search for: 128x128

Displaying 20 results from an estimated 30 matches for "128x128".

2011 Oct 17
2
[Bug 41892] New: The mouse turns into an 128x128 square and GPU locks up on NV34
https://bugs.freedesktop.org/show_bug.cgi?id=41892 Bug #: 41892 Summary: The mouse turns into an 128x128 square and GPU locks up on NV34 Classification: Unclassified Product: xorg Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Driv...
2009 Jul 30
3
[LLVMdev] LLVM Logo
Andreas Neustifter wrote: > Well it does look not too good the text is getting to small in this > case, what do you think of this 128x128 version? Hmm, that one has its left wing cut off, that wreaks havoc on the symmetry. The 136x136 version at http://llvm.org/Logo.html seems perfect for websites, though. It only lacks the text. What font did you use? Albert -- Dr. Albert Gr"af Dept. of Music-Informatics, University of Mai...
2009 Jul 31
0
[LLVMdev] LLVM Logo
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, Albert Graef wrote: > Andreas Neustifter wrote: >> Well it does look not too good the text is getting to small in this >> case, what do you think of this 128x128 version? > > Hmm, that one has its left wing cut off, that wreaks havoc on the symmetry. > > The 136x136 version at http://llvm.org/Logo.html seems perfect for > websites, though. It only lacks the text. What font did you use? I used the default Ubuntu Serif font. This font is used...
2009 Jul 30
0
[LLVMdev] LLVM Logo
...gt; with different texts. > > Looks nice, even at 256 pixels. Just for the fun of it I sticked it on > http://pure-lang.googlecode.com/ (scaled to 128 pixels, though, to make > it fit). Well it does look not too good the text is getting to small in this case, what do you think of this 128x128 version? Andi PS: If this is too off-topic for the Developer-List please let me know. -- ========================================================================== This email is signed, for more information see http://web.student.tuwien.ac.at/~e0325716/gpg.html -------------- next part -------...
2009 Jul 30
3
[LLVMdev] LLVM Logo
On Thu, Jul 30, 2009 at 05:44:05PM +0200, Andreas Neustifter wrote: > Well it does look not too good the text is getting to small in this > case, what do you think of this 128x128 version? It looks like an sprite coming from a Megaman game :). My humble opinion is that while the dragon looks nice when large, when small it just feels childish and unprofessional. My 2 cents. -- Felipe.
2009 Jul 31
1
[LLVMdev] LLVM Logo
On 2009-07-31 11:17, Andreas Neustifter wrote: > Hi, > > Albert Graef wrote: > > Andreas Neustifter wrote: > >> Well it does look not too good the text is getting to small in this > >> case, what do you think of this 128x128 version? > > Hmm, that one has its left wing cut off, that wreaks havoc on the > symmetry. > > > The 136x136 version at http://llvm.org/Logo.html seems perfect for > > websites, though. It only lacks the text. What font did you use? > > I used the default Ubuntu Serif...
2009 Jul 30
3
[LLVMdev] LLVM Logo
Andreas Neustifter wrote: > I'm not an artist, so the simplifying is not so easy for me, but its > true that that is the really hard part. So I did two full-scale sketches > with different texts. Looks nice, even at 256 pixels. Just for the fun of it I sticked it on http://pure-lang.googlecode.com/ (scaled to 128 pixels, though, to make it fit). -- Dr. Albert Gr"af Dept. of
2011 May 02
2
easy way to do a 2-D fit to an array of data?
...coordinates of each pixel (or equivalently, the row, column numbers). Is there an R function that lets me easily implement that? I've started down the path of something like zvec <- as.vector(Z), and creating applicable x,y vectors by something like (where for the sake of argument Z is 128x128) foo<-matrix(seq(1,128),128,128) xvec <- as.vector(foo) yvec <- as.vector(t(foo)) at which point I can feed zvec, xvec, yvec to lm() . I'm hopeful someone can point me to a much easier way to do the same thing. Oh, and if there's a 2-D splinefunction generator, that would...
2007 May 20
1
lattice contourplot error
Hello, A weird thing is happening to me. I have a 128x128 elements matrix m with values between 0 and 1. If I do: R> library(lattice) R> contourplot (m, cuts=9) I get the following error message: Error in validDetails.text(x) : Invalid 'rot' value The same for any cuts >9. I can plot m with contourplot(m, cuts=8) but this is...
2020 Jul 05
5
[RFC] carry-less multiplication instruction
On 05.07.20 12:21, Roman Lebedev via llvm-dev wrote: > On Sun, Jul 5, 2020 at 12:18 PM Shawn Landden via llvm-dev > <llvm-dev at lists.llvm.org> wrote: >> >> >> >> Carry-less multiplication[1] instructions exist (at least optionally) on many architectures: armv8, RISC-V, x86_64, POWER, SPARC, C64x, and possibly more. >> >> This proposal is to add a
2011 Mar 21
0
Contents of theora digest...
...-TO as reference for all hardware developers, who want create theora encoder using FPGA Here is begin, did i miss some thig? /********************************************* ** Stages of my hardware encoder (I-frame) ** *********************************************/ For example we have input frame 128x128 pixels RGB byer. ------------------------------------------------------------------ Stages of theora bitstream creation: 1. Convert RGB to YUV 4:2:0 2.DCT extract blocks (8x8 pixels) from each plane (scan order curve) For each block: - take DCT coeffs: DC, AC(0..62) - quantize them, acording to q...
2021 Dec 02
1
NHW Project development
...filters like the ones used in CDEF filter in AV1, because they estimate the "strong edge direction" and align all the pixels on that "strong edge direction" which could depixelize/remove aliasing.I have also started to implement a banding detector (with its main analysis on the 128x128 wavelet DC image) in order to remove banding, and it's only the beginning but I have promising results.I have also started to improve the entropy coding scheme of the wavelet DC part, for now I have a very fast processing that gives another 1KB saving on that part in average, but I have an erro...
2021 Dec 02
1
NHW Project development
...like the ones used in CDEF filter in AV1, because they estimate the "strong edge direction" and align all the pixels on that "strong edge direction" which could depixelize/remove aliasing.I have also started to implement a banding detector (with its main analysis on the 128x128 wavelet DC image) in order to remove banding, and it's only the beginning but I have promising results.I have also started to improve the entropy coding scheme of the wavelet DC part, for now I have a very fast processing that gives another 1KB saving on that part in average, but I have...
2021 Dec 02
1
NHW Project development
...es used in CDEF filter in AV1, > because they estimate the "strong edge direction" and align all the pixels > on that "strong edge direction" which could depixelize/remove aliasing.I > have also started to implement a banding detector (with its main analysis > on the 128x128 wavelet DC image) in order to remove banding, and it's only > the beginning but I have promising results.I have also started to improve > the entropy coding scheme of the wavelet DC part, for now I have a very > fast processing that gives another 1KB saving on that part in average, but...
2014 Apr 30
2
Proper gl_SampleMask output
...ut still stands even if its :) ) > > Oh, and for completeness, the input GLSL shader is: > > "#version 130\n" > "#extension GL_ARB_sample_shading : enable\n" > "out vec4 out_color;\n" > "void main()\n" > "{\n" > /* For 128x128 image size, below formula produces a bit > * pattern where no two bits of gl_SampleMask[0] are > * correlated. > */ > " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n" > " (int(gl_FragCoord.y) * 0x01010101);\n" > "...
2021 Dec 02
1
NHW Project development
...like the ones used in CDEF filter in AV1, because they estimate the "strong edge direction" and align all the pixels on that "strong edge direction" which could depixelize/remove aliasing.I have also started to implement a banding detector (with its main analysis on the 128x128 wavelet DC image) in order to remove banding, and it's only the beginning but I have promising results.I have also started to improve the entropy coding scheme of the wavelet DC part, for now I have a very fast processing that gives another 1KB saving on that part in average, but I have...
2009 Jul 30
0
[LLVMdev] LLVM Logo
On 30.07.2009, at 19:00, Felipe Lessa <felipe.lessa at gmail.com> wrote: > On Thu, Jul 30, 2009 at 05:44:05PM +0200, Andreas Neustifter wrote: >> Well it does look not too good the text is getting to small in this >> case, what do you think of this 128x128 version? > > It looks like an sprite coming from a Megaman game :). My humble > opinion is that while the dragon looks nice when large, when > small it just feels childish and unprofessional. > > My 2 cents. Thats maybe true, but maybe its just my lack of skills in this area :-)...
2014 Apr 23
2
Proper gl_SampleMask output
Hello, I've been trying to add ARB_sample_shading support to nouveau, and am being defeated by the gl_SampleMask tests. Everything else works fine. (And naturally the tests pass with the proprietary driver.) I'm trying to do this for both GT21x, as well as GF100+. In the GT21x case, it seems like the low bit of method 0x1928 needs to be set (as well as the second-to-lowest bit), for
2010 Dec 29
6
icon for an R package
I'm looking for an icon to represent an R package. Perhaps something like http://cdn2.iconfinder.com/data/icons/DarkGlass_Reworked/128x128/apps/package.png but with the R logo rather than KDE. -- Michael Friendly Email: friendly AT yorku DOT ca Professor, Psychology Dept. York University Voice: 416 736-5115 x66249 Fax: 416 736-5814 4700 Keele Street Web: http://www.datavis.ca Toronto, ONT M3J 1P3 CANADA
2014 Apr 24
0
Proper gl_SampleMask output
...masks, but my question about sample mask output still stands even if its :) ) Oh, and for completeness, the input GLSL shader is: "#version 130\n" "#extension GL_ARB_sample_shading : enable\n" "out vec4 out_color;\n" "void main()\n" "{\n" /* For 128x128 image size, below formula produces a bit * pattern where no two bits of gl_SampleMask[0] are * correlated. */ " gl_SampleMask[0] = (int(gl_FragCoord.x) * 0x10204081) ^\n" " (int(gl_FragCoord.y) * 0x01010101);\n" " out_color = vec4(0.0, 1.0, 0....