Displaying 2 results from an estimated 2 matches for "0x00000sse".
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0x0000000e
2009 Jun 21
0
[PATCH] nv50: update comments
...0100000 used when KIL used
- * 0x196c --> as above but 0x00000011 and 0x00000000
+ * 1908 = 0x0000HHLL
+ * LL = first clipping distance map index (4 if no UCPs)
+ * HH = last clipping distance map index + 1 (0 if no UCPs)
*
- * 0x1988 --> 0xXXNNNNNN
- * - XX == FP high something
+ * 1910 = 0x00000SSe
+ * e = enable point size output (0 / 1)
+ * SS = point size map index (0 if disabled)
+ *
+ * 1988 = 0xMMIInnii
+ * MM = bitmask to un-mask masked VP/GP outputs (i.e. HPOS, generic ?)
+ * nn = map index of first non-masked output, where to put front color
+ * II = count of non-masked interpolants...
2009 Jun 21
0
[PATCH] nv50: add support for two-sided lighting
...ap (primary + secondary)
+ * BB = first back color's map index (colors should be contiguous)
+ * FF = first front color's map index
+ *
+ * 1908 = 0x0000HHLL
+ * LL = first clipping distance map index (4 if no UCPs)
+ * HH = last clipping distance map index + 1 (0 if no UCPs)
+ *
+ * 1910 = 0x00000SSe
+ * e = enable point size output (0 / 1)
+ * SS = point size map index (0 if disabled)
+ *
+ * 1988 = 0xMMIInnii
+ * MM = bitmask to un-mask masked VP/GP outputs (i.e. HPOS, generic ?)
+ * nn = map index of first non-masked output, where to put front color
+ * II = count of non-masked interpolants...