search for: 0x00000sse

Displaying 2 results from an estimated 2 matches for "0x00000sse".

Did you mean: 0x0000000e
2009 Jun 21
0
[PATCH] nv50: update comments
...0100000 used when KIL used - * 0x196c --> as above but 0x00000011 and 0x00000000 + * 1908 = 0x0000HHLL + * LL = first clipping distance map index (4 if no UCPs) + * HH = last clipping distance map index + 1 (0 if no UCPs) * - * 0x1988 --> 0xXXNNNNNN - * - XX == FP high something + * 1910 = 0x00000SSe + * e = enable point size output (0 / 1) + * SS = point size map index (0 if disabled) + * + * 1988 = 0xMMIInnii + * MM = bitmask to un-mask masked VP/GP outputs (i.e. HPOS, generic ?) + * nn = map index of first non-masked output, where to put front color + * II = count of non-masked interpolants...
2009 Jun 21
0
[PATCH] nv50: add support for two-sided lighting
...ap (primary + secondary) + * BB = first back color's map index (colors should be contiguous) + * FF = first front color's map index + * + * 1908 = 0x0000HHLL + * LL = first clipping distance map index (4 if no UCPs) + * HH = last clipping distance map index + 1 (0 if no UCPs) + * + * 1910 = 0x00000SSe + * e = enable point size output (0 / 1) + * SS = point size map index (0 if disabled) + * + * 1988 = 0xMMIInnii + * MM = bitmask to un-mask masked VP/GP outputs (i.e. HPOS, generic ?) + * nn = map index of first non-masked output, where to put front color + * II = count of non-masked interpolants...