> In my opinion the advantage of computers is not Artificial > Intelligence, but rather Artificial Patience (most AI that I have seen > is really doing a bunch of what I would consider to be boring, really > fast so people don't have to). Leave the Intelligence to the people.Hmmm... https://en.wikipedia.org/wiki/Artificial_intelligence_in_video_games Also, I found the following while searching for battle chess: https://youtu.be/hBNG7444lOw (Warning: Contains aggressive chess tactics). Also, correct me if I'm wrong, but doesn't Emacs have historical connections to AI research...?
Abby Spurdle wrote/hat geschrieben on/am 12.05.2020 10:38:>> In my opinion the advantage of computers is not Artificial >> Intelligence, but rather Artificial Patience (most AI that I have seen >> is really doing a bunch of what I would consider to be boring, really >> fast so people don't have to). Leave the Intelligence to the people. > > Hmmm... > https://en.wikipedia.org/wiki/Artificial_intelligence_in_video_games > > Also, I found the following while searching for battle chess: > https://youtu.be/hBNG7444lOw > > (Warning: Contains aggressive chess tactics). > > Also, correct me if I'm wrong, but doesn't Emacs have historical > connections to AI research...? >Maybe a matter of definition, but admittedly I have to use a lot of my intelligence for doing boring work.> ______________________________________________ > R-help at r-project.org mailing list -- To UNSUBSCRIBE and more, see > https://stat.ethz.ch/mailman/listinfo/r-help > PLEASE do read the posting guide http://www.R-project.org/posting-guide.html > and provide commented, minimal, self-contained, reproducible code. >
Here is one of my favorites: https://medium.com/@ODSC/how-300-matchboxes-learned-to-play-tic-tac-toe-using-menace-35e0e4c29fc On Tue, May 12, 2020 at 2:39 AM Abby Spurdle <spurdle.a at gmail.com> wrote:> > > In my opinion the advantage of computers is not Artificial > > Intelligence, but rather Artificial Patience (most AI that I have seen > > is really doing a bunch of what I would consider to be boring, really > > fast so people don't have to). Leave the Intelligence to the people. > > Hmmm... > https://en.wikipedia.org/wiki/Artificial_intelligence_in_video_games > > Also, I found the following while searching for battle chess: > https://youtu.be/hBNG7444lOw > > (Warning: Contains aggressive chess tactics). > > Also, correct me if I'm wrong, but doesn't Emacs have historical > connections to AI research...?-- Gregory (Greg) L. Snow Ph.D. 538280 at gmail.com
Abby Spurdle: In my opinion the advantage of computers is not Artificial Intelligence, but rather Artificial Patience (most AI that I have seen is really doing a bunch of what I would consider to be boring, really fast so people don't have to). Leave the Intelligence to the people. Abby's response contains a complaint that is often directed at technical advances. So what if we can devise a way to perform some boring task rapidly? I answer that it allows us to delegate the boring task to the machine and proceed with the integration of the results. We run the risk of Douglas Adams' delightful result that we cannot understand, but nearly all of the "big" scientific endeavors stand upon the shoulders of machines doing boring tasks whose duration at human speed would see us all out. My idea of AI is a sort of teamwork between the error-prone synthesis of man and the precise analysis of machine, not a struggle for dominance of one or the other. Jim