Christian König
2014-Jul-23 07:37 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
Am 23.07.2014 09:31, schrieb Daniel Vetter:> On Wed, Jul 23, 2014 at 9:26 AM, Christian K?nig > <deathsimple at vodafone.de> wrote: >> It's not a locking problem I'm talking about here. Radeons lockup handling >> kicks in when anything calls into the driver from the outside, if you have a >> fence wait function that's called from the outside but doesn't handle >> lockups you essentially rely on somebody else calling another radeon >> function for the lockup to be resolved. > So you don't have a timer in radeon that periodically checks whether > progress is still being made? That's the approach we're using in i915, > together with some tricks to kick any stuck waiters so that we can > reliably step in and grab locks for the reset.We tried this approach, but it didn't worked at all. I already considered trying it again because of the upcoming fence implementation, but reconsidering that when a driver is forced to change it's handling because of the fence implementation that's just another hint that there is something wrong here. Christian.> -Daniel
Maarten Lankhorst
2014-Jul-23 07:51 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
op 23-07-14 09:37, Christian K?nig schreef:> Am 23.07.2014 09:31, schrieb Daniel Vetter: >> On Wed, Jul 23, 2014 at 9:26 AM, Christian K?nig >> <deathsimple at vodafone.de> wrote: >>> It's not a locking problem I'm talking about here. Radeons lockup handling >>> kicks in when anything calls into the driver from the outside, if you have a >>> fence wait function that's called from the outside but doesn't handle >>> lockups you essentially rely on somebody else calling another radeon >>> function for the lockup to be resolved. >> So you don't have a timer in radeon that periodically checks whether >> progress is still being made? That's the approach we're using in i915, >> together with some tricks to kick any stuck waiters so that we can >> reliably step in and grab locks for the reset. > > We tried this approach, but it didn't worked at all. > > I already considered trying it again because of the upcoming fence implementation, but reconsidering that when a driver is forced to change it's handling because of the fence implementation that's just another hint that there is something wrong here.As far as I can tell it wouldn't need to be reworked for the fence implementation currently, only the moment you want to allow callers outside of radeon. :-) Doing a GPU lockup recovery in the wait function would be messy even right now, you would hit a deadlock in ttm_bo_delayed_delete -> ttm_bo_cleanup_refs_and_unlock. Regardless of the fence implementation, why would it be a good idea to do a full lockup recovery when some other driver is calling your wait function? That doesn't seem to be a nice thing to do, so I think a timeout is the best error you could return here, other drivers have to deal with that anyway. ~Maarten
Christian König
2014-Jul-23 07:58 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
> Regardless of the fence implementation, why would it be a good idea to do a full lockup recovery when some other driver is > calling your wait function? That doesn't seem to be a nice thing to do, so I think a timeout is the best error you could return here, > other drivers have to deal with that anyway.The problem is that we need to guarantee that the lockup will be resolved eventually. Just imagine an application using prime is locking up Radeon and because of that gets killed by the user. Nothing else in the system would use the Radeon hardware any more and so radeon gets only called by another driver waiting patiently for radeon to finish rendering which never happens because the whole thing is locked up and we don't get a chance to recover. Christian. Am 23.07.2014 09:51, schrieb Maarten Lankhorst:> op 23-07-14 09:37, Christian K?nig schreef: >> Am 23.07.2014 09:31, schrieb Daniel Vetter: >>> On Wed, Jul 23, 2014 at 9:26 AM, Christian K?nig >>> <deathsimple at vodafone.de> wrote: >>>> It's not a locking problem I'm talking about here. Radeons lockup handling >>>> kicks in when anything calls into the driver from the outside, if you have a >>>> fence wait function that's called from the outside but doesn't handle >>>> lockups you essentially rely on somebody else calling another radeon >>>> function for the lockup to be resolved. >>> So you don't have a timer in radeon that periodically checks whether >>> progress is still being made? That's the approach we're using in i915, >>> together with some tricks to kick any stuck waiters so that we can >>> reliably step in and grab locks for the reset. >> We tried this approach, but it didn't worked at all. >> >> I already considered trying it again because of the upcoming fence implementation, but reconsidering that when a driver is forced to change it's handling because of the fence implementation that's just another hint that there is something wrong here. > As far as I can tell it wouldn't need to be reworked for the fence implementation currently, only the moment you want to allow callers outside of radeon. :-) > Doing a GPU lockup recovery in the wait function would be messy even right now, you would hit a deadlock in ttm_bo_delayed_delete -> ttm_bo_cleanup_refs_and_unlock. > > Regardless of the fence implementation, why would it be a good idea to do a full lockup recovery when some other driver is > calling your wait function? That doesn't seem to be a nice thing to do, so I think a timeout is the best error you could return here, > other drivers have to deal with that anyway. > > ~Maarten >
Daniel Vetter
2014-Jul-23 08:01 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
On Wed, Jul 23, 2014 at 9:37 AM, Christian K?nig <christian.koenig at amd.com> wrote:> Am 23.07.2014 09:31, schrieb Daniel Vetter: >> On Wed, Jul 23, 2014 at 9:26 AM, Christian K?nig >> <deathsimple at vodafone.de> wrote: >>> >>> It's not a locking problem I'm talking about here. Radeons lockup >>> handling >>> kicks in when anything calls into the driver from the outside, if you >>> have a >>> fence wait function that's called from the outside but doesn't handle >>> lockups you essentially rely on somebody else calling another radeon >>> function for the lockup to be resolved. >> >> So you don't have a timer in radeon that periodically checks whether >> progress is still being made? That's the approach we're using in i915, >> together with some tricks to kick any stuck waiters so that we can >> reliably step in and grab locks for the reset. > > > We tried this approach, but it didn't worked at all. > > I already considered trying it again because of the upcoming fence > implementation, but reconsidering that when a driver is forced to change > it's handling because of the fence implementation that's just another hint > that there is something wrong here.Out of curiosity: What's the blocker for using a timer/scheduled work to reset radeon? Getting this right on i915 has been fairly tricky and we now have an elaborate multi-stage state machine to get the driver through a reset. So always interested in different solutions. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch
Christian König
2014-Jul-23 08:31 UTC
[Nouveau] [PATCH 09/17] drm/radeon: use common fence implementation for fences
Am 23.07.2014 10:01, schrieb Daniel Vetter:> On Wed, Jul 23, 2014 at 9:37 AM, Christian K?nig > <christian.koenig at amd.com> wrote: >> Am 23.07.2014 09:31, schrieb Daniel Vetter: >>> On Wed, Jul 23, 2014 at 9:26 AM, Christian K?nig >>> <deathsimple at vodafone.de> wrote: >>>> It's not a locking problem I'm talking about here. Radeons lockup >>>> handling >>>> kicks in when anything calls into the driver from the outside, if you >>>> have a >>>> fence wait function that's called from the outside but doesn't handle >>>> lockups you essentially rely on somebody else calling another radeon >>>> function for the lockup to be resolved. >>> So you don't have a timer in radeon that periodically checks whether >>> progress is still being made? That's the approach we're using in i915, >>> together with some tricks to kick any stuck waiters so that we can >>> reliably step in and grab locks for the reset. >> >> We tried this approach, but it didn't worked at all. >> >> I already considered trying it again because of the upcoming fence >> implementation, but reconsidering that when a driver is forced to change >> it's handling because of the fence implementation that's just another hint >> that there is something wrong here. > Out of curiosity: What's the blocker for using a timer/scheduled work > to reset radeon? Getting this right on i915 has been fairly tricky and > we now have an elaborate multi-stage state machine to get the driver > through a reset. So always interested in different solutions.IIRC we would have needed a quite advanced multi-stage state machine as well and that was just to much overhead at this point. One major problem was the power management in use back then, but that got replaced by DPM in the meantime. So it might be a good idea to try again. What we currently do is marking the driver as "needs reset" and returning -EAGAIN and then the next IOCTL starts the reset procedure before doing anything else. Christian.> -Daniel
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