Dave Airlie
2023-Feb-01 08:10 UTC
[Nouveau] [PATCH drm-next 05/14] drm/nouveau: new VM_BIND uapi interfaces
On Mon, 30 Jan 2023 at 23:02, Christian K?nig <christian.koenig at amd.com> wrote:> > Am 29.01.23 um 19:46 schrieb Danilo Krummrich: > > On 1/27/23 22:09, Danilo Krummrich wrote: > >> On 1/27/23 16:17, Christian K?nig wrote: > >>> Am 27.01.23 um 15:44 schrieb Danilo Krummrich: > >>>> [SNIP] > >>>>>>> > >>>>>>> What you want is one component for tracking the VA allocations > >>>>>>> (drm_mm based) and a different component/interface for tracking > >>>>>>> the VA mappings (probably rb tree based). > >>>>>> > >>>>>> That's what the GPUVA manager is doing. There are gpuva_regions > >>>>>> which correspond to VA allocations and gpuvas which represent the > >>>>>> mappings. Both are tracked separately (currently both with a > >>>>>> separate drm_mm, though). However, the GPUVA manager needs to > >>>>>> take regions into account when dealing with mappings to make sure > >>>>>> the GPUVA manager doesn't propose drivers to merge over region > >>>>>> boundaries. Speaking from userspace PoV, the kernel wouldn't > >>>>>> merge mappings from different VKBuffer objects even if they're > >>>>>> virtually and physically contiguous. > >>>>> > >>>>> That are two completely different things and shouldn't be handled > >>>>> in a single component. > >>>> > >>>> They are different things, but they're related in a way that for > >>>> handling the mappings (in particular merging and sparse) the GPUVA > >>>> manager needs to know the VA allocation (or region) boundaries. > >>>> > >>>> I have the feeling there might be a misunderstanding. Userspace is > >>>> in charge to actually allocate a portion of VA space and manage it. > >>>> The GPUVA manager just needs to know about those VA space > >>>> allocations and hence keeps track of them. > >>>> > >>>> The GPUVA manager is not meant to be an allocator in the sense of > >>>> finding and providing a hole for a given request. > >>>> > >>>> Maybe the non-ideal choice of using drm_mm was implying something > >>>> else. > >>> > >>> Uff, well long story short that doesn't even remotely match the > >>> requirements. This way the GPUVA manager won't be usable for a whole > >>> bunch of use cases. > >>> > >>> What we have are mappings which say X needs to point to Y with this > >>> and hw dependent flags. > >>> > >>> The whole idea of having ranges is not going to fly. Neither with > >>> AMD GPUs and I strongly think not with Intels XA either. > >> > >> A range in the sense of the GPUVA manager simply represents a VA > >> space allocation (which in case of Nouveau is taken in userspace). > >> Userspace allocates the portion of VA space and lets the kernel know > >> about it. The current implementation needs that for the named > >> reasons. So, I think there is no reason why this would work with one > >> GPU, but not with another. It's just part of the design choice of the > >> manager. > >> > >> And I'm absolutely happy to discuss the details of the manager > >> implementation though. > >> > >>> > >>>>> We should probably talk about the design of the GPUVA manager once > >>>>> more when this should be applicable to all GPU drivers. > >>>> > >>>> That's what I try to figure out with this RFC, how to make it > >>>> appicable for all GPU drivers, so I'm happy to discuss this. :-) > >>> > >>> Yeah, that was really good idea :) That proposal here is really far > >>> away from the actual requirements. > >>> > >> > >> And those are the ones I'm looking for. Do you mind sharing the > >> requirements for amdgpu in particular? > >> > >>>>>> For sparse residency the kernel also needs to know the region > >>>>>> boundaries to make sure that it keeps sparse mappings around. > >>>>> > >>>>> What? > >>>> > >>>> When userspace creates a new VKBuffer with the > >>>> VK_BUFFER_CREATE_SPARSE_BINDING_BIT the kernel may need to create > >>>> sparse mappings in order to ensure that using this buffer without > >>>> any memory backed mappings doesn't fault the GPU. > >>>> > >>>> Currently, the implementation does this the following way: > >>>> > >>>> 1. Userspace creates a new VKBuffer and hence allocates a portion > >>>> of the VA space for it. It calls into the kernel indicating the new > >>>> VA space region and the fact that the region is sparse. > >>>> > >>>> 2. The kernel picks up the region and stores it in the GPUVA > >>>> manager, the driver creates the corresponding sparse mappings / > >>>> page table entries. > >>>> > >>>> 3. Userspace might ask the driver to create a couple of memory > >>>> backed mappings for this particular VA region. The GPUVA manager > >>>> stores the mapping parameters, the driver creates the corresponding > >>>> page table entries. > >>>> > >>>> 4. Userspace might ask to unmap all the memory backed mappings from > >>>> this particular VA region. The GPUVA manager removes the mapping > >>>> parameters, the driver cleans up the corresponding page table > >>>> entries. However, the driver also needs to re-create the sparse > >>>> mappings, since it's a sparse buffer, hence it needs to know the > >>>> boundaries of the region it needs to create the sparse mappings in. > >>> > >>> Again, this is not how things are working. First of all the kernel > >>> absolutely should *NOT* know about those regions. > >>> > >>> What we have inside the kernel is the information what happens if an > >>> address X is accessed. On AMD HW this can be: > >>> > >>> 1. Route to the PCIe bus because the mapped BO is stored in system > >>> memory. > >>> 2. Route to the internal MC because the mapped BO is stored in local > >>> memory. > >>> 3. Route to other GPUs in the same hive. > >>> 4. Route to some doorbell to kick of other work. > >>> ... > >>> x. Ignore write, return 0 on reads (this is what is used for sparse > >>> mappings). > >>> x+1. Trigger a recoverable page fault. This is used for things like > >>> SVA. > >>> x+2. Trigger a non-recoverable page fault. This is used for things > >>> like unmapped regions where access is illegal. > >>> > >>> All this is plus some hw specific caching flags. > >>> > >>> When Vulkan allocates a sparse VKBuffer what should happen is the > >>> following: > >>> > >>> 1. The Vulkan driver somehow figures out a VA region A..B for the > >>> buffer. This can be in userspace (libdrm_amdgpu) or kernel (drm_mm), > >>> but essentially is currently driver specific. > >> > >> Right, for Nouveau we have this in userspace as well. > >> > >>> > >>> 2. The kernel gets a request to map the VA range A..B as sparse, > >>> meaning that it updates the page tables from A..B with the sparse > >>> setting. > >>> > >>> 3. User space asks kernel to map a couple of memory backings at > >>> location A+1, A+10, A+15 etc.... > >>> > >>> 4. The VKBuffer is de-allocated, userspace asks kernel to update > >>> region A..B to not map anything (usually triggers a non-recoverable > >>> fault). > >> > >> Until here this seems to be identical to what I'm doing. > >> > >> It'd be interesting to know how amdgpu handles everything that > >> potentially happens between your 3) and 4). More specifically, how > >> are the page tables changed when memory backed mappings are mapped on > >> a sparse range? What happens when the memory backed mappings are > >> unmapped, but the VKBuffer isn't de-allocated, and hence sparse > >> mappings need to be re-deployed? > >> > >> Let's assume the sparse VKBuffer (and hence the VA space allocation) > >> is pretty large. In Nouveau the corresponding PTEs would have a > >> rather huge page size to cover this. Now, if small memory backed > >> mappings are mapped to this huge sparse buffer, in Nouveau we'd > >> allocate a new PT with a corresponding smaller page size overlaying > >> the sparse mappings PTEs. > >> > >> How would this look like in amdgpu? > >> > >>> > >>> When you want to unify this between hw drivers I strongly suggest to > >>> completely start from scratch once more. > >>> > > > > I just took some time digging into amdgpu and, surprisingly, aside > > from the gpuva_regions it seems like amdgpu basically does exactly the > > same as I do in the GPU VA manager. As explained, those region > > boundaries are needed for merging only and, depending on the driver, > > might be useful for sparse mappings. > > > > For drivers that don't intend to merge at all and (somehow) are > > capable of dealing with sparse regions without knowing the sparse > > region's boundaries, it'd be easy to make those gpuva_regions optional. > > Yeah, but this then defeats the approach of having the same hw > independent interface/implementation for all drivers.I think you are running a few steps ahead here. The plan isn't to have an independent interface, it's to provide a set of routines and tracking that will be consistent across drivers, so that all drivers once using them will operate in mostly the same fashion with respect to GPU VA tracking and VA/BO lifetimes. Already in the tree we have amdgpu and freedreno which I think end up operating slightly different around lifetimes. I'd like to save future driver writers the effort of dealing with those decisions and this should drive their user api design so to enable vulkan sparse bindings. Now if merging is a feature that makes sense to one driver maybe it makes sense to all, however there may be reasons amdgpu gets away without merging that other drivers might not benefit from, there might also be a benefit to amdgpu from merging that you haven't looked at yet, so I think we could leave merging as an optional extra driver knob here. The userspace API should operate the same, it would just be the gpu pagetables that would end up different sizes. Dave.
Christian König
2023-Feb-02 11:53 UTC
[Nouveau] [PATCH drm-next 05/14] drm/nouveau: new VM_BIND uapi interfaces
Am 01.02.23 um 09:10 schrieb Dave Airlie:> [SNIP] >>> For drivers that don't intend to merge at all and (somehow) are >>> capable of dealing with sparse regions without knowing the sparse >>> region's boundaries, it'd be easy to make those gpuva_regions optional. >> Yeah, but this then defeats the approach of having the same hw >> independent interface/implementation for all drivers. > I think you are running a few steps ahead here. The plan isn't to have > an independent interface, it's to provide a set of routines and > tracking that will be consistent across drivers, so that all drivers > once using them will operate in mostly the same fashion with respect > to GPU VA tracking and VA/BO lifetimes. Already in the tree we have > amdgpu and freedreno which I think end up operating slightly different > around lifetimes. I'd like to save future driver writers the effort of > dealing with those decisions and this should drive their user api > design so to enable vulkan sparse bindings.Ok in this case I'm pretty sure this is *NOT* a good idea. See this means that we define the UAPI implicitly by saying to drivers to use a common framework for their VM implementation which then results in behavior A,B,C,D.... If a driver strides away from this common framework because it has different requirements based on how his hw work you certainly get different behavior again (and you have tons of hw specific requirements in here). What we should do instead if we want to have some common handling among drivers (which I totally agree on makes sense) then we should define the UAPI explicitly. For example we could have a DRM_IOCTL_GPU_VM which takes both driver independent as well as driver dependent information and then has the documented behavior: a) VAs do (or don't) vanish automatically when the GEM handle is closed. b) GEM BOs do (or don't) get an additional reference for each VM they are used in. c) Can handle some common use cases driver independent (BO mappings, readonly, writeonly, sparse etc...). d) Has a well defined behavior when the operation is executed async. E.g. in/out fences. e) Can still handle hw specific stuff like (for example) trap on access etc.... ... Especially d is what Bas and I have pretty much already created a prototype for the amdgpu specific IOCTL for, but essentially this is completely driver independent and actually the more complex stuff. Compared to that common lifetime of BOs is just nice to have. I strongly think we should concentrate on getting this right as well.> Now if merging is a feature that makes sense to one driver maybe it > makes sense to all, however there may be reasons amdgpu gets away > without merging that other drivers might not benefit from, there might > also be a benefit to amdgpu from merging that you haven't looked at > yet, so I think we could leave merging as an optional extra driver > knob here. The userspace API should operate the same, it would just be > the gpu pagetables that would end up different sizes.Yeah, agree completely. The point is that we should not have complexity inside the kernel which is not necessarily needed in the kernel. So merging or not is something we have gone back and forth for amdgpu, one the one hand it reduces the memory footprint of the housekeeping overhead on the other hand it makes the handling more complex, error prone and use a few more CPU cycles. For amdgpu merging is mostly beneficial when you can get rid of a whole page tables layer in the hierarchy, but for this you need to merge at least 2MiB or 1GiB together. And since that case doesn't happen that often we stopped doing it. But for my understanding why you need the ranges for the merging? Isn't it sufficient to check that the mappings have the same type, flags, BO, whatever backing them? Regards, Christian.> > Dave.