Xavier Chantry
2010-Nov-21 22:56 UTC
[Nouveau] [PATCH 1/2] nvfx: fb->nr_cbufs <= 1 on nv30 now
Signed-off-by: Xavier Chantry <chantry.xavier at gmail.com> --- src/gallium/drivers/nvfx/nvfx_state_fb.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c b/src/gallium/drivers/nvfx/nvfx_state_fb.c index 30e48c8..73885de 100644 --- a/src/gallium/drivers/nvfx/nvfx_state_fb.c +++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c @@ -54,7 +54,7 @@ nvfx_framebuffer_prepare(struct nvfx_context *nvfx) int all_swizzled = 1; if(!nvfx->is_nv4x) - assert(fb->nr_cbufs <= 2); + assert(fb->nr_cbufs <= 1); else assert(fb->nr_cbufs <= 4); -- 1.7.3.2
Xavier Chantry
2010-Nov-21 22:56 UTC
[Nouveau] [PATCH 2/2] nvfx: use bo_ref for render targets
If nvfx_framebuffer prepare and validate were called successively with fb->zsbuf not NULL and then NULL, nvfx->hw_zeta would contain garbage and this would cause failures in nvfx_framebuffer_relocate/OUT_RELOC(hw_zeta). This was triggered by piglit/texwrap 2D GL_DEPTH_COMPONENT24 and caused first a 'write to user buffer!!' error in libdrm and then worse things. When using bo_ref, the bo referenced by nvfx->hw_zeta is preserved properly. Signed-off-by: Xavier Chantry <chantry.xavier at gmail.com> --- src/gallium/drivers/nvfx/nvfx_context.c | 6 ++++++ src/gallium/drivers/nvfx/nvfx_state_fb.c | 19 +++++++++++++++---- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/nvfx/nvfx_context.c b/src/gallium/drivers/nvfx/nvfx_context.c index 95834d2..93a00aa 100644 --- a/src/gallium/drivers/nvfx/nvfx_context.c +++ b/src/gallium/drivers/nvfx/nvfx_context.c @@ -32,10 +32,16 @@ static void nvfx_destroy(struct pipe_context *pipe) { struct nvfx_context *nvfx = nvfx_context(pipe); + struct pipe_framebuffer_state *fb = &nvfx->framebuffer; if(nvfx->dummy_fs) pipe->delete_fs_state(pipe, nvfx->dummy_fs); + for (int i = 0; i < 4; i++) { + nouveau_bo_ref(NULL, &nvfx->hw_rt[i].bo); + } + nouveau_bo_ref(NULL, &nvfx->hw_zeta.bo); + for(unsigned i = 0; i < nvfx->vtxbuf_nr; ++i) pipe_resource_reference(&nvfx->vtxbuf[i].buffer, 0); pipe_resource_reference(&nvfx->idxbuf.buffer, 0); diff --git a/src/gallium/drivers/nvfx/nvfx_state_fb.c b/src/gallium/drivers/nvfx/nvfx_state_fb.c index 73885de..1064837 100644 --- a/src/gallium/drivers/nvfx/nvfx_state_fb.c +++ b/src/gallium/drivers/nvfx/nvfx_state_fb.c @@ -30,7 +30,7 @@ nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, stru struct nvfx_surface* ns = (struct nvfx_surface*)surf; if(!ns->temp) { - target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo; + nouveau_bo_ref(((struct nvfx_miptree*)surf->texture)->base.bo, &target->bo); target->offset = surf->offset; target->pitch = align(ns->pitch, 64); assert(target->pitch); @@ -40,7 +40,7 @@ nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, stru { target->offset = 0; target->pitch = ns->temp->linear_pitch; - target->bo = ns->temp->base.bo; + nouveau_bo_ref(ns->temp->base.bo, &target->bo); assert(target->pitch); return TRUE; } @@ -91,6 +91,17 @@ nvfx_framebuffer_prepare(struct nvfx_context *nvfx) return all_swizzled; } +static void +nvfx_release_render_target(struct nvfx_context *nvfx) +{ + struct pipe_framebuffer_state *fb = &nvfx->framebuffer; + int i; + for(i = fb->nr_cbufs; i < 4; ++i) + nouveau_bo_ref(NULL, &nvfx->hw_rt[i].bo); + if (!fb->zsbuf) + nouveau_bo_ref(NULL, &nvfx->hw_zeta.bo); +} + void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result) { @@ -102,6 +113,8 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result) unsigned w = fb->width; unsigned h = fb->height; + nvfx_release_render_target(nvfx); + rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1; if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 | NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3)) @@ -112,8 +125,6 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result) for (i = 0; i < fb->nr_cbufs; i++) nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i; - for(; i < 4; ++i) - nvfx->hw_rt[i].bo = 0; if (fb->zsbuf) { nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7; -- 1.7.3.2