Daniel Vetter
2021-Jun-21 14:54 UTC
[Nouveau] [PATCH 1/3] drm/nouveau: wait for moving fence after pinning
On Mon, Jun 21, 2021 at 03:03:26PM +0200, Christian K?nig wrote:> We actually need to wait for the moving fence after pinning > the BO to make sure that the pin is completed. > > Signed-off-by: Christian K?nig <christian.koenig at amd.com> > CC: stable at kernel.org > --- > drivers/gpu/drm/nouveau/nouveau_prime.c | 8 +++++++- > 1 file changed, 7 insertions(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/nouveau/nouveau_prime.c b/drivers/gpu/drm/nouveau/nouveau_prime.c > index 347488685f74..591738545eba 100644 > --- a/drivers/gpu/drm/nouveau/nouveau_prime.c > +++ b/drivers/gpu/drm/nouveau/nouveau_prime.c > @@ -93,7 +93,13 @@ int nouveau_gem_prime_pin(struct drm_gem_object *obj) > if (ret) > return -EINVAL; > > - return 0; > + if (nvbo->bo.moving) {Don't we need to hold the dma_resv to read this? We can grab a reference and then unlock, but I think just unlocked wait can go boom pretty easily (since we don't hold a reference or lock so someone else can jump in and free the moving fence). -Daniel> + ret = dma_fence_wait(nvbo->bo.moving, true); > + if (ret) > + nouveau_bo_unpin(nvbo); > + } > + > + return ret; > } > > void nouveau_gem_prime_unpin(struct drm_gem_object *obj) > -- > 2.25.1 >-- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch
Christian König
2021-Jun-21 15:49 UTC
[Nouveau] [PATCH 1/3] drm/nouveau: wait for moving fence after pinning
Am 21.06.21 um 16:54 schrieb Daniel Vetter:> On Mon, Jun 21, 2021 at 03:03:26PM +0200, Christian K?nig wrote: >> We actually need to wait for the moving fence after pinning >> the BO to make sure that the pin is completed. >> >> Signed-off-by: Christian K?nig <christian.koenig at amd.com> >> CC: stable at kernel.org >> --- >> drivers/gpu/drm/nouveau/nouveau_prime.c | 8 +++++++- >> 1 file changed, 7 insertions(+), 1 deletion(-) >> >> diff --git a/drivers/gpu/drm/nouveau/nouveau_prime.c b/drivers/gpu/drm/nouveau/nouveau_prime.c >> index 347488685f74..591738545eba 100644 >> --- a/drivers/gpu/drm/nouveau/nouveau_prime.c >> +++ b/drivers/gpu/drm/nouveau/nouveau_prime.c >> @@ -93,7 +93,13 @@ int nouveau_gem_prime_pin(struct drm_gem_object *obj) >> if (ret) >> return -EINVAL; >> >> - return 0; >> + if (nvbo->bo.moving) { > Don't we need to hold the dma_resv to read this? We can grab a reference > and then unlock, but I think just unlocked wait can go boom pretty easily > (since we don't hold a reference or lock so someone else can jump in and > free the moving fence).The moving fence is only modified while the BO is moved and since we have just successfully pinned it.... But in general I agree that it would be better to avoid this. I just didn't wanted to open a bigger can of worms by changing nouveau so much. Christian.> -Daniel > >> + ret = dma_fence_wait(nvbo->bo.moving, true); >> + if (ret) >> + nouveau_bo_unpin(nvbo); >> + } >> + >> + return ret; >> } >> >> void nouveau_gem_prime_unpin(struct drm_gem_object *obj) >> -- >> 2.25.1 >>