Emil Velikov
2011-Mar-18 01:15 UTC
[Nouveau] [PATCH 1/1] nv50: improve nv50_pm_clock_get()
On some cards the memory and/or shader pll can be switched off/disabled Check and return the linked/standart clock Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com> --- drivers/gpu/drm/nouveau/nv50_pm.c | 13 +++++++++++++ 1 files changed, 13 insertions(+), 0 deletions(-) diff --git a/drivers/gpu/drm/nouveau/nv50_pm.c b/drivers/gpu/drm/nouveau/nv50_pm.c index 7dbb305..c01a64f 100644 --- a/drivers/gpu/drm/nouveau/nv50_pm.c +++ b/drivers/gpu/drm/nouveau/nv50_pm.c @@ -47,6 +47,19 @@ nv50_pm_clock_get(struct drm_device *dev, u32 id) reg0 = nv_rd32(dev, pll.reg + 0); reg1 = nv_rd32(dev, pll.reg + 4); + + if ((reg0 & 0x80000000) == 0) { + if (id == PLL_SHADER) { + NV_INFO(dev, "Shader PLL appears to be OFF\n"); + ret = nv50_pm_clock_get(dev, PLL_CORE); + if (ret > 0) + return ret*2; + } else if (id == PLL_MEMORY) { + NV_INFO(dev, "Memory PLL appears to be OFF\n"); + return 100*1000; + } + } + P = (reg0 & 0x00070000) >> 16; N = (reg1 & 0x0000ff00) >> 8; M = (reg1 & 0x000000ff); -- 1.7.1
On Fri, 2011-03-18 at 01:15 +0000, Emil Velikov wrote:> On some cards the memory and/or shader pll can be switched off/disabled > Check and return the linked/standart clock > > Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com> > --- > drivers/gpu/drm/nouveau/nv50_pm.c | 13 +++++++++++++ > 1 files changed, 13 insertions(+), 0 deletions(-) > > diff --git a/drivers/gpu/drm/nouveau/nv50_pm.c b/drivers/gpu/drm/nouveau/nv50_pm.c > index 7dbb305..c01a64f 100644 > --- a/drivers/gpu/drm/nouveau/nv50_pm.c > +++ b/drivers/gpu/drm/nouveau/nv50_pm.c > @@ -47,6 +47,19 @@ nv50_pm_clock_get(struct drm_device *dev, u32 id) > > reg0 = nv_rd32(dev, pll.reg + 0); > reg1 = nv_rd32(dev, pll.reg + 4); > + > + if ((reg0 & 0x80000000) == 0) { > + if (id == PLL_SHADER) { > + NV_INFO(dev, "Shader PLL appears to be OFF\n"); > + ret = nv50_pm_clock_get(dev, PLL_CORE); > + if (ret > 0) > + return ret*2;This seems somewhat OK, from what I recall seeing. Have you seen any definite evidence to suggest that the shaders actually run at double the core clock if the PLL is "off"?> + } else if (id == PLL_MEMORY) { > + NV_INFO(dev, "Memory PLL appears to be OFF\n"); > + return 100*1000;This, is more dubious. Are you trying to indicate that it's running at the reference clock? Or always at a fixed 100MHz? Ben.> + } > + } > + > P = (reg0 & 0x00070000) >> 16; > N = (reg1 & 0x0000ff00) >> 8; > M = (reg1 & 0x000000ff);