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2013 Oct 25
0
[LLVMdev] Is there pass to break down <4 x float> to scalars
Liu Xin <navy.xliu at gmail.com> writes: > I think we are solving a same problem. I am working on shader language > too. I am not satisfied with current binaries because vector operations > are kept in llvm opt. > > glsl shader language has an operation called "swizzle". It can select > sub-components of a vector. If a shader only takes components "xy"
2013 Oct 25
3
[LLVMdev] Is there pass to break down <4 x float> to scalars
Hi, Richard, I think we are solving a same problem. I am working on shader language too. I am not satisfied with current binaries because vector operations are kept in llvm opt. glsl shader language has an operation called "swizzle". It can select sub-components of a vector. If a shader only takes components "xy" for a vec4. it's certainly wasteful to generate 4