Displaying 1 result from an estimated 1 matches for "068ba618".
2016 May 22
3
Shader bytecode JIT
Hi all. I'm writing a remote 2D graphics API for embedded devices.
It includes a little GLSL 1.0-esque shader language, which is compiled
to executable SSE code at runtime.
Is LLVM a good fit for this sort of thing? At the moment I'm
compiling NASM into my code, but it doesn't do any register allocation
(which is why I'm considering LLVM). I don't want to add too much
bloat