search for: 0x0000hhll

Displaying 2 results from an estimated 2 matches for "0x0000hhll".

2009 Jun 21
0
[PATCH] nv50: update comments
...98 --> "MOV rcol.x, fcol.y" "MOV depr, fcol.y" = 0x00000005 - * "MOV rcol.x, fcol.y" = 0x00000004 - * 0x19a8 --> as above but 0x00000100 and 0x00000000 - * - 0x00100000 used when KIL used - * 0x196c --> as above but 0x00000011 and 0x00000000 + * 1908 = 0x0000HHLL + * LL = first clipping distance map index (4 if no UCPs) + * HH = last clipping distance map index + 1 (0 if no UCPs) * - * 0x1988 --> 0xXXNNNNNN - * - XX == FP high something + * 1910 = 0x00000SSe + * e = enable point size output (0 / 1) + * SS = point size map index (0 if disabled) + * +...
2009 Jun 21
0
[PATCH] nv50: add support for two-sided lighting
...at [16bc] + * 16b0 = count of temporaries used in VP + * + * 1904 = 0x01CCBBFF (01 is sometimes 00 - ?) + * CC = number of color components in map (primary + secondary) + * BB = first back color's map index (colors should be contiguous) + * FF = first front color's map index + * + * 1908 = 0x0000HHLL + * LL = first clipping distance map index (4 if no UCPs) + * HH = last clipping distance map index + 1 (0 if no UCPs) + * + * 1910 = 0x00000SSe + * e = enable point size output (0 / 1) + * SS = point size map index (0 if disabled) + * + * 1988 = 0xMMIInnii + * MM = bitmask to un-mask masked VP/GP...