe Lessa <felipe.lessa at gmail.com> wrote:
> On Thu, Jul 30, 2009 at 05:44:05PM +0200, Andreas Neustifter wrote:
>> Well it does look not too good the text is getting to small in this
>> case, what do you think of this 128x128 version?
>
> It looks like an sprite coming from a Megaman game :). My humble
> opinion is that while the dragon looks nice when large, when
> small it just feels childish and unprofessional.
>
> My 2 cents.
Thats maybe true, but maybe its just my lack of skills in this area :-)...
2014 Apr 23
2
Proper gl_SampleMask output
Hello,
I've been trying to add ARB_sample_shading support to nouveau, and am
being defeated by the gl_SampleMask tests. Everything else works fine.
(And naturally the tests pass with the proprietary driver.) I'm trying
to do this for both GT21x, as well as GF100+.
In the GT21x case, it seems like the low bit of method 0x1928 needs to
be set (as well as the second-to-lowest bit), for
2010 Dec 29
6
icon for an R package
I'm looking for an icon to represent an R package. Perhaps something like
http://cdn2.iconfinder.com/data/icons/DarkGlass_Reworked/128x128/apps/package.png
but with the R logo rather than KDE.
--
Michael Friendly Email: friendly AT yorku DOT ca
Professor, Psychology Dept.
York University Voice: 416 736-5115 x66249 Fax: 416 736-5814
4700 Keele Street Web: http://www.datavis.ca
Toronto, ONT M3J 1P3 CANADA
2014 Apr 24
0
Proper gl_SampleMask output
...masks, but my question
about sample mask output still stands even if its :) )
Oh, and for completeness, the input GLSL shader is:
"#version 130\n"
"#extension GL_ARB_sample_shading : enable\n"
"out vec4 out_color;\n"
"void main()\n"
"{\n"
/* For 128x128 image size, below formula produces a bit
* pattern where no two bits of gl_SampleMask[0] are
* correlated.
*/
" gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n"
" (int(gl_FragCoord.y) * 0x01010101);\n"
" out_color = vec4(0.0, 1.0, 0....