Alexandre Courbot
2025-Sep-11 11:04 UTC
[PATCH v5 02/12] gpu: nova-core: move GSP boot code to a dedicated method
Right now the GSP boot code is very incomplete and limited to running FRTS, so having it in `Gpu::new` is not a big constraint. However, this will change as we add more steps of the GSP boot process, and not all GPU families follow the same procedure, so having these steps in a dedicated method is the logical construct. Relatedly, booting the GSP typically happens only once in the GPU reset cycle. Most of the data created to complete this step (notably firmware loaded from user-space) is needed only temporarily and can be discarded once the GSP is booted; it then makes all the more sense to store these as local variables of a dedicated method, instead of inside the `Gpu` structure where they are kept as long as the GPU is bound, using dozens of megabytes of host memory. Thus, introduce a `start_gsp` static method on the `Gpu` struct, which is called by `Gpu::new` to initialize the GSP and obtain its runtime data. The GSP runtime data is currently an empty placeholder, but this will change in a subsequent patch. Signed-off-by: Alexandre Courbot <acourbot at nvidia.com> --- drivers/gpu/nova-core/gpu.rs | 43 +++++++++++++++++++++++++++++++++---------- 1 file changed, 33 insertions(+), 10 deletions(-) diff --git a/drivers/gpu/nova-core/gpu.rs b/drivers/gpu/nova-core/gpu.rs index a0878ecdc18bc9e9d975b9ab9c85dd7ab9c3d995..c8f876698b2e5da1d4250af377163a3f07a5ded0 100644 --- a/drivers/gpu/nova-core/gpu.rs +++ b/drivers/gpu/nova-core/gpu.rs @@ -172,14 +172,13 @@ pub(crate) struct Gpu { /// System memory page required for flushing all pending GPU-side memory writes done through /// PCIE into system memory, via sysmembar (A GPU-initiated HW memory-barrier operation). sysmem_flush: SysmemFlush, + /// GSP runtime data - temporarily a empty placeholder. + gsp: (), } impl Gpu { /// Helper function to load and run the FWSEC-FRTS firmware and confirm that it has properly /// created the WPR2 region. - /// - /// TODO: this needs to be moved into a larger type responsible for booting the whole GSP - /// (`GspBooter`?). fn run_fwsec_frts( dev: &device::Device<device::Bound>, falcon: &Falcon<Gsp>, @@ -254,6 +253,33 @@ fn run_fwsec_frts( } } + /// Attempt to start the GSP. + /// + /// This is a GPU-dependent and complex procedure that involves loading firmware files from + /// user-space, patching them with signatures, and building firmware-specific intricate data + /// structures that the GSP will use at runtime. + /// + /// Upon return, the GSP is up and running, and its runtime object given as return value. + pub(crate) fn start_gsp( + pdev: &pci::Device<device::Bound>, + bar: &Bar0, + chipset: Chipset, + gsp_falcon: &Falcon<Gsp>, + _sec2_falcon: &Falcon<Sec2>, + ) -> Result<()> { + let dev = pdev.as_ref(); + + let bios = Vbios::new(dev, bar)?; + + let fb_layout = FbLayout::new(chipset, bar)?; + dev_dbg!(dev, "{:#x?}\n", fb_layout); + + Self::run_fwsec_frts(dev, gsp_falcon, bar, &bios, &fb_layout)?; + + // Return an empty placeholder for now, to be replaced with the GSP runtime data. + Ok(()) + } + pub(crate) fn new( pdev: &pci::Device<device::Bound>, devres_bar: Arc<Devres<Bar0>>, @@ -284,20 +310,17 @@ pub(crate) fn new( )?; gsp_falcon.clear_swgen0_intr(bar); - let _sec2_falcon = Falcon::<Sec2>::new(pdev.as_ref(), spec.chipset, bar, true)?; + let sec2_falcon = Falcon::<Sec2>::new(pdev.as_ref(), spec.chipset, bar, true)?; - let fb_layout = FbLayout::new(spec.chipset, bar)?; - dev_dbg!(pdev.as_ref(), "{:#x?}\n", fb_layout); - - let bios = Vbios::new(pdev.as_ref(), bar)?; - - Self::run_fwsec_frts(pdev.as_ref(), &gsp_falcon, bar, &bios, &fb_layout)?; + #[allow(clippy::let_unit_value)] + let gsp = Self::start_gsp(pdev, bar, spec.chipset, &gsp_falcon, &sec2_falcon)?; Ok(pin_init!(Self { spec, bar: devres_bar, fw, sysmem_flush, + gsp, })) } -- 2.51.0
Danilo Krummrich
2025-Sep-11 11:22 UTC
[PATCH v5 02/12] gpu: nova-core: move GSP boot code to a dedicated method
On 9/11/25 1:04 PM, Alexandre Courbot wrote:> + /// Attempt to start the GSP. > + /// > + /// This is a GPU-dependent and complex procedure that involves loading firmware files from > + /// user-space, patching them with signatures, and building firmware-specific intricate data > + /// structures that the GSP will use at runtime. > + /// > + /// Upon return, the GSP is up and running, and its runtime object given as return value. > + pub(crate) fn start_gsp( > + pdev: &pci::Device<device::Bound>, > + bar: &Bar0, > + chipset: Chipset, > + gsp_falcon: &Falcon<Gsp>, > + _sec2_falcon: &Falcon<Sec2>, > + ) -> Result<()> {> + let dev = pdev.as_ref(); > + > + let bios = Vbios::new(dev, bar)?; > + > + let fb_layout = FbLayout::new(chipset, bar)?; > + dev_dbg!(dev, "{:#x?}\n", fb_layout); > + > + Self::run_fwsec_frts(dev, gsp_falcon, bar, &bios, &fb_layout)?; > + > + // Return an empty placeholder for now, to be replaced with the GSP runtime data. > + Ok(()) > + }I'd rather create the Gsp structure already, move the code to Gsp::new() and return an impl PinInit<Self, Error>. If you don't want to store any of the object instances you create above yet, you can just stuff all the code into an initializer code block, as you do in the next patch with gfw::wait_gfw_boot_completion().