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2004 Aug 06
2
PATCH: Faststart implementation
Hi, find enclosed a patch to implement faststart (or prebuffering). Basically, it stores a number of "refbuf"s, configurable by seconds. When a new client connects, it adds the prebuffers to que clients' queue so they are delivered as fast as permitted by the connection. As result, the players prebuffers are filled up faster giving a better "response". I tried