search for: 068ba618

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2016 May 22
3
Shader bytecode JIT
Hi all. I'm writing a remote 2D graphics API for embedded devices. It includes a little GLSL 1.0-esque shader language, which is compiled to executable SSE code at runtime. Is LLVM a good fit for this sort of thing? At the moment I'm compiling NASM into my code, but it doesn't do any register allocation (which is why I'm considering LLVM). I don't want to add too much bloat