Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [RFC/PATCH] Switch dri driver to use rules-ng-ng headers
From: Viktor Novotn? <noviktor at seznam.cz> Hi, following patches make the dri driver use rules-ng-ng(rnn) generated register definitions instead of renouveau generated ones. First set of 5 patches is for mesa repository, second set of 4 patches is for rnn and consists of changes ported from renouveau. One thing I do not understand is, why rnn does not generate NV20_3D_TEX_ENABLE__LEN(should be 4), so any pointers on what to do are welcome, as are any other comments, suggestions etc. Regards Viktor
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 1/5] dri/nouveau: Import headers from rules-ng-ng
From: Viktor Novotn? <noviktor at seznam.cz> --- src/mesa/drivers/dri/nouveau/nv01_2d.xml.h | 1343 +++++++++++++++++ src/mesa/drivers/dri/nouveau/nv04_3d.xml.h | 738 +++++++++ src/mesa/drivers/dri/nouveau/nv10_3d.xml.h | 1616 ++++++++++++++++++++ src/mesa/drivers/dri/nouveau/nv20_3d.xml.h | 2085 ++++++++++++++++++++++++++ src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h | 155 ++ src/mesa/drivers/dri/nouveau/nv_object.xml.h | 268 ++++ 6 files changed, 6205 insertions(+), 0 deletions(-) create mode 100644 src/mesa/drivers/dri/nouveau/nv01_2d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv04_3d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv10_3d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv20_3d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv_object.xml.h diff --git a/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h new file mode 100644 index 0000000..2f0a886 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h @@ -0,0 +1,1343 @@ +#ifndef NV01_2D_XML +#define NV01_2D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv01_2d.xml ( 33509 bytes, from 2010-10-30 13:36:57) +- copyright.xml ( 6498 bytes, from 2010-10-24 16:03:07) +- nv_defs.xml ( 4437 bytes, from 2010-10-24 16:03:07) +- nv_object.xml ( 11547 bytes, from 2010-10-27 16:17:46) +- nvchipsets.xml ( 2991 bytes, from 2010-10-30 09:54:12) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro, curro_, currojerez) +- imirkin <imirkin at users.sf.net> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin Ko?cielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV01_CONTEXT_BETA1_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_BETA1_BETA_1D31 0x00000300 + + +#define NV04_BETA_SOLID_DMA_NOTIFY 0x00000180 + +#define NV04_BETA_SOLID_BETA_FACTOR 0x00000300 + + +#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT 0x00000300 +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_CONTEXT_COLOR_KEY_COLOR 0x00000304 + + +#define NV01_CONTEXT_PATTERN_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_PATTERN_COLOR_FORMAT 0x00000300 + +#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT 0x00000304 + +#define NV01_CONTEXT_PATTERN_SHAPE 0x00000308 + +#define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0)) +#define NV01_CONTEXT_PATTERN_COLOR__ESIZE 0x00000004 +#define NV01_CONTEXT_PATTERN_COLOR__LEN 0x00000002 + +#define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0)) +#define NV01_CONTEXT_PATTERN_PATTERN__ESIZE 0x00000004 +#define NV01_CONTEXT_PATTERN_PATTERN__LEN 0x00000002 + + +#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT 0x00000300 +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__MASK 0x0000ffff +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__SHIFT 0 +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__MASK 0xffff0000 +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__SHIFT 16 + +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE 0x00000304 +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__MASK 0x0000ffff +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__SHIFT 0 +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__MASK 0xffff0000 +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__SHIFT 16 + + +#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180 + +#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE 0x00000184 + +#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN 0x00000188 + + +#define NV50_CONTEXT_SURFACES_2D_SRC_LINEAR 0x00000200 + +#define NV50_CONTEXT_SURFACES_2D_SRC_TILE_MODE 0x00000204 + +#define NV50_CONTEXT_SURFACES_2D_SRC_WIDTH 0x00000208 + +#define NV50_CONTEXT_SURFACES_2D_SRC_HEIGHT 0x0000020c + +#define NV50_CONTEXT_SURFACES_2D_UNK0210 0x00000210 + +#define NV50_CONTEXT_SURFACES_2D_UNK0214 0x00000214 + +#define NV50_CONTEXT_SURFACES_2D_DST_LINEAR 0x00000218 + +#define NV50_CONTEXT_SURFACES_2D_DST_TILE_MODE 0x0000021c + +#define NV50_CONTEXT_SURFACES_2D_DST_WIDTH 0x00000220 + +#define NV50_CONTEXT_SURFACES_2D_DST_HEIGHT 0x00000224 + +#define NV50_CONTEXT_SURFACES_2D_UNK0228 0x00000228 + +#define NV50_CONTEXT_SURFACES_2D_UNK022C 0x0000022c + +#define NV50_CONTEXT_SURFACES_2D_OFFSET_SOURCE_HIGH 0x00000230 + +#define NV50_CONTEXT_SURFACES_2D_OFFSET_DESTIN_HIGH 0x00000234 + +#define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8 0x00000001 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5 0x00000004 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16 0x00000005 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8 0x0000000a +#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32 0x0000000b + +#define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 +#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__SHIFT 0 +#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308 + +#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c + + +#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 + +#define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 + +#define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__MASK 0x000000ff +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__SHIFT 0 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8 0x00000001 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5 0x00000004 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16 0x00000005 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8 0x0000000a +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32 0x0000000b +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__MASK 0x00ff0000 +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__MASK 0xff000000 +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__SHIFT 24 + +#define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 + + +#define NV03_CONTEXT_ROP_DMA_NOTIFY 0x00000180 + +#define NV03_CONTEXT_ROP_ROP 0x00000300 + + +#define NV04_IMAGE_PATTERN_DMA_NOTIFY 0x00000180 + +#define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300 +#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT 0x00000304 +#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001 +#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE 0x00000002 + +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308 +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000 +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001 +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002 + +#define NV04_IMAGE_PATTERN_PATTERN_SELECT 0x0000030c +#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO 0x00000001 +#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR 0x00000002 + +#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310 + +#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314 + +#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318 + +#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c + +#define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_Y8__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_Y8__LEN 0x00000010 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__MASK 0x000000ff +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__MASK 0x0000ff00 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__SHIFT 8 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__MASK 0x00ff0000 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__SHIFT 16 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__MASK 0xff000000 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__SHIFT 24 + +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__LEN 0x00000020 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__MASK 0x0000001f +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__MASK 0x000007e0 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__SHIFT 5 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__MASK 0x0000f800 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__SHIFT 11 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__MASK 0x001f0000 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__SHIFT 16 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__MASK 0x07e00000 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__SHIFT 21 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__MASK 0xf8000000 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__SHIFT 27 + +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__LEN 0x00000020 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__MASK 0x0000001f +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__MASK 0x000003e0 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT 5 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__MASK 0x00007c00 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT 10 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__MASK 0x001f0000 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT 16 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__MASK 0x03e00000 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT 21 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__MASK 0x7c000000 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT 26 + +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__LEN 0x00000040 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__MASK 0x000000ff +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__MASK 0x0000ff00 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__SHIFT 8 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__MASK 0x00ff0000 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__SHIFT 16 + + +#define NV01_RENDER_SOLID_LINE_PATCH 0x0000010c + +#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY 0x00000180 + +#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE 0x00000184 + +#define NV01_RENDER_SOLID_LINE_PATTERN 0x00000188 + +#define NV04_RENDER_SOLID_LINE_PATTERN 0x00000188 + +#define NV01_RENDER_SOLID_LINE_ROP 0x0000018c + +#define NV01_RENDER_SOLID_LINE_BETA1 0x00000190 + +#define NV01_RENDER_SOLID_LINE_SURFACE_DST 0x00000194 + + +#define NV04_RENDER_SOLID_LINE_BETA4 0x00000194 + +#define NV04_RENDER_SOLID_LINE_SURFACE 0x00000198 + +#define NV01_RENDER_SOLID_LINE_OPERATION 0x000002fc +#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND 0x00000001 +#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND 0x00000002 +#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY 0x00000003 +#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT 0x00000300 +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RENDER_SOLID_LINE_COLOR 0x00000304 + +#define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE_POINT0__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0__LEN 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE_POINT1__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1__LEN 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(i0) (0x00000488 + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(i0) (0x0000048c + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_POLYLINE(i0) (0x00000500 + 0x4*(i0)) +#define NV01_RENDER_SOLID_LINE_POLYLINE__ESIZE 0x00000004 +#define NV01_RENDER_SOLID_LINE_POLYLINE__LEN 0x00000020 +#define NV01_RENDER_SOLID_LINE_POLYLINE_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_POLYLINE_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(i0) (0x00000580 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(i0) (0x00000584 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(i0) (0x00000600 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(i0) (0x00000604 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__LEN 0x00000010 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__SHIFT 16 + + +#define NV01_RENDER_SOLID_TRIANGLE_PATCH 0x0000010c + +#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY 0x00000180 + +#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE 0x00000184 + +#define NV01_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188 + +#define NV04_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188 + +#define NV01_RENDER_SOLID_TRIANGLE_ROP 0x0000018c + +#define NV01_RENDER_SOLID_TRIANGLE_BETA1 0x00000190 + +#define NV01_RENDER_SOLID_TRIANGLE_SURFACE_DST 0x00000194 + + +#define NV04_RENDER_SOLID_TRIANGLE_BETA4 0x00000194 + +#define NV04_RENDER_SOLID_TRIANGLE_SURFACE 0x00000198 + +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION 0x000002fc +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND 0x00000001 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND 0x00000002 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY 0x00000003 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT 0x00000300 +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RENDER_SOLID_TRIANGLE_COLOR 0x00000304 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0 0x00000310 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1 0x00000314 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2 0x00000318 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X 0x00000320 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y 0x00000324 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X 0x00000328 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y 0x0000032c + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X 0x00000330 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y 0x00000334 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(i0) (0x00000400 + 0x4*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__ESIZE 0x00000004 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__LEN 0x00000020 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(i0) (0x00000480 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(i0) (0x00000484 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(i0) (0x00000500 + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__LEN 0x00000008 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(i0) (0x00000504 + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__LEN 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(i0) (0x00000508 + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__LEN 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(i0) (0x0000050c + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__LEN 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(i0) (0x00000580 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__LEN 0x00000010 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(i0) (0x00000584 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__LEN 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__SHIFT 16 + + +#define NV01_RENDER_SOLID_RECTANGLE_PATCH 0x0000010c + +#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY 0x00000180 + +#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE 0x00000184 + +#define NV01_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188 + +#define NV04_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188 + +#define NV01_RENDER_SOLID_RECTANGLE_ROP 0x0000018c + +#define NV01_RENDER_SOLID_RECTANGLE_BETA1 0x00000190 + +#define NV01_RENDER_SOLID_RECTANGLE_SURFACE_DST 0x00000194 + + +#define NV04_RENDER_SOLID_RECTANGLE_BETA4 0x00000194 + +#define NV04_RENDER_SOLID_RECTANGLE_SURFACE 0x00000198 + +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION 0x000002fc +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND 0x00000001 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND 0x00000002 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY 0x00000003 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT 0x00000300 +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RENDER_SOLID_RECTANGLE_COLOR 0x00000304 + +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__LEN 0x00000010 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__SHIFT 0 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__LEN 0x00000010 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__MASK 0x0000ffff +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__SHIFT 0 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__MASK 0xffff0000 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__SHIFT 16 + + +#define NV01_IMAGE_BLIT_PATCH 0x0000010c + + +#define NV11_IMAGE_BLIT_WAIT_FOR_IDLE 0x00000108 + +#define NV11_IMAGE_BLIT_FLIP_SET_READ 0x00000120 + +#define NV11_IMAGE_BLIT_FLIP_SET_WRITE 0x00000124 + +#define NV11_IMAGE_BLIT_FLIP_MAX 0x00000128 + +#define NV11_IMAGE_BLIT_FLIP_INCR_WRITE 0x0000012c + +#define NV11_IMAGE_BLIT_FLIP_WAIT 0x00000130 + +#define NV11_IMAGE_BLIT_FLIP_CRTC_INCR_READ 0x00000134 + +#define NV01_IMAGE_BLIT_DMA_NOTIFY 0x00000180 + +#define NV01_IMAGE_BLIT_COLOR_KEY 0x00000184 + +#define NV04_IMAGE_BLIT_COLOR_KEY 0x00000184 + +#define NV01_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188 + +#define NV01_IMAGE_BLIT_PATTERN 0x0000018c + +#define NV04_IMAGE_BLIT_PATTERN 0x0000018c + +#define NV01_IMAGE_BLIT_ROP 0x00000190 + +#define NV01_IMAGE_BLIT_BETA1 0x00000194 + + +#define NV01_IMAGE_BLIT_SURFACE_SRC 0x00000198 + +#define NV01_IMAGE_BLIT_SURFACE_DST 0x0000019c + + +#define NV04_IMAGE_BLIT_BETA4 0x00000198 + +#define NV04_IMAGE_BLIT_SURFACES 0x0000019c + +#define NV01_IMAGE_BLIT_OPERATION 0x000002fc +#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_IMAGE_BLIT_OPERATION_ROP_AND 0x00000001 +#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND 0x00000002 +#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY 0x00000003 +#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_IMAGE_BLIT_POINT_IN 0x00000300 +#define NV01_IMAGE_BLIT_POINT_IN_X__MASK 0x0000ffff +#define NV01_IMAGE_BLIT_POINT_IN_X__SHIFT 0 +#define NV01_IMAGE_BLIT_POINT_IN_Y__MASK 0xffff0000 +#define NV01_IMAGE_BLIT_POINT_IN_Y__SHIFT 16 + +#define NV01_IMAGE_BLIT_POINT_OUT 0x00000304 +#define NV01_IMAGE_BLIT_POINT_OUT_X__MASK 0x0000ffff +#define NV01_IMAGE_BLIT_POINT_OUT_X__SHIFT 0 +#define NV01_IMAGE_BLIT_POINT_OUT_Y__MASK 0xffff0000 +#define NV01_IMAGE_BLIT_POINT_OUT_Y__SHIFT 16 + +#define NV01_IMAGE_BLIT_SIZE 0x00000308 +#define NV01_IMAGE_BLIT_SIZE_W__MASK 0x0000ffff +#define NV01_IMAGE_BLIT_SIZE_W__SHIFT 0 +#define NV01_IMAGE_BLIT_SIZE_H__MASK 0xffff0000 +#define NV01_IMAGE_BLIT_SIZE_H__SHIFT 16 + + +#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH 0x0000010c + +#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT 0x00000184 + +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY 0x00000188 + +#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x0000018c + +#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN 0x00000190 + +#define NV04_INDEXED_IMAGE_FROM_CPU_ROP 0x00000194 + +#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1 0x00000198 + +#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4 0x0000019c + +#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0 + +#define NV05_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0 + +#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000003e0 + +#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION 0x000003e4 + +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT 0x000003e8 + +#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT 0x000003ec + +#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET 0x000003f0 + +#define NV04_INDEXED_IMAGE_FROM_CPU_POINT 0x000003f4 + +#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT 0x000003f8 + +#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN 0x000003fc + +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700 + + +#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE 0x00000108 + +#define NV01_IMAGE_FROM_CPU_PATCH 0x0000010c + +#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV01_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV04_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 + +#define NV01_IMAGE_FROM_CPU_PATTERN 0x0000018c + +#define NV04_IMAGE_FROM_CPU_PATTERN 0x0000018c + +#define NV01_IMAGE_FROM_CPU_ROP 0x00000190 + +#define NV01_IMAGE_FROM_CPU_BETA1 0x00000194 + + +#define NV01_IMAGE_FROM_CPU_SURFACE_DST 0x00000198 + + +#define NV04_IMAGE_FROM_CPU_BETA4 0x00000198 + +#define NV04_IMAGE_FROM_CPU_SURFACE 0x0000019c + +#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8 + +#define NV01_IMAGE_FROM_CPU_OPERATION 0x000002fc +#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND 0x00000001 +#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND 0x00000002 +#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY 0x00000003 +#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_R5G6G5 0x00000001 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5 0x00000002 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5 0x00000003 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8 0x00000004 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8 0x00000005 + +#define NV01_IMAGE_FROM_CPU_POINT 0x00000304 +#define NV01_IMAGE_FROM_CPU_POINT_X__MASK 0x0000ffff +#define NV01_IMAGE_FROM_CPU_POINT_X__SHIFT 0 +#define NV01_IMAGE_FROM_CPU_POINT_Y__MASK 0xffff0000 +#define NV01_IMAGE_FROM_CPU_POINT_Y__SHIFT 16 + +#define NV01_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__MASK 0x0000ffff +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__SHIFT 0 +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__MASK 0xffff0000 +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__SHIFT 16 + +#define NV01_IMAGE_FROM_CPU_SIZE_IN 0x0000030c +#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff +#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0 +#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000 +#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16 + +#define NV01_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV01_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV01_IMAGE_FROM_CPU_COLOR__LEN 0x00000020 + +#define NV04_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV04_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV04_IMAGE_FROM_CPU_COLOR__LEN 0x00000700 + + +#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH 0x0000010c + +#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV04_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188 + +#define NV04_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP 0x0000018c + +#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1 0x00000190 + + +#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE_DST 0x00000194 + + +#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4 0x00000194 + +#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000198 + +#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION 0x000002fc + +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN 0x00000304 +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU 0x00000308 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV 0x0000030c + +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT 0x00000310 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE 0x00000314 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4 0x00000318 +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700 + + +#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE 0x00000108 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 + +#define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c + +#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 + + +#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE_DST 0x00000194 + + +#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 + +#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 + +#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 + +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER 0x00000000 +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE 0x00000001 +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5 0x00000001 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5 0x00000002 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8 0x00000003 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8 0x00000004 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8 0x00000005 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8 0x00000006 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5 0x00000007 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8 0x00000008 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8 0x00000009 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND 0x00000000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND 0x00000001 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND 0x00000002 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY 0x00000003 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT 0x00000308 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT 0x00000310 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c + +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__MASK 0x00ff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__SHIFT 16 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x00010000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x00020000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__MASK 0xff000000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__SHIFT 24 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x00000000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x01000000 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__SHIFT 16 + + +#define NV50_SCALED_IMAGE_FROM_MEMORY_OFFSET_HIGH 0x00000410 + +#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_LINEAR 0x00000414 + +#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_TILE_MODE 0x00000418 + + +#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180 + +#define NV03_GDI_RECTANGLE_TEXT_PATTERN 0x00000184 + +#define NV03_GDI_RECTANGLE_TEXT_ROP 0x00000188 + +#define NV03_GDI_RECTANGLE_TEXT_BETA1 0x0000019c + +#define NV03_GDI_RECTANGLE_TEXT_SURFACE_DST 0x00000190 + +#define NV03_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc + +#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc + +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT 0x00000400 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE 0x00000404 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B 0x000007f4 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B 0x000007f8 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B 0x000007fc + +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0 0x00000800 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1 0x00000804 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x00000bec +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x00000bf0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C 0x00000bf4 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C 0x00000bf8 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_POINT_C 0x00000bfc +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000c00 + 0x4*(i0)) +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004 +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000020 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0 0x00000fe8 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1 0x00000fec +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D 0x00000ff0 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D 0x00000ff4 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D 0x00000ff8 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_POINT_D 0x00000ffc +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(i0) (0x00001000 + 0x4*(i0)) +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__ESIZE 0x00000004 +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__LEN 0x00000020 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x000013e4 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x000013e8 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E 0x000013ec + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E 0x000013f0 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x000013f4 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x000013f8 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_POINT_E 0x000013fc +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00001400 + 0x4*(i0)) +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004 +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000020 + + +#define NV04_GDI_RECTANGLE_TEXT_PATCH 0x0000010c + +#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180 + +#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS 0x00000184 + +#define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 + +#define NV04_GDI_RECTANGLE_TEXT_ROP 0x0000018c + +#define NV04_GDI_RECTANGLE_TEXT_BETA1 0x00000190 + +#define NV04_GDI_RECTANGLE_TEXT_BETA4 0x00000194 + +#define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 + +#define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND 0x00000001 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND 0x00000002 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY 0x00000003 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300 +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6 0x00000001 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE 0x00000002 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc + +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0 0x000005f4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1 0x000005f8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B 0x000005fc + +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000600 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000604 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x000007ec +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x000007f0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C 0x000007f4 + +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C 0x000007f8 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_POINT_C 0x000007fc +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000800 + 0x4*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000080 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x00000be4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x00000be8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E 0x00000bec + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E 0x00000bf0 + +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x00000bf4 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x00000bf8 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_POINT_E 0x00000bfc +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00000c00 + 0x4*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000080 + +#define NV04_GDI_RECTANGLE_TEXT_FONT_F 0x00000ff0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__MASK 0x0fffffff +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__MASK 0xf0000000 +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__SHIFT 28 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0 0x00000ff4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1 0x00000ff8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F 0x00000ffc + +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(i0) (0x00001000 + 0x4*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__ESIZE 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__LEN 0x00000100 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__MASK 0x000000ff +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__MASK 0x000fff00 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__SHIFT 8 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__MASK 0xfff00000 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__SHIFT 20 + +#define NV04_GDI_RECTANGLE_TEXT_FONT_G 0x000017f0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__MASK 0x0fffffff +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__MASK 0xf0000000 +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__SHIFT 28 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0 0x000017f4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1 0x000017f8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G 0x000017fc + +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(i0) (0x00001800 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__LEN 0x00000100 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(i0) (0x00001804 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__LEN 0x00000100 + + +#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE 0x00000108 + +#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV10_TEXTURE_FROM_CPU_SURFACE 0x00000184 + +#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT 0x00000300 + +#define NV10_TEXTURE_FROM_CPU_POINT 0x00000304 +#define NV10_TEXTURE_FROM_CPU_POINT_X__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_POINT_X__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_POINT_Y__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_POINT_Y__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_SIZE 0x00000308 +#define NV10_TEXTURE_FROM_CPU_SIZE_W__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_SIZE_W__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_SIZE_H__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_SIZE_H__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL 0x0000030c +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL 0x00000310 +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV10_TEXTURE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV10_TEXTURE_FROM_CPU_COLOR__LEN 0x00000700 + + +#endif /* NV01_2D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h new file mode 100644 index 0000000..f6205c2 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h @@ -0,0 +1,738 @@ +#ifndef NV04_3D_XML +#define NV04_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv04_3d.xml ( 17839 bytes, from 2010-10-24 16:03:07) +- copyright.xml ( 6498 bytes, from 2010-10-24 16:03:07) +- nv_object.xml ( 11547 bytes, from 2010-10-27 16:17:46) +- nvchipsets.xml ( 2907 bytes, from 2010-10-24 16:03:07) +- nv_defs.xml ( 4437 bytes, from 2010-10-24 16:03:07) +- nv_3ddefs.xml ( 16394 bytes, from 2010-10-24 16:03:07) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro, curro_, currojerez) +- imirkin <imirkin at users.sf.net> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin Ko?cielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 + +#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 + +#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 + +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__MASK 0x000000ff +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000001 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000002 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000004 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000005 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000006 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000007 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__MASK 0x0000ff00 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__SHIFT 8 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH 0x00000100 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE 0x00000200 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__MASK 0x00ff0000 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__MASK 0xff000000 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__SHIFT 24 + +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 +#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c + +#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 + + +#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 + +#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184 + +#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188 + +#define NV04_TEXTURED_TRIANGLE_SURFACES 0x0000018c + +#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300 + +#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304 + +#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308 +#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A 0x00000001 +#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B 0x00000002 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_ENABLE 0x00000004 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700 +#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU 0x08000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV 0x80000000 + +#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00 +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__MASK 0x07000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__SHIFT 24 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__SHIFT 28 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000 + +#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK 0x0000000f +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECAL 0x00000001 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATE 0x00000002 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALALPHA 0x00000003 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEALPHA 0x00000004 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALMASK 0x00000005 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEMASK 0x00000006 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_COPY 0x00000007 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_ADD 0x00000008 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__SHIFT 4 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100 +#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000 +#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE 0x00010000 +#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__MASK 0x0f000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__SHIFT 24 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ZERO 0x01000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE 0x02000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST__MASK 0xf0000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST__SHIFT 28 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ZERO 0x10000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE 0x20000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000 + +#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__MASK 0x00000f00 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NEVER 0x00000100 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LESS 0x00000200 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_EQUAL 0x00000300 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LEQUAL 0x00000400 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GREATER 0x00000500 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NOTEQUAL 0x00000600 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GEQUAL 0x00000700 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_ALWAYS 0x00000800 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE 0x00001000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__MASK 0x00002000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__SHIFT 13 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CENTER 0x00000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER 0x00002000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE 0x00004000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__MASK 0x000f0000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NEVER 0x00010000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LESS 0x00020000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_EQUAL 0x00030000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LEQUAL 0x00040000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GREATER 0x00050000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NOTEQUAL 0x00060000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GEQUAL 0x00070000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_ALWAYS 0x00080000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__MASK 0x00300000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__SHIFT 20 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH 0x00000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE 0x00100000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW 0x00200000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW 0x00300000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE 0x00400000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE 0x00800000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE 0x01000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__MASK 0xc0000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__SHIFT 30 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED 0x40000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FLOAT 0x80000000 + +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__MASK 0xff000000 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__SHIFT 24 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0)) +#define NV04_TEXTURED_TRIANGLE_TLVERTEX__ESIZE 0x00000020 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX__LEN 0x00000010 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0)) +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__MASK 0x0000ff00 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__MASK 0xff000000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__SHIFT 24 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0)) +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__MASK 0x0000ff00 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__MASK 0xff000000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__SHIFT 24 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0)) +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000040 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20 + + +#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180 + +#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184 + +#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188 + +#define NV04_MULTITEX_TRIANGLE_SURFACES 0x0000018c + +#define NV04_MULTITEX_TRIANGLE_OFFSET(i0) (0x00000308 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_OFFSET__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_OFFSET__LEN 0x00000002 + +#define NV04_MULTITEX_TRIANGLE_FORMAT(i0) (0x00000310 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_FORMAT__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_FORMAT__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A 0x00000001 +#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B 0x00000002 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_Y8 0x00000100 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700 +#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU 0x08000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV 0x80000000 + +#define NV04_MULTITEX_TRIANGLE_FILTER(i0) (0x00000318 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_FILTER__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_FILTER__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00 +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__MASK 0x07000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__SHIFT 24 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__SHIFT 28 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000 + +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i0) (0x00000320 + 0xc*(i0)) +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__ESIZE 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0 0x00000001 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__MASK 0x000000fc +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__SHIFT 2 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO 0x00000004 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT 0x00000008 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS 0x00000010 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0 0x00000014 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1 0x00000018 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURELOD 0x0000001c +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1 0x00000100 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__MASK 0x0000fc00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__SHIFT 10 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO 0x00000400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT 0x00000800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR 0x00000c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS 0x00001000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0 0x00001400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1 0x00001800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURELOD 0x00001c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2 0x00010000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__MASK 0x00fc0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__SHIFT 18 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO 0x00040000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT 0x00080000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR 0x000c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS 0x00100000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0 0x00140000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1 0x00180000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURELOD 0x001c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3 0x01000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__MASK 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__SHIFT 26 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO 0x04000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT 0x08000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR 0x0c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS 0x10000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0 0x14000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1 0x18000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURELOD 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__MASK 0xe0000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__SHIFT 29 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY 0x20000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2 0x40000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4 0x60000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS 0x80000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2 0xe0000000 + +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(i0) (0x00000324 + 0xc*(i0)) +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__ESIZE 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 0x00000001 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 0x00000002 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__MASK 0x000000fc +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT 2 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO 0x00000004 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT 0x00000008 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS 0x00000010 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0 0x00000014 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1 0x00000018 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURELOD 0x0000001c +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1 0x00000100 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1 0x00000200 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__MASK 0x0000fc00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__SHIFT 10 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO 0x00000400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT 0x00000800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR 0x00000c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS 0x00001000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0 0x00001400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1 0x00001800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURELOD 0x00001c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2 0x00010000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2 0x00020000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__MASK 0x00fc0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__SHIFT 18 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO 0x00040000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT 0x00080000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR 0x000c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS 0x00100000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0 0x00140000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1 0x00180000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURELOD 0x001c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3 0x01000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3 0x02000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__MASK 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__SHIFT 26 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO 0x04000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT 0x08000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR 0x0c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS 0x10000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0 0x14000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1 0x18000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURELOD 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__MASK 0xe0000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__SHIFT 29 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY 0x20000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 0x40000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4 0x60000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS 0x80000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 0xe0000000 + +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0 +#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100 +#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000 +#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE 0x00010000 +#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__MASK 0x0f000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__SHIFT 24 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ZERO 0x01000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE 0x02000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST__MASK 0xf0000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST__SHIFT 28 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ZERO 0x10000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE 0x20000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000 + +#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NEVER 0x00000100 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LESS 0x00000200 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_EQUAL 0x00000300 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LEQUAL 0x00000400 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GREATER 0x00000500 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NOTEQUAL 0x00000600 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GEQUAL 0x00000700 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_ALWAYS 0x00000800 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE 0x00001000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__MASK 0x00002000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__SHIFT 13 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CENTER 0x00000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER 0x00002000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE 0x00004000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__MASK 0x000f0000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NEVER 0x00010000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LESS 0x00020000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_EQUAL 0x00030000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LEQUAL 0x00040000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GREATER 0x00050000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NOTEQUAL 0x00060000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GEQUAL 0x00070000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_ALWAYS 0x00080000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__MASK 0x00300000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__SHIFT 20 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH 0x00000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE 0x00100000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW 0x00200000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW 0x00300000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE 0x00400000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE 0x00800000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE 0x01000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE 0x02000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE 0x04000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE 0x08000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE 0x10000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE 0x20000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__MASK 0xc0000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__SHIFT 30 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FIXED 0x40000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FLOAT 0x80000000 + +#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE 0x00000001 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__MASK 0x000000f0 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__MASK 0x0000000f +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__MASK 0x000000f0 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__SHIFT 8 + +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX(i0) (0x00000400 + 0x28*(i0)) +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__ESIZE 0x00000028 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__LEN 0x00000008 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(i0) (0x00000400 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(i0) (0x00000404 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(i0) (0x00000408 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(i0) (0x0000040c + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(i0) (0x00000410 + 0x28*(i0)) +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(i0) (0x00000414 + 0x28*(i0)) +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(i0) (0x00000418 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(i0) (0x0000041c + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(i0) (0x00000420 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(i0) (0x00000424 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000540 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000030 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20 + + +#endif /* NV04_3D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h new file mode 100644 index 0000000..0c963c8 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h @@ -0,0 +1,1616 @@ +#ifndef NV10_3D_XML +#define NV10_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv10_3d.xml ( 18508 bytes, from 2010-10-30 13:50:34) +- copyright.xml ( 6498 bytes, from 2010-10-24 16:03:07) +- nv_defs.xml ( 4437 bytes, from 2010-10-24 16:03:07) +- nv_3ddefs.xml ( 16394 bytes, from 2010-10-24 16:03:07) +- nv_object.xml ( 11547 bytes, from 2010-10-27 16:17:46) +- nvchipsets.xml ( 2991 bytes, from 2010-10-30 09:54:12) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro, curro_, currojerez) +- imirkin <imirkin at users.sf.net> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin Ko?cielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define NV10_VERTEX_ATTR_POS 0x00000000 +#define NV10_VERTEX_ATTR_COLOR0 0x00000001 +#define NV10_VERTEX_ATTR_COLOR1 0x00000002 +#define NV10_VERTEX_ATTR_TEX0 0x00000003 +#define NV10_VERTEX_ATTR_TEX1 0x00000004 +#define NV10_VERTEX_ATTR_NORMAL 0x00000005 +#define NV10_VERTEX_ATTR_WEIGHT 0x00000006 +#define NV10_VERTEX_ATTR_FOG 0x00000007 + + + +#define NV11_3D_FLIP_SET_READ 0x00000120 + +#define NV11_3D_FLIP_SET_WRITE 0x00000124 + +#define NV11_3D_FLIP_MAX 0x00000128 + +#define NV11_3D_FLIP_INCR_WRITE 0x0000012c + +#define NV11_3D_FLIP_WAIT 0x00000130 + +#define NV10_3D_DMA_NOTIFY 0x00000180 + +#define NV10_3D_DMA_TEXTURE0 0x00000184 + +#define NV10_3D_DMA_TEXTURE1 0x00000188 + +#define NV10_3D_DMA_COLOR 0x00000194 + +#define NV10_3D_DMA_ZETA 0x00000198 + +#define NV10_3D_RT_HORIZ 0x00000200 +#define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff +#define NV10_3D_RT_HORIZ_X__SHIFT 0 +#define NV10_3D_RT_HORIZ_W__MASK 0xffff0000 +#define NV10_3D_RT_HORIZ_W__SHIFT 16 + +#define NV10_3D_RT_VERT 0x00000204 +#define NV10_3D_RT_VERT_Y__MASK 0x0000ffff +#define NV10_3D_RT_VERT_Y__SHIFT 0 +#define NV10_3D_RT_VERT_H__MASK 0xffff0000 +#define NV10_3D_RT_VERT_H__SHIFT 16 + +#define NV10_3D_RT_FORMAT 0x00000208 +#define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00 +#define NV10_3D_RT_FORMAT_TYPE__SHIFT 8 +#define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 +#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 +#define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030 +#define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4 +#define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000 +#define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010 +#define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f +#define NV10_3D_RT_FORMAT_COLOR__SHIFT 0 +#define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 +#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009 + +#define NV10_3D_RT_PITCH 0x0000020c +#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff +#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 +#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 +#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 + +#define NV10_3D_COLOR_OFFSET 0x00000210 + +#define NV10_3D_ZETA_OFFSET 0x00000214 + +#define NV10_3D_UNK0290 0x00000290 + +#define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4 + +#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) +#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 +#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000 + +#define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) +#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 +#define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000 + +#define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300 + +#define NV10_3D_BLEND_FUNC_ENABLE 0x00000304 + +#define NV10_3D_CULL_FACE_ENABLE 0x00000308 + +#define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c + +#define NV10_3D_DITHER_ENABLE 0x00000310 + +#define NV10_3D_LIGHTING_ENABLE 0x00000314 + +#define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318 + +#define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c + +#define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320 + +#define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324 + +#define NV10_3D_STENCIL_ENABLE 0x0000032c + +#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 + +#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 + +#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 + +#define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c +#define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 +#define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 +#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 +#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 +#define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 +#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 +#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV10_3D_ALPHA_FUNC_REF 0x00000340 + +#define NV10_3D_BLEND_FUNC_SRC 0x00000344 +#define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000 +#define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001 +#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 +#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 +#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV10_3D_BLEND_FUNC_DST 0x00000348 +#define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000 +#define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001 +#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 +#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 +#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV10_3D_BLEND_COLOR 0x0000034c +#define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff +#define NV10_3D_BLEND_COLOR_B__SHIFT 0 +#define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00 +#define NV10_3D_BLEND_COLOR_G__SHIFT 8 +#define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000 +#define NV10_3D_BLEND_COLOR_R__SHIFT 16 +#define NV10_3D_BLEND_COLOR_A__MASK 0xff000000 +#define NV10_3D_BLEND_COLOR_A__SHIFT 24 + +#define NV10_3D_BLEND_EQUATION 0x00000350 +#define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 +#define NV10_3D_BLEND_EQUATION_MIN 0x00008007 +#define NV10_3D_BLEND_EQUATION_MAX 0x00008008 +#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a +#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NV10_3D_DEPTH_FUNC 0x00000354 +#define NV10_3D_DEPTH_FUNC_NEVER 0x00000200 +#define NV10_3D_DEPTH_FUNC_LESS 0x00000201 +#define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202 +#define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203 +#define NV10_3D_DEPTH_FUNC_GREATER 0x00000204 +#define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 +#define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206 +#define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207 + +#define NV10_3D_COLOR_MASK 0x00000358 +#define NV10_3D_COLOR_MASK_B 0x00000001 +#define NV10_3D_COLOR_MASK_G 0x00000100 +#define NV10_3D_COLOR_MASK_R 0x00010000 +#define NV10_3D_COLOR_MASK_A 0x01000000 + +#define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c + +#define NV10_3D_STENCIL_MASK 0x00000360 + +#define NV10_3D_STENCIL_FUNC_FUNC 0x00000364 +#define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 +#define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 +#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 +#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 +#define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 +#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 +#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV10_3D_STENCIL_FUNC_REF 0x00000368 + +#define NV10_3D_STENCIL_FUNC_MASK 0x0000036c + +#define NV10_3D_STENCIL_OP_FAIL 0x00000370 +#define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000 +#define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a +#define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 +#define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 +#define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02 +#define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03 +#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 +#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 + +#define NV10_3D_STENCIL_OP_ZFAIL 0x00000374 +#define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 +#define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a +#define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 +#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 +#define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 +#define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 +#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NV10_3D_STENCIL_OP_ZPASS 0x00000378 +#define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 +#define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a +#define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 +#define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 +#define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 +#define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 +#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 +#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NV10_3D_SHADE_MODEL 0x0000037c +#define NV10_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01 + +#define NV10_3D_LINE_WIDTH 0x00000380 + +#define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384 + +#define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388 + +#define NV10_3D_POLYGON_MODE_FRONT 0x0000038c +#define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NV10_3D_POLYGON_MODE_BACK 0x00000390 +#define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NV10_3D_DEPTH_RANGE_NEAR 0x00000394 + +#define NV10_3D_DEPTH_RANGE_FAR 0x00000398 + +#define NV10_3D_CULL_FACE 0x0000039c +#define NV10_3D_CULL_FACE_FRONT 0x00000404 +#define NV10_3D_CULL_FACE_BACK 0x00000405 +#define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 + +#define NV10_3D_FRONT_FACE 0x000003a0 +#define NV10_3D_FRONT_FACE_CW 0x00000900 +#define NV10_3D_FRONT_FACE_CCW 0x00000901 + + +#define NV10_3D_VERTEX_POS_3F 0x00000c00 + + +#define NV10_3D_VERTEX_POS_3F_X 0x00000c00 + +#define NV10_3D_VERTEX_POS_3F_Y 0x00000c04 + +#define NV10_3D_VERTEX_POS_3F_Z 0x00000c08 + +#define NV10_3D_VERTEX_POS_4F 0x00000c18 + + +#define NV10_3D_VERTEX_POS_4F_X 0x00000c18 + +#define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c + +#define NV10_3D_VERTEX_POS_4F_Z 0x00000c20 + +#define NV10_3D_VERTEX_POS_4F_W 0x00000c24 + +#define NV10_3D_VERTEX_NOR_3F 0x00000c30 + + +#define NV10_3D_VERTEX_NOR_3F_X 0x00000c30 + +#define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34 + +#define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38 + +#define NV10_3D_VERTEX_NOR_3I 0x00000c30 + + +#define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30 +#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff +#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 +#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 +#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 + +#define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34 +#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff +#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 + +#define NV10_3D_VERTEX_COL_4F 0x00000c50 + + +#define NV10_3D_VERTEX_COL_4F_R 0x00000c50 + +#define NV10_3D_VERTEX_COL_4F_G 0x00000c54 + +#define NV10_3D_VERTEX_COL_4F_B 0x00000c58 + +#define NV10_3D_VERTEX_COL_4F_A 0x00000c5c + +#define NV10_3D_VERTEX_COL_3F 0x00000c60 + + +#define NV10_3D_VERTEX_COL_3F_R 0x00000c60 + +#define NV10_3D_VERTEX_COL_3F_G 0x00000c64 + +#define NV10_3D_VERTEX_COL_3F_B 0x00000c68 + +#define NV10_3D_VERTEX_COL_4I 0x00000c6c +#define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff +#define NV10_3D_VERTEX_COL_4I_R__SHIFT 0 +#define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 +#define NV10_3D_VERTEX_COL_4I_G__SHIFT 8 +#define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 +#define NV10_3D_VERTEX_COL_4I_B__SHIFT 16 +#define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000 +#define NV10_3D_VERTEX_COL_4I_A__SHIFT 24 + +#define NV10_3D_VERTEX_COL2_3F 0x00000c80 + + +#define NV10_3D_VERTEX_COL2_3F_R 0x00000c80 + +#define NV10_3D_VERTEX_COL2_3F_G 0x00000c84 + +#define NV10_3D_VERTEX_COL2_3F_B 0x00000c88 + +#define NV10_3D_VERTEX_COL2_3I 0x00000c8c +#define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff +#define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0 +#define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 +#define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8 +#define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 +#define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16 + +#define NV10_3D_VERTEX_TX0_2F 0x00000c90 + + +#define NV10_3D_VERTEX_TX0_2F_S 0x00000c90 + +#define NV10_3D_VERTEX_TX0_2F_T 0x00000c94 + +#define NV10_3D_VERTEX_TX0_2I 0x00000c98 +#define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0 +#define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX0_4F 0x00000ca0 + + +#define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0 + +#define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4 + +#define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8 + +#define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac + +#define NV10_3D_VERTEX_TX0_4I 0x00000cb0 + + +#define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0 +#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 +#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4 +#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 +#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 + +#define NV10_3D_VERTEX_TX1_2F 0x00000cb8 + + +#define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8 + +#define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc + +#define NV10_3D_VERTEX_TX1_2I 0x00000cc0 +#define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0 +#define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX1_4F 0x00000cc8 + + +#define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8 + +#define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc + +#define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0 + +#define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4 + +#define NV10_3D_VERTEX_TX1_4I 0x00000cd8 + + +#define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8 +#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 +#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc +#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 +#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 + +#define NV10_3D_VERTEX_FOG_1F 0x00000ce0 + +#define NV10_3D_VERTEX_WGH_1F 0x00000ce4 + +#define NV10_3D_EDGEFLAG_ENABLE 0x00000cec + + +#define NV10_3D_DMA_VTXBUF 0x0000018c + +#define NV10_3D_VTXBUF_VALIDATE 0x00000cf0 + + +#define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) + +#define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) +#define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f +#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0 +#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000 +#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001 +#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002 +#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004 +#define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0 +#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4 +#define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 +#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8 +#define NV10_3D_VTXBUF_FMT_POS_HOMOGENEOUS 0x01000000 + +#define NV10_3D_VERTEX_BEGIN_END 0x00000dfc +#define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000 +#define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001 +#define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002 +#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 +#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 +#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 +#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008 +#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a + +#define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00 +#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff +#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 +#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 +#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 + +#define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100 + +#define NV10_3D_VTXBUF_BEGIN_END 0x000013fc +#define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000 +#define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001 +#define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002 +#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003 +#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004 +#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005 +#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008 +#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a + +#define NV10_3D_VTXBUF_BATCH 0x00001400 +#define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff +#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0 +#define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000 +#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24 + +#define NV10_3D_VTXBUF_DATA 0x00001800 + + +#define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328 + +#define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8 +#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001 +#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002 +#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004 + + +#define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) +#define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) +#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c + +#define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) +#define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004 +#define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010 + +#define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8 + + +#define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8 + +#define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec + +#define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0 + +#define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4 + + +#define NV10_3D_LIGHT_MODEL 0x00000294 +#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001 +#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002 +#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000 + +#define NV10_3D_COLOR_MATERIAL 0x00000298 +#define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001 +#define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002 +#define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004 +#define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008 + +#define NV10_3D_MATERIAL_FACTOR 0x000003a8 + + +#define NV10_3D_MATERIAL_FACTOR_R 0x000003a8 + +#define NV10_3D_MATERIAL_FACTOR_G 0x000003ac + +#define NV10_3D_MATERIAL_FACTOR_B 0x000003b0 + +#define NV10_3D_MATERIAL_FACTOR_A 0x000003b4 + +#define NV10_3D_NORMALIZE_ENABLE 0x000003a4 + +#define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 + +#define NV10_3D_ENABLED_LIGHTS 0x000003bc +#define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003 +#define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0 +#define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 +#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 +#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 +#define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c +#define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2 +#define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 +#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 +#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c +#define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030 +#define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4 +#define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 +#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 +#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 +#define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 +#define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6 +#define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 +#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 +#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 +#define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300 +#define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8 +#define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 +#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 +#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 +#define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 +#define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10 +#define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 +#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 +#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 +#define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000 +#define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12 +#define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 +#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 +#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 +#define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 +#define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14 +#define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 +#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 +#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 + +#define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) +#define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006 + +#define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4 + + +#define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4 + +#define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8 + +#define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc + +#define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) +#define NV10_3D_LIGHT__ESIZE 0x00000080 +#define NV10_3D_LIGHT__LEN 0x00000008 + +#define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0)) + +#define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0)) + +#define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0)) + + +#define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0)) + +#define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0)) + +#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0)) + +#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1)) +#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 +#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 + +#define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0)) + + +#define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0)) + +#define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0)) + +#define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0)) + + +#define NV10_3D_FOG_MODE 0x0000029c +#define NV10_3D_FOG_MODE_LINEAR 0x00002601 +#define NV10_3D_FOG_MODE_EXP 0x00000800 +#define NV10_3D_FOG_MODE_EXP_ABS 0x00000802 +#define NV10_3D_FOG_MODE_EXP2 0x00000803 + +#define NV10_3D_FOG_COORD 0x000002a0 +#define NV10_3D_FOG_COORD_FOG 0x00000000 +#define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001 +#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 +#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 + +#define NV10_3D_FOG_ENABLE 0x000002a4 + +#define NV10_3D_FOG_COLOR 0x000002a8 +#define NV10_3D_FOG_COLOR_R__MASK 0x000000ff +#define NV10_3D_FOG_COLOR_R__SHIFT 0 +#define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00 +#define NV10_3D_FOG_COLOR_G__SHIFT 8 +#define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000 +#define NV10_3D_FOG_COLOR_B__SHIFT 16 +#define NV10_3D_FOG_COLOR_A__MASK 0xff000000 +#define NV10_3D_FOG_COLOR_A__SHIFT 24 + +#define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0)) +#define NV10_3D_FOG_COEFF__ESIZE 0x00000004 +#define NV10_3D_FOG_COEFF__LEN 0x00000003 + + + +#define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) +#define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004 +#define NV10_3D_TEX_GEN_MODE__LEN 0x00000004 +#define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000 +#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 +#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 +#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 +#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 +#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 + + +#define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) +#define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010 +#define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004 + +#define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0)) +#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 +#define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002 + + +#define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1)) +#define NV10_3D_TEX_MATRIX__ESIZE 0x00000004 +#define NV10_3D_TEX_MATRIX__LEN 0x00000010 + + +#define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0)) + +#define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0)) +#define NV10_3D_TEX_FORMAT_DMA0 0x00000001 +#define NV10_3D_TEX_FORMAT_DMA1 0x00000002 +#define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004 +#define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80 +#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7 +#define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000 +#define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080 +#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100 +#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200 +#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280 +#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300 +#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380 +#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580 +#define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 +#define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 +#define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780 +#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800 +#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880 +#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900 +#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980 +#define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20 +#define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000 +#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24 +#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000 +#define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000 +#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28 +#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000 + +#define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0)) +#define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f +#define NV10_3D_TEX_ENABLE_CULL__SHIFT 0 +#define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000 +#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003 +#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004 +#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030 +#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4 +#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 +#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 +#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 +#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 +#define NV10_3D_TEX_ENABLE_ENABLE 0x40000000 + +#define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0)) +#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 +#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 + +#define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0)) +#define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff +#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0 +#define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 +#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16 + +#define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0)) +#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 +#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 +#define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000 +#define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24 +#define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000 +#define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000 +#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 +#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 +#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 +#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 +#define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000 +#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28 +#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000 +#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000 + +#define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0)) + + + +#define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) +#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f +#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0)) +#define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f +#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0 +#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 +#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c +#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d +#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 +#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 +#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8 +#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 +#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 +#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16 +#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 +#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 +#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24 +#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 +#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0)) +#define NV10_3D_RC_COLOR_B__MASK 0x000000ff +#define NV10_3D_RC_COLOR_B__SHIFT 0 +#define NV10_3D_RC_COLOR_G__MASK 0x0000ff00 +#define NV10_3D_RC_COLOR_G__SHIFT 8 +#define NV10_3D_RC_COLOR_R__MASK 0x00ff0000 +#define NV10_3D_RC_COLOR_R__SHIFT 16 +#define NV10_3D_RC_COLOR_A__MASK 0xff000000 +#define NV10_3D_RC_COLOR_A__SHIFT 24 + +#define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0)) +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 +#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 +#define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 +#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 +#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 +#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 +#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 +#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 +#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0)) +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 +#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 +#define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000 +#define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 +#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15 +#define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 +#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 +#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16 +#define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 +#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 +#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 +#define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000 +#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27 + +#define NV10_3D_RC_FINAL0 0x00000288 +#define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f +#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0 +#define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 +#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c +#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d +#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 +#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5 +#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8 +#define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 +#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13 +#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16 +#define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 +#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21 +#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24 +#define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 +#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29 +#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV10_3D_RC_FINAL1 0x0000028c +#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 +#define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8 +#define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 +#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13 +#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16 +#define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 +#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21 +#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24 +#define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 +#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29 +#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 + + +#define NV17_3D_DMA_LMA_DEPTH 0x000001b0 + +#define NV17_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c + +#define NV17_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 + +#define NV17_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 + +#define NV17_3D_LMA_DEPTH_BUFFER_CLEAR 0x00000d6c + +#define NV17_3D_UNK0D74 0x00000d74 + +#define NV17_3D_UNK0D84 0x00000d84 + + +#define NV17_3D_LMA_DEPTH_WINDOW 0x00001638 + + +#define NV17_3D_LMA_DEPTH_WINDOW_X 0x00001638 + +#define NV17_3D_LMA_DEPTH_WINDOW_Y 0x0000163c + +#define NV17_3D_LMA_DEPTH_WINDOW_Z 0x00001640 + +#define NV17_3D_LMA_DEPTH_WINDOW_W 0x00001644 + +#define NV17_3D_LMA_DEPTH_ENABLE 0x00001658 + + +#define NV17_3D_UNK01AC 0x000001ac + +#define NV17_3D_UNK0258 0x00000258 + +#define NV17_3D_UNK025C 0x0000025c + +#define NV10_3D_UNK0290 0x00000290 + +#define NV17_3D_COLOR_MASK_ENABLE 0x000002bc + +#define NV10_3D_UNK03F0 0x000003f0 + +#define NV10_3D_UNK03F4 0x000003f4 + +#define NV17_3D_ZCLEAR_ENABLE 0x000003f8 + +#define NV17_3D_ZCLEAR_VALUE 0x000003fc +#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00 +#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8 +#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff +#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0 + +#define NV10_3D_POINT_SIZE 0x000003ec + +#define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0)) +#define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004 +#define NV10_3D_POINT_PARAMETER__LEN 0x00000008 + +#define NV11_3D_COLOR_LOGIC_OP 0x00000d40 + +#define NV11_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 + +#define NV11_3D_COLOR_LOGIC_OP_OP 0x00000d44 +#define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 +#define NV11_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 +#define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 +#define NV11_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 +#define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 +#define NV11_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 +#define NV11_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 +#define NV11_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 +#define NV11_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 +#define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 +#define NV11_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a +#define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b +#define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c +#define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d +#define NV11_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e +#define NV11_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f + + +#endif /* NV10_3D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h new file mode 100644 index 0000000..2fed846 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h @@ -0,0 +1,2085 @@ +#ifndef NV20_3D_XML +#define NV20_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv20_3d.xml ( 21289 bytes, from 2010-10-30 15:45:10) +- copyright.xml ( 6498 bytes, from 2010-10-24 16:03:07) +- nv10_3d.xml ( 18508 bytes, from 2010-10-30 15:39:22) +- nv_defs.xml ( 4437 bytes, from 2010-10-24 16:03:07) +- nv_3ddefs.xml ( 16394 bytes, from 2010-10-30 15:15:23) +- nv_object.xml ( 11547 bytes, from 2010-10-27 16:17:46) +- nvchipsets.xml ( 2991 bytes, from 2010-10-30 09:54:12) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro, curro_, currojerez) +- imirkin <imirkin at users.sf.net> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin Ko?cielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define NV20_VERTEX_ATTR_POS 0x00000000 +#define NV20_VERTEX_ATTR_NORMAL 0x00000002 +#define NV20_VERTEX_ATTR_COLOR0 0x00000003 +#define NV20_VERTEX_ATTR_COLOR1 0x00000004 +#define NV20_VERTEX_ATTR_FOG 0x00000005 +#define NV20_VERTEX_ATTR_TEX0 0x00000009 +#define NV20_VERTEX_ATTR_TEX1 0x0000000a +#define NV20_VERTEX_ATTR_TEX2 0x0000000b +#define NV20_VERTEX_ATTR_TEX3 0x0000000c + + + +#define NV20_3D_FLIP_SET_READ 0x00000120 + +#define NV20_3D_FLIP_SET_WRITE 0x00000124 + +#define NV20_3D_FLIP_MAX 0x00000128 + +#define NV20_3D_FLIP_INCR_WRITE 0x0000012c + +#define NV20_3D_FLIP_WAIT 0x00000130 + +#define NV20_3D_DMA_NOTIFY 0x00000180 + +#define NV20_3D_DMA_TEXTURE0 0x00000184 + +#define NV20_3D_DMA_TEXTURE1 0x00000188 + +#define NV20_3D_DMA_COLOR 0x00000194 + +#define NV20_3D_DMA_ZETA 0x00000198 + +#define NV20_3D_RT_HORIZ 0x00000200 +#define NV20_3D_RT_HORIZ_X__MASK 0x0000ffff +#define NV20_3D_RT_HORIZ_X__SHIFT 0 +#define NV20_3D_RT_HORIZ_W__MASK 0xffff0000 +#define NV20_3D_RT_HORIZ_W__SHIFT 16 + +#define NV20_3D_RT_VERT 0x00000204 +#define NV20_3D_RT_VERT_Y__MASK 0x0000ffff +#define NV20_3D_RT_VERT_Y__SHIFT 0 +#define NV20_3D_RT_VERT_H__MASK 0xffff0000 +#define NV20_3D_RT_VERT_H__SHIFT 16 + +#define NV20_3D_RT_FORMAT 0x00000208 +#define NV20_3D_RT_FORMAT_TYPE__MASK 0x00000f00 +#define NV20_3D_RT_FORMAT_TYPE__SHIFT 8 +#define NV20_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 +#define NV20_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 +#define NV20_3D_RT_FORMAT_DEPTH__MASK 0x00000030 +#define NV20_3D_RT_FORMAT_DEPTH__SHIFT 4 +#define NV20_3D_RT_FORMAT_DEPTH_Z16 0x00000010 +#define NV20_3D_RT_FORMAT_DEPTH_Z24S8 0x00000020 +#define NV20_3D_RT_FORMAT_COLOR__MASK 0x0000000f +#define NV20_3D_RT_FORMAT_COLOR__SHIFT 0 +#define NV20_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV20_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 +#define NV20_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV20_3D_RT_FORMAT_COLOR_B8 0x00000009 + +#define NV20_3D_RT_PITCH 0x0000020c +#define NV20_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff +#define NV20_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 +#define NV20_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 +#define NV20_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 + +#define NV20_3D_COLOR_OFFSET 0x00000210 + +#define NV20_3D_ZETA_OFFSET 0x00000214 + +#define NV20_3D_UNK0290 0x00000290 + +#define NV20_3D_VIEWPORT_CLIP_MODE 0x000002b4 + +#define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) +#define NV20_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 +#define NV20_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 + +#define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) +#define NV20_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 +#define NV20_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 + +#define NV20_3D_ALPHA_FUNC_ENABLE 0x00000300 + +#define NV20_3D_BLEND_FUNC_ENABLE 0x00000304 + +#define NV20_3D_CULL_FACE_ENABLE 0x00000308 + +#define NV20_3D_DEPTH_TEST_ENABLE 0x0000030c + +#define NV20_3D_DITHER_ENABLE 0x00000310 + +#define NV20_3D_LIGHTING_ENABLE 0x00000314 + +#define NV20_3D_POINT_PARAMETERS_ENABLE 0x00000318 + +#define NV20_3D_POINT_SMOOTH_ENABLE 0x0000031c + +#define NV20_3D_LINE_SMOOTH_ENABLE 0x00000320 + +#define NV20_3D_POLYGON_SMOOTH_ENABLE 0x00000324 + +#define NV20_3D_STENCIL_ENABLE 0x0000032c + +#define NV20_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 + +#define NV20_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 + +#define NV20_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 + +#define NV20_3D_ALPHA_FUNC_FUNC 0x0000033c +#define NV20_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 +#define NV20_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 +#define NV20_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 +#define NV20_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 +#define NV20_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 +#define NV20_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV20_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 +#define NV20_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV20_3D_ALPHA_FUNC_REF 0x00000340 + +#define NV20_3D_BLEND_FUNC_SRC 0x00000344 +#define NV20_3D_BLEND_FUNC_SRC_ZERO 0x00000000 +#define NV20_3D_BLEND_FUNC_SRC_ONE 0x00000001 +#define NV20_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV20_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV20_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 +#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 +#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV20_3D_BLEND_FUNC_DST 0x00000348 +#define NV20_3D_BLEND_FUNC_DST_ZERO 0x00000000 +#define NV20_3D_BLEND_FUNC_DST_ONE 0x00000001 +#define NV20_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV20_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV20_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 +#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 +#define NV20_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV20_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV20_3D_BLEND_COLOR 0x0000034c +#define NV20_3D_BLEND_COLOR_B__MASK 0x000000ff +#define NV20_3D_BLEND_COLOR_B__SHIFT 0 +#define NV20_3D_BLEND_COLOR_G__MASK 0x0000ff00 +#define NV20_3D_BLEND_COLOR_G__SHIFT 8 +#define NV20_3D_BLEND_COLOR_R__MASK 0x00ff0000 +#define NV20_3D_BLEND_COLOR_R__SHIFT 16 +#define NV20_3D_BLEND_COLOR_A__MASK 0xff000000 +#define NV20_3D_BLEND_COLOR_A__SHIFT 24 + +#define NV20_3D_BLEND_EQUATION 0x00000350 +#define NV20_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 +#define NV20_3D_BLEND_EQUATION_MIN 0x00008007 +#define NV20_3D_BLEND_EQUATION_MAX 0x00008008 +#define NV20_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a +#define NV20_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NV20_3D_DEPTH_FUNC 0x00000354 +#define NV20_3D_DEPTH_FUNC_NEVER 0x00000200 +#define NV20_3D_DEPTH_FUNC_LESS 0x00000201 +#define NV20_3D_DEPTH_FUNC_EQUAL 0x00000202 +#define NV20_3D_DEPTH_FUNC_LEQUAL 0x00000203 +#define NV20_3D_DEPTH_FUNC_GREATER 0x00000204 +#define NV20_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 +#define NV20_3D_DEPTH_FUNC_GEQUAL 0x00000206 +#define NV20_3D_DEPTH_FUNC_ALWAYS 0x00000207 + +#define NV20_3D_COLOR_MASK 0x00000358 +#define NV20_3D_COLOR_MASK_B 0x00000001 +#define NV20_3D_COLOR_MASK_G 0x00000100 +#define NV20_3D_COLOR_MASK_R 0x00010000 +#define NV20_3D_COLOR_MASK_A 0x01000000 + +#define NV20_3D_DEPTH_WRITE_ENABLE 0x0000035c + +#define NV20_3D_STENCIL_MASK 0x00000360 + +#define NV20_3D_STENCIL_FUNC_FUNC 0x00000364 +#define NV20_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 +#define NV20_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 +#define NV20_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 +#define NV20_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 +#define NV20_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 +#define NV20_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV20_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 +#define NV20_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV20_3D_STENCIL_FUNC_REF 0x00000368 + +#define NV20_3D_STENCIL_FUNC_MASK 0x0000036c + +#define NV20_3D_STENCIL_OP_FAIL 0x00000370 +#define NV20_3D_STENCIL_OP_FAIL_ZERO 0x00000000 +#define NV20_3D_STENCIL_OP_FAIL_INVERT 0x0000150a +#define NV20_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 +#define NV20_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 +#define NV20_3D_STENCIL_OP_FAIL_INCR 0x00001e02 +#define NV20_3D_STENCIL_OP_FAIL_DECR 0x00001e03 +#define NV20_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 +#define NV20_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 + +#define NV20_3D_STENCIL_OP_ZFAIL 0x00000374 +#define NV20_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 +#define NV20_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a +#define NV20_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 +#define NV20_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 +#define NV20_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 +#define NV20_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 +#define NV20_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NV20_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NV20_3D_STENCIL_OP_ZPASS 0x00000378 +#define NV20_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 +#define NV20_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a +#define NV20_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 +#define NV20_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 +#define NV20_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 +#define NV20_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 +#define NV20_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 +#define NV20_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NV20_3D_SHADE_MODEL 0x0000037c +#define NV20_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NV20_3D_SHADE_MODEL_SMOOTH 0x00001d01 + +#define NV20_3D_LINE_WIDTH 0x00000380 + +#define NV20_3D_POLYGON_OFFSET_FACTOR 0x00000384 + +#define NV20_3D_POLYGON_OFFSET_UNITS 0x00000388 + +#define NV20_3D_POLYGON_MODE_FRONT 0x0000038c +#define NV20_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NV20_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NV20_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NV20_3D_POLYGON_MODE_BACK 0x00000390 +#define NV20_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NV20_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NV20_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NV20_3D_DEPTH_RANGE_NEAR 0x00000394 + +#define NV20_3D_DEPTH_RANGE_FAR 0x00000398 + +#define NV20_3D_CULL_FACE 0x0000039c +#define NV20_3D_CULL_FACE_FRONT 0x00000404 +#define NV20_3D_CULL_FACE_BACK 0x00000405 +#define NV20_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 + +#define NV20_3D_FRONT_FACE 0x000003a0 +#define NV20_3D_FRONT_FACE_CW 0x00000900 +#define NV20_3D_FRONT_FACE_CCW 0x00000901 + +#define NV20_3D_DMA_FENCE 0x000001a4 + +#define NV20_3D_DMA_QUERY 0x000001a8 + + +#define NV20_3D_VERTEX_POS_3F 0x00001500 + + +#define NV20_3D_VERTEX_POS_3F_X 0x00001500 + +#define NV20_3D_VERTEX_POS_3F_Y 0x00001504 + +#define NV20_3D_VERTEX_POS_3F_Z 0x00001508 + +#define NV20_3D_VERTEX_POS_4F 0x00001518 + + +#define NV20_3D_VERTEX_POS_4F_X 0x00001518 + +#define NV20_3D_VERTEX_POS_4F_Y 0x0000151c + +#define NV20_3D_VERTEX_POS_4F_Z 0x00001520 + +#define NV20_3D_VERTEX_POS_4F_W 0x00001524 + +#define NV20_3D_VERTEX_POS_3I 0x00001528 + + +#define NV20_3D_VERTEX_POS_3I_XY 0x00001528 +#define NV20_3D_VERTEX_POS_3I_XY_X__MASK 0x0000ffff +#define NV20_3D_VERTEX_POS_3I_XY_X__SHIFT 0 +#define NV20_3D_VERTEX_POS_3I_XY_Y__MASK 0xffff0000 +#define NV20_3D_VERTEX_POS_3I_XY_Y__SHIFT 16 + +#define NV20_3D_VERTEX_POS_3I_Z 0x0000152c +#define NV20_3D_VERTEX_POS_3I_Z_Z__MASK 0x0000ffff +#define NV20_3D_VERTEX_POS_3I_Z_Z__SHIFT 0 + +#define NV20_3D_VERTEX_NOR_3F 0x00001530 + + +#define NV20_3D_VERTEX_NOR_3F_X 0x00001530 + +#define NV20_3D_VERTEX_NOR_3F_Y 0x00001534 + +#define NV20_3D_VERTEX_NOR_3F_Z 0x00001538 + +#define NV20_3D_VERTEX_NOR_3I 0x00001540 + + +#define NV20_3D_VERTEX_NOR_3I_XY 0x00001540 +#define NV20_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff +#define NV20_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 +#define NV20_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 +#define NV20_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 + +#define NV20_3D_VERTEX_NOR_3I_Z 0x00001544 +#define NV20_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff +#define NV20_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 + +#define NV20_3D_VERTEX_COL_4F 0x00001550 + + +#define NV20_3D_VERTEX_COL_4F_R 0x00001550 + +#define NV20_3D_VERTEX_COL_4F_G 0x00001554 + +#define NV20_3D_VERTEX_COL_4F_B 0x00001558 + +#define NV20_3D_VERTEX_COL_4F_A 0x0000155c + +#define NV20_3D_VERTEX_COL_3F 0x00001560 + + +#define NV20_3D_VERTEX_COL_3F_R 0x00001560 + +#define NV20_3D_VERTEX_COL_3F_G 0x00001564 + +#define NV20_3D_VERTEX_COL_3F_B 0x00001568 + +#define NV20_3D_VERTEX_COL_4I 0x0000156c +#define NV20_3D_VERTEX_COL_4I_R__MASK 0x000000ff +#define NV20_3D_VERTEX_COL_4I_R__SHIFT 0 +#define NV20_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 +#define NV20_3D_VERTEX_COL_4I_G__SHIFT 8 +#define NV20_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 +#define NV20_3D_VERTEX_COL_4I_B__SHIFT 16 +#define NV20_3D_VERTEX_COL_4I_A__MASK 0xff000000 +#define NV20_3D_VERTEX_COL_4I_A__SHIFT 24 + +#define NV20_3D_VERTEX_COL2_3F 0x00001580 + + +#define NV20_3D_VERTEX_COL2_3F_R 0x00001580 + +#define NV20_3D_VERTEX_COL2_3F_G 0x00001584 + +#define NV20_3D_VERTEX_COL2_3F_B 0x00001588 + +#define NV20_3D_VERTEX_COL2_3I 0x0000158c +#define NV20_3D_VERTEX_COL2_3I_R__MASK 0x000000ff +#define NV20_3D_VERTEX_COL2_3I_R__SHIFT 0 +#define NV20_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 +#define NV20_3D_VERTEX_COL2_3I_G__SHIFT 8 +#define NV20_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 +#define NV20_3D_VERTEX_COL2_3I_B__SHIFT 16 + +#define NV20_3D_VERTEX_TX0_2F 0x00001590 + + +#define NV20_3D_VERTEX_TX0_2F_S 0x00001590 + +#define NV20_3D_VERTEX_TX0_2F_T 0x00001594 + +#define NV20_3D_VERTEX_TX0_2I 0x00001598 +#define NV20_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX0_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX0_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX0_4F 0x000015a0 + + +#define NV20_3D_VERTEX_TX0_4F_S 0x000015a0 + +#define NV20_3D_VERTEX_TX0_4F_T 0x000015a4 + +#define NV20_3D_VERTEX_TX0_4F_R 0x000015a8 + +#define NV20_3D_VERTEX_TX0_4F_Q 0x000015ac + +#define NV20_3D_VERTEX_TX0_4I 0x000015b0 + + +#define NV20_3D_VERTEX_TX0_4I_ST 0x000015b0 +#define NV20_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX0_4I_RQ 0x000015b4 +#define NV20_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_TX1_2F 0x000015b8 + + +#define NV20_3D_VERTEX_TX1_2F_S 0x000015b8 + +#define NV20_3D_VERTEX_TX1_2F_T 0x000015bc + +#define NV20_3D_VERTEX_TX1_2I 0x000015c0 +#define NV20_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX1_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX1_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX1_4F 0x000015c8 + + +#define NV20_3D_VERTEX_TX1_4F_S 0x000015c8 + +#define NV20_3D_VERTEX_TX1_4F_T 0x000015cc + +#define NV20_3D_VERTEX_TX1_4F_R 0x000015d0 + +#define NV20_3D_VERTEX_TX1_4F_Q 0x000015d4 + +#define NV20_3D_VERTEX_TX1_4I 0x000015d8 + + +#define NV20_3D_VERTEX_TX1_4I_ST 0x000015d8 +#define NV20_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX1_4I_RQ 0x000015dc +#define NV20_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_TX2_2F 0x000015e0 + + +#define NV20_3D_VERTEX_TX2_2F_S 0x000015e0 + +#define NV20_3D_VERTEX_TX2_2F_T 0x000015e4 + +#define NV20_3D_VERTEX_TX2_2I 0x000015e8 +#define NV20_3D_VERTEX_TX2_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX2_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX2_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX2_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX2_4F 0x000015f0 + + +#define NV20_3D_VERTEX_TX2_4F_S 0x000015f0 + +#define NV20_3D_VERTEX_TX2_4F_T 0x000015f4 + +#define NV20_3D_VERTEX_TX2_4F_R 0x000015f8 + +#define NV20_3D_VERTEX_TX2_4F_Q 0x000015fc + +#define NV20_3D_VERTEX_TX2_4I 0x00001600 + + +#define NV20_3D_VERTEX_TX2_4I_ST 0x00001600 +#define NV20_3D_VERTEX_TX2_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX2_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX2_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX2_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX2_4I_RQ 0x00001604 +#define NV20_3D_VERTEX_TX2_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX2_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX2_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX2_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_TX3_2F 0x00001608 + + +#define NV20_3D_VERTEX_TX3_2F_S 0x00001608 + +#define NV20_3D_VERTEX_TX3_2F_T 0x0000160c + +#define NV20_3D_VERTEX_TX3_2I 0x00001610 +#define NV20_3D_VERTEX_TX3_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX3_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX3_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX3_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX3_4F 0x00001620 + + +#define NV20_3D_VERTEX_TX3_4F_S 0x00001620 + +#define NV20_3D_VERTEX_TX3_4F_T 0x00001624 + +#define NV20_3D_VERTEX_TX3_4F_R 0x00001628 + +#define NV20_3D_VERTEX_TX3_4F_Q 0x0000162c + +#define NV20_3D_VERTEX_TX3_4I 0x00001630 + + +#define NV20_3D_VERTEX_TX3_4I_ST 0x00001630 +#define NV20_3D_VERTEX_TX3_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX3_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX3_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX3_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX3_4I_RQ 0x00001634 +#define NV20_3D_VERTEX_TX3_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX3_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX3_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX3_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_FOG_1F 0x00001698 + +#define NV20_3D_EDGEFLAG_ENABLE 0x000016bc + +#define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0)) +#define NV20_3D_VERTEX_ATTR_4F__ESIZE 0x00000010 +#define NV20_3D_VERTEX_ATTR_4F__LEN 0x00000010 + + +#define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0)) + +#define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0)) + +#define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0)) + +#define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0)) + + +#define NV20_3D_DMA_VTXBUF0 0x0000019c + +#define NV20_3D_DMA_VTXBUF1 0x000001a0 + +#define NV20_3D_VTXBUF_VALIDATE 0x00001710 + + +#define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0)) +#define NV20_3D_VTXBUF_OFFSET_DMA1 0x80000000 +#define NV20_3D_VTXBUF_OFFSET_OFFSET__MASK 0x0fffffff +#define NV20_3D_VTXBUF_OFFSET_OFFSET__SHIFT 0 + +#define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0)) +#define NV20_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f +#define NV20_3D_VTXBUF_FMT_TYPE__SHIFT 0 +#define NV20_3D_VTXBUF_FMT_TYPE_FLOAT 0x00000002 +#define NV20_3D_VTXBUF_FMT_TYPE_UBYTE 0x00000004 +#define NV20_3D_VTXBUF_FMT_TYPE_USHORT 0x00000005 +#define NV20_3D_VTXBUF_FMT_SIZE__MASK 0x000000f0 +#define NV20_3D_VTXBUF_FMT_SIZE__SHIFT 4 +#define NV20_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 +#define NV20_3D_VTXBUF_FMT_STRIDE__SHIFT 8 + +#define NV20_3D_VERTEX_BEGIN_END 0x000017fc +#define NV20_3D_VERTEX_BEGIN_END_STOP 0x00000000 +#define NV20_3D_VERTEX_BEGIN_END_POINTS 0x00000001 +#define NV20_3D_VERTEX_BEGIN_END_LINES 0x00000002 +#define NV20_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 +#define NV20_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 +#define NV20_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 +#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV20_3D_VERTEX_BEGIN_END_QUADS 0x00000008 +#define NV20_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV20_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a + +#define NV20_3D_VTXBUF_ELEMENT_U16 0x00001800 +#define NV20_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff +#define NV20_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 +#define NV20_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 +#define NV20_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 + +#define NV20_3D_VTXBUF_ELEMENT_U32 0x00001808 + +#define NV20_3D_VTXBUF_BATCH 0x00001810 +#define NV20_3D_VTXBUF_BATCH_OFFSET__MASK 0x00ffffff +#define NV20_3D_VTXBUF_BATCH_OFFSET__SHIFT 0 +#define NV20_3D_VTXBUF_BATCH_COUNT__MASK 0xff000000 +#define NV20_3D_VTXBUF_BATCH_COUNT__SHIFT 24 + +#define NV20_3D_VTXBUF_DATA 0x00001818 + + +#define NV20_3D_ENGINE 0x00001e94 +#define NV20_3D_ENGINE_VP 0x00000002 +#define NV20_3D_ENGINE_FIXED 0x00000004 + +#define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0)) +#define NV20_3D_VP_UPLOAD_INST__ESIZE 0x00000004 +#define NV20_3D_VP_UPLOAD_INST__LEN 0x00000004 + +#define NV20_3D_VP_UPLOAD_CONST(i0) (0x00000b80 + 0x4*(i0)) +#define NV20_3D_VP_UPLOAD_CONST__ESIZE 0x00000004 +#define NV20_3D_VP_UPLOAD_CONST__LEN 0x00000004 + +#define NV20_3D_VP_UPLOAD_FROM_ID 0x00001e9c + +#define NV20_3D_VP_START_FROM_ID 0x00001ea0 + +#define NV20_3D_VP_UPLOAD_CONST_ID 0x00001ea4 + + + +#define NV20_3D_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV20_3D_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV20_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000580 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV20_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV20_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) +#define NV20_3D_PROJECTION_MATRIX__ESIZE 0x00000004 +#define NV20_3D_PROJECTION_MATRIX__LEN 0x00000010 + +#define NV20_3D_VIEWPORT_TRANSLATE 0x00000a20 + + +#define NV20_3D_VIEWPORT_TRANSLATE_X 0x00000a20 + +#define NV20_3D_VIEWPORT_TRANSLATE_Y 0x00000a24 + +#define NV20_3D_VIEWPORT_TRANSLATE_Z 0x00000a28 + +#define NV20_3D_VIEWPORT_TRANSLATE_W 0x00000a2c + +#define NV20_3D_VIEWPORT_SCALE 0x00000af0 + + +#define NV20_3D_VIEWPORT_SCALE_X 0x00000af0 + +#define NV20_3D_VIEWPORT_SCALE_Y 0x00000af4 + +#define NV20_3D_VIEWPORT_SCALE_Z 0x00000af8 + +#define NV20_3D_VIEWPORT_SCALE_W 0x00000afc + + +#define NV20_3D_NORMALIZE_ENABLE 0x000003a4 + +#define NV20_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 + +#define NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 + +#define NV20_3D_LIGHT_MODEL 0x00000294 +#define NV20_3D_LIGHT_MODEL_VIEWER__MASK 0x00030000 +#define NV20_3D_LIGHT_MODEL_VIEWER__SHIFT 16 +#define NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL 0x00020000 +#define NV20_3D_LIGHT_MODEL_VIEWER_LOCAL 0x00030000 +#define NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000001 + +#define NV20_3D_ENABLED_LIGHTS 0x000003bc +#define NV20_3D_ENABLED_LIGHTS_0__MASK 0x00000003 +#define NV20_3D_ENABLED_LIGHTS_0__SHIFT 0 +#define NV20_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 +#define NV20_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 +#define NV20_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 +#define NV20_3D_ENABLED_LIGHTS_1__MASK 0x0000000c +#define NV20_3D_ENABLED_LIGHTS_1__SHIFT 2 +#define NV20_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 +#define NV20_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 +#define NV20_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c +#define NV20_3D_ENABLED_LIGHTS_2__MASK 0x00000030 +#define NV20_3D_ENABLED_LIGHTS_2__SHIFT 4 +#define NV20_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 +#define NV20_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 +#define NV20_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 +#define NV20_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 +#define NV20_3D_ENABLED_LIGHTS_3__SHIFT 6 +#define NV20_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 +#define NV20_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 +#define NV20_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 +#define NV20_3D_ENABLED_LIGHTS_4__MASK 0x00000300 +#define NV20_3D_ENABLED_LIGHTS_4__SHIFT 8 +#define NV20_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 +#define NV20_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 +#define NV20_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 +#define NV20_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 +#define NV20_3D_ENABLED_LIGHTS_5__SHIFT 10 +#define NV20_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 +#define NV20_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 +#define NV20_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 +#define NV20_3D_ENABLED_LIGHTS_6__MASK 0x00003000 +#define NV20_3D_ENABLED_LIGHTS_6__SHIFT 12 +#define NV20_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 +#define NV20_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 +#define NV20_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 +#define NV20_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 +#define NV20_3D_ENABLED_LIGHTS_7__SHIFT 14 +#define NV20_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 +#define NV20_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 +#define NV20_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 + +#define NV20_3D_COLOR_MATERIAL 0x00000298 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__MASK 0x00000003 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__SHIFT 0 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1 0x00000001 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL2 0x00000002 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__MASK 0x0000000c +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__SHIFT 2 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1 0x00000004 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL2 0x00000008 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__MASK 0x00000030 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__SHIFT 4 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1 0x00000010 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL2 0x00000020 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__MASK 0x000000c0 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__SHIFT 6 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1 0x00000040 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL2 0x00000080 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__MASK 0x00000300 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__SHIFT 8 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1 0x00000100 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL2 0x00000200 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__MASK 0x00000c00 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__SHIFT 10 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1 0x00000400 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL2 0x00000800 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__MASK 0x00003000 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__SHIFT 12 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1 0x00001000 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL2 0x00002000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__MASK 0x0000c000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__SHIFT 14 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1 0x00004000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL2 0x00008000 + +#define NV20_3D_MATERIAL_FACTOR_FRONT 0x000003a8 + + +#define NV20_3D_MATERIAL_FACTOR_FRONT_R 0x000003a8 + +#define NV20_3D_MATERIAL_FACTOR_FRONT_G 0x000003ac + +#define NV20_3D_MATERIAL_FACTOR_FRONT_B 0x000003b0 + +#define NV20_3D_MATERIAL_FACTOR_BACK 0x000017b0 + + +#define NV20_3D_MATERIAL_FACTOR_BACK_R 0x000017b0 + +#define NV20_3D_MATERIAL_FACTOR_BACK_G 0x000017b4 + +#define NV20_3D_MATERIAL_FACTOR_BACK_B 0x000017b8 + +#define NV20_3D_MATERIAL_FACTOR_FRONT_A 0x000003b4 + +#define NV20_3D_MATERIAL_FACTOR_BACK_A 0x000017ac + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT 0x00000a10 + + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R 0x00000a10 + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_G 0x00000a14 + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_B 0x00000a18 + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT 0x000017a0 + + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R 0x000017a0 + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_G 0x000017a4 + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_B 0x000017a8 + +#define NV20_3D_FRONT_MATERIAL_SHININESS(i0) (0x000009e0 + 0x4*(i0)) +#define NV20_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV20_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006 + +#define NV20_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e28 + 0x4*(i0)) +#define NV20_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV20_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006 + + + +#define NV20_3D_LIGHT_FRONT_AMBIENT(i0) (0x00001000 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_FRONT_AMBIENT_R(i0) (0x00001000 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_AMBIENT_G(i0) (0x00001004 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_AMBIENT_B(i0) (0x00001008 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_DIFFUSE(i0) (0x0000100c + 0x80*(i0)) + + +#define NV20_3D_LIGHT_FRONT_DIFFUSE_R(i0) (0x0000100c + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_DIFFUSE_G(i0) (0x00001010 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_DIFFUSE_B(i0) (0x00001014 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_SPECULAR(i0) (0x00001018 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_FRONT_SPECULAR_R(i0) (0x00001018 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_SPECULAR_G(i0) (0x0000101c + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_SPECULAR_B(i0) (0x00001020 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_BACK_AMBIENT(i0) (0x00000c00 + 0x40*(i0)) + + +#define NV20_3D_LIGHT_BACK_AMBIENT_R(i0) (0x00000c00 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_AMBIENT_G(i0) (0x00000c04 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_AMBIENT_B(i0) (0x00000c08 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_DIFFUSE(i0) (0x00000c0c + 0x40*(i0)) + + +#define NV20_3D_LIGHT_BACK_DIFFUSE_R(i0) (0x00000c0c + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_DIFFUSE_G(i0) (0x00000c10 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_DIFFUSE_B(i0) (0x00000c14 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_SPECULAR(i0) (0x00000c18 + 0x40*(i0)) + + +#define NV20_3D_LIGHT_BACK_SPECULAR_R(i0) (0x00000c18 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_SPECULAR_G(i0) (0x00000c1c + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_SPECULAR_B(i0) (0x00000c20 + 0x40*(i0)) + + +#define NV20_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x80*(i0)) + +#define NV20_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x80*(i0)) + +#define NV20_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x80*(i0)) + +#define NV20_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x80*(i0)) + +#define NV20_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x80*(i0)) + +#define NV20_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x80*(i0)) + +#define NV20_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00001040 + 0x80*(i0) + 0x4*(i1)) +#define NV20_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 +#define NV20_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 + +#define NV20_3D_LIGHT_POSITION(i0) (0x0000105c + 0x80*(i0)) + + +#define NV20_3D_LIGHT_POSITION_X(i0) (0x0000105c + 0x80*(i0)) + +#define NV20_3D_LIGHT_POSITION_Y(i0) (0x00001060 + 0x80*(i0)) + +#define NV20_3D_LIGHT_POSITION_Z(i0) (0x00001064 + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION(i0) (0x00001068 + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001068 + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000106c + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001070 + 0x80*(i0)) + + +#define NV20_3D_FOG_MODE 0x0000029c +#define NV20_3D_FOG_MODE_LINEAR_UNSIGNED 0x00000804 +#define NV20_3D_FOG_MODE_LINEAR_SIGNED 0x00002601 +#define NV20_3D_FOG_MODE_EXP_UNSIGNED 0x00000802 +#define NV20_3D_FOG_MODE_EXP_SIGNED 0x00000800 +#define NV20_3D_FOG_MODE_EXP2_UNSIGNED 0x00000803 +#define NV20_3D_FOG_MODE_EXP2_SIGNED 0x00000801 + +#define NV20_3D_FOG_COORD 0x000002a0 +#define NV20_3D_FOG_COORD_DIST_RADIAL 0x00000001 +#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 +#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 +#define NV20_3D_FOG_COORD_FOG 0x00000006 + +#define NV20_3D_FOG_ENABLE 0x000002a4 + +#define NV20_3D_FOG_COLOR 0x000002a8 +#define NV20_3D_FOG_COLOR_R__MASK 0x000000ff +#define NV20_3D_FOG_COLOR_R__SHIFT 0 +#define NV20_3D_FOG_COLOR_G__MASK 0x0000ff00 +#define NV20_3D_FOG_COLOR_G__SHIFT 8 +#define NV20_3D_FOG_COLOR_B__MASK 0x00ff0000 +#define NV20_3D_FOG_COLOR_B__SHIFT 16 +#define NV20_3D_FOG_COLOR_A__MASK 0xff000000 +#define NV20_3D_FOG_COLOR_A__SHIFT 24 + +#define NV20_3D_FOG_COEFF(i0) (0x000009c0 + 0x4*(i0)) +#define NV20_3D_FOG_COEFF__ESIZE 0x00000004 +#define NV20_3D_FOG_COEFF__LEN 0x00000003 + + + +#define NV20_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) +#define NV20_3D_TEX_GEN_MODE__ESIZE 0x00000004 +#define NV20_3D_TEX_GEN_MODE__LEN 0x00000004 +#define NV20_3D_TEX_GEN_MODE_FALSE 0x00000000 +#define NV20_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 +#define NV20_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 +#define NV20_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 +#define NV20_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 +#define NV20_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 + + +#define NV20_3D_TEX_GEN_COEFF(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1)) +#define NV20_3D_TEX_GEN_COEFF__ESIZE 0x00000010 +#define NV20_3D_TEX_GEN_COEFF__LEN 0x00000004 + +#define NV20_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000844 + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000848 + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000084c + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_MATRIX_ENABLE(i0) (0x00000420 + 0x4*(i0)) +#define NV20_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 +#define NV20_3D_TEX_MATRIX_ENABLE__LEN 0x00000004 + + +#define NV20_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_TEX_MATRIX__ESIZE 0x00000004 +#define NV20_3D_TEX_MATRIX__LEN 0x00000010 + +#define NV20_3D_TEX_SHADER_CULL_MODE 0x000017f8 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__MASK 0x00000001 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__SHIFT 0 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_LESS 0x00000001 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__MASK 0x00000002 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__SHIFT 1 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_LESS 0x00000002 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__MASK 0x00000004 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__SHIFT 2 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_LESS 0x00000004 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__MASK 0x00000008 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__SHIFT 3 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_LESS 0x00000008 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__MASK 0x00000010 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__SHIFT 4 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_LESS 0x00000010 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__MASK 0x00000020 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__SHIFT 5 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_LESS 0x00000020 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__MASK 0x00000040 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__SHIFT 6 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_LESS 0x00000040 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__MASK 0x00000080 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__SHIFT 7 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_LESS 0x00000080 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__MASK 0x00000100 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__SHIFT 8 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_LESS 0x00000100 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__MASK 0x00000200 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__SHIFT 9 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_LESS 0x00000200 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__MASK 0x00000400 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__SHIFT 10 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_LESS 0x00000400 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__MASK 0x00000800 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__SHIFT 11 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_LESS 0x00000800 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__MASK 0x00001000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__SHIFT 12 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_LESS 0x00001000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__MASK 0x00002000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__SHIFT 13 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_LESS 0x00002000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__MASK 0x00004000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__SHIFT 14 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_LESS 0x00004000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__MASK 0x00008000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__SHIFT 15 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_LESS 0x00008000 + +#define NV20_3D_TEX_SHADER_CONST_EYE 0x0000181c + + +#define NV20_3D_TEX_SHADER_CONST_EYE_X 0x0000181c + +#define NV20_3D_TEX_SHADER_CONST_EYE_Y 0x00001820 + +#define NV20_3D_TEX_SHADER_CONST_EYE_Z 0x00001824 + + +#define NV20_3D_TEX_SHADER_OFFSET_MATRIX(i0, i1) (0x00001b28 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__ESIZE 0x00000004 +#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__LEN 0x00000004 + +#define NV20_3D_TEX_RCOMP 0x00001e6c +#define NV20_3D_TEX_RCOMP_NEVER 0x00000000 +#define NV20_3D_TEX_RCOMP_GREATER 0x00000001 +#define NV20_3D_TEX_RCOMP_EQUAL 0x00000002 +#define NV20_3D_TEX_RCOMP_GEQUAL 0x00000003 +#define NV20_3D_TEX_RCOMP_LESS 0x00000004 +#define NV20_3D_TEX_RCOMP_NOTEQUAL 0x00000005 +#define NV20_3D_TEX_RCOMP_LEQUAL 0x00000006 +#define NV20_3D_TEX_RCOMP_ALWAYS 0x00000007 + +#define NV20_3D_TEX_SHADER_OP 0x00001e70 +#define NV20_3D_TEX_SHADER_OP_TX0__MASK 0x0000001f +#define NV20_3D_TEX_SHADER_OP_TX0__SHIFT 0 +#define NV20_3D_TEX_SHADER_OP_TX0_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D 0x00000001 +#define NV20_3D_TEX_SHADER_OP_TX0_PASS_THROUGH 0x00000004 +#define NV20_3D_TEX_SHADER_OP_TX0_CULL_FRAGMENT 0x00000005 +#define NV20_3D_TEX_SHADER_OP_TX0_OFFSET_TEXTURE_2D 0x00000006 +#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D 0x00000009 +#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE 0x0000000a +#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D 0x0000000f +#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D 0x00000010 +#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT 0x00000011 +#define NV20_3D_TEX_SHADER_OP_TX1__MASK 0x000003e0 +#define NV20_3D_TEX_SHADER_OP_TX1__SHIFT 5 +#define NV20_3D_TEX_SHADER_OP_TX1_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX1_TEXTURE_2D 0x00000020 +#define NV20_3D_TEX_SHADER_OP_TX1_PASS_THROUGH 0x00000080 +#define NV20_3D_TEX_SHADER_OP_TX1_CULL_FRAGMENT 0x000000a0 +#define NV20_3D_TEX_SHADER_OP_TX1_OFFSET_TEXTURE_2D 0x000000c0 +#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D 0x00000120 +#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE 0x00000140 +#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D 0x000001e0 +#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D 0x00000200 +#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT 0x00000220 +#define NV20_3D_TEX_SHADER_OP_TX2__MASK 0x00007c00 +#define NV20_3D_TEX_SHADER_OP_TX2__SHIFT 10 +#define NV20_3D_TEX_SHADER_OP_TX2_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX2_TEXTURE_2D 0x00000400 +#define NV20_3D_TEX_SHADER_OP_TX2_PASS_THROUGH 0x00001000 +#define NV20_3D_TEX_SHADER_OP_TX2_CULL_FRAGMENT 0x00001400 +#define NV20_3D_TEX_SHADER_OP_TX2_OFFSET_TEXTURE_2D 0x00001800 +#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D 0x00002400 +#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE 0x00002800 +#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D 0x00003c00 +#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D 0x00004000 +#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT 0x00004400 +#define NV20_3D_TEX_SHADER_OP_TX3__MASK 0x000f8000 +#define NV20_3D_TEX_SHADER_OP_TX3__SHIFT 15 +#define NV20_3D_TEX_SHADER_OP_TX3_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX3_TEXTURE_2D 0x00008000 +#define NV20_3D_TEX_SHADER_OP_TX3_PASS_THROUGH 0x00020000 +#define NV20_3D_TEX_SHADER_OP_TX3_CULL_FRAGMENT 0x00028000 +#define NV20_3D_TEX_SHADER_OP_TX3_OFFSET_TEXTURE_2D 0x00030000 +#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D 0x00048000 +#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE 0x00050000 +#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D 0x00078000 +#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D 0x00080000 +#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT 0x00088000 + +#define NV20_3D_TEX_SHADER_DOTMAPPING 0x00001e74 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__MASK 0x0000000f +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__SHIFT 0 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__MASK 0x000000f0 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__SHIFT 4 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__MASK 0x00000f00 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__SHIFT 8 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__MASK 0x0000f000 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__SHIFT 12 + +#define NV20_3D_TEX_SHADER_PREVIOUS 0x00001e78 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__MASK 0x00000f00 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__SHIFT 8 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__MASK 0x0000f000 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__SHIFT 12 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__MASK 0x00030000 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__SHIFT 16 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__MASK 0x00300000 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__SHIFT 20 + + +#define NV20_3D_TEX_OFFSET(i0) (0x00001b00 + 0x40*(i0)) + +#define NV20_3D_TEX_FORMAT(i0) (0x00001b04 + 0x40*(i0)) +#define NV20_3D_TEX_FORMAT_DMA0 0x00000001 +#define NV20_3D_TEX_FORMAT_DMA1 0x00000002 +#define NV20_3D_TEX_FORMAT_CUBIC 0x00000004 +#define NV20_3D_TEX_FORMAT_NO_BORDER 0x00000008 +#define NV20_3D_TEX_FORMAT_DIMS__MASK 0x000000f0 +#define NV20_3D_TEX_FORMAT_DIMS__SHIFT 4 +#define NV20_3D_TEX_FORMAT_DIMS_1D 0x00000010 +#define NV20_3D_TEX_FORMAT_DIMS_2D 0x00000020 +#define NV20_3D_TEX_FORMAT_DIMS_3D 0x00000030 +#define NV20_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00 +#define NV20_3D_TEX_FORMAT_FORMAT__SHIFT 8 +#define NV20_3D_TEX_FORMAT_FORMAT_L8 0x00000000 +#define NV20_3D_TEX_FORMAT_FORMAT_I8 0x00000100 +#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 +#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400 +#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500 +#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600 +#define NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700 +#define NV20_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00 +#define NV20_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00 +#define NV20_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00 +#define NV20_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00 +#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 +#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 +#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 +#define NV20_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300 +#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 +#define NV20_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00 +#define NV20_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00 +#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 +#define NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 +#define NV20_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000 +#define NV20_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00 +#define NV20_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00 +#define NV20_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00 +#define NV20_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00 +#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400 +#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600 +#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 +#define NV20_3D_TEX_FORMAT_MIPMAP 0x00080000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28 + +#define NV20_3D_TEX_WRAP(i0) (0x00001b08 + 0x40*(i0)) +#define NV20_3D_TEX_WRAP_S__MASK 0x000000ff +#define NV20_3D_TEX_WRAP_S__SHIFT 0 +#define NV20_3D_TEX_WRAP_S_REPEAT 0x00000001 +#define NV20_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002 +#define NV20_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003 +#define NV20_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004 +#define NV20_3D_TEX_WRAP_S_CLAMP 0x00000005 +#define NV20_3D_TEX_WRAP_T__MASK 0x00000f00 +#define NV20_3D_TEX_WRAP_T__SHIFT 8 +#define NV20_3D_TEX_WRAP_T_REPEAT 0x00000100 +#define NV20_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200 +#define NV20_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300 +#define NV20_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400 +#define NV20_3D_TEX_WRAP_T_CLAMP 0x00000500 +#define NV20_3D_TEX_WRAP_R__MASK 0x000f0000 +#define NV20_3D_TEX_WRAP_R__SHIFT 16 +#define NV20_3D_TEX_WRAP_R_REPEAT 0x00010000 +#define NV20_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000 +#define NV20_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000 +#define NV20_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000 +#define NV20_3D_TEX_WRAP_R_CLAMP 0x00050000 + +#define NV20_3D_TEX_ENABLE(i0) (0x00001b0c + 0x40*(i0)) +#define NV20_3D_TEX_ENABLE_ANISO__MASK 0x00000030 +#define NV20_3D_TEX_ENABLE_ANISO__SHIFT 4 +#define NV20_3D_TEX_ENABLE_ANISO_NONE 0x00000000 +#define NV20_3D_TEX_ENABLE_ANISO_2X 0x00000010 +#define NV20_3D_TEX_ENABLE_ANISO_4X 0x00000020 +#define NV20_3D_TEX_ENABLE_ANISO_8X 0x00000030 +#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 +#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 +#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 +#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 +#define NV20_3D_TEX_ENABLE_ENABLE 0x40000000 + +#define NV20_3D_TEX_NPOT_PITCH(i0) (0x00001b10 + 0x40*(i0)) +#define NV20_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 +#define NV20_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 + +#define NV20_3D_TEX_FILTER(i0) (0x00001b14 + 0x40*(i0)) +#define NV20_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 +#define NV20_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 +#define NV20_3D_TEX_FILTER_MINIFY__MASK 0x000f0000 +#define NV20_3D_TEX_FILTER_MINIFY__SHIFT 16 +#define NV20_3D_TEX_FILTER_MINIFY_NEAREST 0x00010000 +#define NV20_3D_TEX_FILTER_MINIFY_LINEAR 0x00020000 +#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x00030000 +#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x00040000 +#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x00050000 +#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x00060000 +#define NV20_3D_TEX_FILTER_MAGNIFY__MASK 0x0f000000 +#define NV20_3D_TEX_FILTER_MAGNIFY__SHIFT 24 +#define NV20_3D_TEX_FILTER_MAGNIFY_NEAREST 0x01000000 +#define NV20_3D_TEX_FILTER_MAGNIFY_LINEAR 0x02000000 + +#define NV20_3D_TEX_NPOT_SIZE(i0) (0x00001b1c + 0x40*(i0)) +#define NV20_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff +#define NV20_3D_TEX_NPOT_SIZE_H__SHIFT 0 +#define NV20_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 +#define NV20_3D_TEX_NPOT_SIZE_W__SHIFT 16 + +#define NV20_3D_TEX_PALETTE_OFFSET(i0) (0x00001b20 + 0x40*(i0)) + +#define NV20_3D_TEX_BORDER_COLOR(i0) (0x00001b24 + 0x40*(i0)) +#define NV20_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff +#define NV20_3D_TEX_BORDER_COLOR_B__SHIFT 0 +#define NV20_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00 +#define NV20_3D_TEX_BORDER_COLOR_G__SHIFT 8 +#define NV20_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000 +#define NV20_3D_TEX_BORDER_COLOR_R__SHIFT 16 +#define NV20_3D_TEX_BORDER_COLOR_A__MASK 0xff000000 +#define NV20_3D_TEX_BORDER_COLOR_A__SHIFT 24 + + + +#define NV20_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) +#define NV20_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f +#define NV20_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV20_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_IN_RGB(i0) (0x00000ac0 + 0x4*(i0)) +#define NV20_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f +#define NV20_3D_RC_IN_RGB_D_INPUT__SHIFT 0 +#define NV20_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 +#define NV20_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c +#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d +#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV20_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 +#define NV20_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 +#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV20_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_IN_RGB_C_INPUT__SHIFT 8 +#define NV20_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 +#define NV20_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 +#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_IN_RGB_B_INPUT__SHIFT 16 +#define NV20_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 +#define NV20_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 +#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_IN_RGB_A_INPUT__SHIFT 24 +#define NV20_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 +#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_CONSTANT_COLOR0(i0) (0x00000a60 + 0x4*(i0)) +#define NV20_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff +#define NV20_3D_RC_CONSTANT_COLOR0_B__SHIFT 0 +#define NV20_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00 +#define NV20_3D_RC_CONSTANT_COLOR0_G__SHIFT 8 +#define NV20_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000 +#define NV20_3D_RC_CONSTANT_COLOR0_R__SHIFT 16 +#define NV20_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000 +#define NV20_3D_RC_CONSTANT_COLOR0_A__SHIFT 24 + +#define NV20_3D_RC_CONSTANT_COLOR1(i0) (0x00000a80 + 0x4*(i0)) +#define NV20_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff +#define NV20_3D_RC_CONSTANT_COLOR1_B__SHIFT 0 +#define NV20_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00 +#define NV20_3D_RC_CONSTANT_COLOR1_G__SHIFT 8 +#define NV20_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000 +#define NV20_3D_RC_CONSTANT_COLOR1_R__SHIFT 16 +#define NV20_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000 +#define NV20_3D_RC_CONSTANT_COLOR1_A__SHIFT 24 + +#define NV20_3D_RC_OUT_ALPHA(i0) (0x00000aa0 + 0x4*(i0)) +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 +#define NV20_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 +#define NV20_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 +#define NV20_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 +#define NV20_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 +#define NV20_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV20_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 +#define NV20_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 +#define NV20_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 +#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV20_3D_RC_OUT_RGB(i0) (0x00001e40 + 0x4*(i0)) +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 +#define NV20_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 +#define NV20_3D_RC_OUT_RGB_MUX_SUM 0x00004000 +#define NV20_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 +#define NV20_3D_RC_OUT_RGB_BIAS__SHIFT 15 +#define NV20_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 +#define NV20_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV20_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 +#define NV20_3D_RC_OUT_RGB_SCALE__SHIFT 16 +#define NV20_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 +#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 +#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV20_3D_RC_FINAL0 0x00000288 +#define NV20_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f +#define NV20_3D_RC_FINAL0_D_INPUT__SHIFT 0 +#define NV20_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 +#define NV20_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c +#define NV20_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d +#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV20_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 +#define NV20_3D_RC_FINAL0_D_MAPPING__SHIFT 5 +#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV20_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_FINAL0_C_INPUT__SHIFT 8 +#define NV20_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 +#define NV20_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_FINAL0_C_MAPPING__SHIFT 13 +#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_FINAL0_B_INPUT__SHIFT 16 +#define NV20_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 +#define NV20_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_FINAL0_B_MAPPING__SHIFT 21 +#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_FINAL0_A_INPUT__SHIFT 24 +#define NV20_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 +#define NV20_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_FINAL0_A_MAPPING__SHIFT 29 +#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_FINAL1 0x0000028c +#define NV20_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 +#define NV20_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_FINAL1_G_INPUT__SHIFT 8 +#define NV20_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 +#define NV20_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_FINAL1_G_MAPPING__SHIFT 13 +#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_FINAL1_F_INPUT__SHIFT 16 +#define NV20_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 +#define NV20_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_FINAL1_F_MAPPING__SHIFT 21 +#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_FINAL1_E_INPUT__SHIFT 24 +#define NV20_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 +#define NV20_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_FINAL1_E_MAPPING__SHIFT 29 +#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_COLOR0 0x00001e20 +#define NV20_3D_RC_COLOR0_B__MASK 0x000000ff +#define NV20_3D_RC_COLOR0_B__SHIFT 0 +#define NV20_3D_RC_COLOR0_G__MASK 0x0000ff00 +#define NV20_3D_RC_COLOR0_G__SHIFT 8 +#define NV20_3D_RC_COLOR0_R__MASK 0x00ff0000 +#define NV20_3D_RC_COLOR0_R__SHIFT 16 +#define NV20_3D_RC_COLOR0_A__MASK 0xff000000 +#define NV20_3D_RC_COLOR0_A__SHIFT 24 + +#define NV20_3D_RC_COLOR1 0x00001e24 +#define NV20_3D_RC_COLOR1_B__MASK 0x000000ff +#define NV20_3D_RC_COLOR1_B__SHIFT 0 +#define NV20_3D_RC_COLOR1_G__MASK 0x0000ff00 +#define NV20_3D_RC_COLOR1_G__SHIFT 8 +#define NV20_3D_RC_COLOR1_R__MASK 0x00ff0000 +#define NV20_3D_RC_COLOR1_R__SHIFT 16 +#define NV20_3D_RC_COLOR1_A__MASK 0xff000000 +#define NV20_3D_RC_COLOR1_A__SHIFT 24 + +#define NV20_3D_RC_ENABLE 0x00001e60 +#define NV20_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f +#define NV20_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0 + + +#define NV20_3D_POINT_SIZE 0x0000043c + +#define NV20_3D_POINT_PARAMETER(i0) (0x00000a30 + 0x4*(i0)) +#define NV20_3D_POINT_PARAMETER__ESIZE 0x00000004 +#define NV20_3D_POINT_PARAMETER__LEN 0x00000008 + +#define NV20_3D_POLYGON_STIPPLE_ENABLE 0x0000147c + +#define NV20_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) +#define NV20_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 +#define NV20_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 + +#define NV20_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc + +#define NV20_3D_COLOR_LOGIC_OP_OP 0x000017c0 +#define NV20_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 +#define NV20_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 +#define NV20_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 +#define NV20_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 +#define NV20_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 +#define NV20_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 +#define NV20_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 +#define NV20_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 +#define NV20_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 +#define NV20_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 +#define NV20_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a +#define NV20_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b +#define NV20_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c +#define NV20_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d +#define NV20_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e +#define NV20_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f + +#define NV20_3D_DEPTH_CLAMP 0x00001d78 + +#define NV20_3D_MULTISAMPLE_CONTROL 0x00001d7c + + +#define NV20_3D_CLEAR_DEPTH_VALUE 0x00001d8c + +#define NV20_3D_CLEAR_VALUE 0x00001d90 + +#define NV20_3D_CLEAR_BUFFERS 0x00001d94 +#define NV20_3D_CLEAR_BUFFERS_COLOR_A 0x00000080 +#define NV20_3D_CLEAR_BUFFERS_COLOR_B 0x00000040 +#define NV20_3D_CLEAR_BUFFERS_COLOR_G 0x00000020 +#define NV20_3D_CLEAR_BUFFERS_COLOR_R 0x00000010 +#define NV20_3D_CLEAR_BUFFERS_STENCIL 0x00000002 +#define NV20_3D_CLEAR_BUFFERS_DEPTH 0x00000001 + + +#define NV25_3D_DMA_LMA_DEPTH 0x000001b0 + +#define NV25_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c + +#define NV25_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 + + +#define NV25_3D_LMA_DEPTH_WINDOW 0x00001f00 + + +#define NV25_3D_LMA_DEPTH_WINDOW_X 0x00001f00 + +#define NV25_3D_LMA_DEPTH_WINDOW_Y 0x00001f04 + +#define NV25_3D_LMA_DEPTH_WINDOW_Z 0x00001f08 + +#define NV25_3D_LMA_DEPTH_WINDOW_W 0x00001f0c + +#define NV20_3D_UNK09F8 0x000009f8 + +#define NV20_3D_UNK09FC 0x000009fc + +#define NV20_3D_UNK17CC 0x000017cc + +#define NV20_3D_UNK17E0 0x000017e0 + +#define NV20_3D_UNK17E4 0x000017e4 + +#define NV20_3D_UNK17E8 0x000017e8 + +#define NV20_3D_UNK17EC 0x000017ec + +#define NV20_3D_UNK17F0 0x000017f0 + +#define NV20_3D_UNK17F4 0x000017f4 + +#define NV20_3D_UNK1D80 0x00001d80 + +#define NV20_3D_UNK1D84 0x00001d84 + +#define NV20_3D_UNK1E68 0x00001e68 + +#define NV20_3D_UNK1E98 0x00001e98 + + +#define NV25_3D_UNK01AC 0x000001ac + +#define NV25_3D_UNK0A1C 0x00000a1c + +#define NV25_3D_UNK1D88 0x00001d88 + +#define NV25_3D_UNK1DA4 0x00001da4 + + +#endif /* NV20_3D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h new file mode 100644 index 0000000..0738baf --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h @@ -0,0 +1,155 @@ +#ifndef NV_M2MF_XML +#define NV_M2MF_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv_m2mf.xml ( 2710 bytes, from 2010-10-24 16:03:07) +- copyright.xml ( 6498 bytes, from 2010-10-24 16:03:07) +- nv_object.xml ( 11547 bytes, from 2010-10-27 16:17:46) +- nvchipsets.xml ( 2907 bytes, from 2010-10-24 16:03:07) +- nv_defs.xml ( 4437 bytes, from 2010-10-24 16:03:07) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro, curro_, currojerez) +- imirkin <imirkin at users.sf.net> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin Ko?cielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV04_M2MF_DMA_NOTIFY 0x00000180 + +#define NV04_M2MF_DMA_BUFFER_IN 0x00000184 + +#define NV04_M2MF_DMA_BUFFER_OUT 0x00000188 + + +#define NV50_M2MF_LINEAR_IN 0x00000200 + +#define NV50_M2MF_TILING_MODE_IN 0x00000204 + +#define NV50_M2MF_TILING_PITCH_IN 0x00000208 + +#define NV50_M2MF_TILING_HEIGHT_IN 0x0000020c + +#define NV50_M2MF_TILING_DEPTH_IN 0x00000210 + +#define NV50_M2MF_TILING_POSITION_IN_Z 0x00000214 + +#define NV50_M2MF_TILING_POSITION_IN 0x00000218 +#define NV50_M2MF_TILING_POSITION_IN_X__MASK 0x0000ffff +#define NV50_M2MF_TILING_POSITION_IN_X__SHIFT 0 +#define NV50_M2MF_TILING_POSITION_IN_Y__MASK 0xffff0000 +#define NV50_M2MF_TILING_POSITION_IN_Y__SHIFT 16 + +#define NV50_M2MF_LINEAR_OUT 0x0000021c + +#define NV50_M2MF_TILING_MODE_OUT 0x00000220 + +#define NV50_M2MF_TILING_PITCH_OUT 0x00000224 + +#define NV50_M2MF_TILING_HEIGHT_OUT 0x00000228 + +#define NV50_M2MF_TILING_DEPTH_OUT 0x0000022c + +#define NV50_M2MF_TILING_POSITION_OUT_Z 0x00000230 + +#define NV50_M2MF_TILING_POSITION_OUT 0x00000234 +#define NV50_M2MF_TILING_POSITION_OUT_X__MASK 0x0000ffff +#define NV50_M2MF_TILING_POSITION_OUT_X__SHIFT 0 +#define NV50_M2MF_TILING_POSITION_OUT_Y__MASK 0xffff0000 +#define NV50_M2MF_TILING_POSITION_OUT_Y__SHIFT 16 + +#define NV50_M2MF_OFFSET_IN_HIGH 0x00000238 + +#define NV50_M2MF_OFFSET_OUT_HIGH 0x0000023c + +#define NV04_M2MF_OFFSET_IN 0x0000030c + +#define NV04_M2MF_OFFSET_OUT 0x00000310 + +#define NV04_M2MF_PITCH_IN 0x00000314 + +#define NV04_M2MF_PITCH_OUT 0x00000318 + +#define NV04_M2MF_LINE_LENGTH_IN 0x0000031c + +#define NV04_M2MF_LINE_COUNT 0x00000320 + +#define NV04_M2MF_FORMAT 0x00000324 +#define NV04_M2MF_FORMAT_INPUT_INC__MASK 0x000000ff +#define NV04_M2MF_FORMAT_INPUT_INC__SHIFT 0 +#define NV04_M2MF_FORMAT_INPUT_INC_1 0x00000001 +#define NV04_M2MF_FORMAT_INPUT_INC_2 0x00000002 +#define NV04_M2MF_FORMAT_INPUT_INC_4 0x00000004 +#define NV50_M2MF_FORMAT_INPUT_INC_8 0x00000008 +#define NV50_M2MF_FORMAT_INPUT_INC_16 0x00000010 +#define NV04_M2MF_FORMAT_OUTPUT_INC__MASK 0x0000ff00 +#define NV04_M2MF_FORMAT_OUTPUT_INC__SHIFT 8 +#define NV04_M2MF_FORMAT_OUTPUT_INC_1 0x00000100 +#define NV04_M2MF_FORMAT_OUTPUT_INC_2 0x00000200 +#define NV04_M2MF_FORMAT_OUTPUT_INC_4 0x00000400 +#define NV50_M2MF_FORMAT_OUTPUT_INC_8 0x00000800 +#define NV50_M2MF_FORMAT_OUTPUT_INC_16 0x00001000 + +#define NV04_M2MF_BUF_NOTIFY 0x00000328 + + +#endif /* NV_M2MF_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv_object.xml.h b/src/mesa/drivers/dri/nouveau/nv_object.xml.h new file mode 100644 index 0000000..86add5d --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv_object.xml.h @@ -0,0 +1,268 @@ +#ifndef NV_OBJECT_XML +#define NV_OBJECT_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv_object.xml ( 11547 bytes, from 2010-10-31 18:33:58) +- copyright.xml ( 6498 bytes, from 2010-10-24 16:03:07) +- nvchipsets.xml ( 2991 bytes, from 2010-10-30 09:54:12) +- nv_defs.xml ( 4437 bytes, from 2010-10-24 16:03:07) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet <arthur.huillet at free.fr> (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. <koala_br at users.sourceforge.net> (koala_br) +- Carlos Martin <carlosmn at users.sf.net> (carlosmn) +- Christoph Bumiller <e0425955 at student.tuwien.ac.at> (calim, chrisbmr) +- Dawid Gajownik <gajownik at users.sf.net> (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov <lumag at users.sf.net> (lumag) +- EdB <edb_ at users.sf.net> (edb_) +- Erik Waling <erikwailing at users.sf.net> (erikwaling) +- Francisco Jerez <currojerez at riseup.net> (curro, curro_, currojerez) +- imirkin <imirkin at users.sf.net> (imirkin) +- jb17bsome <jb17bsome at bellsouth.net> (jb17bsome) +- Jeremy Kolb <kjeremy at users.sf.net> (kjeremy) +- Laurent Carlier <lordheavym at gmail.com> (lordheavy) +- Luca Barbieri <luca at luca-barbieri.com> (lb, lb1) +- Maarten Maathuis <madman2003 at gmail.com> (stillunknown) +- Marcin Ko?cielnicki <koriakin at 0x04.net> (mwk, koriakin) +- Mark Carey <mark.carey at gmail.com> (careym) +- Matthieu Castet <matthieu.castet at parrot.com> (mat-c) +- nvidiaman <nvidiaman at users.sf.net> (nvidiaman) +- Patrice Mandin <patmandin at gmail.com> (pmandin, pmdata) +- Pekka Paalanen <pq at iki.fi> (pq, ppaalanen) +- Peter Popov <ironpeter at users.sf.net> (ironpeter) +- Richard Hughes <hughsient at users.sf.net> (hughsient) +- Rudi Cilibrasi <cilibrar at users.sf.net> (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet <leroutier at users.sf.net> (leroutier) +- Stephane Marchesin <stephane.marchesin at gmail.com> (marcheu) +- sturmflut <sturmflut at users.sf.net> (sturmflut) +- Sylvain Munaut <tnt at 246tNt.com> +- Victor Stinner <victor.stinner at haypocalc.com> (haypo) +- Wladmir van der Laan <laanwj at gmail.com> (miathan6) +- Younes Manton <younes.m at gmail.com> (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define NV01_ROOT 0x00000001 +#define NV01_CONTEXT_DMA 0x00000002 +#define NV01_DEVICE 0x00000003 +#define NV01_TIMER 0x00000004 +#define NV01_NULL 0x00000030 +#define NV01_MEMORY_LOCAL_BANKED 0x0000003d +#define NV01_MAPPING_SYSTEM 0x0000003e +#define NV03_MEMORY_LOCAL_CURSOR 0x0000003f +#define NV01_MEMORY_LOCAL_LINEAR 0x00000040 +#define NV01_MAPPING_LOCAL 0x00000041 +#define NV03_VIDEO_LUT_CURSOR_DAC 0x00000046 +#define NV03_CHANNEL_PIO 0x0000006a +#define NV03_CHANNEL_DMA 0x0000006b +#define NV10_VIDEO_DISPLAY 0x0000007c +#define NV01_CONTEXT_BETA1 0x00000012 +#define NV04_BETA_SOLID 0x00000072 +#define NV01_CONTEXT_COLOR_KEY 0x00000017 +#define NV04_CONTEXT_COLOR_KEY 0x00000057 +#define NV01_CONTEXT_PATTERN 0x00000018 +#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 +#define NV03_CONTEXT_ROP 0x00000043 +#define NV04_IMAGE_PATTERN 0x00000044 +#define NV01_RENDER_SOLID_LINE 0x0000001c +#define NV04_RENDER_SOLID_LINE 0x0000005c +#define NV30_RENDER_SOLID_LINE 0x0000035c +#define NV40_RENDER_SOLID_LINE 0x0000305c +#define NV01_RENDER_SOLID_TRIANGLE 0x0000001d +#define NV04_RENDER_SOLID_TRIANGLE 0x0000005d +#define NV01_RENDER_SOLID_RECTANGLE 0x0000001e +#define NV04_RENDER_SOLID_RECTANGLE 0x0000005e +#define NV01_IMAGE_BLIT 0x0000001f +#define NV04_IMAGE_BLIT 0x0000005f +#define NV11_IMAGE_BLIT 0x0000009f +#define NV01_IMAGE_FROM_CPU 0x00000021 +#define NV04_IMAGE_FROM_CPU 0x00000061 +#define NV05_IMAGE_FROM_CPU 0x00000065 +#define NV10_IMAGE_FROM_CPU 0x0000008a +#define NV30_IMAGE_FROM_CPU 0x0000038a +#define NV40_IMAGE_FROM_CPU 0x0000308a +#define NV03_STRETCHED_IMAGE_FROM_CPU 0x00000036 +#define NV04_STRETCHED_IMAGE_FROM_CPU 0x00000076 +#define NV05_STRETCHED_IMAGE_FROM_CPU 0x00000066 +#define NV30_STRETCHED_IMAGE_FROM_CPU 0x00000366 +#define NV40_STRETCHED_IMAGE_FROM_CPU 0x00003066 +#define NV03_SCALED_IMAGE_FROM_MEMORY 0x00000037 +#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 +#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063 +#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089 +#define NV30_SCALED_IMAGE_FROM_MEMORY 0x00000389 +#define NV40_SCALED_IMAGE_FROM_MEMORY 0x00003089 +#define NV50_SCALED_IMAGE_FROM_MEMORY 0x00005089 +#define NV04_DVD_SUBPICTURE 0x00000038 +#define NV10_DVD_SUBPICTURE 0x00000088 +#define NV03_GDI_RECTANGLE_TEXT 0x0000004b +#define NV04_GDI_RECTANGLE_TEXT 0x0000004a +#define NV04_SWIZZLED_SURFACE 0x00000052 +#define NV20_SWIZZLED_SURFACE 0x0000009e +#define NV30_SWIZZLED_SURFACE 0x0000039e +#define NV40_SWIZZLED_SURFACE 0x0000309e +#define NV03_CONTEXT_SURFACE_DST 0x00000058 +#define NV03_CONTEXT_SURFACE_SRC 0x00000059 +#define NV04_CONTEXT_SURFACES_2D 0x00000042 +#define NV10_CONTEXT_SURFACES_2D 0x00000062 +#define NV30_CONTEXT_SURFACES_2D 0x00000362 +#define NV40_CONTEXT_SURFACES_2D 0x00003062 +#define NV50_CONTEXT_SURFACES_2D 0x00005062 +#define NV04_INDEXED_IMAGE_FROM_CPU 0x00000060 +#define NV05_INDEXED_IMAGE_FROM_CPU 0x00000064 +#define NV30_INDEXED_IMAGE_FROM_CPU 0x00000364 +#define NV40_INDEXED_IMAGE_FROM_CPU 0x00003064 +#define NV10_TEXTURE_FROM_CPU 0x0000007b +#define NV30_TEXTURE_FROM_CPU 0x0000037b +#define NV40_TEXTURE_FROM_CPU 0x0000307b +#define NV04_M2MF 0x00000039 +#define NV50_M2MF 0x00005039 +#define NVC0_M2MF 0x00009039 +#define NV03_TEXTURED_TRIANGLE 0x00000048 +#define NV04_TEXTURED_TRIANGLE 0x00000054 +#define NV10_TEXTURED_TRIANGLE 0x00000094 +#define NV04_MULTITEX_TRIANGLE 0x00000055 +#define NV10_MULTITEX_TRIANGLE 0x00000095 +#define NV03_CONTEXT_SURFACE_COLOR 0x0000005a +#define NV03_CONTEXT_SURFACE_ZETA 0x0000005b +#define NV04_CONTEXT_SURFACES_3D 0x00000053 +#define NV10_CONTEXT_SURFACES_3D 0x00000093 +#define NV10_3D 0x00000056 +#define NV11_3D 0x00000096 +#define NV17_3D 0x00000099 +#define NV20_3D 0x00000097 +#define NV25_3D 0x00000597 +#define NV30_3D 0x00000397 +#define NV35_3D 0x00000497 +#define NV34_3D 0x00000697 +#define NV40_3D 0x00004097 +#define NV44_3D 0x00004497 +#define NV50_3D 0x00005097 +#define NV84_3D 0x00008297 +#define NVA0_3D 0x00008397 +#define NVA3_3D 0x00008597 +#define NVAF_3D 0x00008697 +#define NVC0_3D 0x00009097 +#define NV50_2D 0x0000502d +#define NVC0_2D 0x0000902d +#define NV50_COMPUTE 0x000050c0 +#define NVA3_COMPUTE 0x000085c0 +#define NVC0_COMPUTE 0x000090c0 +#define NV84_CRYPT 0x000074c1 +#define NV01_SUBCHAN__SIZE 0x00002000 +#define NV01_SUBCHAN 0x00000000 + +#define NV01_SUBCHAN_OBJECT 0x00000000 + + +#define NV84_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010 + +#define NV84_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014 + +#define NV84_SUBCHAN_QUERY_COUNTER 0x00000018 + +#define NV84_SUBCHAN_QUERY_GET 0x0000001c + +#define NV84_SUBCHAN_QUERY_INTR 0x00000020 + +#define NV84_SUBCHAN_WRCACHE_FLUSH 0x00000024 + +#define NV10_SUBCHAN_REF_CNT 0x00000050 + + +#define NV11_SUBCHAN_DMA_SEMAPHORE 0x00000060 + +#define NV11_SUBCHAN_SEMAPHORE_OFFSET 0x00000064 + +#define NV11_SUBCHAN_SEMAPHORE_ACQUIRE 0x00000068 + +#define NV11_SUBCHAN_SEMAPHORE_RELEASE 0x0000006c + +#define NV40_SUBCHAN_YIELD 0x00000080 + +#define NV01_GRAPH 0x00000000 + +#define NV04_GRAPH_NOP 0x00000100 + +#define NV01_GRAPH_NOTIFY 0x00000104 +#define NV01_GRAPH_NOTIFY_WRITE 0x00000000 +#define NV01_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001 + +#define NV50_GRAPH_WAIT_FOR_IDLE 0x00000110 + +#define NVA3_GRAPH_UNK0120 0x00000120 + +#define NVA3_GRAPH_UNK0124 0x00000124 + +#define NV40_GRAPH_PM_TRIGGER 0x00000140 + +#define NVC0_SUBCHAN__SIZE 0x00008000 +#define NVC0_SUBCHAN 0x00000000 + +#define NVC0_SUBCHAN_OBJECT 0x00000000 + + +#define NVC0_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010 + +#define NVC0_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014 + +#define NVC0_SUBCHAN_QUERY_SEQUENCE 0x00000018 + +#define NVC0_SUBCHAN_QUERY_GET 0x0000001c + +#define NVC0_SUBCHAN_REF_CNT 0x00000050 + +#define NVC0_GRAPH 0x00000000 + +#define NVC0_GRAPH_NOP 0x00000100 + +#define NVC0_GRAPH_NOTIFY_ADDRESS_HIGH 0x00000104 + +#define NVC0_GRAPH_NOTIFY_ADDRESS_LOW 0x00000108 + +#define NVC0_GRAPH_NOTIFY 0x0000010c +#define NVC0_GRAPH_NOTIFY_WRITE 0x00000000 +#define NVC0_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001 + +#define NVC0_GRAPH_SERIALIZE 0x00000110 + +#define NVC0_GRAPH_MACRO_UPLOAD_POS 0x00000114 + +#define NVC0_GRAPH_MACRO_UPLOAD_DATA 0x00000118 + +#define NVC0_GRAPH_MACRO_ID 0x0000011c + +#define NVC0_GRAPH_MACRO_POS 0x00000120 + + +#endif /* NV_OBJECT_XML */ -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 2/5] dri/nouveau: nv04: Use rules-ng-ng headers
From: Viktor Novotn? <noviktor at seznam.cz> --- src/mesa/drivers/dri/nouveau/nv04_context.c | 3 ++- src/mesa/drivers/dri/nouveau/nv04_render.c | 3 ++- src/mesa/drivers/dri/nouveau/nv04_state_fb.c | 2 +- src/mesa/drivers/dri/nouveau/nv04_state_frag.c | 7 ++++--- src/mesa/drivers/dri/nouveau/nv04_state_raster.c | 7 ++++--- src/mesa/drivers/dri/nouveau/nv04_state_tex.c | 3 ++- src/mesa/drivers/dri/nouveau/nv04_surface.c | 15 +++++++++------ 7 files changed, 24 insertions(+), 16 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index 8683343..17d6280 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -28,7 +28,8 @@ #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" static GLboolean diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c index 47bad24..448211c 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_render.c +++ b/src/mesa/drivers/dri/nouveau/nv04_render.c @@ -27,7 +27,8 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" #include "tnl/tnl.h" diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c index a3e3436..730f91f 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c @@ -28,7 +28,7 @@ #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" static inline unsigned diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c index 658b23a..21478de 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c @@ -27,12 +27,13 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" #define COMBINER_SHIFT(in) \ - (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT \ - - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT) + (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##__SHIFT \ + - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT) #define COMBINER_SOURCE(reg) \ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg #define COMBINER_INVERT \ diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c index a114f44..98f2f98 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c @@ -27,7 +27,8 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" static unsigned @@ -142,7 +143,7 @@ nv04_emit_control(struct gl_context *ctx, int emit) int cull_mode = ctx->Polygon.CullFaceMode; int front_face = ctx->Polygon.FrontFace; uint32_t ctrl0 = 1 << 30 | - NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN; + NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER; uint32_t ctrl1 = 0, ctrl2 = 0; /* Color mask. */ @@ -210,7 +211,7 @@ nv04_emit_control(struct gl_context *ctx, int emit) int cull_mode = ctx->Polygon.CullFaceMode; int front_face = ctx->Polygon.FrontFace; uint32_t ctrl = 1 << 30 | - NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN; + NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER; /* Dithering. */ if (ctx->Color.DitherFlag) diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c index 1fe47a3..5ed8b14 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c @@ -29,7 +29,8 @@ #include "nouveau_texture.h" #include "nouveau_util.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv04_3d.xml.h" #include "nv04_driver.h" static uint32_t diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c index 6d3ffa2..b073932 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_surface.c +++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c @@ -25,7 +25,10 @@ */ #include "nouveau_driver.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv_m2mf.xml.h" +#include "nv01_2d.xml.h" +#include "nv04_3d.xml.h" #include "nouveau_context.h" #include "nouveau_util.h" #include "nv04_driver.h" @@ -283,9 +286,9 @@ nv04_surface_copy_m2mf(struct gl_context *ctx, unsigned dst_offset = dst->offset + dy * dst->pitch + dx * dst->cpp; unsigned src_offset = src->offset + sy * src->pitch + sx * src->cpp; - nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN, + nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_IN, src->bo, bo_flags | NOUVEAU_BO_RD); - nouveau_bo_marko(bctx, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT, + nouveau_bo_marko(bctx, m2mf, NV04_M2MF_DMA_BUFFER_OUT, dst->bo, bo_flags | NOUVEAU_BO_WR); while (h) { @@ -293,7 +296,7 @@ nv04_surface_copy_m2mf(struct gl_context *ctx, MARK_RING(chan, 9, 2); - BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); + BEGIN_RING(chan, m2mf, NV04_M2MF_OFFSET_IN, 8); OUT_RELOCl(chan, src->bo, src_offset, bo_flags | NOUVEAU_BO_RD); OUT_RELOCl(chan, dst->bo, dst_offset, @@ -488,12 +491,12 @@ nv04_surface_init(struct gl_context *ctx) goto fail; /* Memory to memory format. */ - ret = nouveau_grobj_alloc(chan, handle++, NV04_MEMORY_TO_MEMORY_FORMAT, + ret = nouveau_grobj_alloc(chan, handle++, NV04_M2MF, &hw->m2mf); if (ret) goto fail; - BEGIN_RING(chan, hw->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1); + BEGIN_RING(chan, hw->m2mf, NV04_M2MF_DMA_NOTIFY, 1); OUT_RING (chan, hw->ntfy->handle); /* Context surfaces 2D. */ -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 3/5] dri/nouveau: nv10: Use rules-ng-ng headers
From: Viktor Novotn? <noviktor at seznam.cz> --- src/mesa/drivers/dri/nouveau/nv10_context.c | 127 +++++++++++---------- src/mesa/drivers/dri/nouveau/nv10_render.c | 42 ++++---- src/mesa/drivers/dri/nouveau/nv10_state_fb.c | 33 +++--- src/mesa/drivers/dri/nouveau/nv10_state_frag.c | 36 +++--- src/mesa/drivers/dri/nouveau/nv10_state_polygon.c | 32 +++--- src/mesa/drivers/dri/nouveau/nv10_state_raster.c | 38 +++--- src/mesa/drivers/dri/nouveau/nv10_state_tex.c | 64 +++++------ src/mesa/drivers/dri/nouveau/nv10_state_tnl.c | 82 +++++++------- 8 files changed, 226 insertions(+), 228 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c index 78be401..f90faa0 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_context.c +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c @@ -29,7 +29,8 @@ #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv10_3d.xml.h" #include "nv04_driver.h" #include "nv10_driver.h" @@ -157,9 +158,9 @@ nv17_zclear(struct gl_context *ctx, GLbitfield *buffers) nfb->base._DepthBuffer->Wrapped)->surface; /* Clear the hierarchical depth buffer */ - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1); + BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_FILL_VALUE, 1); OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0)); - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1); + BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_BUFFER_CLEAR, 1); OUT_RING(chan, 1); /* Mark the depth buffer as cleared */ @@ -201,33 +202,33 @@ nv10_hwctx_init(struct gl_context *ctx) struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; int i; - BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1); + BEGIN_RING(chan, celsius, NV10_3D_DMA_NOTIFY, 1); OUT_RING(chan, hw->ntfy->handle); - BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3); + BEGIN_RING(chan, celsius, NV10_3D_DMA_TEXTURE0, 3); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->gart->handle); OUT_RING(chan, chan->gart->handle); - BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2); + BEGIN_RING(chan, celsius, NV10_3D_DMA_COLOR, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->vram->handle); - BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); + BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2); + BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING(chan, 0x7ff << 16 | 0x800); - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1); OUT_RING(chan, 0x7ff << 16 | 0x800); for (i = 1; i < 8; i++) { - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(i), 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(i), 1); OUT_RING(chan, 0); } @@ -236,18 +237,18 @@ nv10_hwctx_init(struct gl_context *ctx) BEGIN_RING(chan, celsius, 0x3f4, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); + BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1); OUT_RING(chan, 0); if (context_chipset(ctx) >= 0x17) { - BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2); + BEGIN_RING(chan, celsius, NV17_3D_UNK01AC, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->vram->handle); BEGIN_RING(chan, celsius, 0xd84, 1); OUT_RING(chan, 0x3); - BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1); + BEGIN_RING(chan, celsius, NV17_3D_COLOR_MASK_ENABLE, 1); OUT_RING(chan, 1); } @@ -257,41 +258,41 @@ nv10_hwctx_init(struct gl_context *ctx) OUT_RING(chan, 1); OUT_RING(chan, 2); - BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); + BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1); OUT_RING(chan, 0); } - BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); + BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1); OUT_RING(chan, 0); /* Set state */ - BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2); + BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2); OUT_RING(chan, 0x207); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2); + BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(0), 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2); + BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 2); OUT_RING(chan, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_WEIGHT_ENABLE, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 4); OUT_RING(chan, 1); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RING(chan, 0x8006); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 8); OUT_RING(chan, 0xff); OUT_RING(chan, 0x207); OUT_RING(chan, 0); @@ -300,105 +301,105 @@ nv10_hwctx_init(struct gl_context *ctx) OUT_RING(chan, 0x1e00); OUT_RING(chan, 0x1e00); OUT_RING(chan, 0x1d01); - BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2); + BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1); + BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1); OUT_RING(chan, 0x201); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1); + BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1); OUT_RING(chan, 8); - BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2); + BEGIN_RING(chan, celsius, NV10_3D_POINT_PARAMETERS_ENABLE, 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1); + BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1); OUT_RING(chan, 8); - BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2); OUT_RING(chan, 0x1b02); OUT_RING(chan, 0x1b02); - BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2); + BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 2); OUT_RING(chan, 0x405); OUT_RING(chan, 0x901); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_MODE_S(0), 8); + BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(0, 0), 8); for (i = 0; i < 8; i++) OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2); + BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(0), 2); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3); + BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3); OUT_RING(chan, 0x3fc00000); /* -1.50 */ OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */ OUT_RING(chan, 0); /* 0.00 */ - BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); + BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2); + BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 2); OUT_RING(chan, 0x802); OUT_RING(chan, 2); /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when * using texturing, except when using the texture matrix */ - BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEW_MATRIX_ENABLE, 1); OUT_RING(chan, 6); - BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1); + BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1); OUT_RING(chan, 0x01010101); /* Set vertex component */ - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL_4F_R, 4); OUT_RINGf(chan, 1.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 1.0); - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL2_3F_R, 3); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RING(chan, 0); - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_NOR_3F_X, 3); OUT_RING(chan, 0); OUT_RING(chan, 0); OUT_RINGf(chan, 1.0); - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX0_4F_S, 4); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 1.0); - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX1_4F_S, 4); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 1.0); - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1); + BEGIN_RING(chan, celsius, NV10_3D_VERTEX_FOG_1F, 1); OUT_RINGf(chan, 0.0); - BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_EDGEFLAG_ENABLE, 1); OUT_RING(chan, 1); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 16777216.0); @@ -455,11 +456,11 @@ nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visua /* 3D engine. */ if (context_chipset(ctx) >= 0x17) - celsius_class = NV17TCL; + celsius_class = NV17_3D; else if (context_chipset(ctx) >= 0x11) - celsius_class = NV11TCL; + celsius_class = NV11_3D; else - celsius_class = NV10TCL; + celsius_class = NV10_3D; ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class, &nctx->hw.eng3d); diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c index 94ff3ed..71496c1 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_render.c +++ b/src/mesa/drivers/dri/nouveau/nv10_render.c @@ -26,7 +26,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" -#include "nouveau_class.h" +#include "nv10_3d.xml.h" #include "nv10_driver.h" #define NUM_VERTEX_ATTRS 8 @@ -39,37 +39,37 @@ nv10_emit_material(struct gl_context *ctx, struct nouveau_array *a, static struct nouveau_attr_info nv10_vertex_attrs[VERT_ATTRIB_MAX] = { [VERT_ATTRIB_POS] = { .vbo_index = 0, - .imm_method = NV10TCL_VERTEX_POS_4F_X, + .imm_method = NV10_3D_VERTEX_POS_4F_X, .imm_fields = 4, }, [VERT_ATTRIB_COLOR0] = { .vbo_index = 1, - .imm_method = NV10TCL_VERTEX_COL_4F_R, + .imm_method = NV10_3D_VERTEX_COL_4F_R, .imm_fields = 4, }, [VERT_ATTRIB_COLOR1] = { .vbo_index = 2, - .imm_method = NV10TCL_VERTEX_COL2_3F_R, + .imm_method = NV10_3D_VERTEX_COL2_3F_R, .imm_fields = 3, }, [VERT_ATTRIB_TEX0] = { .vbo_index = 3, - .imm_method = NV10TCL_VERTEX_TX0_4F_S, + .imm_method = NV10_3D_VERTEX_TX0_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_TEX1] = { .vbo_index = 4, - .imm_method = NV10TCL_VERTEX_TX1_4F_S, + .imm_method = NV10_3D_VERTEX_TX1_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_NORMAL] = { .vbo_index = 5, - .imm_method = NV10TCL_VERTEX_NOR_3F_X, + .imm_method = NV10_3D_VERTEX_NOR_3F_X, .imm_fields = 3, }, [VERT_ATTRIB_FOG] = { .vbo_index = 7, - .imm_method = NV10TCL_VERTEX_FOG_1F, + .imm_method = NV10_3D_VERTEX_FOG_1F, .imm_fields = 1, }, [VERT_ATTRIB_GENERIC0] = { @@ -94,12 +94,12 @@ get_hw_format(int type) { switch (type) { case GL_FLOAT: - return NV10TCL_VTXFMT_TYPE_FLOAT; + return NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT; case GL_SHORT: case GL_UNSIGNED_SHORT: - return NV10TCL_VTXFMT_TYPE_SHORT; + return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM; case GL_UNSIGNED_BYTE: - return NV10TCL_VTXFMT_TYPE_BYTE_RGBA; + return NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM; default: assert(0); } @@ -122,13 +122,13 @@ nv10_render_set_format(struct gl_context *ctx) get_hw_format(a->type); if (attr == VERT_ATTRIB_POS && a->fields == 4) - hw_format |= NV10TCL_VTXFMT_POS_HOMOGENEOUS; + hw_format |= NV10_3D_VTXBUF_FMT_POS_HOMOGENEOUS; } else { /* Unused attribute. */ - hw_format = NV10TCL_VTXFMT_TYPE_FLOAT; + hw_format = NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT; } - BEGIN_RING(chan, celsius, NV10TCL_VTXFMT(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_FMT(i), 1); OUT_RING(chan, hw_format); } } @@ -145,7 +145,7 @@ nv10_render_bind_vertices(struct gl_context *ctx) struct nouveau_array *a = &render->attrs[attr]; nouveau_bo_markl(bctx, celsius, - NV10TCL_VTXBUF_ADDRESS(i), + NV10_3D_VTXBUF_OFFSET(i), a->bo, a->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD); } @@ -156,33 +156,33 @@ nv10_render_bind_vertices(struct gl_context *ctx) struct nouveau_grobj *celsius = context_eng3d(ctx) #define BATCH_VALIDATE() \ - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_ARRAY_VALIDATE, 1); \ + BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_VALIDATE, 1); \ OUT_RING(chan, 0) #define BATCH_BEGIN(prim) \ - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \ + BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_BEGIN_END, 1); \ OUT_RING(chan, prim) #define BATCH_END() \ - BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \ + BEGIN_RING(chan, celsius, NV10_3D_VTXBUF_BEGIN_END, 1); \ OUT_RING(chan, 0) #define MAX_PACKET 0x400 #define MAX_OUT_L 0x100 #define BATCH_PACKET_L(n) \ - BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n) + BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_BATCH, n) #define BATCH_OUT_L(i, n) \ OUT_RING(chan, ((n) - 1) << 24 | (i)) #define MAX_OUT_I16 0x2 #define BATCH_PACKET_I16(n) \ - BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n) + BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_ELEMENT_U16, n) #define BATCH_OUT_I16(i0, i1) \ OUT_RING(chan, (i1) << 16 | (i0)) #define MAX_OUT_I32 0x1 #define BATCH_PACKET_I32(n) \ - BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n) + BEGIN_RING_NI(chan, celsius, NV10_3D_VTXBUF_ELEMENT_U32, n) #define BATCH_OUT_I32(i) \ OUT_RING(chan, i) diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c index 0fda9fa..dbdfe7c 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c @@ -27,7 +27,8 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv10_3d.xml.h" #include "nouveau_util.h" #include "nv10_driver.h" @@ -68,20 +69,20 @@ setup_hierz_buffer(struct gl_context *ctx) 0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo); } - nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET, + nouveau_bo_markl(bctx, celsius, NV17_3D_LMA_DEPTH_BUFFER_OFFSET, nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); WAIT_RING(chan, 9); - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4); + BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_WINDOW_X, 4); OUT_RINGf(chan, - 1792); OUT_RINGf(chan, - 2304 + fb->Height); OUT_RINGf(chan, fb->_DepthMaxF / 2); OUT_RINGf(chan, 0); - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_PITCH, 1); + BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_BUFFER_PITCH, 1); OUT_RING(chan, pitch); - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV17_3D_LMA_DEPTH_ENABLE, 1); OUT_RING(chan, 1); } @@ -93,7 +94,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; - unsigned rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR; + unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; @@ -106,7 +107,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) int i; for (i = 0; i < 6; i++) { - BEGIN_RING(chan, celsius, NV10TCL_NOP, 1); + BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1); OUT_RING(chan, 0); } } @@ -119,7 +120,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) rt_format |= get_rt_format(s->format); zeta_pitch = rt_pitch = s->pitch; - nouveau_bo_markl(bctx, celsius, NV10TCL_COLOR_OFFSET, + nouveau_bo_markl(bctx, celsius, NV10_3D_COLOR_OFFSET, s->bo, 0, bo_flags); } @@ -131,7 +132,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; - nouveau_bo_markl(bctx, celsius, NV10TCL_ZETA_OFFSET, + nouveau_bo_markl(bctx, celsius, NV10_3D_ZETA_OFFSET, s->bo, 0, bo_flags); if (context_chipset(ctx) >= 0x17) { @@ -140,7 +141,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit) } } - BEGIN_RING(chan, celsius, NV10TCL_RT_FORMAT, 2); + BEGIN_RING(chan, celsius, NV10_3D_RT_FORMAT, 2); OUT_RING(chan, rt_format); OUT_RING(chan, zeta_pitch << 16 | rt_pitch); @@ -162,7 +163,7 @@ nv10_emit_scissor(struct gl_context *ctx, int emit) get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); - BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2); + BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2); OUT_RING(chan, w << 16 | x); OUT_RING(chan, h << 16 | y); } @@ -182,12 +183,12 @@ nv10_emit_viewport(struct gl_context *ctx, int emit) if (nv10_use_viewport_zclear(ctx)) a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2); - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_TRANSLATE_X, 4); OUT_RINGp(chan, a, 4); - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800); - BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1); + BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1); OUT_RING(chan, (fb->Height - 1) << 16 | 0x08000800); context_dirty(ctx, PROJECTION); @@ -203,12 +204,12 @@ nv10_emit_zclear(struct gl_context *ctx, int emit) to_nouveau_framebuffer(ctx->DrawBuffer); if (nfb->hierz.bo) { - BEGIN_RING(chan, celsius, NV17TCL_ZCLEAR_ENABLE, 2); + BEGIN_RING(chan, celsius, NV17_3D_ZCLEAR_ENABLE, 2); OUT_RING(chan, nctx->hierz.clear_blocked ? 0 : 1); OUT_RING(chan, nfb->hierz.clear_value | (nctx->hierz.clear_seq & 0xff)); } else { - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2); OUT_RINGf(chan, nv10_transform_depth(ctx, 0)); OUT_RINGf(chan, nv10_transform_depth(ctx, 1)); context_dirty(ctx, VIEWPORT); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c index 5138c36..1adc860 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c @@ -27,7 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nv10_3d.xml.h" #include "nouveau_util.h" #include "nv10_driver.h" #include "nv20_driver.h" @@ -41,24 +41,24 @@ #define RC_IN_SHIFT_G 40 #define RC_IN_SOURCE(source) \ - ((uint64_t)NV10TCL_RC_IN_RGB_D_INPUT_##source) + ((uint64_t)NV10_3D_RC_IN_RGB_D_INPUT_##source) #define RC_IN_USAGE(usage) \ - ((uint64_t)NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_##usage) + ((uint64_t)NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_##usage) #define RC_IN_MAPPING(mapping) \ - ((uint64_t)NV10TCL_RC_IN_RGB_D_MAPPING_##mapping) + ((uint64_t)NV10_3D_RC_IN_RGB_D_MAPPING_##mapping) -#define RC_OUT_BIAS NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF -#define RC_OUT_SCALE_1 NV10TCL_RC_OUT_RGB_SCALE_NONE -#define RC_OUT_SCALE_2 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO -#define RC_OUT_SCALE_4 NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR +#define RC_OUT_BIAS NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF +#define RC_OUT_SCALE_1 NV10_3D_RC_OUT_RGB_SCALE_NONE +#define RC_OUT_SCALE_2 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO +#define RC_OUT_SCALE_4 NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR /* Make the combiner do: spare0_i = A_i * B_i */ -#define RC_OUT_AB NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 +#define RC_OUT_AB NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 /* spare0_i = dot3(A, B) */ -#define RC_OUT_DOT_AB (NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \ - NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT) +#define RC_OUT_DOT_AB (NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 | \ + NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT) /* spare0_i = A_i * B_i + C_i * D_i */ -#define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0 +#define RC_OUT_SUM NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 struct combiner_state { struct gl_context *ctx; @@ -383,15 +383,15 @@ nv10_emit_tex_env(struct gl_context *ctx, int emit) c_out |= 0x3 << 27; } - BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_RC_IN_ALPHA(i), 1); OUT_RING(chan, a_in); - BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_RC_IN_RGB(i), 1); OUT_RING(chan, c_in); - BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_RC_COLOR(i), 1); OUT_RING(chan, k); - BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_ALPHA(i), 1); OUT_RING(chan, a_out); - BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_RC_OUT_RGB(i), 1); OUT_RING(chan, c_out); context_dirty(ctx, FRAG); @@ -407,7 +407,7 @@ nv10_emit_frag(struct gl_context *ctx, int emit) nv10_get_final_combiner(ctx, &in, &n); - BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2); + BEGIN_RING(chan, celsius, NV10_3D_RC_FINAL0, 2); OUT_RING(chan, in); OUT_RING(chan, in >> 32); } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c index 4e49b02..f0f7dd2 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c @@ -27,7 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nv10_3d.xml.h" #include "nv10_driver.h" void @@ -37,13 +37,13 @@ nv10_emit_cull_face(struct gl_context *ctx, int emit) struct nouveau_grobj *celsius = context_eng3d(ctx); GLenum mode = ctx->Polygon.CullFaceMode; - BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1); OUT_RING(chan, ctx->Polygon.CullFlag ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 1); - OUT_RING(chan, (mode == GL_FRONT ? NV10TCL_CULL_FACE_FRONT : - mode == GL_BACK ? NV10TCL_CULL_FACE_BACK : - NV10TCL_CULL_FACE_FRONT_AND_BACK)); + BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 1); + OUT_RING(chan, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : + mode == GL_BACK ? NV10_3D_CULL_FACE_BACK : + NV10_3D_CULL_FACE_FRONT_AND_BACK)); } void @@ -52,9 +52,9 @@ nv10_emit_front_face(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_FRONT_FACE, 1); + BEGIN_RING(chan, celsius, NV10_3D_FRONT_FACE, 1); OUT_RING(chan, ctx->Polygon.FrontFace == GL_CW ? - NV10TCL_FRONT_FACE_CW : NV10TCL_FRONT_FACE_CCW); + NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW); } void @@ -65,10 +65,10 @@ nv10_emit_line_mode(struct gl_context *ctx, int emit) GLboolean smooth = ctx->Line.SmoothFlag && ctx->Hint.LineSmooth == GL_NICEST; - BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1); + BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1); OUT_RING(chan, MAX2(smooth ? 0 : 1, ctx->Line.Width) * 8); - BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1); OUT_RING(chan, smooth ? 1 : 0); } @@ -83,10 +83,10 @@ nv10_emit_point_mode(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1); + BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1); OUT_RING(chan, (uint32_t)(ctx->Point.Size * 8)); - BEGIN_RING(chan, celsius, NV10TCL_POINT_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_POINT_SMOOTH_ENABLE, 1); OUT_RING(chan, ctx->Point.SmoothFlag ? 1 : 0); } @@ -96,11 +96,11 @@ nv10_emit_polygon_mode(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2); OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.FrontMode)); OUT_RING(chan, nvgl_polygon_mode(ctx->Polygon.BackMode)); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1); OUT_RING(chan, ctx->Polygon.SmoothFlag ? 1 : 0); } @@ -110,12 +110,12 @@ nv10_emit_polygon_offset(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3); OUT_RING(chan, ctx->Polygon.OffsetPoint ? 1 : 0); OUT_RING(chan, ctx->Polygon.OffsetLine ? 1 : 0); OUT_RING(chan, ctx->Polygon.OffsetFill ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2); + BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2); OUT_RINGf(chan, ctx->Polygon.OffsetFactor); OUT_RINGf(chan, ctx->Polygon.OffsetUnits); } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c index 9960984..9215391 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c @@ -27,7 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nv10_3d.xml.h" #include "nv10_driver.h" void @@ -36,10 +36,10 @@ nv10_emit_alpha_func(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1); OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2); + BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2); OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc)); OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef)); } @@ -50,7 +50,7 @@ nv10_emit_blend_color(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_COLOR, 1); OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 | @@ -63,10 +63,10 @@ nv10_emit_blend_equation(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1); OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_EQUATION, 1); OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB)); } @@ -76,7 +76,7 @@ nv10_emit_blend_func(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2); + BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 2); OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB)); OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB)); } @@ -87,7 +87,7 @@ nv10_emit_color_mask(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1); + BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1); OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) | (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) | (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) | @@ -100,11 +100,11 @@ nv10_emit_depth(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1); OUT_RING(chan, ctx->Depth.Test ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1); OUT_RING(chan, ctx->Depth.Mask ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1); + BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1); OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func)); } @@ -114,7 +114,7 @@ nv10_emit_dither(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 1); OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0); } @@ -127,7 +127,7 @@ nv10_emit_logic_opcode(struct gl_context *ctx, int emit) assert(!ctx->Color.ColorLogicOpEnabled || context_chipset(ctx) >= 0x11); - BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2); + BEGIN_RING(chan, celsius, NV11_3D_COLOR_LOGIC_OP_ENABLE, 2); OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0); OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp)); } @@ -138,9 +138,9 @@ nv10_emit_shade_model(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1); + BEGIN_RING(chan, celsius, NV10_3D_SHADE_MODEL, 1); OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ? - NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT); + NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT); } void @@ -149,10 +149,10 @@ nv10_emit_stencil_func(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_ENABLE, 1); OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_FUNC_FUNC, 3); OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0])); OUT_RING(chan, ctx->Stencil.Ref[0]); OUT_RING(chan, ctx->Stencil.ValueMask[0]); @@ -164,7 +164,7 @@ nv10_emit_stencil_mask(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 1); OUT_RING(chan, ctx->Stencil.WriteMask[0]); } @@ -174,7 +174,7 @@ nv10_emit_stencil_op(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); - BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3); + BEGIN_RING(chan, celsius, NV10_3D_STENCIL_OP_FAIL, 3); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0])); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0])); OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0])); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c index 0092ad0..4dc21f4 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c @@ -28,14 +28,10 @@ #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_texture.h" -#include "nouveau_class.h" +#include "nv10_3d.xml.h" #include "nouveau_util.h" #include "nv10_driver.h" -#define TX_GEN_MODE(i, j) (NV10TCL_TX_GEN_MODE_S(i) + 4 * (j)) -#define TX_GEN_COEFF(i, j) (NV10TCL_TX_GEN_COEFF_S_A(i) + 16 * (j)) -#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i)) - void nv10_emit_tex_gen(struct gl_context *ctx, int emit) { @@ -53,15 +49,15 @@ nv10_emit_tex_gen(struct gl_context *ctx, int emit) if (k) { BEGIN_RING(chan, celsius, - TX_GEN_COEFF(i, j), 4); + NV10_3D_TEX_GEN_COEFF(i, j), 4); OUT_RINGp(chan, k, 4); } - BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i, j), 1); OUT_RING(chan, nvgl_texgen_mode(coord->Mode)); } else { - BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(i, j), 1); OUT_RING(chan, 0); } } @@ -80,14 +76,14 @@ nv10_emit_tex_mat(struct gl_context *ctx, int emit) if (nctx->fallback == HWTNL && ((ctx->Texture._TexMatEnabled & 1 << i) || ctx->Texture.Unit[i]._GenFlags)) { - BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1); OUT_RING(chan, 1); - BEGIN_RING(chan, celsius, TX_MATRIX(i), 16); + BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX(i, 0), 16); OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m); } else { - BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(i), 1); OUT_RING(chan, 0); } } @@ -97,29 +93,29 @@ get_tex_format_pot(struct gl_texture_image *ti) { switch (ti->TexFormat) { case MESA_FORMAT_ARGB8888: - return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8; + return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8; case MESA_FORMAT_XRGB8888: - return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8; + return NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8; case MESA_FORMAT_ARGB1555: - return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5; + return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5; case MESA_FORMAT_ARGB4444: - return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4; + return NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4; case MESA_FORMAT_RGB565: - return NV10TCL_TX_FORMAT_FORMAT_R5G6B5; + return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5; case MESA_FORMAT_A8: case MESA_FORMAT_I8: - return NV10TCL_TX_FORMAT_FORMAT_A8; + return NV10_3D_TEX_FORMAT_FORMAT_I8; case MESA_FORMAT_L8: - return NV10TCL_TX_FORMAT_FORMAT_L8; + return NV10_3D_TEX_FORMAT_FORMAT_L8; case MESA_FORMAT_CI8: - return NV10TCL_TX_FORMAT_FORMAT_INDEX8; + return NV10_3D_TEX_FORMAT_FORMAT_INDEX8; default: assert(0); @@ -131,19 +127,19 @@ get_tex_format_rect(struct gl_texture_image *ti) { switch (ti->TexFormat) { case MESA_FORMAT_ARGB1555: - return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT; + return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT; case MESA_FORMAT_RGB565: - return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT; + return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT; case MESA_FORMAT_ARGB8888: case MESA_FORMAT_XRGB8888: - return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT; + return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT; case MESA_FORMAT_A8: case MESA_FORMAT_L8: case MESA_FORMAT_I8: - return NV10TCL_TX_FORMAT_FORMAT_A8_RECT; + return NV10_3D_TEX_FORMAT_FORMAT_I8_RECT; default: assert(0); @@ -164,7 +160,7 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) uint32_t tx_format, tx_filter, tx_enable; if (!ctx->Texture.Unit[i]._ReallyEnabled) { - BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1); OUT_RING(chan, 0); return; } @@ -186,13 +182,13 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) tx_filter = nvgl_filter_mode(t->MagFilter) << 28 | nvgl_filter_mode(t->MinFilter) << 24; - tx_enable = NV10TCL_TX_ENABLE_ENABLE + tx_enable = NV10_3D_TEX_ENABLE_ENABLE | log2i(t->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { - BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_PITCH(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_PITCH(i), 1); OUT_RING(chan, s->pitch << 16); - BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_SIZE(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_SIZE(i), 1); OUT_RING(chan, align(s->width, 2) << 16 | s->height); tx_format |= get_tex_format_rect(ti); @@ -211,26 +207,26 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit) lod_min = CLAMP(lod_min, 0, 15); lod_bias = CLAMP(lod_bias, 0, 15); - tx_format |= NV10TCL_TX_FORMAT_MIPMAP; + tx_format |= NV10_3D_TEX_FORMAT_MIPMAP; tx_filter |= lod_bias << 8; tx_enable |= lod_min << 26 | lod_max << 14; } /* Write it to the hardware. */ - nouveau_bo_mark(bctx, celsius, NV10TCL_TX_FORMAT(i), + nouveau_bo_mark(bctx, celsius, NV10_3D_TEX_FORMAT(i), s->bo, tx_format, 0, - NV10TCL_TX_FORMAT_DMA0, - NV10TCL_TX_FORMAT_DMA1, + NV10_3D_TEX_FORMAT_DMA0, + NV10_3D_TEX_FORMAT_DMA1, bo_flags | NOUVEAU_BO_OR); - nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i), + nouveau_bo_markl(bctx, celsius, NV10_3D_TEX_OFFSET(i), s->bo, s->offset, bo_flags); - BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_FILTER(i), 1); OUT_RING(chan, tx_filter); - BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1); + BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(i), 1); OUT_RING(chan, tx_enable); } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c index 175abfc..b9d07c1 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c @@ -28,7 +28,7 @@ #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv10_3d.xml.h" #include "nv10_driver.h" void @@ -42,13 +42,13 @@ get_material_bitmask(unsigned m) unsigned ret = 0; if (m & MAT_BIT_FRONT_EMISSION) - ret |= NV10TCL_COLOR_MATERIAL_EMISSION; + ret |= NV10_3D_COLOR_MATERIAL_EMISSION; if (m & MAT_BIT_FRONT_AMBIENT) - ret |= NV10TCL_COLOR_MATERIAL_AMBIENT; + ret |= NV10_3D_COLOR_MATERIAL_AMBIENT; if (m & MAT_BIT_FRONT_DIFFUSE) - ret |= NV10TCL_COLOR_MATERIAL_DIFFUSE; + ret |= NV10_3D_COLOR_MATERIAL_DIFFUSE; if (m & MAT_BIT_FRONT_SPECULAR) - ret |= NV10TCL_COLOR_MATERIAL_SPECULAR; + ret |= NV10_3D_COLOR_MATERIAL_SPECULAR; return ret; } @@ -60,7 +60,7 @@ nv10_emit_color_material(struct gl_context *ctx, int emit) struct nouveau_grobj *celsius = context_eng3d(ctx); unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask); - BEGIN_RING(chan, celsius, NV10TCL_COLOR_MATERIAL, 1); + BEGIN_RING(chan, celsius, NV10_3D_COLOR_MATERIAL, 1); OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0); } @@ -69,11 +69,11 @@ get_fog_mode(unsigned mode) { switch (mode) { case GL_LINEAR: - return NV10TCL_FOG_MODE_LINEAR; + return NV10_3D_FOG_MODE_LINEAR; case GL_EXP: - return NV10TCL_FOG_MODE_EXP; + return NV10_3D_FOG_MODE_EXP; case GL_EXP2: - return NV10TCL_FOG_MODE_EXP2; + return NV10_3D_FOG_MODE_EXP2; default: assert(0); } @@ -84,9 +84,9 @@ get_fog_source(unsigned source) { switch (source) { case GL_FOG_COORDINATE_EXT: - return NV10TCL_FOG_COORD_FOG; + return NV10_3D_FOG_COORD_FOG; case GL_FRAGMENT_DEPTH_EXT: - return NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS; + return NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS; default: assert(0); } @@ -133,13 +133,13 @@ nv10_emit_fog(struct gl_context *ctx, int emit) nv10_get_fog_coeff(ctx, k); - BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 4); + BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 4); OUT_RING(chan, get_fog_mode(f->Mode)); OUT_RING(chan, get_fog_source(source)); OUT_RING(chan, f->Enabled ? 1 : 0); OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color)); - BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3); + BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3); OUT_RINGp(chan, k, 3); context_dirty(ctx, FRAG); @@ -150,13 +150,13 @@ get_light_mode(struct gl_light *l) { if (l->Enabled) { if (l->_Flags & LIGHT_SPOT) - return NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL; + return NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL; else if (l->_Flags & LIGHT_POSITIONAL) - return NV10TCL_ENABLED_LIGHTS_0_POSITIONAL; + return NV10_3D_ENABLED_LIGHTS_0_POSITIONAL; else - return NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL; + return NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL; } else { - return NV10TCL_ENABLED_LIGHTS_0_DISABLED; + return NV10_3D_ENABLED_LIGHTS_0_DISABLED; } } @@ -170,7 +170,7 @@ nv10_emit_light_enable(struct gl_context *ctx, int emit) int i; if (nctx->fallback != HWTNL) { - BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1); OUT_RING(chan, 0); return; } @@ -178,11 +178,11 @@ nv10_emit_light_enable(struct gl_context *ctx, int emit) for (i = 0; i < MAX_LIGHTS; i++) en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; - BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1); + BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1); OUT_RING(chan, en_lights); - BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1); OUT_RING(chan, ctx->Light.Enabled ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1); OUT_RING(chan, ctx->Transform.Normalize ? 1 : 0); } @@ -193,16 +193,16 @@ nv10_emit_light_model(struct gl_context *ctx, int emit) struct nouveau_grobj *celsius = context_eng3d(ctx); struct gl_lightmodel *m = &ctx->Light.Model; - BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1); + BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1); OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1); OUT_RING(chan, ((m->LocalViewer ? - NV10TCL_LIGHT_MODEL_LOCAL_VIEWER : 0) | + NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) | (NEED_SECONDARY_COLOR(ctx) ? - NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0) | + NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) | (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? - NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR : 0))); + NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR : 0))); } static float @@ -281,20 +281,20 @@ nv10_emit_light_source(struct gl_context *ctx, int emit) struct gl_light *l = &ctx->Light.Light[i]; if (l->_Flags & LIGHT_POSITIONAL) { - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_POSITION_X(i), 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_POSITION_X(i), 3); OUT_RINGp(chan, l->_Position, 3); BEGIN_RING(chan, celsius, - NV10TCL_LIGHT_ATTENUATION_CONSTANT(i), 3); + NV10_3D_LIGHT_ATTENUATION_CONSTANT(i), 3); OUT_RINGf(chan, l->ConstantAttenuation); OUT_RINGf(chan, l->LinearAttenuation); OUT_RINGf(chan, l->QuadraticAttenuation); } else { - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIRECTION_X(i), 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIRECTION_X(i), 3); OUT_RINGp(chan, l->_VP_inf_norm, 3); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_HALF_VECTOR_X(i), 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_HALF_VECTOR_X(i), 3); OUT_RINGp(chan, l->_h_inf_norm, 3); } @@ -303,7 +303,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit) nv10_get_spot_coeff(l, k); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPOT_CUTOFF_A(i), 7); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPOT_CUTOFF(i, 0), 7); OUT_RINGp(chan, k, 7); } } @@ -335,11 +335,11 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit) ZERO_3V(c_factor); } - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL_AMBIENT_R, 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL_AMBIENT_R, 3); OUT_RINGp(chan, c_scene, 3); if (ctx->Light.ColorMaterialEnabled) { - BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_R, 3); + BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_R, 3); OUT_RINGp(chan, c_factor, 3); } @@ -349,7 +349,7 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit) l->Ambient : l->_MatAmbient[0]); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_AMBIENT_R(i), 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_AMBIENT_R(i), 3); OUT_RINGp(chan, c_light, 3); } } @@ -362,7 +362,7 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit) GLfloat (*mat)[4] = ctx->Light.Material.Attrib; struct gl_light *l; - BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_A, 1); + BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_A, 1); OUT_RINGf(chan, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]); foreach(l, &ctx->Light.EnabledList) { @@ -371,7 +371,7 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit) l->Diffuse : l->_MatDiffuse[0]); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIFFUSE_R(i), 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIFFUSE_R(i), 3); OUT_RINGp(chan, c_light, 3); } } @@ -389,7 +389,7 @@ nv10_emit_material_specular(struct gl_context *ctx, int emit) l->Specular : l->_MatSpecular[0]); - BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPECULAR_R(i), 3); + BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPECULAR_R(i), 3); OUT_RINGp(chan, c_light, 3); } } @@ -430,7 +430,7 @@ nv10_emit_material_shininess(struct gl_context *ctx, int emit) CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024), k); - BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_SHININESS(0), 6); + BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_SHININESS(0), 6); OUT_RINGp(chan, k, 6); } @@ -447,7 +447,7 @@ nv10_emit_modelview(struct gl_context *ctx, int emit) if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled || (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { - BEGIN_RING(chan, celsius, NV10TCL_MODELVIEW0_MATRIX(0), 16); + BEGIN_RING(chan, celsius, NV10_3D_MODELVIEW_MATRIX(0, 0), 16); OUT_RINGm(chan, m->m); } @@ -456,7 +456,7 @@ nv10_emit_modelview(struct gl_context *ctx, int emit) int i, j; BEGIN_RING(chan, celsius, - NV10TCL_INVERSE_MODELVIEW0_MATRIX(0), 12); + NV10_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12); for (i = 0; i < 3; i++) for (j = 0; j < 4; j++) OUT_RINGf(chan, m->inv[4*i + j]); @@ -485,7 +485,7 @@ nv10_emit_projection(struct gl_context *ctx, int emit) if (nctx->fallback == HWTNL) _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix); - BEGIN_RING(chan, celsius, NV10TCL_PROJECTION_MATRIX(0), 16); + BEGIN_RING(chan, celsius, NV10_3D_PROJECTION_MATRIX(0), 16); OUT_RINGm(chan, m.m); _math_matrix_dtr(&m); -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 4/5] dri/nouveau nv20: Use rules-ng-ng headers
From: Viktor Novotn? <noviktor at seznam.cz> --- src/mesa/drivers/dri/nouveau/nv20_context.c | 231 +++++++++++---------- src/mesa/drivers/dri/nouveau/nv20_render.c | 46 ++-- src/mesa/drivers/dri/nouveau/nv20_state_fb.c | 20 +- src/mesa/drivers/dri/nouveau/nv20_state_frag.c | 16 +- src/mesa/drivers/dri/nouveau/nv20_state_polygon.c | 4 +- src/mesa/drivers/dri/nouveau/nv20_state_raster.c | 4 +- src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 80 ++++---- src/mesa/drivers/dri/nouveau/nv20_state_tnl.c | 96 +++++----- 8 files changed, 247 insertions(+), 250 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index c31fd39..a2b17f1 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -28,7 +28,8 @@ #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv_object.xml.h" +#include "nv20_3d.xml.h" #include "nv04_driver.h" #include "nv10_driver.h" #include "nv20_driver.h" @@ -56,15 +57,15 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers) fb->_ColorDrawBuffers[0])->surface; if (ctx->Color.ColorMask[0][RCOMP]) - clear |= NV20TCL_CLEAR_BUFFERS_COLOR_R; + clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R; if (ctx->Color.ColorMask[0][GCOMP]) - clear |= NV20TCL_CLEAR_BUFFERS_COLOR_G; + clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G; if (ctx->Color.ColorMask[0][BCOMP]) - clear |= NV20TCL_CLEAR_BUFFERS_COLOR_B; + clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B; if (ctx->Color.ColorMask[0][ACOMP]) - clear |= NV20TCL_CLEAR_BUFFERS_COLOR_A; + clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A; - BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1); OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor)); buffers &= ~BUFFER_BITS_COLOR; @@ -75,18 +76,18 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers) fb->_DepthBuffer->Wrapped)->surface; if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) - clear |= NV20TCL_CLEAR_BUFFERS_DEPTH; + clear |= NV20_3D_CLEAR_BUFFERS_DEPTH; if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0]) - clear |= NV20TCL_CLEAR_BUFFERS_STENCIL; + clear |= NV20_3D_CLEAR_BUFFERS_STENCIL; - BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_DEPTH_VALUE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_DEPTH_VALUE, 1); OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear)); buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } - BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_BUFFERS, 1); + BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_BUFFERS, 1); OUT_RING(chan, clear); nouveau_clear(ctx, buffers); @@ -100,38 +101,38 @@ nv20_hwctx_init(struct gl_context *ctx) struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; int i; - BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DMA_NOTIFY, 1); OUT_RING (chan, hw->ntfy->handle); - BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2); + BEGIN_RING(chan, kelvin, NV20_3D_DMA_TEXTURE0, 2); OUT_RING (chan, chan->vram->handle); OUT_RING (chan, chan->gart->handle); - BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2); + BEGIN_RING(chan, kelvin, NV20_3D_DMA_COLOR, 2); OUT_RING (chan, chan->vram->handle); OUT_RING (chan, chan->vram->handle); - BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2); + BEGIN_RING(chan, kelvin, NV20_3D_DMA_VTXBUF0, 2); OUT_RING(chan, chan->vram->handle); OUT_RING(chan, chan->gart->handle); - BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DMA_QUERY, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2); + BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING (chan, 0xfff << 16 | 0x0); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1); OUT_RING (chan, 0xfff << 16 | 0x0); - for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) { - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1); + for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(i), 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(i), 1); OUT_RING (chan, 0); } - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_MODE, 1); OUT_RING (chan, 0); BEGIN_RING(chan, kelvin, 0x17e0, 3); @@ -140,13 +141,13 @@ nv20_hwctx_init(struct gl_context *ctx) OUT_RINGf (chan, 1.0); if (context_chipset(ctx) >= 0x25) { - BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1); - OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1); + OUT_RING (chan, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); } else { BEGIN_RING(chan, kelvin, 0x1e68, 1); OUT_RING (chan, 0x4b800000); /* 16777216.000000 */ - BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1); - OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1); + OUT_RING (chan, NV20_3D_TEX_RCOMP_LEQUAL); } BEGIN_RING(chan, kelvin, 0x290, 1); @@ -166,19 +167,19 @@ nv20_hwctx_init(struct gl_context *ctx) BEGIN_RING(chan, kelvin, 0x1d88, 1); OUT_RING (chan, 3); - BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1); + BEGIN_RING(chan, kelvin, NV25_3D_DMA_LMA_DEPTH, 1); OUT_RING (chan, chan->vram->handle); - BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1); + BEGIN_RING(chan, kelvin, NV25_3D_UNK01AC, 1); OUT_RING (chan, chan->vram->handle); } - BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DMA_FENCE, 1); OUT_RING (chan, 0); BEGIN_RING(chan, kelvin, 0x1e98, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1); + BEGIN_RING(chan, kelvin, NV01_GRAPH_NOTIFY, 1); OUT_RING (chan, 0); BEGIN_RING(chan, kelvin, 0x120, 3); @@ -191,189 +192,189 @@ nv20_hwctx_init(struct gl_context *ctx) OUT_RING (chan, 0); } - BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2); + BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2); OUT_RING (chan, 0 << 16 | 0); OUT_RING (chan, 0 << 16 | 0); - BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2); - OUT_RING (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS); + BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_FUNC, 2); + OUT_RING (chan, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); OUT_RING (chan, 0); - for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) { - BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1); + for (i = 0; i < 0x04; i++) { /* XXX NV20_3D_TEX_ENABLE__LEN?*/ + BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1); OUT_RING (chan, 0); } - BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_CULL_MODE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4); + BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(0), 4); OUT_RING (chan, 0x30d410d0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4); + BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(0), 4); OUT_RING (chan, 0x00000c00); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1); OUT_RING (chan, 0x00011101); - BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2); + BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2); OUT_RING (chan, 0x130e0300); OUT_RING (chan, 0x0c091c80); - BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4); + BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(0), 4); OUT_RING (chan, 0x00000c00); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4); + BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(0), 4); OUT_RING (chan, 0x20c400c0); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2); + BEGIN_RING(chan, kelvin, NV20_3D_RC_COLOR0, 2); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4); + BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(0), 4); OUT_RING (chan, 0x035125a0); OUT_RING (chan, 0); OUT_RING (chan, 0x40002000); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1); + BEGIN_RING(chan, kelvin, NV20_3D_MULTISAMPLE_CONTROL, 1); OUT_RING (chan, 0xffff0000); - BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DITHER_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4); - OUT_RING (chan, NV20TCL_BLEND_FUNC_SRC_ONE); - OUT_RING (chan, NV20TCL_BLEND_FUNC_DST_ZERO); + BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_SRC, 4); + OUT_RING (chan, NV20_3D_BLEND_FUNC_SRC_ONE); + OUT_RING (chan, NV20_3D_BLEND_FUNC_DST_ZERO); OUT_RING (chan, 0); - OUT_RING (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD); - BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7); + OUT_RING (chan, NV20_3D_BLEND_EQUATION_FUNC_ADD); + BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_MASK, 7); OUT_RING (chan, 0xff); - OUT_RING (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS); + OUT_RING (chan, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); OUT_RING (chan, 0); OUT_RING (chan, 0xff); - OUT_RING (chan, NV20TCL_STENCIL_OP_FAIL_KEEP); - OUT_RING (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP); - OUT_RING (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP); + OUT_RING (chan, NV20_3D_STENCIL_OP_FAIL_KEEP); + OUT_RING (chan, NV20_3D_STENCIL_OP_ZFAIL_KEEP); + OUT_RING (chan, NV20_3D_STENCIL_OP_ZPASS_KEEP); - BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2); + BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2); OUT_RING (chan, 0); - OUT_RING (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY); + OUT_RING (chan, NV20_3D_COLOR_LOGIC_OP_OP_COPY); BEGIN_RING(chan, kelvin, 0x17cc, 1); OUT_RING (chan, 0); if (context_chipset(ctx) >= 0x25) { BEGIN_RING(chan, kelvin, 0x1d84, 1); OUT_RING (chan, 1); } - BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHTING_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1); - OUT_RING (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL); - BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1); + OUT_RING (chan, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); + BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1); + BEGIN_RING(chan, kelvin, NV20_3D_ENABLED_LIGHTS, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_NORMALIZE_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0), - NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE); - for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) { + BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_PATTERN(0), + NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); + for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { OUT_RING(chan, 0xffffffff); } - BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3); + BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_POINT_ENABLE, 3); OUT_RING (chan, 0); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1); - OUT_RING (chan, NV20TCL_DEPTH_FUNC_LESS); - BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_FUNC, 1); + OUT_RING (chan, NV20_3D_DEPTH_FUNC_LESS); + BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_WRITE_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_TEST_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2); + BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_FACTOR, 2); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); - BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1); + BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_CLAMP, 1); OUT_RING (chan, 1); if (context_chipset(ctx) < 0x25) { BEGIN_RING(chan, kelvin, 0x1d84, 1); OUT_RING (chan, 3); } - BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1); if (context_chipset(ctx) >= 0x25) OUT_RINGf (chan, 1.0); else OUT_RING (chan, 8); if (context_chipset(ctx) >= 0x25) { - BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 1); OUT_RING (chan, 0); BEGIN_RING(chan, kelvin, 0x0a1c, 1); OUT_RING (chan, 0x800); } else { - BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2); + BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 2); OUT_RING (chan, 0); OUT_RING (chan, 0); } - BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LINE_WIDTH, 1); OUT_RING (chan, 8); - BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LINE_SMOOTH_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2); - OUT_RING (chan, NV20TCL_POLYGON_MODE_FRONT_FILL); - OUT_RING (chan, NV20TCL_POLYGON_MODE_BACK_FILL); - BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2); - OUT_RING (chan, NV20TCL_CULL_FACE_BACK); - OUT_RING (chan, NV20TCL_FRONT_FACE_CCW); - BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_MODE_FRONT, 2); + OUT_RING (chan, NV20_3D_POLYGON_MODE_FRONT_FILL); + OUT_RING (chan, NV20_3D_POLYGON_MODE_BACK_FILL); + BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE, 2); + OUT_RING (chan, NV20_3D_CULL_FACE_BACK); + OUT_RING (chan, NV20_3D_FRONT_FACE_CCW); + BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_SMOOTH_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1); - OUT_RING (chan, NV20TCL_SHADE_MODEL_SMOOTH); - BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_SHADE_MODEL, 1); + OUT_RING (chan, NV20_3D_SHADE_MODEL_SMOOTH); + BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_ENABLE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0), - 4 * NV20TCL_TX_GEN_MODE_S__SIZE); - for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++) + BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(0,0), + 4 * NV20_3D_TEX_GEN_MODE__ESIZE); + for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) OUT_RING(chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3); + BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3); OUT_RINGf (chan, 1.5); OUT_RINGf (chan, -0.090168); OUT_RINGf (chan, 0.0); - BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2); - OUT_RING (chan, NV20TCL_FOG_MODE_EXP_SIGNED); - OUT_RING (chan, NV20TCL_FOG_COORD_FOG); - BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2); + BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 2); + OUT_RING (chan, NV20_3D_FOG_MODE_EXP_SIGNED); + OUT_RING (chan, NV20_3D_FOG_COORD_FOG); + BEGIN_RING(chan, kelvin, NV20_3D_FOG_ENABLE, 2); OUT_RING (chan, 0); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1); - OUT_RING (chan, NV20TCL_ENGINE_FIXED); + BEGIN_RING(chan, kelvin, NV20_3D_ENGINE, 1); + OUT_RING (chan, NV20_3D_ENGINE_FIXED); - for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) { - BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1); + for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { + BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1); OUT_RING (chan, 0); } - BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15); + BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_ATTR_4F_X(1), 4 * 15); OUT_RINGf(chan, 1.0); OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 0.0); @@ -393,24 +394,24 @@ nv20_hwctx_init(struct gl_context *ctx) OUT_RINGf(chan, 1.0); } - BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_EDGEFLAG_ENABLE, 1); OUT_RING (chan, 1); - BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1); + BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MASK, 1); OUT_RING (chan, 0x00010101); - BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1); OUT_RING (chan, 0); - BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2); + BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_RANGE_NEAR, 2); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 16777216.0); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 16777215.0); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_SCALE_X, 4); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 0.0); OUT_RINGf (chan, 16777215.0 * 0.5); @@ -468,9 +469,9 @@ nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visua /* 3D engine. */ if (context_chipset(ctx) >= 0x25) - kelvin_class = NV25TCL; + kelvin_class = NV25_3D; else - kelvin_class = NV20TCL; + kelvin_class = NV20_3D; ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class, &nctx->hw.eng3d); diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c index 19fc1e8..0016805 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_render.c +++ b/src/mesa/drivers/dri/nouveau/nv20_render.c @@ -26,7 +26,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv20_driver.h" #define NUM_VERTEX_ATTRS 16 @@ -39,47 +39,47 @@ nv20_emit_material(struct gl_context *ctx, struct nouveau_array *a, static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = { [VERT_ATTRIB_POS] = { .vbo_index = 0, - .imm_method = NV20TCL_VERTEX_POS_4F_X, + .imm_method = NV20_3D_VERTEX_POS_4F_X, .imm_fields = 4, }, [VERT_ATTRIB_NORMAL] = { .vbo_index = 2, - .imm_method = NV20TCL_VERTEX_NOR_3F_X, + .imm_method = NV20_3D_VERTEX_NOR_3F_X, .imm_fields = 3, }, [VERT_ATTRIB_COLOR0] = { .vbo_index = 3, - .imm_method = NV20TCL_VERTEX_COL_4F_X, + .imm_method = NV20_3D_VERTEX_COL_4F, .imm_fields = 4, }, [VERT_ATTRIB_COLOR1] = { .vbo_index = 4, - .imm_method = NV20TCL_VERTEX_COL2_3F_X, + .imm_method = NV20_3D_VERTEX_COL2_3F, .imm_fields = 3, }, [VERT_ATTRIB_FOG] = { .vbo_index = 5, - .imm_method = NV20TCL_VERTEX_FOG_1F, + .imm_method = NV20_3D_VERTEX_FOG_1F, .imm_fields = 1, }, [VERT_ATTRIB_TEX0] = { .vbo_index = 9, - .imm_method = NV20TCL_VERTEX_TX0_4F_S, + .imm_method = NV20_3D_VERTEX_TX0_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_TEX1] = { .vbo_index = 10, - .imm_method = NV20TCL_VERTEX_TX1_4F_S, + .imm_method = NV20_3D_VERTEX_TX1_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_TEX2] = { .vbo_index = 11, - .imm_method = NV20TCL_VERTEX_TX2_4F_S, + .imm_method = NV20_3D_VERTEX_TX2_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_TEX3] = { .vbo_index = 12, - .imm_method = NV20TCL_VERTEX_TX3_4F_S, + .imm_method = NV20_3D_VERTEX_TX3_4F_S, .imm_fields = 4, }, [VERT_ATTRIB_GENERIC0] = { @@ -119,11 +119,11 @@ get_hw_format(int type) { switch (type) { case GL_FLOAT: - return NV20TCL_VTXFMT_TYPE_FLOAT; + return NV20_3D_VTXBUF_FMT_TYPE_FLOAT; case GL_UNSIGNED_SHORT: - return NV20TCL_VTXFMT_TYPE_USHORT; + return NV20_3D_VTXBUF_FMT_TYPE_USHORT; case GL_UNSIGNED_BYTE: - return NV20TCL_VTXFMT_TYPE_UBYTE; + return NV20_3D_VTXBUF_FMT_TYPE_UBYTE; default: assert(0); } @@ -147,10 +147,10 @@ nv20_render_set_format(struct gl_context *ctx) } else { /* Unused attribute. */ - hw_format = NV10TCL_VTXFMT_TYPE_FLOAT; + hw_format = NV20_3D_VTXBUF_FMT_TYPE_FLOAT; } - BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_FMT(i), 1); OUT_RING(chan, hw_format); } } @@ -167,9 +167,9 @@ nv20_render_bind_vertices(struct gl_context *ctx) struct nouveau_array *a = &render->attrs[attr]; nouveau_bo_mark(bctx, kelvin, - NV20TCL_VTXBUF_ADDRESS(i), + NV20_3D_VTXBUF_OFFSET(i), a->bo, a->offset, 0, - 0, NV20TCL_VTXBUF_ADDRESS_DMA1, + 0, NV20_3D_VTXBUF_OFFSET_DMA1, NOUVEAU_BO_LOW | NOUVEAU_BO_OR | NOUVEAU_BO_GART | NOUVEAU_BO_RD); } @@ -180,33 +180,33 @@ nv20_render_bind_vertices(struct gl_context *ctx) struct nouveau_grobj *kelvin = context_eng3d(ctx) #define BATCH_VALIDATE() \ - BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1); \ + BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_VALIDATE, 1); \ OUT_RING(chan, 0) #define BATCH_BEGIN(prim) \ - BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \ + BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1); \ OUT_RING(chan, prim) #define BATCH_END() \ - BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \ + BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1); \ OUT_RING(chan, 0) #define MAX_PACKET 0x400 #define MAX_OUT_L 0x100 #define BATCH_PACKET_L(n) \ - BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n) + BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_BATCH, n) #define BATCH_OUT_L(i, n) \ OUT_RING(chan, ((n) - 1) << 24 | (i)) #define MAX_OUT_I16 0x2 #define BATCH_PACKET_I16(n) \ - BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n) + BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U16, n) #define BATCH_OUT_I16(i0, i1) \ OUT_RING(chan, (i1) << 16 | (i0)) #define MAX_OUT_I32 0x1 #define BATCH_PACKET_I32(n) \ - BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n) + BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U32, n) #define BATCH_OUT_I32(i) \ OUT_RING(chan, i) diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c index 854392f..f4e3763 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c @@ -29,7 +29,7 @@ #include "nouveau_fbo.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv20_driver.h" static inline unsigned @@ -69,10 +69,10 @@ setup_hierz_buffer(struct gl_context *ctx) &nfb->hierz.bo); } - BEGIN_RING(chan, kelvin, NV25TCL_HIERZ_PITCH, 1); + BEGIN_RING(chan, kelvin, NV25_3D_LMA_DEPTH_BUFFER_PITCH, 1); OUT_RING(chan, pitch); - nouveau_bo_markl(bctx, kelvin, NV25TCL_HIERZ_OFFSET, nfb->hierz.bo, + nouveau_bo_markl(bctx, kelvin, NV25_3D_LMA_DEPTH_BUFFER_PITCH, nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); } @@ -84,7 +84,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit) struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; - unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR; + unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; @@ -99,7 +99,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit) rt_format |= get_rt_format(s->format); rt_pitch = s->pitch; - nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET, + nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET, s->bo, 0, bo_flags); } @@ -111,7 +111,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit) rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; - nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET, + nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET, s->bo, 0, bo_flags); if (context_chipset(ctx) >= 0x25) @@ -121,7 +121,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit) zeta_pitch = rt_pitch; } - BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2); + BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2); OUT_RING(chan, rt_format); OUT_RING(chan, zeta_pitch << 16 | rt_pitch); @@ -140,12 +140,12 @@ nv20_emit_viewport(struct gl_context *ctx, int emit) get_viewport_translate(ctx, a); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4); OUT_RINGp(chan, a, 4); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1); OUT_RING(chan, (fb->Width - 1) << 16); - BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1); + BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1); OUT_RING(chan, (fb->Height - 1) << 16); context_dirty(ctx, PROJECTION); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c index f9212d8..0624de4 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c @@ -26,7 +26,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv10_driver.h" #include "nv20_driver.h" @@ -40,15 +40,15 @@ nv20_emit_tex_env(struct gl_context *ctx, int emit) nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k); - BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(i), 1); OUT_RING(chan, a_in); - BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(i), 1); OUT_RING(chan, a_out); - BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(i), 1); OUT_RING(chan, c_in); - BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(i), 1); OUT_RING(chan, c_out); - BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(i), 1); OUT_RING(chan, k); context_dirty(ctx, FRAG); @@ -64,10 +64,10 @@ nv20_emit_frag(struct gl_context *ctx, int emit) nv10_get_final_combiner(ctx, &in, &n); - BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2); + BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2); OUT_RING(chan, in); OUT_RING(chan, in >> 32); - BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1); OUT_RING(chan, n); } diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c index a6e237f..85f30dc 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c @@ -27,7 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv20_driver.h" void @@ -36,7 +36,7 @@ nv20_emit_point_mode(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); - BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1); if (context_chipset(ctx) >= 0x25) OUT_RINGf(chan, ctx->Point.Size); else diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c index 0fc7a32..4716952 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c @@ -27,7 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv20_driver.h" void @@ -36,7 +36,7 @@ nv20_emit_logic_opcode(struct gl_context *ctx, int emit) struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); - BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2); + BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2); OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0); OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp)); } diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index cfff1fe..83dbf3f 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -28,14 +28,10 @@ #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_texture.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nouveau_util.h" #include "nv20_driver.h" -#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j)) -#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j)) -#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i)) - void nv20_emit_tex_gen(struct gl_context *ctx, int emit) { @@ -52,15 +48,15 @@ nv20_emit_tex_gen(struct gl_context *ctx, int emit) float *k = get_texgen_coeff(coord); if (k) { - BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_COEFF(i, j), 4); OUT_RINGp(chan, k, 4); } - BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1); OUT_RING(chan, nvgl_texgen_mode(coord->Mode)); } else { - BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1); OUT_RING(chan, 0); } } @@ -76,14 +72,14 @@ nv20_emit_tex_mat(struct gl_context *ctx, int emit) if (nctx->fallback == HWTNL && (ctx->Texture._TexMatEnabled & 1 << i)) { - BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1); OUT_RING(chan, 1); - BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX(i,0), 16); OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m); } else { - BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1); OUT_RING(chan, 0); } } @@ -93,29 +89,29 @@ get_tex_format_pot(struct gl_texture_image *ti) { switch (ti->TexFormat) { case MESA_FORMAT_ARGB8888: - return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8; + return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8; case MESA_FORMAT_ARGB1555: - return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5; + return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5; case MESA_FORMAT_ARGB4444: - return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4; + return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4; case MESA_FORMAT_XRGB8888: - return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8; + return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8; case MESA_FORMAT_RGB565: - return NV20TCL_TX_FORMAT_FORMAT_R5G6B5; + return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5; case MESA_FORMAT_A8: case MESA_FORMAT_I8: - return NV20TCL_TX_FORMAT_FORMAT_A8; + return NV20_3D_TEX_FORMAT_FORMAT_I8; case MESA_FORMAT_L8: - return NV20TCL_TX_FORMAT_FORMAT_L8; + return NV20_3D_TEX_FORMAT_FORMAT_L8; case MESA_FORMAT_CI8: - return NV20TCL_TX_FORMAT_FORMAT_INDEX8; + return NV20_3D_TEX_FORMAT_FORMAT_INDEX8; default: assert(0); @@ -127,26 +123,26 @@ get_tex_format_rect(struct gl_texture_image *ti) { switch (ti->TexFormat) { case MESA_FORMAT_ARGB8888: - return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT; case MESA_FORMAT_ARGB1555: - return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT; case MESA_FORMAT_ARGB4444: - return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT; case MESA_FORMAT_XRGB8888: - return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT; case MESA_FORMAT_RGB565: - return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT; case MESA_FORMAT_L8: - return NV20TCL_TX_FORMAT_FORMAT_L8_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_L8_RECT; case MESA_FORMAT_A8: case MESA_FORMAT_I8: - return NV20TCL_TX_FORMAT_FORMAT_A8_RECT; + return NV20_3D_TEX_FORMAT_FORMAT_I8_RECT; default: assert(0); @@ -167,7 +163,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) uint32_t tx_format, tx_filter, tx_wrap, tx_enable; if (!ctx->Texture.Unit[i]._ReallyEnabled) { - BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1); OUT_RING(chan, 0); context_dirty(ctx, TEX_SHADER); @@ -185,8 +181,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) tx_format = ti->DepthLog2 << 28 | ti->HeightLog2 << 24 | ti->WidthLog2 << 20 - | NV20TCL_TX_FORMAT_DIMS_2D - | NV20TCL_TX_FORMAT_NO_BORDER + | NV20_3D_TEX_FORMAT_DIMS_2D + | NV20_3D_TEX_FORMAT_NO_BORDER | 1 << 16; tx_wrap = nvgl_wrap_mode(t->WrapR) << 16 @@ -197,13 +193,13 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) | nvgl_filter_mode(t->MinFilter) << 16 | 2 << 12; - tx_enable = NV20TCL_TX_ENABLE_ENABLE + tx_enable = NV20_3D_TEX_ENABLE_ENABLE | log2i(t->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { - BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_PITCH(i), 1); OUT_RING(chan, s->pitch << 16); - BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_SIZE(i), 1); OUT_RING(chan, s->width << 16 | s->height); tx_format |= get_tex_format_rect(ti); @@ -222,29 +218,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) lod_min = CLAMP(lod_min, 0, 15); lod_bias = CLAMP(lod_bias, 0, 15); - tx_format |= NV20TCL_TX_FORMAT_MIPMAP; + tx_format |= NV20_3D_TEX_FORMAT_MIPMAP; tx_filter |= lod_bias << 8; tx_enable |= lod_min << 26 | lod_max << 14; } /* Write it to the hardware. */ - nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i), + nouveau_bo_mark(bctx, kelvin, NV20_3D_TEX_FORMAT(i), s->bo, tx_format, 0, - NV20TCL_TX_FORMAT_DMA0, - NV20TCL_TX_FORMAT_DMA1, + NV20_3D_TEX_FORMAT_DMA0, + NV20_3D_TEX_FORMAT_DMA1, bo_flags | NOUVEAU_BO_OR); - nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i), + nouveau_bo_markl(bctx, kelvin, NV20_3D_TEX_OFFSET(i), s->bo, s->offset, bo_flags); - BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_WRAP(i), 1); OUT_RING(chan, tx_wrap); - BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_FILTER(i), 1); OUT_RING(chan, tx_filter); - BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1); OUT_RING(chan, tx_enable); context_dirty(ctx, TEX_SHADER); @@ -262,9 +258,9 @@ nv20_emit_tex_shader(struct gl_context *ctx, int emit) if (!ctx->Texture.Unit[i]._ReallyEnabled) continue; - tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i; + tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i; } - BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1); + BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1); OUT_RING(chan, tx_shader_op); } diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c index b65cd9a..e7e9833 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c @@ -28,31 +28,31 @@ #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv10_driver.h" #include "nv20_driver.h" #define LIGHT_MODEL_AMBIENT_R(side) \ - ((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R : \ - NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R) + ((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R : \ + NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R) #define LIGHT_AMBIENT_R(side, i) \ - ((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) : \ - NV20TCL_LIGHT_FRONT_AMBIENT_R(i)) + ((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) : \ + NV20_3D_LIGHT_FRONT_AMBIENT_R(i)) #define LIGHT_DIFFUSE_R(side, i) \ - ((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) : \ - NV20TCL_LIGHT_FRONT_DIFFUSE_R(i)) + ((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) : \ + NV20_3D_LIGHT_FRONT_DIFFUSE_R(i)) #define LIGHT_SPECULAR_R(side, i) \ - ((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) : \ - NV20TCL_LIGHT_FRONT_SPECULAR_R(i)) + ((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) : \ + NV20_3D_LIGHT_FRONT_SPECULAR_R(i)) #define MATERIAL_FACTOR_R(side) \ - ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R : \ - NV20TCL_MATERIAL_FACTOR_FRONT_R) + ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R : \ + NV20_3D_MATERIAL_FACTOR_FRONT_R) #define MATERIAL_FACTOR_A(side) \ - ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A : \ - NV20TCL_MATERIAL_FACTOR_FRONT_A) + ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A : \ + NV20_3D_MATERIAL_FACTOR_FRONT_A) #define MATERIAL_SHININESS(side) \ - ((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) : \ - NV20TCL_FRONT_MATERIAL_SHININESS(0)) + ((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) : \ + NV20_3D_FRONT_MATERIAL_SHININESS(0)) void nv20_emit_clip_plane(struct gl_context *ctx, int emit) @@ -65,22 +65,22 @@ get_material_bitmask(unsigned m) unsigned ret = 0; if (m & MAT_BIT_FRONT_EMISSION) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1; if (m & MAT_BIT_FRONT_AMBIENT) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1; if (m & MAT_BIT_FRONT_DIFFUSE) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1; if (m & MAT_BIT_FRONT_SPECULAR) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1; if (m & MAT_BIT_BACK_EMISSION) - ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1; if (m & MAT_BIT_BACK_AMBIENT) - ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1; if (m & MAT_BIT_BACK_DIFFUSE) - ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1; if (m & MAT_BIT_BACK_SPECULAR) - ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1; return ret; } @@ -92,7 +92,7 @@ nv20_emit_color_material(struct gl_context *ctx, int emit) struct nouveau_grobj *kelvin = context_eng3d(ctx); unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask); - BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1); + BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MATERIAL, 1); OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0); } @@ -101,11 +101,11 @@ get_fog_mode_signed(unsigned mode) { switch (mode) { case GL_LINEAR: - return NV20TCL_FOG_MODE_LINEAR_SIGNED; + return NV20_3D_FOG_MODE_LINEAR_SIGNED; case GL_EXP: - return NV20TCL_FOG_MODE_EXP_SIGNED; + return NV20_3D_FOG_MODE_EXP_SIGNED; case GL_EXP2: - return NV20TCL_FOG_MODE_EXP2_SIGNED; + return NV20_3D_FOG_MODE_EXP2_SIGNED; default: assert(0); } @@ -116,11 +116,11 @@ get_fog_mode_unsigned(unsigned mode) { switch (mode) { case GL_LINEAR: - return NV20TCL_FOG_MODE_LINEAR_UNSIGNED; + return NV20_3D_FOG_MODE_LINEAR_UNSIGNED; case GL_EXP: - return NV20TCL_FOG_MODE_EXP_UNSIGNED; + return NV20_3D_FOG_MODE_EXP_UNSIGNED; case GL_EXP2: - return NV20TCL_FOG_MODE_EXP2_UNSIGNED; + return NV20_3D_FOG_MODE_EXP2_UNSIGNED; default: assert(0); } @@ -131,9 +131,9 @@ get_fog_source(unsigned source) { switch (source) { case GL_FOG_COORDINATE_EXT: - return NV20TCL_FOG_COORD_FOG; + return NV20_3D_FOG_COORD_FOG; case GL_FRAGMENT_DEPTH_EXT: - return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS; + return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS; default: assert(0); } @@ -152,7 +152,7 @@ nv20_emit_fog(struct gl_context *ctx, int emit) nv10_get_fog_coeff(ctx, k); - BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4); + BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 4); OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ? get_fog_mode_signed(f->Mode) : get_fog_mode_unsigned(f->Mode))); @@ -160,7 +160,7 @@ nv20_emit_fog(struct gl_context *ctx, int emit) OUT_RING(chan, f->Enabled ? 1 : 0); OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color)); - BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3); + BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3); OUT_RINGp(chan, k, 3); } @@ -171,18 +171,18 @@ nv20_emit_light_model(struct gl_context *ctx, int emit) struct nouveau_grobj *kelvin = context_eng3d(ctx); struct gl_lightmodel *m = &ctx->Light.Model; - BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1); OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1); OUT_RING(chan, ((m->LocalViewer ? - NV20TCL_LIGHT_MODEL_VIEWER_LOCAL : - NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) | + NV20_3D_LIGHT_MODEL_VIEWER_LOCAL : + NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) | (NEED_SECONDARY_COLOR(ctx) ? - NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR : + NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0))); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1); OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0); } @@ -195,19 +195,19 @@ nv20_emit_light_source(struct gl_context *ctx, int emit) struct gl_light *l = &ctx->Light.Light[i]; if (l->_Flags & LIGHT_POSITIONAL) { - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_POSITION_X(i), 3); OUT_RINGp(chan, l->_Position, 3); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_ATTENUATION_CONSTANT(i), 3); OUT_RINGf(chan, l->ConstantAttenuation); OUT_RINGf(chan, l->LinearAttenuation); OUT_RINGf(chan, l->QuadraticAttenuation); } else { - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_DIRECTION_X(i), 3); OUT_RINGp(chan, l->_VP_inf_norm, 3); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_HALF_VECTOR_X(i), 3); OUT_RINGp(chan, l->_h_inf_norm, 3); } @@ -216,7 +216,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit) nv10_get_spot_coeff(l, k); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7); + BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_SPOT_CUTOFF(i,0), 7); OUT_RINGp(chan, k, 7); } } @@ -340,7 +340,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit) if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled || (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { - BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16); + BEGIN_RING(chan, kelvin, NV20_3D_MODELVIEW_MATRIX(0, 0), 16); OUT_RINGm(chan, m->m); } @@ -349,7 +349,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit) int i, j; BEGIN_RING(chan, kelvin, - NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12); + NV20_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12); for (i = 0; i < 3; i++) for (j = 0; j < 4; j++) OUT_RINGf(chan, m->inv[4*i + j]); @@ -370,7 +370,7 @@ nv20_emit_projection(struct gl_context *ctx, int emit) if (nctx->fallback == HWTNL) _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix); - BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16); + BEGIN_RING(chan, kelvin, NV20_3D_PROJECTION_MATRIX(0), 16); OUT_RINGm(chan, m.m); _math_matrix_dtr(&m); -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 5/5] dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
From: Viktor Novotn? <noviktor at seznam.cz> --- src/mesa/drivers/dri/nouveau/nouveau_class.h | 4961 -------------------------- 1 files changed, 0 insertions(+), 4961 deletions(-) delete mode 100644 src/mesa/drivers/dri/nouveau/nouveau_class.h diff --git a/src/mesa/drivers/dri/nouveau/nouveau_class.h b/src/mesa/drivers/dri/nouveau/nouveau_class.h deleted file mode 100644 index 687b847..0000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_class.h +++ /dev/null @@ -1,4961 +0,0 @@ -/************************************************************************* - - Autogenerated file, do not edit ! - - This file was generated by renouveau-gen from renouveau.xml, the - XML database of nvidia objects and methods. renouveau-gen and - renouveau.xml can be found in CVS module renouveau of sourceforge.net - project nouveau: - -cvs -z3 -d:pserver:anonymous at nouveau.cvs.sourceforge.net:/cvsroot/nouveau co -P renouveau - -************************************************************************** - - Copyright (C) 2006-2008 : - Dmitry Baryshkov, - Laurent Carlier, - Matthieu Castet, - Dawid Gajownik, - Jeremy Kolb, - Stephane Loeuillet, - Patrice Mandin, - Stephane Marchesin, - Serge Martin, - Sylvain Munaut, - Simon Raffeiner, - Ben Skeggs, - Erik Waling, - koala_br, - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -*************************************************************************/ - - -#ifndef NOUVEAU_REG_H -#define NOUVEAU_REG_H 1 - - -#define NV01_ROOT 0x00000001 - - - -#define NV01_CONTEXT_DMA 0x00000002 - - - -#define NV01_DEVICE 0x00000003 - - - -#define NV01_TIMER 0x00000004 - -#define NV01_TIMER_SYNCHRONIZE 0x00000100 -#define NV01_TIMER_STOP_ALARM 0x00000104 -#define NV01_TIMER_DMA_NOTIFY 0x00000180 -#define NV01_TIMER_TIME(x) (0x00000300+((x)*4)) -#define NV01_TIMER_TIME__SIZE 0x00000002 -#define NV01_TIMER_ALARM_NOTIFY 0x00000308 - - -#define NV01_CONTEXT_BETA1 0x00000012 - -#define NV01_CONTEXT_BETA1_NOP 0x00000100 -#define NV01_CONTEXT_BETA1_NOTIFY 0x00000104 -#define NV01_CONTEXT_BETA1_DMA_NOTIFY 0x00000180 -#define NV01_CONTEXT_BETA1_BETA_1D31 0x00000300 - - -#define NV01_CONTEXT_COLOR_KEY 0x00000017 - -#define NV01_CONTEXT_COLOR_KEY_NOP 0x00000100 -#define NV01_CONTEXT_COLOR_KEY_NOTIFY 0x00000104 -#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY 0x00000180 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT 0x00000300 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A8Y8 0x00000001 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X24Y8 0x00000002 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5 0x00000003 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X17R5G5B5 0x00000004 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8 0x00000005 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X8R8G8B8 0x00000006 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16Y16 0x00000007 -#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16Y16 0x00000008 -#define NV01_CONTEXT_COLOR_KEY_COLOR 0x00000304 - - -#define NV04_CONTEXT_COLOR_KEY 0x00000057 - - - -#define NV01_CONTEXT_PATTERN 0x00000018 - -#define NV01_CONTEXT_PATTERN_NOP 0x00000100 -#define NV01_CONTEXT_PATTERN_NOTIFY 0x00000104 -#define NV01_CONTEXT_PATTERN_DMA_NOTIFY 0x00000180 -#define NV01_CONTEXT_PATTERN_COLOR_FORMAT 0x00000300 -#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT 0x00000304 -#define NV01_CONTEXT_PATTERN_SHAPE 0x00000308 -#define NV01_CONTEXT_PATTERN_COLOR(x) (0x00000310+((x)*4)) -#define NV01_CONTEXT_PATTERN_COLOR__SIZE 0x00000002 -#define NV01_CONTEXT_PATTERN_PATTERN(x) (0x00000318+((x)*4)) -#define NV01_CONTEXT_PATTERN_PATTERN__SIZE 0x00000002 - - -#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 - -#define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100 -#define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104 -#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 -#define NV01_CONTEXT_CLIP_RECTANGLE_POINT 0x00000300 -#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X_SHIFT 0 -#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X_MASK 0x0000ffff -#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y_SHIFT 16 -#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y_MASK 0xffff0000 -#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE 0x00000304 -#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W_SHIFT 0 -#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W_MASK 0x0000ffff -#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H_SHIFT 16 -#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H_MASK 0xffff0000 - - -#define NV01_RENDER_SOLID_LINE 0x0000001c - -#define NV01_RENDER_SOLID_LINE_NOP 0x00000100 -#define NV01_RENDER_SOLID_LINE_NOTIFY 0x00000104 -#define NV01_RENDER_SOLID_LINE_PATCH 0x0000010c -#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY 0x00000180 -#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE 0x00000184 -#define NV01_RENDER_SOLID_LINE_PATTERN 0x00000188 -#define NV01_RENDER_SOLID_LINE_ROP 0x0000018c -#define NV01_RENDER_SOLID_LINE_BETA1 0x00000190 -#define NV01_RENDER_SOLID_LINE_SURFACE 0x00000194 -#define NV01_RENDER_SOLID_LINE_OPERATION 0x000002fc -#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND 0x00000000 -#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND 0x00000001 -#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND 0x00000002 -#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY 0x00000003 -#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT 0x00000005 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT 0x00000300 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A8Y8 0x00000001 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X24Y8 0x00000002 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000003 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X17R5G5B5 0x00000004 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8 0x00000005 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X8R8G8B8 0x00000006 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16Y16 0x00000007 -#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16Y16 0x00000008 -#define NV01_RENDER_SOLID_LINE_COLOR 0x00000304 -#define NV01_RENDER_SOLID_LINE_LINE_POINT0(x) (0x00000400+((x)*8)) -#define NV01_RENDER_SOLID_LINE_LINE_POINT0__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X_SHIFT 0 -#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y_SHIFT 16 -#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_LINE_LINE_POINT1(x) (0x00000404+((x)*8)) -#define NV01_RENDER_SOLID_LINE_LINE_POINT1__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X_SHIFT 0 -#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y_SHIFT 16 -#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(x) (0x00000480+((x)*16)) -#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(x) (0x00000484+((x)*16)) -#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(x) (0x00000488+((x)*16)) -#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(x) (0x0000048c+((x)*16)) -#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_POLYLINE(x) (0x00000500+((x)*4)) -#define NV01_RENDER_SOLID_LINE_POLYLINE__SIZE 0x00000020 -#define NV01_RENDER_SOLID_LINE_POLYLINE_X_SHIFT 0 -#define NV01_RENDER_SOLID_LINE_POLYLINE_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_LINE_POLYLINE_Y_SHIFT 16 -#define NV01_RENDER_SOLID_LINE_POLYLINE_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(x) (0x00000580+((x)*8)) -#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(x) (0x00000584+((x)*8)) -#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(x) (0x00000600+((x)*8)) -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(x) (0x00000604+((x)*8)) -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__SIZE 0x00000010 -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X_SHIFT 0 -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y_SHIFT 16 -#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y_MASK 0xffff0000 - - -#define NV04_RENDER_SOLID_LINE 0x0000005c - -#define NV04_RENDER_SOLID_LINE_BETA4 0x00000194 -#define NV04_RENDER_SOLID_LINE_SURFACE 0x00000198 - - -#define NV01_RENDER_SOLID_TRIANGLE 0x0000001d - -#define NV01_RENDER_SOLID_TRIANGLE_NOP 0x00000100 -#define NV01_RENDER_SOLID_TRIANGLE_NOTIFY 0x00000104 -#define NV01_RENDER_SOLID_TRIANGLE_PATCH 0x0000010c -#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY 0x00000180 -#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE 0x00000184 -#define NV01_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188 -#define NV01_RENDER_SOLID_TRIANGLE_ROP 0x0000018c -#define NV01_RENDER_SOLID_TRIANGLE_BETA1 0x00000190 -#define NV01_RENDER_SOLID_TRIANGLE_SURFACE 0x00000194 -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION 0x000002fc -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND 0x00000000 -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND 0x00000001 -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND 0x00000002 -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY 0x00000003 -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT 0x00000005 -#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT 0x00000300 -#define NV01_RENDER_SOLID_TRIANGLE_COLOR 0x00000304 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0 0x00000310 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1 0x00000314 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2 0x00000318 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X 0x00000320 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y 0x00000324 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X 0x00000328 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y 0x0000032c -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X 0x00000330 -#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y 0x00000334 -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(x) (0x00000400+((x)*4)) -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__SIZE 0x00000020 -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(x) (0x00000480+((x)*8)) -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__SIZE 0x00000010 -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(x) (0x00000484+((x)*8)) -#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__SIZE 0x00000010 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(x) (0x00000500+((x)*16)) -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__SIZE 0x00000008 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(x) (0x00000504+((x)*16)) -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__SIZE 0x00000008 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(x) (0x00000508+((x)*16)) -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__SIZE 0x00000008 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(x) (0x0000050c+((x)*16)) -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__SIZE 0x00000008 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(x) (0x00000580+((x)*8)) -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__SIZE 0x00000010 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(x) (0x00000584+((x)*8)) -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__SIZE 0x00000010 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X_SHIFT 0 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y_SHIFT 16 -#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y_MASK 0xffff0000 - - -#define NV04_RENDER_SOLID_TRIANGLE 0x0000005d - -#define NV04_RENDER_SOLID_TRIANGLE_BETA4 0x00000194 -#define NV04_RENDER_SOLID_TRIANGLE_SURFACE 0x00000198 - - -#define NV01_RENDER_SOLID_RECTANGLE 0x0000001e - -#define NV01_RENDER_SOLID_RECTANGLE_NOP 0x00000100 -#define NV01_RENDER_SOLID_RECTANGLE_NOTIFY 0x00000104 -#define NV01_RENDER_SOLID_RECTANGLE_PATCH 0x0000010c -#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY 0x00000180 -#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE 0x00000184 -#define NV01_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188 -#define NV01_RENDER_SOLID_RECTANGLE_ROP 0x0000018c -#define NV01_RENDER_SOLID_RECTANGLE_BETA1 0x00000190 -#define NV01_RENDER_SOLID_RECTANGLE_SURFACE 0x00000194 -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION 0x000002fc -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND 0x00000000 -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND 0x00000001 -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND 0x00000002 -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY 0x00000003 -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT 0x00000005 -#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT 0x00000300 -#define NV01_RENDER_SOLID_RECTANGLE_COLOR 0x00000304 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(x) (0x00000400+((x)*8)) -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__SIZE 0x00000010 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X_SHIFT 0 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X_MASK 0x0000ffff -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y_SHIFT 16 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y_MASK 0xffff0000 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(x) (0x00000404+((x)*8)) -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__SIZE 0x00000010 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W_SHIFT 0 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W_MASK 0x0000ffff -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H_SHIFT 16 -#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H_MASK 0xffff0000 - - -#define NV04_RENDER_SOLID_RECTANGLE 0x0000005e - -#define NV04_RENDER_SOLID_RECTANGLE_BETA4 0x00000194 -#define NV04_RENDER_SOLID_RECTANGLE_SURFACE 0x00000198 - - -#define NV01_IMAGE_BLIT 0x0000001f - -#define NV01_IMAGE_BLIT_NOP 0x00000100 -#define NV01_IMAGE_BLIT_NOTIFY 0x00000104 -#define NV01_IMAGE_BLIT_PATCH 0x0000010c -#define NV01_IMAGE_BLIT_DMA_NOTIFY 0x00000180 -#define NV01_IMAGE_BLIT_COLOR_KEY 0x00000184 -#define NV01_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188 -#define NV01_IMAGE_BLIT_PATTERN 0x0000018c -#define NV01_IMAGE_BLIT_ROP 0x00000190 -#define NV01_IMAGE_BLIT_BETA1 0x00000194 -#define NV01_IMAGE_BLIT_SURFACE 0x0000019c -#define NV01_IMAGE_BLIT_OPERATION 0x000002fc -#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND 0x00000000 -#define NV01_IMAGE_BLIT_OPERATION_ROP_AND 0x00000001 -#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND 0x00000002 -#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY 0x00000003 -#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT 0x00000005 -#define NV01_IMAGE_BLIT_IMAGE_INPUT 0x00000204 -#define NV01_IMAGE_BLIT_POINT_IN 0x00000300 -#define NV01_IMAGE_BLIT_POINT_IN_X_SHIFT 0 -#define NV01_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff -#define NV01_IMAGE_BLIT_POINT_IN_Y_SHIFT 16 -#define NV01_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000 -#define NV01_IMAGE_BLIT_POINT_OUT 0x00000304 -#define NV01_IMAGE_BLIT_POINT_OUT_X_SHIFT 0 -#define NV01_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff -#define NV01_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16 -#define NV01_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000 -#define NV01_IMAGE_BLIT_SIZE 0x00000308 -#define NV01_IMAGE_BLIT_SIZE_W_SHIFT 0 -#define NV01_IMAGE_BLIT_SIZE_W_MASK 0x0000ffff -#define NV01_IMAGE_BLIT_SIZE_H_SHIFT 16 -#define NV01_IMAGE_BLIT_SIZE_H_MASK 0xffff0000 - - -#define NV04_IMAGE_BLIT 0x0000005f - -#define NV04_IMAGE_BLIT_ROP 0x00000190 -#define NV04_IMAGE_BLIT_BETA4 0x00000198 -#define NV04_IMAGE_BLIT_SURFACE 0x0000019c - - -#define NV12_IMAGE_BLIT 0x0000009f - -#define NV12_IMAGE_BLIT_WAIT_FOR_IDLE 0x00000108 - - -#define NV01_IMAGE_FROM_CPU 0x00000021 - -#define NV01_IMAGE_FROM_CPU_NOP 0x00000100 -#define NV01_IMAGE_FROM_CPU_NOTIFY 0x00000104 -#define NV01_IMAGE_FROM_CPU_PATCH 0x0000010c -#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -#define NV01_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 -#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 -#define NV01_IMAGE_FROM_CPU_PATTERN 0x0000018c -#define NV01_IMAGE_FROM_CPU_ROP 0x00000190 -#define NV01_IMAGE_FROM_CPU_BETA1 0x00000194 -#define NV01_IMAGE_FROM_CPU_SURFACE 0x00000198 -#define NV01_IMAGE_FROM_CPU_OPERATION 0x000002fc -#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND 0x00000000 -#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND 0x00000001 -#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND 0x00000002 -#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY 0x00000003 -#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT 0x00000005 -#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300 -#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_Y8 0x00000001 -#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5 0x00000002 -#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5 0x00000003 -#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8 0x00000004 -#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8 0x00000005 -#define NV01_IMAGE_FROM_CPU_POINT 0x00000304 -#define NV01_IMAGE_FROM_CPU_POINT_X_SHIFT 0 -#define NV01_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff -#define NV01_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 -#define NV01_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 -#define NV01_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 -#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W_SHIFT 0 -#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W_MASK 0x0000ffff -#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H_SHIFT 16 -#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H_MASK 0xffff0000 -#define NV01_IMAGE_FROM_CPU_SIZE_IN 0x0000030c -#define NV01_IMAGE_FROM_CPU_SIZE_IN_W_SHIFT 0 -#define NV01_IMAGE_FROM_CPU_SIZE_IN_W_MASK 0x0000ffff -#define NV01_IMAGE_FROM_CPU_SIZE_IN_H_SHIFT 16 -#define NV01_IMAGE_FROM_CPU_SIZE_IN_H_MASK 0xffff0000 -#define NV01_IMAGE_FROM_CPU_COLOR(x) (0x00000400+((x)*4)) -#define NV01_IMAGE_FROM_CPU_COLOR__SIZE 0x00000020 - - -#define NV04_IMAGE_FROM_CPU 0x00000061 - -#define NV04_IMAGE_FROM_CPU_BETA4 0x00000198 -#define NV04_IMAGE_FROM_CPU_SURFACE 0x0000019c - - -#define NV05_IMAGE_FROM_CPU 0x00000065 - -#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8 - - -#define NV10_IMAGE_FROM_CPU 0x0000008a - -#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE 0x00000108 - - -#define NV30_IMAGE_FROM_CPU 0x0000038a - - - -#define NV40_IMAGE_FROM_CPU 0x0000308a - - - -#define NV01_NULL 0x00000030 - - - -#define NV03_STRETCHED_IMAGE_FROM_CPU 0x00000036 - -#define NV03_STRETCHED_IMAGE_FROM_CPU_NOP 0x00000100 -#define NV03_STRETCHED_IMAGE_FROM_CPU_NOTIFY 0x00000104 -#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH 0x0000010c -#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 -#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188 -#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP 0x0000018c -#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1 0x00000190 -#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000194 -#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION 0x000002fc -#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300 -#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN 0x00000304 -#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W_SHIFT 0 -#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W_MASK 0x0000ffff -#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H_SHIFT 16 -#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H_MASK 0xffff0000 -#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU 0x00000308 -#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV 0x0000030c -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT 0x00000310 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X_SHIFT 0 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X_MASK 0x0000ffff -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y_SHIFT 16 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y_MASK 0xffff0000 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE 0x00000314 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W_SHIFT 0 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W_MASK 0x0000ffff -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H_SHIFT 16 -#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H_MASK 0xffff0000 -#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4 0x00000318 -#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X_SHIFT 0 -#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X_MASK 0x0000ffff -#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y_SHIFT 16 -#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y_MASK 0xffff0000 -#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(x) (0x00000400+((x)*4)) -#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__SIZE 0x00000020 - - -#define NV04_STRETCHED_IMAGE_FROM_CPU 0x00000076 - -#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4 0x00000194 -#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000198 - - -#define NV05_STRETCHED_IMAGE_FROM_CPU 0x00000066 - -#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8 - - -#define NV30_STRETCHED_IMAGE_FROM_CPU 0x00000366 - - - -#define NV40_STRETCHED_IMAGE_FROM_CPU 0x00003066 - - - -#define NV03_SCALED_IMAGE_FROM_MEMORY 0x00000037 - -#define NV03_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100 -#define NV03_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104 -#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 -#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 -#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 -#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c -#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 -#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000194 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5 0x00000001 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5 0x00000002 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8 0x00000003 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8 0x00000004 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8 0x00000005 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8 0x00000006 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5 0x00000007 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8 0x00000008 -#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8 0x00000009 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND 0x00000000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND 0x00000001 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND 0x00000002 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY 0x00000003 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT 0x00000005 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT 0x00000308 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y_MASK 0xffff0000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H_MASK 0xffff0000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT 0x00000310 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y_MASK 0xffff0000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H_MASK 0xffff0000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 -#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c -#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 -#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H_MASK 0xffff0000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x00010000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x00020000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x00000000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x01000000 -#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c -#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U_SHIFT 0 -#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U_MASK 0x0000ffff -#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V_SHIFT 16 -#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V_MASK 0xffff0000 - - -#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 - -#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 -#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 - - -#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063 - -#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc -#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER 0x00000000 -#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE 0x00000001 -#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002 - - -#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089 - -#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE 0x00000108 - - -#define NV30_SCALED_IMAGE_FROM_MEMORY 0x00000389 - - - -#define NV40_SCALED_IMAGE_FROM_MEMORY 0x00003089 - - - -#define NV04_DVD_SUBPICTURE 0x00000038 - -#define NV04_DVD_SUBPICTURE_NOP 0x00000100 -#define NV04_DVD_SUBPICTURE_NOTIFY 0x00000104 -#define NV04_DVD_SUBPICTURE_DMA_NOTIFY 0x00000180 -#define NV04_DVD_SUBPICTURE_DMA_OVERLAY 0x00000184 -#define NV04_DVD_SUBPICTURE_DMA_IMAGEIN 0x00000188 -#define NV04_DVD_SUBPICTURE_DMA_IMAGEOUT 0x0000018c -#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT 0x00000300 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_X_SHIFT 0 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_X_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_Y_SHIFT 16 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_POINT_Y_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE 0x00000304 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_W_SHIFT 0 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_W_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_H_SHIFT 16 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_SIZE_H_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT 0x00000308 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_PITCH_SHIFT 0 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_PITCH_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_COLOR_SHIFT 16 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_FORMAT_COLOR_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_IMAGEOUT_OFFSET 0x0000030c -#define NV04_DVD_SUBPICTURE_IMAGEIN_DELTA_DU_DX 0x00000310 -#define NV04_DVD_SUBPICTURE_IMAGEIN_DELTA_DV_DY 0x00000314 -#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE 0x00000318 -#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_W_SHIFT 0 -#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_W_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_H_SHIFT 16 -#define NV04_DVD_SUBPICTURE_IMAGEIN_SIZE_H_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT 0x0000031c -#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_PITCH_SHIFT 0 -#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_PITCH_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_COLOR_SHIFT 16 -#define NV04_DVD_SUBPICTURE_IMAGEIN_FORMAT_COLOR_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_IMAGEIN_OFFSET 0x00000320 -#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT 0x00000324 -#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_U_SHIFT 0 -#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_U_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_V_SHIFT 16 -#define NV04_DVD_SUBPICTURE_IMAGEIN_POINT_V_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_OVERLAY_DELTA_DU_DX 0x00000328 -#define NV04_DVD_SUBPICTURE_OVERLAY_DELTA_DV_DY 0x0000032c -#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE 0x00000330 -#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_W_SHIFT 0 -#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_W_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_H_SHIFT 16 -#define NV04_DVD_SUBPICTURE_OVERLAY_SIZE_H_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT 0x00000334 -#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_PITCH_SHIFT 0 -#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_PITCH_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_COLOR_SHIFT 16 -#define NV04_DVD_SUBPICTURE_OVERLAY_FORMAT_COLOR_MASK 0xffff0000 -#define NV04_DVD_SUBPICTURE_OVERLAY_OFFSET 0x00000338 -#define NV04_DVD_SUBPICTURE_OVERLAY_POINT 0x0000033c -#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_U_SHIFT 0 -#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_U_MASK 0x0000ffff -#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_V_SHIFT 16 -#define NV04_DVD_SUBPICTURE_OVERLAY_POINT_V_MASK 0xffff0000 - - -#define NV10_DVD_SUBPICTURE 0x00000088 - -#define NV10_DVD_SUBPICTURE_WAIT_FOR_IDLE 0x00000108 - - -#define NV04_MEMORY_TO_MEMORY_FORMAT 0x00000039 - -#define NV04_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100 -#define NV04_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104 -#define NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180 -#define NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN 0x00000184 -#define NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_OUT 0x00000188 -#define NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c -#define NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310 -#define NV04_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314 -#define NV04_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318 -#define NV04_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c -#define NV04_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 -#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 -#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_INPUT_INC_SHIFT 0 -#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_INPUT_INC_MASK 0x000000ff -#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_OUTPUT_INC_SHIFT 8 -#define NV04_MEMORY_TO_MEMORY_FORMAT_FORMAT_OUTPUT_INC_MASK 0x0000ff00 -#define NV04_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 - - -#define NV50_MEMORY_TO_MEMORY_FORMAT 0x00005039 - -#define NV50_MEMORY_TO_MEMORY_FORMAT_SERIALIZE 0x00000110 -#define NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_IN 0x00000200 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_MODE_IN 0x00000204 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_PITCH_IN 0x00000208 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_HEIGHT_IN 0x0000020c -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_DEPTH_IN 0x00000210 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Z 0x00000214 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN 0x00000218 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_X_SHIFT 0 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_X_MASK 0x0000ffff -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Y_SHIFT 16 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_IN_Y_MASK 0xffff0000 -#define NV50_MEMORY_TO_MEMORY_FORMAT_LINEAR_OUT 0x0000021c -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_MODE_OUT 0x00000220 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_PITCH_OUT 0x00000224 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_HEIGHT_OUT 0x00000228 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_DEPTH_OUT 0x0000022c -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Z 0x00000230 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT 0x00000234 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_X_SHIFT 0 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_X_MASK 0x0000ffff -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Y_SHIFT 16 -#define NV50_MEMORY_TO_MEMORY_FORMAT_TILING_POSITION_OUT_Y_MASK 0xffff0000 -#define NV50_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN_HIGH 0x00000238 -#define NV50_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT_HIGH 0x0000023c - - -#define NV01_MEMORY_LOCAL_BANKED 0x0000003d - - - -#define NV01_MAPPING_SYSTEM 0x0000003e - - - -#define NV03_MEMORY_LOCAL_CURSOR 0x0000003f - - - -#define NV01_MEMORY_LOCAL_LINEAR 0x00000040 - - - -#define NV01_MAPPING_LOCAL 0x00000041 - - - -#define NV04_CONTEXT_SURFACES_2D 0x00000042 - -#define NV04_CONTEXT_SURFACES_2D_NOP 0x00000100 -#define NV04_CONTEXT_SURFACES_2D_NOTIFY 0x00000104 -#define NV04_CONTEXT_SURFACES_2D_PM_TRIGGER 0x00000140 -#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180 -#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE 0x00000184 -#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN 0x00000188 -#define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8 0x00000001 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5 0x00000004 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16 0x00000005 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009 -#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8 0x0000000a -#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32 0x0000000b -#define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 -#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE_SHIFT 0 -#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE_MASK 0x0000ffff -#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN_SHIFT 16 -#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN_MASK 0xffff0000 -#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308 -#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c - - -#define NV10_CONTEXT_SURFACES_2D 0x00000062 - - - -#define NV30_CONTEXT_SURFACES_2D 0x00000362 - - - -#define NV40_CONTEXT_SURFACES_2D 0x00003062 - - - -#define NV03_CONTEXT_ROP 0x00000043 - -#define NV03_CONTEXT_ROP_NOP 0x00000100 -#define NV03_CONTEXT_ROP_NOTIFY 0x00000104 -#define NV03_CONTEXT_ROP_DMA_NOTIFY 0x00000180 -#define NV03_CONTEXT_ROP_ROP 0x00000300 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_SHIFT 0 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_MASK 0x0000000f -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_CLEAR 0x00000000 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NOR 0x00000001 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND_INVERTED 0x00000002 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_COPY_INVERTED 0x00000003 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND_REVERSE 0x00000004 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_INVERT 0x00000005 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_XOR 0x00000006 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NAND 0x00000007 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_AND 0x00000008 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_EQUI 0x00000009 -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_NOOP 0x0000000a -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR_INVERTED 0x0000000b -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_COPY 0x0000000c -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR_REVERSE 0x0000000d -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_OR 0x0000000e -#define NV03_CONTEXT_ROP_ROP_DST_LOGIC_OP_SET 0x0000000f -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_SHIFT 4 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_MASK 0x000000f0 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_CLEAR 0x00000000 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NOR 0x00000010 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND_INVERTED 0x00000020 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_COPY_INVERTED 0x00000030 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND_REVERSE 0x00000040 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_INVERT 0x00000050 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_XOR 0x00000060 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NAND 0x00000070 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_AND 0x00000080 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_EQUI 0x00000090 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_NOOP 0x000000a0 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR_INVERTED 0x000000b0 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_COPY 0x000000c0 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR_REVERSE 0x000000d0 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_OR 0x000000e0 -#define NV03_CONTEXT_ROP_ROP_SRC_LOGIC_OP_SET 0x000000f0 - - -#define NV04_IMAGE_PATTERN 0x00000044 - -#define NV04_IMAGE_PATTERN_NOP 0x00000100 -#define NV04_IMAGE_PATTERN_NOTIFY 0x00000104 -#define NV04_IMAGE_PATTERN_DMA_NOTIFY 0x00000180 -#define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300 -#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001 -#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002 -#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003 -#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT 0x00000304 -#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001 -#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE 0x00000002 -#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308 -#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000 -#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001 -#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002 -#define NV04_IMAGE_PATTERN_PATTERN_SELECT 0x0000030c -#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO 0x00000001 -#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR 0x00000002 -#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310 -#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314 -#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318 -#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c -#define NV04_IMAGE_PATTERN_PATTERN_Y8(x) (0x00000400+((x)*4)) -#define NV04_IMAGE_PATTERN_PATTERN_Y8__SIZE 0x00000010 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0_SHIFT 0 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0_MASK 0x000000ff -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1_SHIFT 8 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1_MASK 0x0000ff00 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2_SHIFT 16 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2_MASK 0x00ff0000 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3_SHIFT 24 -#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3_MASK 0xff000000 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(x) (0x00000500+((x)*4)) -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__SIZE 0x00000020 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0_SHIFT 0 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0_MASK 0x0000001f -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0_SHIFT 5 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0_MASK 0x000007e0 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0_SHIFT 11 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0_MASK 0x0000f800 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1_SHIFT 16 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1_MASK 0x001f0000 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1_SHIFT 21 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1_MASK 0x07e00000 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1_SHIFT 27 -#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1_MASK 0xf8000000 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(x) (0x00000600+((x)*4)) -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__SIZE 0x00000020 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0_SHIFT 0 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0_MASK 0x0000001f -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0_SHIFT 5 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0_MASK 0x000003e0 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0_SHIFT 10 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0_MASK 0x00007c00 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1_SHIFT 16 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1_MASK 0x001f0000 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1_SHIFT 21 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1_MASK 0x03e00000 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1_SHIFT 26 -#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1_MASK 0x7c000000 -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(x) (0x00000700+((x)*4)) -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__SIZE 0x00000040 -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B_SHIFT 0 -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B_MASK 0x000000ff -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G_SHIFT 8 -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G_MASK 0x0000ff00 -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R_SHIFT 16 -#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R_MASK 0x00ff0000 - - -#define NV03_VIDEO_LUT_CURSOR_DAC 0x00000046 - -#define NV03_VIDEO_LUT_CURSOR_DAC_SYNCHRONIZE 0x00000100 -#define NV03_VIDEO_LUT_CURSOR_DAC_STOP_IMAGE 0x00000104 -#define NV03_VIDEO_LUT_CURSOR_DAC_STOP_CURSOR 0x00000108 -#define NV03_VIDEO_LUT_CURSOR_DAC_STOP_DAC 0x0000010c -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_NOTIFY 0x00000180 -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_IMAGE(x) (0x00000184+((x)*4)) -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_IMAGE__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_LUT(x) (0x0000018c+((x)*4)) -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_LUT__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_CURSOR(x) (0x00000194+((x)*4)) -#define NV03_VIDEO_LUT_CURSOR_DAC_DMA_CURSOR__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_GET 0x000002fc -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_OFFSET(x) (0x00000300+((x)*8)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_OFFSET__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT(x) (0x00000304+((x)*8)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_PITCH_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_PITCH_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_COLOR_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_COLOR_MASK 0x0fff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_NOTIFY_SHIFT 28 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_IMAGE_FORMAT_NOTIFY_MASK 0xf0000000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_OFFSET(x) (0x00000340+((x)*12)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_OFFSET__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT(x) (0x00000344+((x)*12)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_X_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_X_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_Y_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_Y_MASK 0xffff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_FORMAT(x) (0x00000348+((x)*12)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_FORMAT__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A 0x00000358 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_X_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_X_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_Y_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_CURSOR_POINT_OUT_A_Y_MASK 0xffff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE(x) (0x00000380+((x)*16)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_W_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_W_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_H_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_IMAGE_SIZE_H_MASK 0xffff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC(x) (0x00000384+((x)*16)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_START_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_START_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_WIDTH_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_WIDTH_MASK 0x0fff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_POLARITY_SHIFT 28 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_HSYNC_POLARITY_MASK 0xf0000000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC(x) (0x00000388+((x)*16)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_START_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_START_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_WIDTH_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_WIDTH_MASK 0x0fff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_POLARITY_SHIFT 28 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_VSYNC_POLARITY_MASK 0xf0000000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE(x) (0x0000038c+((x)*16)) -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE__SIZE 0x00000002 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_WIDTH_SHIFT 0 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_WIDTH_MASK 0x0000ffff -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_HEIGHT_SHIFT 16 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_HEIGHT_MASK 0x0fff0000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_NOTIFY_SHIFT 28 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_DAC_TOTAL_SIZE_NOTIFY_MASK 0xf0000000 -#define NV03_VIDEO_LUT_CURSOR_DAC_SET_PIXEL_CLOCK 0x000003a0 - - -#define NV03_TEXTURED_TRIANGLE 0x00000048 - -#define NV03_TEXTURED_TRIANGLE_NOP 0x00000100 -#define NV03_TEXTURED_TRIANGLE_NOTIFY 0x00000104 -#define NV03_TEXTURED_TRIANGLE_PATCH 0x0000010c -#define NV03_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 -#define NV03_TEXTURED_TRIANGLE_DMA_TEXTURE 0x00000184 -#define NV03_TEXTURED_TRIANGLE_CLIP_RECTANGLE 0x00000188 -#define NV03_TEXTURED_TRIANGLE_SURFACE 0x0000018c -#define NV03_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_SHIFT 0 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_MASK 0x0000ffff -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_SHIFT 16 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_MASK 0x000f0000 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 20 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00f00000 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_SHIFT 24 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_MASK 0x0f000000 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_SHIFT 28 -#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_MASK 0xf0000000 -#define NV03_TEXTURED_TRIANGLE_FILTER 0x0000030c -#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_SHIFT 0 -#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_MASK 0x0000001f -#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_SHIFT 8 -#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_MASK 0x00001f00 -#define NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_SHIFT 16 -#define NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_MASK 0x00ff0000 -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR 0x00000310 -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_SHIFT 0 -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_MASK 0x000000ff -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_SHIFT 8 -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_MASK 0x0000ff00 -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_SHIFT 16 -#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_MASK 0x00ff0000 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT 0x00000314 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_SHIFT 0 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_MASK 0x0000000f -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_SHIFT 4 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_MASK 0x00000030 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_SHIFT 6 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_MASK 0x000000c0 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_SHIFT 8 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_MASK 0x00000f00 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_SHIFT 12 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_MASK 0x00007000 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_PERSPECTIVE_ENABLE (1 << 15) -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_SHIFT 16 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_MASK 0x000f0000 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_SHIFT 20 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_MASK 0x00f00000 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_SHIFT 24 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_MASK 0x07000000 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_SHIFT 27 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_MASK 0x18000000 -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_BETA (1 << 29) -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_DST_BLEND (1 << 30) -#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SRC_BLEND (1 << 31) -#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL 0x00000318 -#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_SHIFT 0 -#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_MASK 0x000000ff -#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_SHIFT 8 -#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_MASK 0xffffff00 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x) (0x00001000+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I0_SHIFT 0 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I0_MASK 0x0000000f -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I1_SHIFT 4 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I1_MASK 0x000000f0 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I2_SHIFT 8 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I2_MASK 0x00000f00 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I3_SHIFT 12 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I3_MASK 0x0000f000 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I4_SHIFT 16 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I4_MASK 0x000f0000 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I5_SHIFT 20 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_I5_MASK 0x00f00000 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT 24 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK 0xff000000 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x) (0x00001004+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SX(x) (0x00001008+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SY(x) (0x0000100c+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SZ(x) (0x00001010+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_RHW(x) (0x00001014+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TU(x) (0x00001018+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE 0x00000080 -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TV(x) (0x0000101c+((x)*32)) -#define NV03_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE 0x00000080 - - -#define NV04_GDI_RECTANGLE_TEXT 0x0000004a - -#define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100 -#define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104 -#define NV04_GDI_RECTANGLE_TEXT_PATCH 0x0000010c -#define NV04_GDI_RECTANGLE_TEXT_PM_TRIGGER 0x00000140 -#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180 -#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS 0x00000184 -#define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 -#define NV04_GDI_RECTANGLE_TEXT_ROP 0x0000018c -#define NV04_GDI_RECTANGLE_TEXT_BETA1 0x00000190 -#define NV04_GDI_RECTANGLE_TEXT_BETA4 0x00000194 -#define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 -#define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc -#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND 0x00000000 -#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND 0x00000001 -#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND 0x00000002 -#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY 0x00000003 -#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT 0x00000004 -#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT 0x00000005 -#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300 -#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5 0x00000001 -#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5 0x00000002 -#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8 0x00000003 -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304 -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6 0x00000001 -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE 0x00000002 -#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(x) (0x00000400+((x)*8)) -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__SIZE 0x00000020 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(x) (0x00000404+((x)*8)) -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__SIZE 0x00000020 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0 0x000005f4 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1 0x000005f8 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B 0x000005fc -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(x) (0x00000600+((x)*8)) -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__SIZE 0x00000020 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(x) (0x00000604+((x)*8)) -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__SIZE 0x00000020 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x000007ec -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x000007f0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C 0x000007f4 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_C 0x000007f8 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_POINT_C 0x000007fc -#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(x) (0x00000800+((x)*4)) -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__SIZE 0x00000080 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x00000be4 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x00000be8 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E 0x00000bec -#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E 0x00000bf0 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x00000bf4 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x00000bf8 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_POINT_E 0x00000bfc -#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(x) (0x00000c00+((x)*4)) -#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__SIZE 0x00000080 -#define NV04_GDI_RECTANGLE_TEXT_FONT_F 0x00000ff0 -#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET_MASK 0x0fffffff -#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH_SHIFT 28 -#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH_MASK 0xf0000000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0 0x00000ff4 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1 0x00000ff8 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F 0x00000ffc -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(x) (0x00001000+((x)*4)) -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__SIZE 0x00000100 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX_MASK 0x000000ff -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X_SHIFT 8 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X_MASK 0x000fff00 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y_SHIFT 20 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y_MASK 0xfff00000 -#define NV04_GDI_RECTANGLE_TEXT_FONT_G 0x000017f0 -#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET_MASK 0x0fffffff -#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH_SHIFT 28 -#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH_MASK 0xf0000000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0 0x000017f4 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1 0x000017f8 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G 0x000017fc -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(x) (0x00001800+((x)*8)) -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__SIZE 0x00000100 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X_SHIFT 0 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X_MASK 0x0000ffff -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y_SHIFT 16 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y_MASK 0xffff0000 -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(x) (0x00001804+((x)*8)) -#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__SIZE 0x00000100 - - -#define NV03_GDI_RECTANGLE_TEXT 0x0000004b - -#define NV03_GDI_RECTANGLE_TEXT_NOP 0x00000100 -#define NV03_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104 -#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180 -#define NV03_GDI_RECTANGLE_TEXT_PATTERN 0x00000184 -#define NV03_GDI_RECTANGLE_TEXT_ROP 0x00000188 -#define NV03_GDI_RECTANGLE_TEXT_BETA1 0x0000018c -#define NV03_GDI_RECTANGLE_TEXT_SURFACE 0x00000190 -#define NV03_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc -#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300 -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304 -#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT 0x00000400 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE 0x00000404 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B 0x000007f4 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B 0x000007f8 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B 0x000007fc -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0 0x00000800 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1 0x00000804 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x00000bec -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x00000bf0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C 0x00000bf4 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_C 0x00000bf8 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_POINT_C 0x00000bfc -#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(x) (0x00000c00+((x)*4)) -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__SIZE 0x00000020 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0 0x00000fe8 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1 0x00000fec -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D 0x00000ff0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D 0x00000ff4 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D 0x00000ff8 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_POINT_D 0x00000ffc -#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(x) (0x00001000+((x)*4)) -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__SIZE 0x00000020 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x000013e4 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x000013e8 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E 0x000013ec -#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E 0x000013f0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x000013f4 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x000013f8 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_POINT_E 0x000013fc -#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X_SHIFT 0 -#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X_MASK 0x0000ffff -#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y_SHIFT 16 -#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y_MASK 0xffff0000 -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(x) (0x00001400+((x)*4)) -#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__SIZE 0x00000020 - - -#define NV04_SWIZZLED_SURFACE 0x00000052 - -#define NV04_SWIZZLED_SURFACE_NOP 0x00000100 -#define NV04_SWIZZLED_SURFACE_NOTIFY 0x00000104 -#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 -#define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 -#define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_SHIFT 0 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x000000ff -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8 0x00000001 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5 0x00000004 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16 0x00000005 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009 -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8 0x0000000a -#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32 0x0000000b -#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_SHIFT 16 -#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_MASK 0x00ff0000 -#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_SHIFT 24 -#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_MASK 0xff000000 -#define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 - - -#define NV20_SWIZZLED_SURFACE 0x0000009e - - - -#define NV30_SWIZZLED_SURFACE 0x0000039e - - - -#define NV40_SWIZZLED_SURFACE 0x0000309e - - - -#define NV04_CONTEXT_SURFACES_3D 0x00000053 - -#define NV04_CONTEXT_SURFACES_3D_NOP 0x00000100 -#define NV04_CONTEXT_SURFACES_3D_NOTIFY 0x00000104 -#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 -#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 -#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 -#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 -#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_SHIFT 0 -#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff -#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W_SHIFT 16 -#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W_MASK 0xffff0000 -#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc -#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_SHIFT 0 -#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff -#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H_SHIFT 16 -#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H_MASK 0xffff0000 -#define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_SHIFT 0 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000001 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000002 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5 0x00000003 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000004 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000005 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000006 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000007 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8 0x00000008 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH 0x00000100 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE 0x00000200 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U_SHIFT 16 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U_MASK 0x00ff0000 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V_SHIFT 24 -#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V_MASK 0xff000000 -#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 -#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W_SHIFT 0 -#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W_MASK 0x0000ffff -#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H_SHIFT 16 -#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H_MASK 0xffff0000 -#define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 -#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_SHIFT 0 -#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff -#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16 -#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000 -#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c -#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 - - -#define NV10_CONTEXT_SURFACES_3D 0x00000093 - - - -#define NV04_TEXTURED_TRIANGLE 0x00000054 - -#define NV04_TEXTURED_TRIANGLE_NOP 0x00000100 -#define NV04_TEXTURED_TRIANGLE_NOTIFY 0x00000104 -#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 -#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184 -#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188 -#define NV04_TEXTURED_TRIANGLE_SURFACE 0x0000018c -#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300 -#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304 -#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308 -#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A (1 << 0) -#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B (1 << 1) -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_SHIFT 2 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_MASK 0x0000000c -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600 -#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700 -#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12 -#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20 -#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP 0x05000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU (1 << 27) -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP 0x50000000 -#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV (1 << 31) -#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c -#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff -#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00 -#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15) -#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_SHIFT 24 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_MASK 0x07000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27) -#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_SHIFT 28 -#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000 -#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31) -#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310 -#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MASK 0x0000000f -#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_SHIFT 4 -#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030 -#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6 -#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0 -#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040 -#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080 -#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0 -#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE (1 << 8) -#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE (1 << 12) -#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE (1 << 16) -#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE (1 << 20) -#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24 -#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000 -#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28 -#define NV04_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000 -#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314 -#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_MASK 0x000000ff -#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_MASK 0x00000f00 -#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE (1 << 12) -#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN (1 << 13) -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE (1 << 14) -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_MASK 0x000f0000 -#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT 20 -#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_MASK 0x00300000 -#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH 0x00000000 -#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE 0x00100000 -#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW 0x00200000 -#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW 0x00300000 -#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE (1 << 22) -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE (1 << 23) -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE (1 << 24) -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT 30 -#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_MASK 0xc0000000 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_SHIFT 24 -#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_MASK 0xff000000 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(x) (0x00000400+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(x) (0x00000404+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(x) (0x00000408+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(x) (0x0000040c+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x) (0x00000410+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_MASK 0x000000ff -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_MASK 0x0000ff00 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_MASK 0x00ff0000 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_SHIFT 24 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_MASK 0xff000000 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x) (0x00000414+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_MASK 0x000000ff -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_MASK 0x0000ff00 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_MASK 0x00ff0000 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT 24 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK 0xff000000 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(x) (0x00000418+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(x) (0x0000041c+((x)*32)) -#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE 0x00000010 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(x) (0x00000600+((x)*4)) -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__SIZE 0x00000040 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0_SHIFT 0 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0_MASK 0x0000000f -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1_SHIFT 4 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1_MASK 0x000000f0 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2_SHIFT 8 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2_MASK 0x00000f00 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3_SHIFT 12 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3_MASK 0x0000f000 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4_SHIFT 16 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4_MASK 0x000f0000 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5_SHIFT 20 -#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5_MASK 0x00f00000 - - -#define NV10_TEXTURED_TRIANGLE 0x00000094 - - - -#define NV04_MULTITEX_TRIANGLE 0x00000055 - -#define NV04_MULTITEX_TRIANGLE_NOP 0x00000100 -#define NV04_MULTITEX_TRIANGLE_NOTIFY 0x00000104 -#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180 -#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184 -#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188 -#define NV04_MULTITEX_TRIANGLE_SURFACE 0x0000018c -#define NV04_MULTITEX_TRIANGLE_OFFSET(x) (0x00000308+((x)*4)) -#define NV04_MULTITEX_TRIANGLE_OFFSET__SIZE 0x00000002 -#define NV04_MULTITEX_TRIANGLE_FORMAT(x) (0x00000310+((x)*4)) -#define NV04_MULTITEX_TRIANGLE_FORMAT__SIZE 0x00000002 -#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A (1 << 0) -#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B (1 << 1) -#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4 -#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030 -#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6 -#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0 -#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00 -#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12 -#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000 -#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000 -#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20 -#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000 -#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000 -#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU (1 << 27) -#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28 -#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000 -#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV (1 << 31) -#define NV04_MULTITEX_TRIANGLE_FILTER(x) (0x00000318+((x)*4)) -#define NV04_MULTITEX_TRIANGLE_FILTER__SIZE 0x00000002 -#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff -#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00 -#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15) -#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000 -#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_MASK 0x07000000 -#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27) -#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_SHIFT 28 -#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000 -#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31) -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(x) (0x00000320+((x)*12)) -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__SIZE 0x00000002 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0 (1 << 0) -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_SHIFT 2 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_MASK 0x000000fc -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO 0x00000004 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT 0x00000008 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR 0x0000000c -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS 0x00000010 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0 0x00000014 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1 0x00000018 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1 (1 << 8) -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_SHIFT 10 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_MASK 0x0000fc00 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO 0x00000400 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT 0x00000800 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR 0x00000c00 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS 0x00001000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0 0x00001400 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1 0x00001800 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2 (1 << 16) -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_SHIFT 18 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_MASK 0x00fc0000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO 0x00040000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT 0x00080000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR 0x000c0000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS 0x00100000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0 0x00140000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1 0x00180000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3 (1 << 24) -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_SHIFT 26 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_MASK 0x1c000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO 0x04000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT 0x08000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR 0x0c000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS 0x10000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0 0x14000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1 0x18000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SHIFT 29 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_MASK 0xe0000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY 0x20000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2 0x40000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4 0x60000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS 0x80000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2 0xe0000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(x) (0x00000324+((x)*12)) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__SIZE 0x00000002 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 (1 << 0) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 (1 << 1) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT 2 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_MASK 0x000000fc -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO 0x00000004 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT 0x00000008 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR 0x0000000c -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS 0x00000010 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0 0x00000014 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1 0x00000018 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1 (1 << 8) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1 (1 << 9) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_SHIFT 10 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_MASK 0x0000fc00 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO 0x00000400 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT 0x00000800 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR 0x00000c00 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS 0x00001000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0 0x00001400 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1 0x00001800 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2 (1 << 16) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2 (1 << 17) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_SHIFT 18 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_MASK 0x00fc0000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO 0x00040000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT 0x00080000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR 0x000c0000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS 0x00100000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0 0x00140000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1 0x00180000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3 (1 << 24) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3 (1 << 25) -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_SHIFT 26 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_MASK 0x1c000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO 0x04000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT 0x08000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR 0x0c000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS 0x10000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0 0x14000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1 0x18000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SHIFT 29 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_MASK 0xe0000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY 0x20000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 0x40000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4 0x60000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS 0x80000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 0xe0000000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_MASK 0x000000ff -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_MASK 0x0000ff00 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_MASK 0x00ff0000 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_MASK 0xff000000 -#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338 -#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_SHIFT 4 -#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030 -#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6 -#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0 -#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040 -#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080 -#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0 -#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE (1 << 8) -#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE (1 << 12) -#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE (1 << 16) -#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE (1 << 20) -#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000 -#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28 -#define NV04_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_MASK 0x000000ff -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_MASK 0x00000f00 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE (1 << 12) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN (1 << 13) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE (1 << 14) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_MASK 0x000f0000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_SHIFT 20 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_MASK 0x00300000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH 0x00000000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE 0x00100000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW 0x00200000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW 0x00300000 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE (1 << 22) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE (1 << 23) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE (1 << 24) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29) -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_SHIFT 30 -#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_MASK 0xc0000000 -#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE (1 << 0) -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_SHIFT 4 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_MASK 0x000000f0 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_MASK 0x0000ff00 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000 -#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344 -#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_MASK 0x0000000f -#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_SHIFT 4 -#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_MASK 0x000000f0 -#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_MASK 0x00000f00 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_MASK 0xff000000 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(x) (0x00000400+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(x) (0x00000404+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(x) (0x00000408+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(x) (0x0000040c+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(x) (0x00000410+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_MASK 0x000000ff -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_MASK 0x0000ff00 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_MASK 0x00ff0000 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_MASK 0xff000000 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(x) (0x00000414+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_MASK 0x000000ff -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_MASK 0x0000ff00 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_MASK 0x00ff0000 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_SHIFT 24 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_MASK 0xff000000 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(x) (0x00000418+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(x) (0x0000041c+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(x) (0x00000420+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(x) (0x00000424+((x)*40)) -#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1__SIZE 0x00000008 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(x) (0x00000540+((x)*4)) -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__SIZE 0x00000030 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0_SHIFT 0 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0_MASK 0x0000000f -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1_SHIFT 4 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1_MASK 0x000000f0 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2_SHIFT 8 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2_MASK 0x00000f00 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3_SHIFT 12 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3_MASK 0x0000f000 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4_SHIFT 16 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4_MASK 0x000f0000 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5_SHIFT 20 -#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5_MASK 0x00f00000 - - -#define NV10_MULTITEX_TRIANGLE 0x00000095 - - - -#define NV10TCL 0x00000056 - -#define NV10TCL_NOP 0x00000100 -#define NV10TCL_NOTIFY 0x00000104 -#define NV10TCL_DMA_NOTIFY 0x00000180 -#define NV10TCL_DMA_IN_MEMORY0 0x00000184 -#define NV10TCL_DMA_IN_MEMORY1 0x00000188 -#define NV10TCL_DMA_VTXBUF0 0x0000018c -#define NV10TCL_DMA_IN_MEMORY2 0x00000194 -#define NV10TCL_DMA_IN_MEMORY3 0x00000198 -#define NV10TCL_RT_HORIZ 0x00000200 -#define NV10TCL_RT_HORIZ_X_SHIFT 0 -#define NV10TCL_RT_HORIZ_X_MASK 0x0000ffff -#define NV10TCL_RT_HORIZ_W_SHIFT 16 -#define NV10TCL_RT_HORIZ_W_MASK 0xffff0000 -#define NV10TCL_RT_VERT 0x00000204 -#define NV10TCL_RT_VERT_Y_SHIFT 0 -#define NV10TCL_RT_VERT_Y_MASK 0x0000ffff -#define NV10TCL_RT_VERT_H_SHIFT 16 -#define NV10TCL_RT_VERT_H_MASK 0xffff0000 -#define NV10TCL_RT_FORMAT 0x00000208 -#define NV10TCL_RT_FORMAT_TYPE_SHIFT 8 -#define NV10TCL_RT_FORMAT_TYPE_MASK 0x00000f00 -#define NV10TCL_RT_FORMAT_TYPE_LINEAR 0x00000100 -#define NV10TCL_RT_FORMAT_TYPE_SWIZZLED 0x00000200 -#define NV10TCL_RT_FORMAT_COLOR_SHIFT 0 -#define NV10TCL_RT_FORMAT_COLOR_MASK 0x0000001f -#define NV10TCL_RT_FORMAT_COLOR_R5G6B5 0x00000003 -#define NV10TCL_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 -#define NV10TCL_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 -#define NV10TCL_RT_FORMAT_COLOR_B8 0x00000009 -#define NV10TCL_RT_FORMAT_COLOR_UNKNOWN 0x0000000d -#define NV10TCL_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f -#define NV10TCL_RT_FORMAT_COLOR_A8B8G8R8 0x00000010 -#define NV10TCL_RT_PITCH 0x0000020c -#define NV10TCL_RT_PITCH_COLOR_PITCH_SHIFT 0 -#define NV10TCL_RT_PITCH_COLOR_PITCH_MASK 0x0000ffff -#define NV10TCL_RT_PITCH_ZETA_PITCH_SHIFT 16 -#define NV10TCL_RT_PITCH_ZETA_PITCH_MASK 0xffff0000 -#define NV10TCL_COLOR_OFFSET 0x00000210 -#define NV10TCL_ZETA_OFFSET 0x00000214 -#define NV10TCL_TX_OFFSET(x) (0x00000218+((x)*4)) -#define NV10TCL_TX_OFFSET__SIZE 0x00000002 -#define NV10TCL_TX_FORMAT(x) (0x00000220+((x)*4)) -#define NV10TCL_TX_FORMAT__SIZE 0x00000002 -#define NV10TCL_TX_FORMAT_DMA0 (1 << 0) -#define NV10TCL_TX_FORMAT_DMA1 (1 << 1) -#define NV10TCL_TX_FORMAT_CUBE_MAP (1 << 2) -#define NV10TCL_TX_FORMAT_FORMAT_SHIFT 7 -#define NV10TCL_TX_FORMAT_FORMAT_MASK 0x00000f80 -#define NV10TCL_TX_FORMAT_FORMAT_L8 0x00000000 -#define NV10TCL_TX_FORMAT_FORMAT_A8 0x00000080 -#define NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5 0x00000100 -#define NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4 0x00000200 -#define NV10TCL_TX_FORMAT_FORMAT_R5G6B5 0x00000280 -#define NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8 0x00000300 -#define NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8 0x00000380 -#define NV10TCL_TX_FORMAT_FORMAT_INDEX8 0x00000580 -#define NV10TCL_TX_FORMAT_FORMAT_DXT1 0x00000600 -#define NV10TCL_TX_FORMAT_FORMAT_DXT3 0x00000700 -#define NV10TCL_TX_FORMAT_FORMAT_DXT5 0x00000780 -#define NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800 -#define NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880 -#define NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900 -#define NV10TCL_TX_FORMAT_FORMAT_A8_RECT 0x00000980 -#define NV10TCL_TX_FORMAT_MIPMAP (1 << 15) -#define NV10TCL_TX_FORMAT_BASE_SIZE_U_SHIFT 16 -#define NV10TCL_TX_FORMAT_BASE_SIZE_U_MASK 0x000f0000 -#define NV10TCL_TX_FORMAT_BASE_SIZE_V_SHIFT 20 -#define NV10TCL_TX_FORMAT_BASE_SIZE_V_MASK 0x00f00000 -#define NV10TCL_TX_FORMAT_WRAP_S_SHIFT 24 -#define NV10TCL_TX_FORMAT_WRAP_S_MASK 0x0f000000 -#define NV10TCL_TX_FORMAT_WRAP_S_REPEAT 0x01000000 -#define NV10TCL_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000 -#define NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000 -#define NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000 -#define NV10TCL_TX_FORMAT_WRAP_S_CLAMP 0x05000000 -#define NV10TCL_TX_FORMAT_WRAP_T_SHIFT 28 -#define NV10TCL_TX_FORMAT_WRAP_T_MASK 0xf0000000 -#define NV10TCL_TX_FORMAT_WRAP_T_REPEAT 0x10000000 -#define NV10TCL_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000 -#define NV10TCL_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000 -#define NV10TCL_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000 -#define NV10TCL_TX_FORMAT_WRAP_T_CLAMP 0x50000000 -#define NV10TCL_TX_ENABLE(x) (0x00000228+((x)*4)) -#define NV10TCL_TX_ENABLE__SIZE 0x00000002 -#define NV10TCL_TX_ENABLE_CULL_SHIFT 0 -#define NV10TCL_TX_ENABLE_CULL_MASK 0x0000000f -#define NV10TCL_TX_ENABLE_CULL_DISABLED 0x00000000 -#define NV10TCL_TX_ENABLE_CULL_TEST_ALL 0x00000003 -#define NV10TCL_TX_ENABLE_CULL_TEST_ALPHA 0x00000004 -#define NV10TCL_TX_ENABLE_ANISOTROPY_SHIFT 4 -#define NV10TCL_TX_ENABLE_ANISOTROPY_MASK 0x00000030 -#define NV10TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT 14 -#define NV10TCL_TX_ENABLE_MIPMAP_MAX_LOD_MASK 0x0003c000 -#define NV10TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT 26 -#define NV10TCL_TX_ENABLE_MIPMAP_MIN_LOD_MASK 0x3c000000 -#define NV10TCL_TX_ENABLE_ENABLE (1 << 30) -#define NV10TCL_TX_NPOT_PITCH(x) (0x00000230+((x)*4)) -#define NV10TCL_TX_NPOT_PITCH__SIZE 0x00000002 -#define NV10TCL_TX_NPOT_PITCH_PITCH_SHIFT 16 -#define NV10TCL_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 -#define NV10TCL_TX_NPOT_SIZE(x) (0x00000240+((x)*4)) -#define NV10TCL_TX_NPOT_SIZE__SIZE 0x00000002 -#define NV10TCL_TX_NPOT_SIZE_H_SHIFT 0 -#define NV10TCL_TX_NPOT_SIZE_H_MASK 0x0000ffff -#define NV10TCL_TX_NPOT_SIZE_W_SHIFT 16 -#define NV10TCL_TX_NPOT_SIZE_W_MASK 0xffff0000 -#define NV10TCL_TX_FILTER(x) (0x00000248+((x)*4)) -#define NV10TCL_TX_FILTER__SIZE 0x00000002 -#define NV10TCL_TX_FILTER_LOD_BIAS_SHIFT 8 -#define NV10TCL_TX_FILTER_LOD_BIAS_MASK 0x00000f00 -#define NV10TCL_TX_FILTER_MINIFY_SHIFT 24 -#define NV10TCL_TX_FILTER_MINIFY_MASK 0x0f000000 -#define NV10TCL_TX_FILTER_MINIFY_NEAREST 0x01000000 -#define NV10TCL_TX_FILTER_MINIFY_LINEAR 0x02000000 -#define NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 -#define NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 -#define NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 -#define NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 -#define NV10TCL_TX_FILTER_MAGNIFY_SHIFT 28 -#define NV10TCL_TX_FILTER_MAGNIFY_MASK 0xf0000000 -#define NV10TCL_TX_FILTER_MAGNIFY_NEAREST 0x10000000 -#define NV10TCL_TX_FILTER_MAGNIFY_LINEAR 0x20000000 -#define NV10TCL_TX_PALETTE_OFFSET(x) (0x00000250+((x)*4)) -#define NV10TCL_TX_PALETTE_OFFSET__SIZE 0x00000002 -#define NV10TCL_RC_IN_ALPHA(x) (0x00000260+((x)*4)) -#define NV10TCL_RC_IN_ALPHA__SIZE 0x00000002 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_SHIFT 0 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_MASK 0x0000000f -#define NV10TCL_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 -#define NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c -#define NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d -#define NV10TCL_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV10TCL_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f -#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a -#define NV10TCL_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b -#define NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE (1 << 4) -#define NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 -#define NV10TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_SHIFT 5 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_MASK 0x000000e0 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 -#define NV10TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_SHIFT 8 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_MASK 0x00000f00 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 -#define NV10TCL_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 -#define NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE (1 << 12) -#define NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 -#define NV10TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_SHIFT 13 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_MASK 0x0000e000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV10TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_SHIFT 16 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_MASK 0x000f0000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 -#define NV10TCL_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 -#define NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE (1 << 20) -#define NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 -#define NV10TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_SHIFT 21 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_MASK 0x00e00000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV10TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_SHIFT 24 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_MASK 0x0f000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 -#define NV10TCL_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 -#define NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE (1 << 28) -#define NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 -#define NV10TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_SHIFT 29 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_MASK 0xe0000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV10TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV10TCL_RC_IN_RGB(x) (0x00000268+((x)*4)) -#define NV10TCL_RC_IN_RGB__SIZE 0x00000002 -#define NV10TCL_RC_IN_RGB_D_INPUT_SHIFT 0 -#define NV10TCL_RC_IN_RGB_D_INPUT_MASK 0x0000000f -#define NV10TCL_RC_IN_RGB_D_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 -#define NV10TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 -#define NV10TCL_RC_IN_RGB_D_INPUT_FOG 0x00000003 -#define NV10TCL_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 -#define NV10TCL_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 -#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 -#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 -#define NV10TCL_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c -#define NV10TCL_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d -#define NV10TCL_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV10TCL_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f -#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a -#define NV10TCL_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b -#define NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE (1 << 4) -#define NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 -#define NV10TCL_RC_IN_RGB_D_MAPPING_SHIFT 5 -#define NV10TCL_RC_IN_RGB_D_MAPPING_MASK 0x000000e0 -#define NV10TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 -#define NV10TCL_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 -#define NV10TCL_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 -#define NV10TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 -#define NV10TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 -#define NV10TCL_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 -#define NV10TCL_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 -#define NV10TCL_RC_IN_RGB_C_INPUT_SHIFT 8 -#define NV10TCL_RC_IN_RGB_C_INPUT_MASK 0x00000f00 -#define NV10TCL_RC_IN_RGB_C_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV10TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV10TCL_RC_IN_RGB_C_INPUT_FOG 0x00000300 -#define NV10TCL_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 -#define NV10TCL_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 -#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 -#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 -#define NV10TCL_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 -#define NV10TCL_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 -#define NV10TCL_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV10TCL_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 -#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 -#define NV10TCL_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 -#define NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE (1 << 12) -#define NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_SHIFT 13 -#define NV10TCL_RC_IN_RGB_C_MAPPING_MASK 0x0000e000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV10TCL_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV10TCL_RC_IN_RGB_B_INPUT_SHIFT 16 -#define NV10TCL_RC_IN_RGB_B_INPUT_MASK 0x000f0000 -#define NV10TCL_RC_IN_RGB_B_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV10TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV10TCL_RC_IN_RGB_B_INPUT_FOG 0x00030000 -#define NV10TCL_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 -#define NV10TCL_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 -#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 -#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 -#define NV10TCL_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 -#define NV10TCL_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 -#define NV10TCL_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV10TCL_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 -#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 -#define NV10TCL_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 -#define NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE (1 << 20) -#define NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_SHIFT 21 -#define NV10TCL_RC_IN_RGB_B_MAPPING_MASK 0x00e00000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV10TCL_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV10TCL_RC_IN_RGB_A_INPUT_SHIFT 24 -#define NV10TCL_RC_IN_RGB_A_INPUT_MASK 0x0f000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_FOG 0x03000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 -#define NV10TCL_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 -#define NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE (1 << 28) -#define NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_SHIFT 29 -#define NV10TCL_RC_IN_RGB_A_MAPPING_MASK 0xe0000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV10TCL_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV10TCL_RC_COLOR(x) (0x00000270+((x)*4)) -#define NV10TCL_RC_COLOR__SIZE 0x00000002 -#define NV10TCL_RC_COLOR_B_SHIFT 0 -#define NV10TCL_RC_COLOR_B_MASK 0x000000ff -#define NV10TCL_RC_COLOR_G_SHIFT 8 -#define NV10TCL_RC_COLOR_G_MASK 0x0000ff00 -#define NV10TCL_RC_COLOR_R_SHIFT 16 -#define NV10TCL_RC_COLOR_R_MASK 0x00ff0000 -#define NV10TCL_RC_COLOR_A_SHIFT 24 -#define NV10TCL_RC_COLOR_A_MASK 0xff000000 -#define NV10TCL_RC_OUT_ALPHA(x) (0x00000278+((x)*4)) -#define NV10TCL_RC_OUT_ALPHA__SIZE 0x00000002 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SHIFT 0 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a -#define NV10TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 -#define NV10TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 -#define NV10TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 -#define NV10TCL_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -#define NV10TCL_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -#define NV10TCL_RC_OUT_ALPHA_MUX_SUM (1 << 14) -#define NV10TCL_RC_OUT_ALPHA_BIAS (1 << 15) -#define NV10TCL_RC_OUT_ALPHA_BIAS_NONE 0x00000000 -#define NV10TCL_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 -#define NV10TCL_RC_OUT_ALPHA_SCALE_SHIFT 16 -#define NV10TCL_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -#define NV10TCL_RC_OUT_ALPHA_SCALE_NONE 0x00000000 -#define NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 -#define NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 -#define NV10TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 -#define NV10TCL_RC_OUT_RGB(x) (0x00000280+((x)*4)) -#define NV10TCL_RC_OUT_RGB__SIZE 0x00000002 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SHIFT 0 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a -#define NV10TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 -#define NV10TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 -#define NV10TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 -#define NV10TCL_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -#define NV10TCL_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -#define NV10TCL_RC_OUT_RGB_MUX_SUM (1 << 14) -#define NV10TCL_RC_OUT_RGB_BIAS (1 << 15) -#define NV10TCL_RC_OUT_RGB_BIAS_NONE 0x00000000 -#define NV10TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 -#define NV10TCL_RC_OUT_RGB_SCALE_SHIFT 16 -#define NV10TCL_RC_OUT_RGB_SCALE_MASK 0x00030000 -#define NV10TCL_RC_OUT_RGB_SCALE_NONE 0x00000000 -#define NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 -#define NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 -#define NV10TCL_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 -#define NV10TCL_RC_OUT_RGB_OPERATION_SHIFT 27 -#define NV10TCL_RC_OUT_RGB_OPERATION_MASK 0x38000000 -#define NV10TCL_RC_FINAL0 0x00000288 -#define NV10TCL_RC_FINAL0_D_INPUT_SHIFT 0 -#define NV10TCL_RC_FINAL0_D_INPUT_MASK 0x0000000f -#define NV10TCL_RC_FINAL0_D_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 -#define NV10TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 -#define NV10TCL_RC_FINAL0_D_INPUT_FOG 0x00000003 -#define NV10TCL_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 -#define NV10TCL_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 -#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 -#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 -#define NV10TCL_RC_FINAL0_D_INPUT_SPARE0 0x0000000c -#define NV10TCL_RC_FINAL0_D_INPUT_SPARE1 0x0000000d -#define NV10TCL_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV10TCL_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f -#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a -#define NV10TCL_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b -#define NV10TCL_RC_FINAL0_D_COMPONENT_USAGE (1 << 4) -#define NV10TCL_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 -#define NV10TCL_RC_FINAL0_D_MAPPING_SHIFT 5 -#define NV10TCL_RC_FINAL0_D_MAPPING_MASK 0x000000e0 -#define NV10TCL_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 -#define NV10TCL_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 -#define NV10TCL_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 -#define NV10TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 -#define NV10TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 -#define NV10TCL_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 -#define NV10TCL_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 -#define NV10TCL_RC_FINAL0_C_INPUT_SHIFT 8 -#define NV10TCL_RC_FINAL0_C_INPUT_MASK 0x00000f00 -#define NV10TCL_RC_FINAL0_C_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV10TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV10TCL_RC_FINAL0_C_INPUT_FOG 0x00000300 -#define NV10TCL_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 -#define NV10TCL_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 -#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 -#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 -#define NV10TCL_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 -#define NV10TCL_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 -#define NV10TCL_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV10TCL_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 -#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 -#define NV10TCL_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 -#define NV10TCL_RC_FINAL0_C_COMPONENT_USAGE (1 << 12) -#define NV10TCL_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV10TCL_RC_FINAL0_C_MAPPING_SHIFT 13 -#define NV10TCL_RC_FINAL0_C_MAPPING_MASK 0x0000e000 -#define NV10TCL_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV10TCL_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV10TCL_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV10TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV10TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV10TCL_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV10TCL_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV10TCL_RC_FINAL0_B_INPUT_SHIFT 16 -#define NV10TCL_RC_FINAL0_B_INPUT_MASK 0x000f0000 -#define NV10TCL_RC_FINAL0_B_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV10TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV10TCL_RC_FINAL0_B_INPUT_FOG 0x00030000 -#define NV10TCL_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 -#define NV10TCL_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 -#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 -#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 -#define NV10TCL_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 -#define NV10TCL_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 -#define NV10TCL_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV10TCL_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 -#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 -#define NV10TCL_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 -#define NV10TCL_RC_FINAL0_B_COMPONENT_USAGE (1 << 20) -#define NV10TCL_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV10TCL_RC_FINAL0_B_MAPPING_SHIFT 21 -#define NV10TCL_RC_FINAL0_B_MAPPING_MASK 0x00e00000 -#define NV10TCL_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV10TCL_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV10TCL_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV10TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV10TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV10TCL_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV10TCL_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV10TCL_RC_FINAL0_A_INPUT_SHIFT 24 -#define NV10TCL_RC_FINAL0_A_INPUT_MASK 0x0f000000 -#define NV10TCL_RC_FINAL0_A_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV10TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV10TCL_RC_FINAL0_A_INPUT_FOG 0x03000000 -#define NV10TCL_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 -#define NV10TCL_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 -#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 -#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 -#define NV10TCL_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 -#define NV10TCL_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 -#define NV10TCL_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV10TCL_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 -#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 -#define NV10TCL_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 -#define NV10TCL_RC_FINAL0_A_COMPONENT_USAGE (1 << 28) -#define NV10TCL_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_SHIFT 29 -#define NV10TCL_RC_FINAL0_A_MAPPING_MASK 0xe0000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV10TCL_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV10TCL_RC_FINAL1 0x0000028c -#define NV10TCL_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -#define NV10TCL_RC_FINAL1_G_INPUT_SHIFT 8 -#define NV10TCL_RC_FINAL1_G_INPUT_MASK 0x00000f00 -#define NV10TCL_RC_FINAL1_G_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV10TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV10TCL_RC_FINAL1_G_INPUT_FOG 0x00000300 -#define NV10TCL_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 -#define NV10TCL_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 -#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 -#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 -#define NV10TCL_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 -#define NV10TCL_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 -#define NV10TCL_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV10TCL_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 -#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 -#define NV10TCL_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 -#define NV10TCL_RC_FINAL1_G_COMPONENT_USAGE (1 << 12) -#define NV10TCL_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV10TCL_RC_FINAL1_G_MAPPING_SHIFT 13 -#define NV10TCL_RC_FINAL1_G_MAPPING_MASK 0x0000e000 -#define NV10TCL_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV10TCL_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV10TCL_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV10TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV10TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV10TCL_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV10TCL_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV10TCL_RC_FINAL1_F_INPUT_SHIFT 16 -#define NV10TCL_RC_FINAL1_F_INPUT_MASK 0x000f0000 -#define NV10TCL_RC_FINAL1_F_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV10TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV10TCL_RC_FINAL1_F_INPUT_FOG 0x00030000 -#define NV10TCL_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 -#define NV10TCL_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 -#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 -#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 -#define NV10TCL_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 -#define NV10TCL_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 -#define NV10TCL_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV10TCL_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 -#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 -#define NV10TCL_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 -#define NV10TCL_RC_FINAL1_F_COMPONENT_USAGE (1 << 20) -#define NV10TCL_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV10TCL_RC_FINAL1_F_MAPPING_SHIFT 21 -#define NV10TCL_RC_FINAL1_F_MAPPING_MASK 0x00e00000 -#define NV10TCL_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV10TCL_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV10TCL_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV10TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV10TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV10TCL_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV10TCL_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV10TCL_RC_FINAL1_E_INPUT_SHIFT 24 -#define NV10TCL_RC_FINAL1_E_INPUT_MASK 0x0f000000 -#define NV10TCL_RC_FINAL1_E_INPUT_ZERO 0x00000000 -#define NV10TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV10TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV10TCL_RC_FINAL1_E_INPUT_FOG 0x03000000 -#define NV10TCL_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 -#define NV10TCL_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 -#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 -#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 -#define NV10TCL_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 -#define NV10TCL_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 -#define NV10TCL_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV10TCL_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 -#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 -#define NV10TCL_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 -#define NV10TCL_RC_FINAL1_E_COMPONENT_USAGE (1 << 28) -#define NV10TCL_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 -#define NV10TCL_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_SHIFT 29 -#define NV10TCL_RC_FINAL1_E_MAPPING_MASK 0xe0000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV10TCL_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV10TCL_LIGHT_MODEL 0x00000294 -#define NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR (1 << 0) -#define NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR (1 << 1) -#define NV10TCL_LIGHT_MODEL_LOCAL_VIEWER (1 << 16) -#define NV10TCL_COLOR_MATERIAL 0x00000298 -#define NV10TCL_COLOR_MATERIAL_EMISSION (1 << 0) -#define NV10TCL_COLOR_MATERIAL_AMBIENT (1 << 1) -#define NV10TCL_COLOR_MATERIAL_DIFFUSE (1 << 2) -#define NV10TCL_COLOR_MATERIAL_SPECULAR (1 << 3) -#define NV10TCL_FOG_MODE 0x0000029c -#define NV10TCL_FOG_MODE_LINEAR 0x00002601 -#define NV10TCL_FOG_MODE_EXP 0x00000800 -#define NV10TCL_FOG_MODE_EXP_ABS 0x00000802 -#define NV10TCL_FOG_MODE_EXP2 0x00000803 -#define NV10TCL_FOG_COORD 0x000002a0 -#define NV10TCL_FOG_COORD_FOG 0x00000000 -#define NV10TCL_FOG_COORD_DIST_RADIAL 0x00000001 -#define NV10TCL_FOG_COORD_DIST_ORTHOGONAL 0x00000002 -#define NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 -#define NV10TCL_FOG_ENABLE 0x000002a4 -#define NV10TCL_FOG_COLOR 0x000002a8 -#define NV10TCL_FOG_COLOR_R_SHIFT 0 -#define NV10TCL_FOG_COLOR_R_MASK 0x000000ff -#define NV10TCL_FOG_COLOR_G_SHIFT 8 -#define NV10TCL_FOG_COLOR_G_MASK 0x0000ff00 -#define NV10TCL_FOG_COLOR_B_SHIFT 16 -#define NV10TCL_FOG_COLOR_B_MASK 0x00ff0000 -#define NV10TCL_FOG_COLOR_A_SHIFT 24 -#define NV10TCL_FOG_COLOR_A_MASK 0xff000000 -#define NV10TCL_VIEWPORT_CLIP_MODE 0x000002b4 -#define NV10TCL_VIEWPORT_CLIP_HORIZ(x) (0x000002c0+((x)*4)) -#define NV10TCL_VIEWPORT_CLIP_HORIZ__SIZE 0x00000008 -#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_L_SHIFT 0 -#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_L_MASK 0x000007ff -#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE (1 << 11) -#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_R_SHIFT 16 -#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_R_MASK 0x07ff0000 -#define NV10TCL_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE (1 << 27) -#define NV10TCL_VIEWPORT_CLIP_VERT(x) (0x000002e0+((x)*4)) -#define NV10TCL_VIEWPORT_CLIP_VERT__SIZE 0x00000008 -#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_T_SHIFT 0 -#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_T_MASK 0x000007ff -#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE (1 << 11) -#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_B_SHIFT 16 -#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_B_MASK 0x07ff0000 -#define NV10TCL_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE (1 << 27) -#define NV10TCL_ALPHA_FUNC_ENABLE 0x00000300 -#define NV10TCL_BLEND_FUNC_ENABLE 0x00000304 -#define NV10TCL_CULL_FACE_ENABLE 0x00000308 -#define NV10TCL_DEPTH_TEST_ENABLE 0x0000030c -#define NV10TCL_DITHER_ENABLE 0x00000310 -#define NV10TCL_LIGHTING_ENABLE 0x00000314 -#define NV10TCL_POINT_PARAMETERS_ENABLE 0x00000318 -#define NV10TCL_POINT_SMOOTH_ENABLE 0x0000031c -#define NV10TCL_LINE_SMOOTH_ENABLE 0x00000320 -#define NV10TCL_POLYGON_SMOOTH_ENABLE 0x00000324 -#define NV10TCL_VERTEX_WEIGHT_ENABLE 0x00000328 -#define NV10TCL_STENCIL_ENABLE 0x0000032c -#define NV10TCL_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -#define NV10TCL_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -#define NV10TCL_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -#define NV10TCL_ALPHA_FUNC_FUNC 0x0000033c -#define NV10TCL_ALPHA_FUNC_FUNC_NEVER 0x00000200 -#define NV10TCL_ALPHA_FUNC_FUNC_LESS 0x00000201 -#define NV10TCL_ALPHA_FUNC_FUNC_EQUAL 0x00000202 -#define NV10TCL_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 -#define NV10TCL_ALPHA_FUNC_FUNC_GREATER 0x00000204 -#define NV10TCL_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 -#define NV10TCL_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 -#define NV10TCL_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 -#define NV10TCL_ALPHA_FUNC_REF 0x00000340 -#define NV10TCL_BLEND_FUNC_SRC 0x00000344 -#define NV10TCL_BLEND_FUNC_SRC_ZERO 0x00000000 -#define NV10TCL_BLEND_FUNC_SRC_ONE 0x00000001 -#define NV10TCL_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 -#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 -#define NV10TCL_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 -#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 -#define NV10TCL_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 -#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 -#define NV10TCL_BLEND_FUNC_SRC_DST_COLOR 0x00000306 -#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 -#define NV10TCL_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 -#define NV10TCL_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 -#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 -#define NV10TCL_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 -#define NV10TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 -#define NV10TCL_BLEND_FUNC_DST 0x00000348 -#define NV10TCL_BLEND_FUNC_DST_ZERO 0x00000000 -#define NV10TCL_BLEND_FUNC_DST_ONE 0x00000001 -#define NV10TCL_BLEND_FUNC_DST_SRC_COLOR 0x00000300 -#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 -#define NV10TCL_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 -#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 -#define NV10TCL_BLEND_FUNC_DST_DST_ALPHA 0x00000304 -#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 -#define NV10TCL_BLEND_FUNC_DST_DST_COLOR 0x00000306 -#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 -#define NV10TCL_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 -#define NV10TCL_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 -#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 -#define NV10TCL_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 -#define NV10TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 -#define NV10TCL_BLEND_COLOR 0x0000034c -#define NV10TCL_BLEND_COLOR_B_SHIFT 0 -#define NV10TCL_BLEND_COLOR_B_MASK 0x000000ff -#define NV10TCL_BLEND_COLOR_G_SHIFT 8 -#define NV10TCL_BLEND_COLOR_G_MASK 0x0000ff00 -#define NV10TCL_BLEND_COLOR_R_SHIFT 16 -#define NV10TCL_BLEND_COLOR_R_MASK 0x00ff0000 -#define NV10TCL_BLEND_COLOR_A_SHIFT 24 -#define NV10TCL_BLEND_COLOR_A_MASK 0xff000000 -#define NV10TCL_BLEND_EQUATION 0x00000350 -#define NV10TCL_BLEND_EQUATION_FUNC_ADD 0x00008006 -#define NV10TCL_BLEND_EQUATION_MIN 0x00008007 -#define NV10TCL_BLEND_EQUATION_MAX 0x00008008 -#define NV10TCL_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a -#define NV10TCL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b -#define NV10TCL_DEPTH_FUNC 0x00000354 -#define NV10TCL_DEPTH_FUNC_NEVER 0x00000200 -#define NV10TCL_DEPTH_FUNC_LESS 0x00000201 -#define NV10TCL_DEPTH_FUNC_EQUAL 0x00000202 -#define NV10TCL_DEPTH_FUNC_LEQUAL 0x00000203 -#define NV10TCL_DEPTH_FUNC_GREATER 0x00000204 -#define NV10TCL_DEPTH_FUNC_NOTEQUAL 0x00000205 -#define NV10TCL_DEPTH_FUNC_GEQUAL 0x00000206 -#define NV10TCL_DEPTH_FUNC_ALWAYS 0x00000207 -#define NV10TCL_COLOR_MASK 0x00000358 -#define NV10TCL_COLOR_MASK_B (1 << 0) -#define NV10TCL_COLOR_MASK_G (1 << 8) -#define NV10TCL_COLOR_MASK_R (1 << 16) -#define NV10TCL_COLOR_MASK_A (1 << 24) -#define NV10TCL_DEPTH_WRITE_ENABLE 0x0000035c -#define NV10TCL_STENCIL_MASK 0x00000360 -#define NV10TCL_STENCIL_FUNC_FUNC 0x00000364 -#define NV10TCL_STENCIL_FUNC_FUNC_NEVER 0x00000200 -#define NV10TCL_STENCIL_FUNC_FUNC_LESS 0x00000201 -#define NV10TCL_STENCIL_FUNC_FUNC_EQUAL 0x00000202 -#define NV10TCL_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 -#define NV10TCL_STENCIL_FUNC_FUNC_GREATER 0x00000204 -#define NV10TCL_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 -#define NV10TCL_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 -#define NV10TCL_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 -#define NV10TCL_STENCIL_FUNC_REF 0x00000368 -#define NV10TCL_STENCIL_FUNC_MASK 0x0000036c -#define NV10TCL_STENCIL_OP_FAIL 0x00000370 -#define NV10TCL_STENCIL_OP_FAIL_ZERO 0x00000000 -#define NV10TCL_STENCIL_OP_FAIL_INVERT 0x0000150a -#define NV10TCL_STENCIL_OP_FAIL_KEEP 0x00001e00 -#define NV10TCL_STENCIL_OP_FAIL_REPLACE 0x00001e01 -#define NV10TCL_STENCIL_OP_FAIL_INCR 0x00001e02 -#define NV10TCL_STENCIL_OP_FAIL_DECR 0x00001e03 -#define NV10TCL_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 -#define NV10TCL_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 -#define NV10TCL_STENCIL_OP_ZFAIL 0x00000374 -#define NV10TCL_STENCIL_OP_ZFAIL_ZERO 0x00000000 -#define NV10TCL_STENCIL_OP_ZFAIL_INVERT 0x0000150a -#define NV10TCL_STENCIL_OP_ZFAIL_KEEP 0x00001e00 -#define NV10TCL_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 -#define NV10TCL_STENCIL_OP_ZFAIL_INCR 0x00001e02 -#define NV10TCL_STENCIL_OP_ZFAIL_DECR 0x00001e03 -#define NV10TCL_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 -#define NV10TCL_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 -#define NV10TCL_STENCIL_OP_ZPASS 0x00000378 -#define NV10TCL_STENCIL_OP_ZPASS_ZERO 0x00000000 -#define NV10TCL_STENCIL_OP_ZPASS_INVERT 0x0000150a -#define NV10TCL_STENCIL_OP_ZPASS_KEEP 0x00001e00 -#define NV10TCL_STENCIL_OP_ZPASS_REPLACE 0x00001e01 -#define NV10TCL_STENCIL_OP_ZPASS_INCR 0x00001e02 -#define NV10TCL_STENCIL_OP_ZPASS_DECR 0x00001e03 -#define NV10TCL_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 -#define NV10TCL_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 -#define NV10TCL_SHADE_MODEL 0x0000037c -#define NV10TCL_SHADE_MODEL_FLAT 0x00001d00 -#define NV10TCL_SHADE_MODEL_SMOOTH 0x00001d01 -#define NV10TCL_LINE_WIDTH 0x00000380 -#define NV10TCL_POLYGON_OFFSET_FACTOR 0x00000384 -#define NV10TCL_POLYGON_OFFSET_UNITS 0x00000388 -#define NV10TCL_POLYGON_MODE_FRONT 0x0000038c -#define NV10TCL_POLYGON_MODE_FRONT_POINT 0x00001b00 -#define NV10TCL_POLYGON_MODE_FRONT_LINE 0x00001b01 -#define NV10TCL_POLYGON_MODE_FRONT_FILL 0x00001b02 -#define NV10TCL_POLYGON_MODE_BACK 0x00000390 -#define NV10TCL_POLYGON_MODE_BACK_POINT 0x00001b00 -#define NV10TCL_POLYGON_MODE_BACK_LINE 0x00001b01 -#define NV10TCL_POLYGON_MODE_BACK_FILL 0x00001b02 -#define NV10TCL_DEPTH_RANGE_NEAR 0x00000394 -#define NV10TCL_DEPTH_RANGE_FAR 0x00000398 -#define NV10TCL_CULL_FACE 0x0000039c -#define NV10TCL_CULL_FACE_FRONT 0x00000404 -#define NV10TCL_CULL_FACE_BACK 0x00000405 -#define NV10TCL_CULL_FACE_FRONT_AND_BACK 0x00000408 -#define NV10TCL_FRONT_FACE 0x000003a0 -#define NV10TCL_FRONT_FACE_CW 0x00000900 -#define NV10TCL_FRONT_FACE_CCW 0x00000901 -#define NV10TCL_NORMALIZE_ENABLE 0x000003a4 -#define NV10TCL_MATERIAL_FACTOR_R 0x000003a8 -#define NV10TCL_MATERIAL_FACTOR_G 0x000003ac -#define NV10TCL_MATERIAL_FACTOR_B 0x000003b0 -#define NV10TCL_MATERIAL_FACTOR_A 0x000003b4 -#define NV10TCL_SEPARATE_SPECULAR_ENABLE 0x000003b8 -#define NV10TCL_ENABLED_LIGHTS 0x000003bc -#define NV10TCL_ENABLED_LIGHTS_0_SHIFT 0 -#define NV10TCL_ENABLED_LIGHTS_0_MASK 0x00000003 -#define NV10TCL_ENABLED_LIGHTS_0_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 -#define NV10TCL_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 -#define NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 -#define NV10TCL_ENABLED_LIGHTS_1_SHIFT 2 -#define NV10TCL_ENABLED_LIGHTS_1_MASK 0x0000000c -#define NV10TCL_ENABLED_LIGHTS_1_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 -#define NV10TCL_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 -#define NV10TCL_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c -#define NV10TCL_ENABLED_LIGHTS_2_SHIFT 4 -#define NV10TCL_ENABLED_LIGHTS_2_MASK 0x00000030 -#define NV10TCL_ENABLED_LIGHTS_2_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 -#define NV10TCL_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 -#define NV10TCL_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 -#define NV10TCL_ENABLED_LIGHTS_3_SHIFT 6 -#define NV10TCL_ENABLED_LIGHTS_3_MASK 0x000000c0 -#define NV10TCL_ENABLED_LIGHTS_3_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 -#define NV10TCL_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 -#define NV10TCL_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 -#define NV10TCL_ENABLED_LIGHTS_4_SHIFT 8 -#define NV10TCL_ENABLED_LIGHTS_4_MASK 0x00000300 -#define NV10TCL_ENABLED_LIGHTS_4_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 -#define NV10TCL_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 -#define NV10TCL_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 -#define NV10TCL_ENABLED_LIGHTS_5_SHIFT 10 -#define NV10TCL_ENABLED_LIGHTS_5_MASK 0x00000c00 -#define NV10TCL_ENABLED_LIGHTS_5_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 -#define NV10TCL_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 -#define NV10TCL_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 -#define NV10TCL_ENABLED_LIGHTS_6_SHIFT 12 -#define NV10TCL_ENABLED_LIGHTS_6_MASK 0x00003000 -#define NV10TCL_ENABLED_LIGHTS_6_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 -#define NV10TCL_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 -#define NV10TCL_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 -#define NV10TCL_ENABLED_LIGHTS_7_SHIFT 14 -#define NV10TCL_ENABLED_LIGHTS_7_MASK 0x0000c000 -#define NV10TCL_ENABLED_LIGHTS_7_DISABLED 0x00000000 -#define NV10TCL_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 -#define NV10TCL_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 -#define NV10TCL_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 -#define NV10TCL_TX_GEN_MODE_S(x) (0x000003c0+((x)*16)) -#define NV10TCL_TX_GEN_MODE_S__SIZE 0x00000002 -#define NV10TCL_TX_GEN_MODE_S_FALSE 0x00000000 -#define NV10TCL_TX_GEN_MODE_S_EYE_LINEAR 0x00002400 -#define NV10TCL_TX_GEN_MODE_S_OBJECT_LINEAR 0x00002401 -#define NV10TCL_TX_GEN_MODE_S_SPHERE_MAP 0x00002402 -#define NV10TCL_TX_GEN_MODE_S_NORMAL_MAP 0x00008511 -#define NV10TCL_TX_GEN_MODE_S_REFLECTION_MAP 0x00008512 -#define NV10TCL_TX_GEN_MODE_T(x) (0x000003c4+((x)*16)) -#define NV10TCL_TX_GEN_MODE_T__SIZE 0x00000002 -#define NV10TCL_TX_GEN_MODE_T_FALSE 0x00000000 -#define NV10TCL_TX_GEN_MODE_T_EYE_LINEAR 0x00002400 -#define NV10TCL_TX_GEN_MODE_T_OBJECT_LINEAR 0x00002401 -#define NV10TCL_TX_GEN_MODE_T_SPHERE_MAP 0x00002402 -#define NV10TCL_TX_GEN_MODE_T_NORMAL_MAP 0x00008511 -#define NV10TCL_TX_GEN_MODE_T_REFLECTION_MAP 0x00008512 -#define NV10TCL_TX_GEN_MODE_R(x) (0x000003c8+((x)*16)) -#define NV10TCL_TX_GEN_MODE_R__SIZE 0x00000002 -#define NV10TCL_TX_GEN_MODE_R_FALSE 0x00000000 -#define NV10TCL_TX_GEN_MODE_R_EYE_LINEAR 0x00002400 -#define NV10TCL_TX_GEN_MODE_R_OBJECT_LINEAR 0x00002401 -#define NV10TCL_TX_GEN_MODE_R_SPHERE_MAP 0x00002402 -#define NV10TCL_TX_GEN_MODE_R_NORMAL_MAP 0x00008511 -#define NV10TCL_TX_GEN_MODE_R_REFLECTION_MAP 0x00008512 -#define NV10TCL_TX_GEN_MODE_Q(x) (0x000003cc+((x)*16)) -#define NV10TCL_TX_GEN_MODE_Q__SIZE 0x00000002 -#define NV10TCL_TX_GEN_MODE_Q_FALSE 0x00000000 -#define NV10TCL_TX_GEN_MODE_Q_EYE_LINEAR 0x00002400 -#define NV10TCL_TX_GEN_MODE_Q_OBJECT_LINEAR 0x00002401 -#define NV10TCL_TX_GEN_MODE_Q_SPHERE_MAP 0x00002402 -#define NV10TCL_TX_GEN_MODE_Q_NORMAL_MAP 0x00008511 -#define NV10TCL_TX_GEN_MODE_Q_REFLECTION_MAP 0x00008512 -#define NV10TCL_TX_MATRIX_ENABLE(x) (0x000003e0+((x)*4)) -#define NV10TCL_TX_MATRIX_ENABLE__SIZE 0x00000002 -#define NV10TCL_VIEW_MATRIX_ENABLE 0x000003e8 -#define NV10TCL_VIEW_MATRIX_ENABLE_MODELVIEW1 (1 << 0) -#define NV10TCL_VIEW_MATRIX_ENABLE_MODELVIEW0 (1 << 1) -#define NV10TCL_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2) -#define NV10TCL_POINT_SIZE 0x000003ec -#define NV10TCL_MODELVIEW0_MATRIX(x) (0x00000400+((x)*4)) -#define NV10TCL_MODELVIEW0_MATRIX__SIZE 0x00000010 -#define NV10TCL_MODELVIEW1_MATRIX(x) (0x00000440+((x)*4)) -#define NV10TCL_MODELVIEW1_MATRIX__SIZE 0x00000010 -#define NV10TCL_INVERSE_MODELVIEW0_MATRIX(x) (0x00000480+((x)*4)) -#define NV10TCL_INVERSE_MODELVIEW0_MATRIX__SIZE 0x00000010 -#define NV10TCL_INVERSE_MODELVIEW1_MATRIX(x) (0x000004c0+((x)*4)) -#define NV10TCL_INVERSE_MODELVIEW1_MATRIX__SIZE 0x00000010 -#define NV10TCL_PROJECTION_MATRIX(x) (0x00000500+((x)*4)) -#define NV10TCL_PROJECTION_MATRIX__SIZE 0x00000010 -#define NV10TCL_TX0_MATRIX(x) (0x00000540+((x)*4)) -#define NV10TCL_TX0_MATRIX__SIZE 0x00000010 -#define NV10TCL_TX1_MATRIX(x) (0x00000580+((x)*4)) -#define NV10TCL_TX1_MATRIX__SIZE 0x00000010 -#define NV10TCL_TX_GEN_COEFF_S_A(x) (0x00000600+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_S_A__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_S_B(x) (0x00000604+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_S_B__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_S_C(x) (0x00000608+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_S_C__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_S_D(x) (0x0000060c+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_S_D__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_T_A(x) (0x00000610+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_T_A__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_T_B(x) (0x00000614+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_T_B__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_T_C(x) (0x00000618+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_T_C__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_T_D(x) (0x0000061c+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_T_D__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_R_A(x) (0x00000620+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_R_A__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_R_B(x) (0x00000624+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_R_B__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_R_C(x) (0x00000628+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_R_C__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_R_D(x) (0x0000062c+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_R_D__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_Q_A(x) (0x00000630+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_Q_A__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_Q_B(x) (0x00000634+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_Q_B__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_Q_C(x) (0x00000638+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_Q_C__SIZE 0x00000002 -#define NV10TCL_TX_GEN_COEFF_Q_D(x) (0x0000063c+((x)*64)) -#define NV10TCL_TX_GEN_COEFF_Q_D__SIZE 0x00000002 -#define NV10TCL_FOG_EQUATION_CONSTANT 0x00000680 -#define NV10TCL_FOG_EQUATION_LINEAR 0x00000684 -#define NV10TCL_FOG_EQUATION_QUADRATIC 0x00000688 -#define NV10TCL_MATERIAL_SHININESS(x) (0x000006a0+((x)*4)) -#define NV10TCL_MATERIAL_SHININESS__SIZE 0x00000006 -#define NV10TCL_LIGHT_MODEL_AMBIENT_R 0x000006c4 -#define NV10TCL_LIGHT_MODEL_AMBIENT_G 0x000006c8 -#define NV10TCL_LIGHT_MODEL_AMBIENT_B 0x000006cc -#define NV10TCL_VIEWPORT_TRANSLATE_X 0x000006e8 -#define NV10TCL_VIEWPORT_TRANSLATE_Y 0x000006ec -#define NV10TCL_VIEWPORT_TRANSLATE_Z 0x000006f0 -#define NV10TCL_VIEWPORT_TRANSLATE_W 0x000006f4 -#define NV10TCL_POINT_PARAMETER(x) (0x000006f8+((x)*4)) -#define NV10TCL_POINT_PARAMETER__SIZE 0x00000008 -#define NV10TCL_LIGHT_AMBIENT_R(x) (0x00000800+((x)*128)) -#define NV10TCL_LIGHT_AMBIENT_R__SIZE 0x00000008 -#define NV10TCL_LIGHT_AMBIENT_G(x) (0x00000804+((x)*128)) -#define NV10TCL_LIGHT_AMBIENT_G__SIZE 0x00000008 -#define NV10TCL_LIGHT_AMBIENT_B(x) (0x00000808+((x)*128)) -#define NV10TCL_LIGHT_AMBIENT_B__SIZE 0x00000008 -#define NV10TCL_LIGHT_DIFFUSE_R(x) (0x0000080c+((x)*128)) -#define NV10TCL_LIGHT_DIFFUSE_R__SIZE 0x00000008 -#define NV10TCL_LIGHT_DIFFUSE_G(x) (0x00000810+((x)*128)) -#define NV10TCL_LIGHT_DIFFUSE_G__SIZE 0x00000008 -#define NV10TCL_LIGHT_DIFFUSE_B(x) (0x00000814+((x)*128)) -#define NV10TCL_LIGHT_DIFFUSE_B__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPECULAR_R(x) (0x00000818+((x)*128)) -#define NV10TCL_LIGHT_SPECULAR_R__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPECULAR_G(x) (0x0000081c+((x)*128)) -#define NV10TCL_LIGHT_SPECULAR_G__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPECULAR_B(x) (0x00000820+((x)*128)) -#define NV10TCL_LIGHT_SPECULAR_B__SIZE 0x00000008 -#define NV10TCL_LIGHT_HALF_VECTOR_X(x) (0x00000828+((x)*128)) -#define NV10TCL_LIGHT_HALF_VECTOR_X__SIZE 0x00000008 -#define NV10TCL_LIGHT_HALF_VECTOR_Y(x) (0x0000082c+((x)*128)) -#define NV10TCL_LIGHT_HALF_VECTOR_Y__SIZE 0x00000008 -#define NV10TCL_LIGHT_HALF_VECTOR_Z(x) (0x00000830+((x)*128)) -#define NV10TCL_LIGHT_HALF_VECTOR_Z__SIZE 0x00000008 -#define NV10TCL_LIGHT_DIRECTION_X(x) (0x00000834+((x)*128)) -#define NV10TCL_LIGHT_DIRECTION_X__SIZE 0x00000008 -#define NV10TCL_LIGHT_DIRECTION_Y(x) (0x00000838+((x)*128)) -#define NV10TCL_LIGHT_DIRECTION_Y__SIZE 0x00000008 -#define NV10TCL_LIGHT_DIRECTION_Z(x) (0x0000083c+((x)*128)) -#define NV10TCL_LIGHT_DIRECTION_Z__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_CUTOFF_A(x) (0x00000840+((x)*128)) -#define NV10TCL_LIGHT_SPOT_CUTOFF_A__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_CUTOFF_B(x) (0x00000844+((x)*128)) -#define NV10TCL_LIGHT_SPOT_CUTOFF_B__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_CUTOFF_C(x) (0x00000848+((x)*128)) -#define NV10TCL_LIGHT_SPOT_CUTOFF_C__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_DIR_X(x) (0x0000084c+((x)*128)) -#define NV10TCL_LIGHT_SPOT_DIR_X__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_DIR_Y(x) (0x00000850+((x)*128)) -#define NV10TCL_LIGHT_SPOT_DIR_Y__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_DIR_Z(x) (0x00000854+((x)*128)) -#define NV10TCL_LIGHT_SPOT_DIR_Z__SIZE 0x00000008 -#define NV10TCL_LIGHT_SPOT_CUTOFF_D(x) (0x00000858+((x)*128)) -#define NV10TCL_LIGHT_SPOT_CUTOFF_D__SIZE 0x00000008 -#define NV10TCL_LIGHT_POSITION_X(x) (0x0000085c+((x)*128)) -#define NV10TCL_LIGHT_POSITION_X__SIZE 0x00000008 -#define NV10TCL_LIGHT_POSITION_Y(x) (0x00000860+((x)*128)) -#define NV10TCL_LIGHT_POSITION_Y__SIZE 0x00000008 -#define NV10TCL_LIGHT_POSITION_Z(x) (0x00000864+((x)*128)) -#define NV10TCL_LIGHT_POSITION_Z__SIZE 0x00000008 -#define NV10TCL_LIGHT_ATTENUATION_CONSTANT(x) (0x00000868+((x)*128)) -#define NV10TCL_LIGHT_ATTENUATION_CONSTANT__SIZE 0x00000008 -#define NV10TCL_LIGHT_ATTENUATION_LINEAR(x) (0x0000086c+((x)*128)) -#define NV10TCL_LIGHT_ATTENUATION_LINEAR__SIZE 0x00000008 -#define NV10TCL_LIGHT_ATTENUATION_QUADRATIC(x) (0x00000870+((x)*128)) -#define NV10TCL_LIGHT_ATTENUATION_QUADRATIC__SIZE 0x00000008 -#define NV10TCL_VERTEX_POS_3F_X 0x00000c00 -#define NV10TCL_VERTEX_POS_3F_Y 0x00000c04 -#define NV10TCL_VERTEX_POS_3F_Z 0x00000c08 -#define NV10TCL_VERTEX_POS_4F_X 0x00000c18 -#define NV10TCL_VERTEX_POS_4F_Y 0x00000c1c -#define NV10TCL_VERTEX_POS_4F_Z 0x00000c20 -#define NV10TCL_VERTEX_POS_4F_W 0x00000c24 -#define NV10TCL_VERTEX_NOR_3F_X 0x00000c30 -#define NV10TCL_VERTEX_NOR_3F_Y 0x00000c34 -#define NV10TCL_VERTEX_NOR_3F_Z 0x00000c38 -#define NV10TCL_VERTEX_NOR_3I_XY 0x00000c40 -#define NV10TCL_VERTEX_NOR_3I_XY_X_SHIFT 0 -#define NV10TCL_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -#define NV10TCL_VERTEX_NOR_3I_XY_Y_SHIFT 16 -#define NV10TCL_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -#define NV10TCL_VERTEX_NOR_3I_Z 0x00000c44 -#define NV10TCL_VERTEX_NOR_3I_Z_Z_SHIFT 0 -#define NV10TCL_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -#define NV10TCL_VERTEX_COL_4F_R 0x00000c50 -#define NV10TCL_VERTEX_COL_4F_G 0x00000c54 -#define NV10TCL_VERTEX_COL_4F_B 0x00000c58 -#define NV10TCL_VERTEX_COL_4F_A 0x00000c5c -#define NV10TCL_VERTEX_COL_3F_R 0x00000c60 -#define NV10TCL_VERTEX_COL_3F_G 0x00000c64 -#define NV10TCL_VERTEX_COL_3F_B 0x00000c68 -#define NV10TCL_VERTEX_COL_4I 0x00000c6c -#define NV10TCL_VERTEX_COL_4I_R_SHIFT 0 -#define NV10TCL_VERTEX_COL_4I_R_MASK 0x000000ff -#define NV10TCL_VERTEX_COL_4I_G_SHIFT 8 -#define NV10TCL_VERTEX_COL_4I_G_MASK 0x0000ff00 -#define NV10TCL_VERTEX_COL_4I_B_SHIFT 16 -#define NV10TCL_VERTEX_COL_4I_B_MASK 0x00ff0000 -#define NV10TCL_VERTEX_COL_4I_A_SHIFT 24 -#define NV10TCL_VERTEX_COL_4I_A_MASK 0xff000000 -#define NV10TCL_VERTEX_COL2_3F_R 0x00000c80 -#define NV10TCL_VERTEX_COL2_3F_G 0x00000c84 -#define NV10TCL_VERTEX_COL2_3F_B 0x00000c88 -#define NV10TCL_VERTEX_COL2_3I 0x00000c8c -#define NV10TCL_VERTEX_COL2_3I_R_SHIFT 0 -#define NV10TCL_VERTEX_COL2_3I_R_MASK 0x000000ff -#define NV10TCL_VERTEX_COL2_3I_G_SHIFT 8 -#define NV10TCL_VERTEX_COL2_3I_G_MASK 0x0000ff00 -#define NV10TCL_VERTEX_COL2_3I_B_SHIFT 16 -#define NV10TCL_VERTEX_COL2_3I_B_MASK 0x00ff0000 -#define NV10TCL_VERTEX_TX0_2F_S 0x00000c90 -#define NV10TCL_VERTEX_TX0_2F_T 0x00000c94 -#define NV10TCL_VERTEX_TX0_2I 0x00000c98 -#define NV10TCL_VERTEX_TX0_2I_S_SHIFT 0 -#define NV10TCL_VERTEX_TX0_2I_S_MASK 0x0000ffff -#define NV10TCL_VERTEX_TX0_2I_T_SHIFT 16 -#define NV10TCL_VERTEX_TX0_2I_T_MASK 0xffff0000 -#define NV10TCL_VERTEX_TX0_4F_S 0x00000ca0 -#define NV10TCL_VERTEX_TX0_4F_T 0x00000ca4 -#define NV10TCL_VERTEX_TX0_4F_R 0x00000ca8 -#define NV10TCL_VERTEX_TX0_4F_Q 0x00000cac -#define NV10TCL_VERTEX_TX0_4I_ST 0x00000cb0 -#define NV10TCL_VERTEX_TX0_4I_ST_S_SHIFT 0 -#define NV10TCL_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -#define NV10TCL_VERTEX_TX0_4I_ST_T_SHIFT 16 -#define NV10TCL_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -#define NV10TCL_VERTEX_TX0_4I_RQ 0x00000cb4 -#define NV10TCL_VERTEX_TX0_4I_RQ_R_SHIFT 0 -#define NV10TCL_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -#define NV10TCL_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -#define NV10TCL_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -#define NV10TCL_VERTEX_TX1_2F_S 0x00000cb8 -#define NV10TCL_VERTEX_TX1_2F_T 0x00000cbc -#define NV10TCL_VERTEX_TX1_2I 0x00000cc0 -#define NV10TCL_VERTEX_TX1_2I_S_SHIFT 0 -#define NV10TCL_VERTEX_TX1_2I_S_MASK 0x0000ffff -#define NV10TCL_VERTEX_TX1_2I_T_SHIFT 16 -#define NV10TCL_VERTEX_TX1_2I_T_MASK 0xffff0000 -#define NV10TCL_VERTEX_TX1_4F_S 0x00000cc8 -#define NV10TCL_VERTEX_TX1_4F_T 0x00000ccc -#define NV10TCL_VERTEX_TX1_4F_R 0x00000cd0 -#define NV10TCL_VERTEX_TX1_4F_Q 0x00000cd4 -#define NV10TCL_VERTEX_TX1_4I_ST 0x00000cd8 -#define NV10TCL_VERTEX_TX1_4I_ST_S_SHIFT 0 -#define NV10TCL_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -#define NV10TCL_VERTEX_TX1_4I_ST_T_SHIFT 16 -#define NV10TCL_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -#define NV10TCL_VERTEX_TX1_4I_RQ 0x00000cdc -#define NV10TCL_VERTEX_TX1_4I_RQ_R_SHIFT 0 -#define NV10TCL_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -#define NV10TCL_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -#define NV10TCL_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -#define NV10TCL_VERTEX_FOG_1F 0x00000ce0 -#define NV10TCL_VERTEX_WGH_1F 0x00000ce4 -#define NV10TCL_EDGEFLAG_ENABLE 0x00000cec -#define NV10TCL_VERTEX_ARRAY_VALIDATE 0x00000cf0 -#define NV10TCL_VTXBUF_ADDRESS(x) (0x00000d00+((x)*8)) -#define NV10TCL_VTXBUF_ADDRESS__SIZE 0x00000008 -#define NV10TCL_VTXFMT(x) (0x00000d04+((x)*8)) -#define NV10TCL_VTXFMT__SIZE 0x00000008 -#define NV10TCL_VTXFMT_TYPE_SHIFT 0 -#define NV10TCL_VTXFMT_TYPE_MASK 0x0000000f -#define NV10TCL_VTXFMT_TYPE_BYTE_BGRA 0x00000000 -#define NV10TCL_VTXFMT_TYPE_SHORT 0x00000001 -#define NV10TCL_VTXFMT_TYPE_FLOAT 0x00000002 -#define NV10TCL_VTXFMT_TYPE_BYTE_RGBA 0x00000004 -#define NV10TCL_VTXFMT_FIELDS_SHIFT 4 -#define NV10TCL_VTXFMT_FIELDS_MASK 0x000000f0 -#define NV10TCL_VTXFMT_STRIDE_SHIFT 8 -#define NV10TCL_VTXFMT_STRIDE_MASK 0x0000ff00 -#define NV10TCL_VTXFMT_POS_HOMOGENEOUS (1 << 24) -#define NV10TCL_VERTEX_BEGIN_END 0x00000dfc -#define NV10TCL_VERTEX_BEGIN_END_STOP 0x00000000 -#define NV10TCL_VERTEX_BEGIN_END_POINTS 0x00000001 -#define NV10TCL_VERTEX_BEGIN_END_LINES 0x00000002 -#define NV10TCL_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 -#define NV10TCL_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 -#define NV10TCL_VERTEX_BEGIN_END_TRIANGLES 0x00000005 -#define NV10TCL_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 -#define NV10TCL_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 -#define NV10TCL_VERTEX_BEGIN_END_QUADS 0x00000008 -#define NV10TCL_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 -#define NV10TCL_VERTEX_BEGIN_END_POLYGON 0x0000000a -#define NV10TCL_VB_ELEMENT_U16 0x00000e00 -#define NV10TCL_VB_ELEMENT_U16_I0_SHIFT 0 -#define NV10TCL_VB_ELEMENT_U16_I0_MASK 0x0000ffff -#define NV10TCL_VB_ELEMENT_U16_I1_SHIFT 16 -#define NV10TCL_VB_ELEMENT_U16_I1_MASK 0xffff0000 -#define NV10TCL_VB_ELEMENT_U32 0x00001100 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END 0x000013fc -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_STOP 0x00000000 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_POINTS 0x00000001 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_LINES 0x00000002 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_LINE_LOOP 0x00000003 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_LINE_STRIP 0x00000004 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLES 0x00000005 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLE_STRIP 0x00000006 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_TRIANGLE_FAN 0x00000007 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_QUADS 0x00000008 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_QUAD_STRIP 0x00000009 -#define NV10TCL_VERTEX_BUFFER_BEGIN_END_POLYGON 0x0000000a -#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 -#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_SHIFT 0 -#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff -#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_LAST_SHIFT 24 -#define NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS_LAST_MASK 0xff000000 -#define NV10TCL_VERTEX_ARRAY_DATA 0x00001800 - - -#define NV11TCL 0x00000096 - -#define NV11TCL_COLOR_LOGIC_OP_ENABLE 0x00000d40 -#define NV11TCL_COLOR_LOGIC_OP_OP 0x00000d44 -#define NV11TCL_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 -#define NV11TCL_COLOR_LOGIC_OP_OP_AND 0x00001501 -#define NV11TCL_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 -#define NV11TCL_COLOR_LOGIC_OP_OP_COPY 0x00001503 -#define NV11TCL_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 -#define NV11TCL_COLOR_LOGIC_OP_OP_NOOP 0x00001505 -#define NV11TCL_COLOR_LOGIC_OP_OP_XOR 0x00001506 -#define NV11TCL_COLOR_LOGIC_OP_OP_OR 0x00001507 -#define NV11TCL_COLOR_LOGIC_OP_OP_NOR 0x00001508 -#define NV11TCL_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 -#define NV11TCL_COLOR_LOGIC_OP_OP_INVERT 0x0000150a -#define NV11TCL_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b -#define NV11TCL_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c -#define NV11TCL_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d -#define NV11TCL_COLOR_LOGIC_OP_OP_NAND 0x0000150e -#define NV11TCL_COLOR_LOGIC_OP_OP_SET 0x0000150f - - -#define NV17TCL 0x00000099 - -#define NV17TCL_DMA_IN_MEMORY4 0x000001ac -#define NV17TCL_DMA_IN_MEMORY5 0x000001b0 -#define NV17TCL_COLOR_MASK_ENABLE 0x000002bc -#define NV17TCL_ZCLEAR_ENABLE 0x000003f8 -#define NV17TCL_ZCLEAR_VALUE 0x000003fc -#define NV17TCL_ZCLEAR_VALUE_DEPTH_SHIFT 8 -#define NV17TCL_ZCLEAR_VALUE_DEPTH_MASK 0xffffff00 -#define NV17TCL_ZCLEAR_VALUE_SEQUENCE_SHIFT 0 -#define NV17TCL_ZCLEAR_VALUE_SEQUENCE_MASK 0x000000ff -#define NV17TCL_LMA_DEPTH_BUFFER_PITCH 0x00000d5c -#define NV17TCL_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 -#define NV17TCL_LMA_DEPTH_FILL_VALUE 0x00000d68 -#define NV17TCL_LMA_DEPTH_BUFFER_CLEAR 0x00000d6c -#define NV17TCL_LMA_DEPTH_WINDOW_X 0x00001638 -#define NV17TCL_LMA_DEPTH_WINDOW_Y 0x0000163c -#define NV17TCL_LMA_DEPTH_WINDOW_Z 0x00001640 -#define NV17TCL_LMA_DEPTH_WINDOW_W 0x00001644 -#define NV17TCL_LMA_DEPTH_ENABLE 0x00001658 - - -#define NV03_CONTEXT_SURFACES_2D 0x00000058 - -#define NV03_CONTEXT_SURFACES_2D_SYNCHRONIZE 0x00000100 -#define NV03_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180 -#define NV03_CONTEXT_SURFACES_2D_DMA_SOURCE 0x00000184 -#define NV03_CONTEXT_SURFACES_2D_DMA_DESTIN 0x00000188 -#define NV03_CONTEXT_SURFACES_2D_COLOR_FORMAT 0x00000300 -#define NV03_CONTEXT_SURFACES_2D_PITCH 0x00000304 -#define NV03_CONTEXT_SURFACES_2D_PITCH_SOURCE_SHIFT 0 -#define NV03_CONTEXT_SURFACES_2D_PITCH_SOURCE_MASK 0x0000ffff -#define NV03_CONTEXT_SURFACES_2D_PITCH_DESTIN_SHIFT 16 -#define NV03_CONTEXT_SURFACES_2D_PITCH_DESTIN_MASK 0xffff0000 -#define NV03_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308 -#define NV03_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c - - -#define NV03_CONTEXT_SURFACES_3D 0x0000005a - -#define NV03_CONTEXT_SURFACES_3D_SYNCHRONIZE 0x00000100 -#define NV03_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 -#define NV03_CONTEXT_SURFACES_3D_DMA_SURFACE 0x00000184 -#define NV03_CONTEXT_SURFACES_3D_PITCH 0x00000300 -#define NV03_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x00000304 -#define NV03_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000308 - - -#define NV04_INDEXED_IMAGE_FROM_CPU 0x00000060 - -#define NV04_INDEXED_IMAGE_FROM_CPU_NOP 0x00000100 -#define NV04_INDEXED_IMAGE_FROM_CPU_NOTIFY 0x00000104 -#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH 0x0000010c -#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 -#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT 0x00000184 -#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY 0x00000188 -#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x0000018c -#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN 0x00000190 -#define NV04_INDEXED_IMAGE_FROM_CPU_ROP 0x00000194 -#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1 0x00000198 -#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4 0x0000019c -#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0 -#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION 0x000003e4 -#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT 0x000003e8 -#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT 0x000003ec -#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET 0x000003f0 -#define NV04_INDEXED_IMAGE_FROM_CPU_POINT 0x000003f4 -#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT 0x000003f8 -#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN 0x000003fc -#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(x) (0x00000400+((x)*4)) -#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__SIZE 0x00000700 - - -#define NV05_INDEXED_IMAGE_FROM_CPU 0x00000064 - -#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000003e0 - - -#define NV03_CHANNEL_PIO 0x0000006a - - - -#define NV03_CHANNEL_DMA 0x0000006b - - - -#define NV04_BETA_SOLID 0x00000072 - -#define NV04_BETA_SOLID_NOP 0x00000100 -#define NV04_BETA_SOLID_NOTIFY 0x00000104 -#define NV04_BETA_SOLID_DMA_NOTIFY 0x00000180 -#define NV04_BETA_SOLID_BETA_OUTPUT 0x00000200 -#define NV04_BETA_SOLID_BETA_FACTOR 0x00000300 - - -#define NV10_TEXTURE_FROM_CPU 0x0000007b - -#define NV10_TEXTURE_FROM_CPU_NOP 0x00000100 -#define NV10_TEXTURE_FROM_CPU_NOTIFY 0x00000104 -#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE 0x00000108 -#define NV10_TEXTURE_FROM_CPU_PM_TRIGGER 0x00000140 -#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY 0x00000180 -#define NV10_TEXTURE_FROM_CPU_SURFACE 0x00000184 -#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT 0x00000300 -#define NV10_TEXTURE_FROM_CPU_POINT 0x00000304 -#define NV10_TEXTURE_FROM_CPU_POINT_X_SHIFT 0 -#define NV10_TEXTURE_FROM_CPU_POINT_X_MASK 0x0000ffff -#define NV10_TEXTURE_FROM_CPU_POINT_Y_SHIFT 16 -#define NV10_TEXTURE_FROM_CPU_POINT_Y_MASK 0xffff0000 -#define NV10_TEXTURE_FROM_CPU_SIZE 0x00000308 -#define NV10_TEXTURE_FROM_CPU_SIZE_W_SHIFT 0 -#define NV10_TEXTURE_FROM_CPU_SIZE_W_MASK 0x0000ffff -#define NV10_TEXTURE_FROM_CPU_SIZE_H_SHIFT 16 -#define NV10_TEXTURE_FROM_CPU_SIZE_H_MASK 0xffff0000 -#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL 0x0000030c -#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X_SHIFT 0 -#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X_MASK 0x0000ffff -#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W_SHIFT 16 -#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W_MASK 0xffff0000 -#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL 0x00000310 -#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y_SHIFT 0 -#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y_MASK 0x0000ffff -#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H_SHIFT 16 -#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H_MASK 0xffff0000 -#define NV10_TEXTURE_FROM_CPU_COLOR(x) (0x00000400+((x)*4)) -#define NV10_TEXTURE_FROM_CPU_COLOR__SIZE 0x00000700 - - -#define NV30_TEXTURE_FROM_CPU 0x0000037b - - - -#define NV40_TEXTURE_FROM_CPU 0x0000307b - - - -#define NV10_VIDEO_DISPLAY 0x0000007c - - - -#define NV20TCL 0x00000097 - -#define NV20TCL_NOP 0x00000100 -#define NV20TCL_NOTIFY 0x00000104 -#define NV20TCL_DMA_NOTIFY 0x00000180 -#define NV20TCL_DMA_TEXTURE0 0x00000184 -#define NV20TCL_DMA_TEXTURE1 0x00000188 -#define NV20TCL_DMA_COLOR 0x00000194 -#define NV20TCL_DMA_ZETA 0x00000198 -#define NV20TCL_DMA_VTXBUF0 0x0000019c -#define NV20TCL_DMA_VTXBUF1 0x000001a0 -#define NV20TCL_DMA_FENCE 0x000001a4 -#define NV20TCL_DMA_QUERY 0x000001a8 -#define NV20TCL_RT_HORIZ 0x00000200 -#define NV20TCL_RT_HORIZ_X_SHIFT 0 -#define NV20TCL_RT_HORIZ_X_MASK 0x0000ffff -#define NV20TCL_RT_HORIZ_W_SHIFT 16 -#define NV20TCL_RT_HORIZ_W_MASK 0xffff0000 -#define NV20TCL_RT_VERT 0x00000204 -#define NV20TCL_RT_VERT_Y_SHIFT 0 -#define NV20TCL_RT_VERT_Y_MASK 0x0000ffff -#define NV20TCL_RT_VERT_H_SHIFT 16 -#define NV20TCL_RT_VERT_H_MASK 0xffff0000 -#define NV20TCL_RT_FORMAT 0x00000208 -#define NV20TCL_RT_FORMAT_TYPE_SHIFT 8 -#define NV20TCL_RT_FORMAT_TYPE_MASK 0x00000f00 -#define NV20TCL_RT_FORMAT_TYPE_LINEAR 0x00000100 -#define NV20TCL_RT_FORMAT_TYPE_SWIZZLED 0x00000200 -#define NV20TCL_RT_FORMAT_COLOR_SHIFT 0 -#define NV20TCL_RT_FORMAT_COLOR_MASK 0x0000001f -#define NV20TCL_RT_FORMAT_COLOR_R5G6B5 0x00000003 -#define NV20TCL_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 -#define NV20TCL_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 -#define NV20TCL_RT_FORMAT_COLOR_B8 0x00000009 -#define NV20TCL_RT_FORMAT_COLOR_UNKNOWN 0x0000000d -#define NV20TCL_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f -#define NV20TCL_RT_FORMAT_COLOR_A8B8G8R8 0x00000010 -#define NV20TCL_RT_PITCH 0x0000020c -#define NV20TCL_RT_PITCH_COLOR_PITCH_SHIFT 0 -#define NV20TCL_RT_PITCH_COLOR_PITCH_MASK 0x0000ffff -#define NV20TCL_RT_PITCH_ZETA_PITCH_SHIFT 16 -#define NV20TCL_RT_PITCH_ZETA_PITCH_MASK 0xffff0000 -#define NV20TCL_COLOR_OFFSET 0x00000210 -#define NV20TCL_ZETA_OFFSET 0x00000214 -#define NV20TCL_RC_IN_ALPHA(x) (0x00000260+((x)*4)) -#define NV20TCL_RC_IN_ALPHA__SIZE 0x00000008 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_SHIFT 0 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_MASK 0x0000000f -#define NV20TCL_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 -#define NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c -#define NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d -#define NV20TCL_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV20TCL_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f -#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a -#define NV20TCL_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b -#define NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE (1 << 4) -#define NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 -#define NV20TCL_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_SHIFT 5 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_MASK 0x000000e0 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 -#define NV20TCL_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_SHIFT 8 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_MASK 0x00000f00 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 -#define NV20TCL_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 -#define NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE (1 << 12) -#define NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 -#define NV20TCL_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_SHIFT 13 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_MASK 0x0000e000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV20TCL_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_SHIFT 16 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_MASK 0x000f0000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 -#define NV20TCL_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 -#define NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE (1 << 20) -#define NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 -#define NV20TCL_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_SHIFT 21 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_MASK 0x00e00000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV20TCL_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_SHIFT 24 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_MASK 0x0f000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 -#define NV20TCL_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 -#define NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE (1 << 28) -#define NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 -#define NV20TCL_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_SHIFT 29 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_MASK 0xe0000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV20TCL_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV20TCL_RC_FINAL0 0x00000288 -#define NV20TCL_RC_FINAL0_D_INPUT_SHIFT 0 -#define NV20TCL_RC_FINAL0_D_INPUT_MASK 0x0000000f -#define NV20TCL_RC_FINAL0_D_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 -#define NV20TCL_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 -#define NV20TCL_RC_FINAL0_D_INPUT_FOG 0x00000003 -#define NV20TCL_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 -#define NV20TCL_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 -#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 -#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 -#define NV20TCL_RC_FINAL0_D_INPUT_SPARE0 0x0000000c -#define NV20TCL_RC_FINAL0_D_INPUT_SPARE1 0x0000000d -#define NV20TCL_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV20TCL_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f -#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a -#define NV20TCL_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b -#define NV20TCL_RC_FINAL0_D_COMPONENT_USAGE (1 << 4) -#define NV20TCL_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 -#define NV20TCL_RC_FINAL0_D_MAPPING_SHIFT 5 -#define NV20TCL_RC_FINAL0_D_MAPPING_MASK 0x000000e0 -#define NV20TCL_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 -#define NV20TCL_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 -#define NV20TCL_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 -#define NV20TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 -#define NV20TCL_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 -#define NV20TCL_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 -#define NV20TCL_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 -#define NV20TCL_RC_FINAL0_C_INPUT_SHIFT 8 -#define NV20TCL_RC_FINAL0_C_INPUT_MASK 0x00000f00 -#define NV20TCL_RC_FINAL0_C_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV20TCL_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV20TCL_RC_FINAL0_C_INPUT_FOG 0x00000300 -#define NV20TCL_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 -#define NV20TCL_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 -#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 -#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 -#define NV20TCL_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 -#define NV20TCL_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 -#define NV20TCL_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV20TCL_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 -#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 -#define NV20TCL_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 -#define NV20TCL_RC_FINAL0_C_COMPONENT_USAGE (1 << 12) -#define NV20TCL_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV20TCL_RC_FINAL0_C_MAPPING_SHIFT 13 -#define NV20TCL_RC_FINAL0_C_MAPPING_MASK 0x0000e000 -#define NV20TCL_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV20TCL_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV20TCL_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV20TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV20TCL_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV20TCL_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV20TCL_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV20TCL_RC_FINAL0_B_INPUT_SHIFT 16 -#define NV20TCL_RC_FINAL0_B_INPUT_MASK 0x000f0000 -#define NV20TCL_RC_FINAL0_B_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV20TCL_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV20TCL_RC_FINAL0_B_INPUT_FOG 0x00030000 -#define NV20TCL_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 -#define NV20TCL_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 -#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 -#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 -#define NV20TCL_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 -#define NV20TCL_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 -#define NV20TCL_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV20TCL_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 -#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 -#define NV20TCL_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 -#define NV20TCL_RC_FINAL0_B_COMPONENT_USAGE (1 << 20) -#define NV20TCL_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV20TCL_RC_FINAL0_B_MAPPING_SHIFT 21 -#define NV20TCL_RC_FINAL0_B_MAPPING_MASK 0x00e00000 -#define NV20TCL_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV20TCL_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV20TCL_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV20TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV20TCL_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV20TCL_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV20TCL_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV20TCL_RC_FINAL0_A_INPUT_SHIFT 24 -#define NV20TCL_RC_FINAL0_A_INPUT_MASK 0x0f000000 -#define NV20TCL_RC_FINAL0_A_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV20TCL_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV20TCL_RC_FINAL0_A_INPUT_FOG 0x03000000 -#define NV20TCL_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 -#define NV20TCL_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 -#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 -#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 -#define NV20TCL_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 -#define NV20TCL_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 -#define NV20TCL_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV20TCL_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 -#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 -#define NV20TCL_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 -#define NV20TCL_RC_FINAL0_A_COMPONENT_USAGE (1 << 28) -#define NV20TCL_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_SHIFT 29 -#define NV20TCL_RC_FINAL0_A_MAPPING_MASK 0xe0000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV20TCL_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV20TCL_RC_FINAL1 0x0000028c -#define NV20TCL_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) -#define NV20TCL_RC_FINAL1_G_INPUT_SHIFT 8 -#define NV20TCL_RC_FINAL1_G_INPUT_MASK 0x00000f00 -#define NV20TCL_RC_FINAL1_G_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV20TCL_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV20TCL_RC_FINAL1_G_INPUT_FOG 0x00000300 -#define NV20TCL_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 -#define NV20TCL_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 -#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 -#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 -#define NV20TCL_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 -#define NV20TCL_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 -#define NV20TCL_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV20TCL_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 -#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 -#define NV20TCL_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 -#define NV20TCL_RC_FINAL1_G_COMPONENT_USAGE (1 << 12) -#define NV20TCL_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV20TCL_RC_FINAL1_G_MAPPING_SHIFT 13 -#define NV20TCL_RC_FINAL1_G_MAPPING_MASK 0x0000e000 -#define NV20TCL_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV20TCL_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV20TCL_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV20TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV20TCL_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV20TCL_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV20TCL_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV20TCL_RC_FINAL1_F_INPUT_SHIFT 16 -#define NV20TCL_RC_FINAL1_F_INPUT_MASK 0x000f0000 -#define NV20TCL_RC_FINAL1_F_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV20TCL_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV20TCL_RC_FINAL1_F_INPUT_FOG 0x00030000 -#define NV20TCL_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 -#define NV20TCL_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 -#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 -#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 -#define NV20TCL_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 -#define NV20TCL_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 -#define NV20TCL_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV20TCL_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 -#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 -#define NV20TCL_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 -#define NV20TCL_RC_FINAL1_F_COMPONENT_USAGE (1 << 20) -#define NV20TCL_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV20TCL_RC_FINAL1_F_MAPPING_SHIFT 21 -#define NV20TCL_RC_FINAL1_F_MAPPING_MASK 0x00e00000 -#define NV20TCL_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV20TCL_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV20TCL_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV20TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV20TCL_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV20TCL_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV20TCL_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV20TCL_RC_FINAL1_E_INPUT_SHIFT 24 -#define NV20TCL_RC_FINAL1_E_INPUT_MASK 0x0f000000 -#define NV20TCL_RC_FINAL1_E_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV20TCL_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV20TCL_RC_FINAL1_E_INPUT_FOG 0x03000000 -#define NV20TCL_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 -#define NV20TCL_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 -#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 -#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 -#define NV20TCL_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 -#define NV20TCL_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 -#define NV20TCL_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV20TCL_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 -#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 -#define NV20TCL_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 -#define NV20TCL_RC_FINAL1_E_COMPONENT_USAGE (1 << 28) -#define NV20TCL_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_SHIFT 29 -#define NV20TCL_RC_FINAL1_E_MAPPING_MASK 0xe0000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV20TCL_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV20TCL_LIGHT_MODEL 0x00000294 -#define NV20TCL_LIGHT_MODEL_VIEWER_SHIFT 16 -#define NV20TCL_LIGHT_MODEL_VIEWER_MASK 0x00030000 -#define NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL 0x00020000 -#define NV20TCL_LIGHT_MODEL_VIEWER_LOCAL 0x00030000 -#define NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR (1 << 0) -#define NV20TCL_COLOR_MATERIAL 0x00000298 -#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_SHIFT 0 -#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_MASK 0x00000003 -#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1 0x00000001 -#define NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL2 0x00000002 -#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_SHIFT 2 -#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_MASK 0x0000000c -#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1 0x00000004 -#define NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL2 0x00000008 -#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_SHIFT 4 -#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_MASK 0x00000030 -#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1 0x00000010 -#define NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL2 0x00000020 -#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_SHIFT 6 -#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_MASK 0x000000c0 -#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1 0x00000040 -#define NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL2 0x00000080 -#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_SHIFT 8 -#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_MASK 0x00000300 -#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1 0x00000100 -#define NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL2 0x00000200 -#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_SHIFT 10 -#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_MASK 0x00000c00 -#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1 0x00000400 -#define NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL2 0x00000800 -#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_SHIFT 12 -#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_MASK 0x00003000 -#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1 0x00001000 -#define NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL2 0x00002000 -#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_SHIFT 14 -#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_MASK 0x0000c000 -#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_OFF 0x00000000 -#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1 0x00004000 -#define NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL2 0x00008000 -#define NV20TCL_FOG_MODE 0x0000029c -#define NV20TCL_FOG_MODE_LINEAR_UNSIGNED 0x00000804 -#define NV20TCL_FOG_MODE_LINEAR_SIGNED 0x00002601 -#define NV20TCL_FOG_MODE_EXP_UNSIGNED 0x00000802 -#define NV20TCL_FOG_MODE_EXP_SIGNED 0x00000800 -#define NV20TCL_FOG_MODE_EXP2_UNSIGNED 0x00000803 -#define NV20TCL_FOG_MODE_EXP2_SIGNED 0x00000801 -#define NV20TCL_FOG_COORD 0x000002a0 -#define NV20TCL_FOG_COORD_DIST_RADIAL 0x00000001 -#define NV20TCL_FOG_COORD_DIST_ORTHOGONAL 0x00000002 -#define NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 -#define NV20TCL_FOG_COORD_FOG 0x00000006 -#define NV20TCL_FOG_ENABLE 0x000002a4 -#define NV20TCL_FOG_COLOR 0x000002a8 -#define NV20TCL_FOG_COLOR_R_SHIFT 0 -#define NV20TCL_FOG_COLOR_R_MASK 0x000000ff -#define NV20TCL_FOG_COLOR_G_SHIFT 8 -#define NV20TCL_FOG_COLOR_G_MASK 0x0000ff00 -#define NV20TCL_FOG_COLOR_B_SHIFT 16 -#define NV20TCL_FOG_COLOR_B_MASK 0x00ff0000 -#define NV20TCL_FOG_COLOR_A_SHIFT 24 -#define NV20TCL_FOG_COLOR_A_MASK 0xff000000 -#define NV20TCL_VIEWPORT_CLIP_MODE 0x000002b4 -#define NV20TCL_VIEWPORT_CLIP_HORIZ(x) (0x000002c0+((x)*4)) -#define NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE 0x00000008 -#define NV20TCL_VIEWPORT_CLIP_VERT(x) (0x000002e0+((x)*4)) -#define NV20TCL_VIEWPORT_CLIP_VERT__SIZE 0x00000008 -#define NV20TCL_ALPHA_FUNC_ENABLE 0x00000300 -#define NV20TCL_BLEND_FUNC_ENABLE 0x00000304 -#define NV20TCL_CULL_FACE_ENABLE 0x00000308 -#define NV20TCL_DEPTH_TEST_ENABLE 0x0000030c -#define NV20TCL_DITHER_ENABLE 0x00000310 -#define NV20TCL_LIGHTING_ENABLE 0x00000314 -#define NV20TCL_POINT_PARAMETERS_ENABLE 0x00000318 -#define NV20TCL_POINT_SMOOTH_ENABLE 0x0000031c -#define NV20TCL_LINE_SMOOTH_ENABLE 0x00000320 -#define NV20TCL_POLYGON_SMOOTH_ENABLE 0x00000324 -#define NV20TCL_STENCIL_ENABLE 0x0000032c -#define NV20TCL_POLYGON_OFFSET_POINT_ENABLE 0x00000330 -#define NV20TCL_POLYGON_OFFSET_LINE_ENABLE 0x00000334 -#define NV20TCL_POLYGON_OFFSET_FILL_ENABLE 0x00000338 -#define NV20TCL_ALPHA_FUNC_FUNC 0x0000033c -#define NV20TCL_ALPHA_FUNC_FUNC_NEVER 0x00000200 -#define NV20TCL_ALPHA_FUNC_FUNC_LESS 0x00000201 -#define NV20TCL_ALPHA_FUNC_FUNC_EQUAL 0x00000202 -#define NV20TCL_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 -#define NV20TCL_ALPHA_FUNC_FUNC_GREATER 0x00000204 -#define NV20TCL_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 -#define NV20TCL_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 -#define NV20TCL_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 -#define NV20TCL_ALPHA_FUNC_REF 0x00000340 -#define NV20TCL_BLEND_FUNC_SRC 0x00000344 -#define NV20TCL_BLEND_FUNC_SRC_ZERO 0x00000000 -#define NV20TCL_BLEND_FUNC_SRC_ONE 0x00000001 -#define NV20TCL_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 -#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 -#define NV20TCL_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 -#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 -#define NV20TCL_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 -#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 -#define NV20TCL_BLEND_FUNC_SRC_DST_COLOR 0x00000306 -#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 -#define NV20TCL_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 -#define NV20TCL_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 -#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 -#define NV20TCL_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 -#define NV20TCL_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 -#define NV20TCL_BLEND_FUNC_DST 0x00000348 -#define NV20TCL_BLEND_FUNC_DST_ZERO 0x00000000 -#define NV20TCL_BLEND_FUNC_DST_ONE 0x00000001 -#define NV20TCL_BLEND_FUNC_DST_SRC_COLOR 0x00000300 -#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 -#define NV20TCL_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 -#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 -#define NV20TCL_BLEND_FUNC_DST_DST_ALPHA 0x00000304 -#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 -#define NV20TCL_BLEND_FUNC_DST_DST_COLOR 0x00000306 -#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 -#define NV20TCL_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 -#define NV20TCL_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 -#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 -#define NV20TCL_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 -#define NV20TCL_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 -#define NV20TCL_BLEND_COLOR 0x0000034c -#define NV20TCL_BLEND_COLOR_B_SHIFT 0 -#define NV20TCL_BLEND_COLOR_B_MASK 0x000000ff -#define NV20TCL_BLEND_COLOR_G_SHIFT 8 -#define NV20TCL_BLEND_COLOR_G_MASK 0x0000ff00 -#define NV20TCL_BLEND_COLOR_R_SHIFT 16 -#define NV20TCL_BLEND_COLOR_R_MASK 0x00ff0000 -#define NV20TCL_BLEND_COLOR_A_SHIFT 24 -#define NV20TCL_BLEND_COLOR_A_MASK 0xff000000 -#define NV20TCL_BLEND_EQUATION 0x00000350 -#define NV20TCL_BLEND_EQUATION_FUNC_ADD 0x00008006 -#define NV20TCL_BLEND_EQUATION_MIN 0x00008007 -#define NV20TCL_BLEND_EQUATION_MAX 0x00008008 -#define NV20TCL_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a -#define NV20TCL_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b -#define NV20TCL_DEPTH_FUNC 0x00000354 -#define NV20TCL_DEPTH_FUNC_NEVER 0x00000200 -#define NV20TCL_DEPTH_FUNC_LESS 0x00000201 -#define NV20TCL_DEPTH_FUNC_EQUAL 0x00000202 -#define NV20TCL_DEPTH_FUNC_LEQUAL 0x00000203 -#define NV20TCL_DEPTH_FUNC_GREATER 0x00000204 -#define NV20TCL_DEPTH_FUNC_NOTEQUAL 0x00000205 -#define NV20TCL_DEPTH_FUNC_GEQUAL 0x00000206 -#define NV20TCL_DEPTH_FUNC_ALWAYS 0x00000207 -#define NV20TCL_COLOR_MASK 0x00000358 -#define NV20TCL_COLOR_MASK_B (1 << 0) -#define NV20TCL_COLOR_MASK_G (1 << 8) -#define NV20TCL_COLOR_MASK_R (1 << 16) -#define NV20TCL_COLOR_MASK_A (1 << 24) -#define NV20TCL_DEPTH_WRITE_ENABLE 0x0000035c -#define NV20TCL_STENCIL_MASK 0x00000360 -#define NV20TCL_STENCIL_FUNC_FUNC 0x00000364 -#define NV20TCL_STENCIL_FUNC_FUNC_NEVER 0x00000200 -#define NV20TCL_STENCIL_FUNC_FUNC_LESS 0x00000201 -#define NV20TCL_STENCIL_FUNC_FUNC_EQUAL 0x00000202 -#define NV20TCL_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 -#define NV20TCL_STENCIL_FUNC_FUNC_GREATER 0x00000204 -#define NV20TCL_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 -#define NV20TCL_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 -#define NV20TCL_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 -#define NV20TCL_STENCIL_FUNC_REF 0x00000368 -#define NV20TCL_STENCIL_FUNC_MASK 0x0000036c -#define NV20TCL_STENCIL_OP_FAIL 0x00000370 -#define NV20TCL_STENCIL_OP_FAIL_ZERO 0x00000000 -#define NV20TCL_STENCIL_OP_FAIL_INVERT 0x0000150a -#define NV20TCL_STENCIL_OP_FAIL_KEEP 0x00001e00 -#define NV20TCL_STENCIL_OP_FAIL_REPLACE 0x00001e01 -#define NV20TCL_STENCIL_OP_FAIL_INCR 0x00001e02 -#define NV20TCL_STENCIL_OP_FAIL_DECR 0x00001e03 -#define NV20TCL_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 -#define NV20TCL_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 -#define NV20TCL_STENCIL_OP_ZFAIL 0x00000374 -#define NV20TCL_STENCIL_OP_ZFAIL_ZERO 0x00000000 -#define NV20TCL_STENCIL_OP_ZFAIL_INVERT 0x0000150a -#define NV20TCL_STENCIL_OP_ZFAIL_KEEP 0x00001e00 -#define NV20TCL_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 -#define NV20TCL_STENCIL_OP_ZFAIL_INCR 0x00001e02 -#define NV20TCL_STENCIL_OP_ZFAIL_DECR 0x00001e03 -#define NV20TCL_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 -#define NV20TCL_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 -#define NV20TCL_STENCIL_OP_ZPASS 0x00000378 -#define NV20TCL_STENCIL_OP_ZPASS_ZERO 0x00000000 -#define NV20TCL_STENCIL_OP_ZPASS_INVERT 0x0000150a -#define NV20TCL_STENCIL_OP_ZPASS_KEEP 0x00001e00 -#define NV20TCL_STENCIL_OP_ZPASS_REPLACE 0x00001e01 -#define NV20TCL_STENCIL_OP_ZPASS_INCR 0x00001e02 -#define NV20TCL_STENCIL_OP_ZPASS_DECR 0x00001e03 -#define NV20TCL_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 -#define NV20TCL_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 -#define NV20TCL_SHADE_MODEL 0x0000037c -#define NV20TCL_SHADE_MODEL_FLAT 0x00001d00 -#define NV20TCL_SHADE_MODEL_SMOOTH 0x00001d01 -#define NV20TCL_LINE_WIDTH 0x00000380 -#define NV20TCL_POLYGON_OFFSET_FACTOR 0x00000384 -#define NV20TCL_POLYGON_OFFSET_UNITS 0x00000388 -#define NV20TCL_POLYGON_MODE_FRONT 0x0000038c -#define NV20TCL_POLYGON_MODE_FRONT_POINT 0x00001b00 -#define NV20TCL_POLYGON_MODE_FRONT_LINE 0x00001b01 -#define NV20TCL_POLYGON_MODE_FRONT_FILL 0x00001b02 -#define NV20TCL_POLYGON_MODE_BACK 0x00000390 -#define NV20TCL_POLYGON_MODE_BACK_POINT 0x00001b00 -#define NV20TCL_POLYGON_MODE_BACK_LINE 0x00001b01 -#define NV20TCL_POLYGON_MODE_BACK_FILL 0x00001b02 -#define NV20TCL_DEPTH_RANGE_NEAR 0x00000394 -#define NV20TCL_DEPTH_RANGE_FAR 0x00000398 -#define NV20TCL_CULL_FACE 0x0000039c -#define NV20TCL_CULL_FACE_FRONT 0x00000404 -#define NV20TCL_CULL_FACE_BACK 0x00000405 -#define NV20TCL_CULL_FACE_FRONT_AND_BACK 0x00000408 -#define NV20TCL_FRONT_FACE 0x000003a0 -#define NV20TCL_FRONT_FACE_CW 0x00000900 -#define NV20TCL_FRONT_FACE_CCW 0x00000901 -#define NV20TCL_NORMALIZE_ENABLE 0x000003a4 -#define NV20TCL_MATERIAL_FACTOR_FRONT_R 0x000003a8 -#define NV20TCL_MATERIAL_FACTOR_FRONT_G 0x000003ac -#define NV20TCL_MATERIAL_FACTOR_FRONT_B 0x000003b0 -#define NV20TCL_MATERIAL_FACTOR_FRONT_A 0x000003b4 -#define NV20TCL_SEPARATE_SPECULAR_ENABLE 0x000003b8 -#define NV20TCL_ENABLED_LIGHTS 0x000003bc -#define NV20TCL_ENABLED_LIGHTS_0_SHIFT 0 -#define NV20TCL_ENABLED_LIGHTS_0_MASK 0x00000003 -#define NV20TCL_ENABLED_LIGHTS_0_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 -#define NV20TCL_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 -#define NV20TCL_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 -#define NV20TCL_ENABLED_LIGHTS_1_SHIFT 2 -#define NV20TCL_ENABLED_LIGHTS_1_MASK 0x0000000c -#define NV20TCL_ENABLED_LIGHTS_1_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 -#define NV20TCL_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 -#define NV20TCL_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c -#define NV20TCL_ENABLED_LIGHTS_2_SHIFT 4 -#define NV20TCL_ENABLED_LIGHTS_2_MASK 0x00000030 -#define NV20TCL_ENABLED_LIGHTS_2_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 -#define NV20TCL_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 -#define NV20TCL_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 -#define NV20TCL_ENABLED_LIGHTS_3_SHIFT 6 -#define NV20TCL_ENABLED_LIGHTS_3_MASK 0x000000c0 -#define NV20TCL_ENABLED_LIGHTS_3_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 -#define NV20TCL_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 -#define NV20TCL_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 -#define NV20TCL_ENABLED_LIGHTS_4_SHIFT 8 -#define NV20TCL_ENABLED_LIGHTS_4_MASK 0x00000300 -#define NV20TCL_ENABLED_LIGHTS_4_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 -#define NV20TCL_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 -#define NV20TCL_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 -#define NV20TCL_ENABLED_LIGHTS_5_SHIFT 10 -#define NV20TCL_ENABLED_LIGHTS_5_MASK 0x00000c00 -#define NV20TCL_ENABLED_LIGHTS_5_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 -#define NV20TCL_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 -#define NV20TCL_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 -#define NV20TCL_ENABLED_LIGHTS_6_SHIFT 12 -#define NV20TCL_ENABLED_LIGHTS_6_MASK 0x00003000 -#define NV20TCL_ENABLED_LIGHTS_6_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 -#define NV20TCL_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 -#define NV20TCL_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 -#define NV20TCL_ENABLED_LIGHTS_7_SHIFT 14 -#define NV20TCL_ENABLED_LIGHTS_7_MASK 0x0000c000 -#define NV20TCL_ENABLED_LIGHTS_7_DISABLED 0x00000000 -#define NV20TCL_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 -#define NV20TCL_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 -#define NV20TCL_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 -#define NV20TCL_TX_GEN_MODE_S(x) (0x000003c0+((x)*16)) -#define NV20TCL_TX_GEN_MODE_S__SIZE 0x00000004 -#define NV20TCL_TX_GEN_MODE_S_FALSE 0x00000000 -#define NV20TCL_TX_GEN_MODE_S_EYE_LINEAR 0x00002400 -#define NV20TCL_TX_GEN_MODE_S_OBJECT_LINEAR 0x00002401 -#define NV20TCL_TX_GEN_MODE_S_SPHERE_MAP 0x00002402 -#define NV20TCL_TX_GEN_MODE_S_NORMAL_MAP 0x00008511 -#define NV20TCL_TX_GEN_MODE_S_REFLECTION_MAP 0x00008512 -#define NV20TCL_TX_GEN_MODE_T(x) (0x000003c4+((x)*16)) -#define NV20TCL_TX_GEN_MODE_T__SIZE 0x00000004 -#define NV20TCL_TX_GEN_MODE_T_FALSE 0x00000000 -#define NV20TCL_TX_GEN_MODE_T_EYE_LINEAR 0x00002400 -#define NV20TCL_TX_GEN_MODE_T_OBJECT_LINEAR 0x00002401 -#define NV20TCL_TX_GEN_MODE_T_SPHERE_MAP 0x00002402 -#define NV20TCL_TX_GEN_MODE_T_NORMAL_MAP 0x00008511 -#define NV20TCL_TX_GEN_MODE_T_REFLECTION_MAP 0x00008512 -#define NV20TCL_TX_GEN_MODE_R(x) (0x000003c8+((x)*16)) -#define NV20TCL_TX_GEN_MODE_R__SIZE 0x00000004 -#define NV20TCL_TX_GEN_MODE_R_FALSE 0x00000000 -#define NV20TCL_TX_GEN_MODE_R_EYE_LINEAR 0x00002400 -#define NV20TCL_TX_GEN_MODE_R_OBJECT_LINEAR 0x00002401 -#define NV20TCL_TX_GEN_MODE_R_SPHERE_MAP 0x00002402 -#define NV20TCL_TX_GEN_MODE_R_NORMAL_MAP 0x00008511 -#define NV20TCL_TX_GEN_MODE_R_REFLECTION_MAP 0x00008512 -#define NV20TCL_TX_GEN_MODE_Q(x) (0x000003cc+((x)*16)) -#define NV20TCL_TX_GEN_MODE_Q__SIZE 0x00000004 -#define NV20TCL_TX_GEN_MODE_Q_FALSE 0x00000000 -#define NV20TCL_TX_GEN_MODE_Q_EYE_LINEAR 0x00002400 -#define NV20TCL_TX_GEN_MODE_Q_OBJECT_LINEAR 0x00002401 -#define NV20TCL_TX_GEN_MODE_Q_SPHERE_MAP 0x00002402 -#define NV20TCL_TX_GEN_MODE_Q_NORMAL_MAP 0x00008511 -#define NV20TCL_TX_GEN_MODE_Q_REFLECTION_MAP 0x00008512 -#define NV20TCL_TX_MATRIX_ENABLE(x) (0x00000420+((x)*4)) -#define NV20TCL_TX_MATRIX_ENABLE__SIZE 0x00000004 -#define NV20TCL_POINT_SIZE 0x0000043c -#define NV20TCL_MODELVIEW0_MATRIX(x) (0x00000480+((x)*4)) -#define NV20TCL_MODELVIEW0_MATRIX__SIZE 0x00000010 -#define NV20TCL_MODELVIEW1_MATRIX(x) (0x000004c0+((x)*4)) -#define NV20TCL_MODELVIEW1_MATRIX__SIZE 0x00000010 -#define NV20TCL_MODELVIEW2_MATRIX(x) (0x00000500+((x)*4)) -#define NV20TCL_MODELVIEW2_MATRIX__SIZE 0x00000010 -#define NV20TCL_MODELVIEW3_MATRIX(x) (0x00000540+((x)*4)) -#define NV20TCL_MODELVIEW3_MATRIX__SIZE 0x00000010 -#define NV20TCL_INVERSE_MODELVIEW0_MATRIX(x) (0x00000580+((x)*4)) -#define NV20TCL_INVERSE_MODELVIEW0_MATRIX__SIZE 0x00000010 -#define NV20TCL_INVERSE_MODELVIEW1_MATRIX(x) (0x000005c0+((x)*4)) -#define NV20TCL_INVERSE_MODELVIEW1_MATRIX__SIZE 0x00000010 -#define NV20TCL_INVERSE_MODELVIEW2_MATRIX(x) (0x00000600+((x)*4)) -#define NV20TCL_INVERSE_MODELVIEW2_MATRIX__SIZE 0x00000010 -#define NV20TCL_INVERSE_MODELVIEW3_MATRIX(x) (0x00000640+((x)*4)) -#define NV20TCL_INVERSE_MODELVIEW3_MATRIX__SIZE 0x00000010 -#define NV20TCL_PROJECTION_MATRIX(x) (0x00000680+((x)*4)) -#define NV20TCL_PROJECTION_MATRIX__SIZE 0x00000010 -#define NV20TCL_TX0_MATRIX(x) (0x000006c0+((x)*4)) -#define NV20TCL_TX0_MATRIX__SIZE 0x00000010 -#define NV20TCL_TX1_MATRIX(x) (0x00000700+((x)*4)) -#define NV20TCL_TX1_MATRIX__SIZE 0x00000010 -#define NV20TCL_TX2_MATRIX(x) (0x00000740+((x)*4)) -#define NV20TCL_TX2_MATRIX__SIZE 0x00000010 -#define NV20TCL_TX3_MATRIX(x) (0x00000780+((x)*4)) -#define NV20TCL_TX3_MATRIX__SIZE 0x00000010 -#define NV20TCL_TX_GEN_COEFF_S_A(x) (0x00000840+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_S_A__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_S_B(x) (0x00000844+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_S_B__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_S_C(x) (0x00000848+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_S_C__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_S_D(x) (0x0000084c+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_S_D__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_T_A(x) (0x00000850+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_T_A__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_T_B(x) (0x00000854+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_T_B__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_T_C(x) (0x00000858+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_T_C__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_T_D(x) (0x0000085c+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_T_D__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_R_A(x) (0x00000860+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_R_A__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_R_B(x) (0x00000864+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_R_B__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_R_C(x) (0x00000868+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_R_C__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_R_D(x) (0x0000086c+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_R_D__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_Q_A(x) (0x00000870+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_Q_A__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_Q_B(x) (0x00000874+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_Q_B__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_Q_C(x) (0x00000878+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_Q_C__SIZE 0x00000004 -#define NV20TCL_TX_GEN_COEFF_Q_D(x) (0x0000087c+((x)*64)) -#define NV20TCL_TX_GEN_COEFF_Q_D__SIZE 0x00000004 -#define NV20TCL_FOG_EQUATION_CONSTANT 0x000009c0 -#define NV20TCL_FOG_EQUATION_LINEAR 0x000009c4 -#define NV20TCL_FOG_EQUATION_QUADRATIC 0x000009c8 -#define NV20TCL_FRONT_MATERIAL_SHININESS(x) (0x000009e0+((x)*4)) -#define NV20TCL_FRONT_MATERIAL_SHININESS__SIZE 0x00000006 -#define NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R 0x00000a10 -#define NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_G 0x00000a14 -#define NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_B 0x00000a18 -#define NV20TCL_VIEWPORT_TRANSLATE_X 0x00000a20 -#define NV20TCL_VIEWPORT_TRANSLATE_Y 0x00000a24 -#define NV20TCL_VIEWPORT_TRANSLATE_Z 0x00000a28 -#define NV20TCL_VIEWPORT_TRANSLATE_W 0x00000a2c -#define NV20TCL_POINT_PARAMETER(x) (0x00000a30+((x)*4)) -#define NV20TCL_POINT_PARAMETER__SIZE 0x00000008 -#define NV20TCL_RC_CONSTANT_COLOR0(x) (0x00000a60+((x)*4)) -#define NV20TCL_RC_CONSTANT_COLOR0__SIZE 0x00000008 -#define NV20TCL_RC_CONSTANT_COLOR0_B_SHIFT 0 -#define NV20TCL_RC_CONSTANT_COLOR0_B_MASK 0x000000ff -#define NV20TCL_RC_CONSTANT_COLOR0_G_SHIFT 8 -#define NV20TCL_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 -#define NV20TCL_RC_CONSTANT_COLOR0_R_SHIFT 16 -#define NV20TCL_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 -#define NV20TCL_RC_CONSTANT_COLOR0_A_SHIFT 24 -#define NV20TCL_RC_CONSTANT_COLOR0_A_MASK 0xff000000 -#define NV20TCL_RC_CONSTANT_COLOR1(x) (0x00000a80+((x)*4)) -#define NV20TCL_RC_CONSTANT_COLOR1__SIZE 0x00000008 -#define NV20TCL_RC_CONSTANT_COLOR1_B_SHIFT 0 -#define NV20TCL_RC_CONSTANT_COLOR1_B_MASK 0x000000ff -#define NV20TCL_RC_CONSTANT_COLOR1_G_SHIFT 8 -#define NV20TCL_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 -#define NV20TCL_RC_CONSTANT_COLOR1_R_SHIFT 16 -#define NV20TCL_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 -#define NV20TCL_RC_CONSTANT_COLOR1_A_SHIFT 24 -#define NV20TCL_RC_CONSTANT_COLOR1_A_MASK 0xff000000 -#define NV20TCL_RC_OUT_ALPHA(x) (0x00000aa0+((x)*4)) -#define NV20TCL_RC_OUT_ALPHA__SIZE 0x00000008 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SHIFT 0 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a -#define NV20TCL_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 -#define NV20TCL_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 -#define NV20TCL_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 -#define NV20TCL_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) -#define NV20TCL_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) -#define NV20TCL_RC_OUT_ALPHA_MUX_SUM (1 << 14) -#define NV20TCL_RC_OUT_ALPHA_BIAS (1 << 15) -#define NV20TCL_RC_OUT_ALPHA_BIAS_NONE 0x00000000 -#define NV20TCL_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 -#define NV20TCL_RC_OUT_ALPHA_SCALE_SHIFT 16 -#define NV20TCL_RC_OUT_ALPHA_SCALE_MASK 0x00030000 -#define NV20TCL_RC_OUT_ALPHA_SCALE_NONE 0x00000000 -#define NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 -#define NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 -#define NV20TCL_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 -#define NV20TCL_RC_IN_RGB(x) (0x00000ac0+((x)*4)) -#define NV20TCL_RC_IN_RGB__SIZE 0x00000008 -#define NV20TCL_RC_IN_RGB_D_INPUT_SHIFT 0 -#define NV20TCL_RC_IN_RGB_D_INPUT_MASK 0x0000000f -#define NV20TCL_RC_IN_RGB_D_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 -#define NV20TCL_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 -#define NV20TCL_RC_IN_RGB_D_INPUT_FOG 0x00000003 -#define NV20TCL_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 -#define NV20TCL_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 -#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 -#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 -#define NV20TCL_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c -#define NV20TCL_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d -#define NV20TCL_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV20TCL_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f -#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a -#define NV20TCL_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b -#define NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE (1 << 4) -#define NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 -#define NV20TCL_RC_IN_RGB_D_MAPPING_SHIFT 5 -#define NV20TCL_RC_IN_RGB_D_MAPPING_MASK 0x000000e0 -#define NV20TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 -#define NV20TCL_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 -#define NV20TCL_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 -#define NV20TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 -#define NV20TCL_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 -#define NV20TCL_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 -#define NV20TCL_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 -#define NV20TCL_RC_IN_RGB_C_INPUT_SHIFT 8 -#define NV20TCL_RC_IN_RGB_C_INPUT_MASK 0x00000f00 -#define NV20TCL_RC_IN_RGB_C_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 -#define NV20TCL_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 -#define NV20TCL_RC_IN_RGB_C_INPUT_FOG 0x00000300 -#define NV20TCL_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 -#define NV20TCL_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 -#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 -#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 -#define NV20TCL_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 -#define NV20TCL_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 -#define NV20TCL_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV20TCL_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 -#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 -#define NV20TCL_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 -#define NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE (1 << 12) -#define NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_SHIFT 13 -#define NV20TCL_RC_IN_RGB_C_MAPPING_MASK 0x0000e000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 -#define NV20TCL_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 -#define NV20TCL_RC_IN_RGB_B_INPUT_SHIFT 16 -#define NV20TCL_RC_IN_RGB_B_INPUT_MASK 0x000f0000 -#define NV20TCL_RC_IN_RGB_B_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 -#define NV20TCL_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 -#define NV20TCL_RC_IN_RGB_B_INPUT_FOG 0x00030000 -#define NV20TCL_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 -#define NV20TCL_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 -#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 -#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 -#define NV20TCL_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 -#define NV20TCL_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 -#define NV20TCL_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 -#define NV20TCL_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 -#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 -#define NV20TCL_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 -#define NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE (1 << 20) -#define NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_SHIFT 21 -#define NV20TCL_RC_IN_RGB_B_MAPPING_MASK 0x00e00000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 -#define NV20TCL_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 -#define NV20TCL_RC_IN_RGB_A_INPUT_SHIFT 24 -#define NV20TCL_RC_IN_RGB_A_INPUT_MASK 0x0f000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_ZERO 0x00000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_FOG 0x03000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 -#define NV20TCL_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 -#define NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE (1 << 28) -#define NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 -#define NV20TCL_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_SHIFT 29 -#define NV20TCL_RC_IN_RGB_A_MAPPING_MASK 0xe0000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 -#define NV20TCL_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 -#define NV20TCL_VIEWPORT_SCALE_X 0x00000af0 -#define NV20TCL_VIEWPORT_SCALE_Y 0x00000af4 -#define NV20TCL_VIEWPORT_SCALE_Z 0x00000af8 -#define NV20TCL_VIEWPORT_SCALE_W 0x00000afc -#define NV20TCL_VP_UPLOAD_INST(x) (0x00000b00+((x)*4)) -#define NV20TCL_VP_UPLOAD_INST__SIZE 0x00000004 -#define NV20TCL_VP_UPLOAD_CONST(x) (0x00000b80+((x)*4)) -#define NV20TCL_VP_UPLOAD_CONST__SIZE 0x00000004 -#define NV20TCL_LIGHT_BACK_AMBIENT_R(x) (0x00000c00+((x)*64)) -#define NV20TCL_LIGHT_BACK_AMBIENT_R__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_AMBIENT_G(x) (0x00000c04+((x)*64)) -#define NV20TCL_LIGHT_BACK_AMBIENT_G__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_AMBIENT_B(x) (0x00000c08+((x)*64)) -#define NV20TCL_LIGHT_BACK_AMBIENT_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_DIFFUSE_R(x) (0x00000c0c+((x)*64)) -#define NV20TCL_LIGHT_BACK_DIFFUSE_R__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_DIFFUSE_G(x) (0x00000c10+((x)*64)) -#define NV20TCL_LIGHT_BACK_DIFFUSE_G__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_DIFFUSE_B(x) (0x00000c14+((x)*64)) -#define NV20TCL_LIGHT_BACK_DIFFUSE_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_SPECULAR_R(x) (0x00000c18+((x)*64)) -#define NV20TCL_LIGHT_BACK_SPECULAR_R__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_SPECULAR_G(x) (0x00000c1c+((x)*64)) -#define NV20TCL_LIGHT_BACK_SPECULAR_G__SIZE 0x00000008 -#define NV20TCL_LIGHT_BACK_SPECULAR_B(x) (0x00000c20+((x)*64)) -#define NV20TCL_LIGHT_BACK_SPECULAR_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_AMBIENT_R(x) (0x00001000+((x)*128)) -#define NV20TCL_LIGHT_FRONT_AMBIENT_R__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_AMBIENT_G(x) (0x00001004+((x)*128)) -#define NV20TCL_LIGHT_FRONT_AMBIENT_G__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_AMBIENT_B(x) (0x00001008+((x)*128)) -#define NV20TCL_LIGHT_FRONT_AMBIENT_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_DIFFUSE_R(x) (0x0000100c+((x)*128)) -#define NV20TCL_LIGHT_FRONT_DIFFUSE_R__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_DIFFUSE_G(x) (0x00001010+((x)*128)) -#define NV20TCL_LIGHT_FRONT_DIFFUSE_G__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_DIFFUSE_B(x) (0x00001014+((x)*128)) -#define NV20TCL_LIGHT_FRONT_DIFFUSE_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_SPECULAR_R(x) (0x00001018+((x)*128)) -#define NV20TCL_LIGHT_FRONT_SPECULAR_R__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_SPECULAR_G(x) (0x0000101c+((x)*128)) -#define NV20TCL_LIGHT_FRONT_SPECULAR_G__SIZE 0x00000008 -#define NV20TCL_LIGHT_FRONT_SPECULAR_B(x) (0x00001020+((x)*128)) -#define NV20TCL_LIGHT_FRONT_SPECULAR_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_HALF_VECTOR_X(x) (0x00001028+((x)*128)) -#define NV20TCL_LIGHT_HALF_VECTOR_X__SIZE 0x00000008 -#define NV20TCL_LIGHT_HALF_VECTOR_Y(x) (0x0000102c+((x)*128)) -#define NV20TCL_LIGHT_HALF_VECTOR_Y__SIZE 0x00000008 -#define NV20TCL_LIGHT_HALF_VECTOR_Z(x) (0x00001030+((x)*128)) -#define NV20TCL_LIGHT_HALF_VECTOR_Z__SIZE 0x00000008 -#define NV20TCL_LIGHT_DIRECTION_X(x) (0x00001034+((x)*128)) -#define NV20TCL_LIGHT_DIRECTION_X__SIZE 0x00000008 -#define NV20TCL_LIGHT_DIRECTION_Y(x) (0x00001038+((x)*128)) -#define NV20TCL_LIGHT_DIRECTION_Y__SIZE 0x00000008 -#define NV20TCL_LIGHT_DIRECTION_Z(x) (0x0000103c+((x)*128)) -#define NV20TCL_LIGHT_DIRECTION_Z__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_CUTOFF_A(x) (0x00001040+((x)*128)) -#define NV20TCL_LIGHT_SPOT_CUTOFF_A__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_CUTOFF_B(x) (0x00001044+((x)*128)) -#define NV20TCL_LIGHT_SPOT_CUTOFF_B__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_CUTOFF_C(x) (0x00001048+((x)*128)) -#define NV20TCL_LIGHT_SPOT_CUTOFF_C__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_DIR_X(x) (0x0000104c+((x)*128)) -#define NV20TCL_LIGHT_SPOT_DIR_X__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_DIR_Y(x) (0x00001050+((x)*128)) -#define NV20TCL_LIGHT_SPOT_DIR_Y__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_DIR_Z(x) (0x00001054+((x)*128)) -#define NV20TCL_LIGHT_SPOT_DIR_Z__SIZE 0x00000008 -#define NV20TCL_LIGHT_SPOT_CUTOFF_D(x) (0x00001058+((x)*128)) -#define NV20TCL_LIGHT_SPOT_CUTOFF_D__SIZE 0x00000008 -#define NV20TCL_LIGHT_POSITION_X(x) (0x0000105c+((x)*128)) -#define NV20TCL_LIGHT_POSITION_X__SIZE 0x00000008 -#define NV20TCL_LIGHT_POSITION_Y(x) (0x00001060+((x)*128)) -#define NV20TCL_LIGHT_POSITION_Y__SIZE 0x00000008 -#define NV20TCL_LIGHT_POSITION_Z(x) (0x00001064+((x)*128)) -#define NV20TCL_LIGHT_POSITION_Z__SIZE 0x00000008 -#define NV20TCL_LIGHT_ATTENUATION_CONSTANT(x) (0x00001068+((x)*128)) -#define NV20TCL_LIGHT_ATTENUATION_CONSTANT__SIZE 0x00000008 -#define NV20TCL_LIGHT_ATTENUATION_LINEAR(x) (0x0000106c+((x)*128)) -#define NV20TCL_LIGHT_ATTENUATION_LINEAR__SIZE 0x00000008 -#define NV20TCL_LIGHT_ATTENUATION_QUADRATIC(x) (0x00001070+((x)*128)) -#define NV20TCL_LIGHT_ATTENUATION_QUADRATIC__SIZE 0x00000008 -#define NV20TCL_POLYGON_STIPPLE_ENABLE 0x0000147c -#define NV20TCL_POLYGON_STIPPLE_PATTERN(x) (0x00001480+((x)*4)) -#define NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE 0x00000020 -#define NV20TCL_VERTEX_POS_3F_X 0x00001500 -#define NV20TCL_VERTEX_POS_3F_Y 0x00001504 -#define NV20TCL_VERTEX_POS_3F_Z 0x00001508 -#define NV20TCL_VERTEX_POS_4F_X 0x00001518 -#define NV20TCL_VERTEX_POS_4F_Y 0x0000151c -#define NV20TCL_VERTEX_POS_4F_Z 0x00001520 -#define NV20TCL_VERTEX_POS_3I_XY 0x00001528 -#define NV20TCL_VERTEX_POS_3I_XY_X_SHIFT 0 -#define NV20TCL_VERTEX_POS_3I_XY_X_MASK 0x0000ffff -#define NV20TCL_VERTEX_POS_3I_XY_Y_SHIFT 16 -#define NV20TCL_VERTEX_POS_3I_XY_Y_MASK 0xffff0000 -#define NV20TCL_VERTEX_POS_3I_Z 0x0000152c -#define NV20TCL_VERTEX_POS_3I_Z_Z_SHIFT 0 -#define NV20TCL_VERTEX_POS_3I_Z_Z_MASK 0x0000ffff -#define NV20TCL_VERTEX_NOR_3F_X 0x00001530 -#define NV20TCL_VERTEX_NOR_3F_Y 0x00001534 -#define NV20TCL_VERTEX_NOR_3F_Z 0x00001538 -#define NV20TCL_VERTEX_NOR_3I_XY 0x00001540 -#define NV20TCL_VERTEX_NOR_3I_XY_X_SHIFT 0 -#define NV20TCL_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff -#define NV20TCL_VERTEX_NOR_3I_XY_Y_SHIFT 16 -#define NV20TCL_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 -#define NV20TCL_VERTEX_NOR_3I_Z 0x00001544 -#define NV20TCL_VERTEX_NOR_3I_Z_Z_SHIFT 0 -#define NV20TCL_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff -#define NV20TCL_VERTEX_COL_4F_X 0x00001550 -#define NV20TCL_VERTEX_COL_4F_Y 0x00001554 -#define NV20TCL_VERTEX_COL_4F_Z 0x00001558 -#define NV20TCL_VERTEX_COL_4F_W 0x0000155c -#define NV20TCL_VERTEX_COL_3F_X 0x00001560 -#define NV20TCL_VERTEX_COL_3F_Y 0x00001564 -#define NV20TCL_VERTEX_COL_3F_Z 0x00001568 -#define NV20TCL_VERTEX_COL_4I 0x0000156c -#define NV20TCL_VERTEX_COL_4I_R_SHIFT 0 -#define NV20TCL_VERTEX_COL_4I_R_MASK 0x000000ff -#define NV20TCL_VERTEX_COL_4I_G_SHIFT 8 -#define NV20TCL_VERTEX_COL_4I_G_MASK 0x0000ff00 -#define NV20TCL_VERTEX_COL_4I_B_SHIFT 16 -#define NV20TCL_VERTEX_COL_4I_B_MASK 0x00ff0000 -#define NV20TCL_VERTEX_COL_4I_A_SHIFT 24 -#define NV20TCL_VERTEX_COL_4I_A_MASK 0xff000000 -#define NV20TCL_VERTEX_COL2_3F_X 0x00001580 -#define NV20TCL_VERTEX_COL2_3F_Y 0x00001584 -#define NV20TCL_VERTEX_COL2_3F_Z 0x00001588 -#define NV20TCL_VERTEX_COL2_4I 0x0000158c -#define NV20TCL_VERTEX_COL2_4I_R_SHIFT 0 -#define NV20TCL_VERTEX_COL2_4I_R_MASK 0x000000ff -#define NV20TCL_VERTEX_COL2_4I_G_SHIFT 8 -#define NV20TCL_VERTEX_COL2_4I_G_MASK 0x0000ff00 -#define NV20TCL_VERTEX_COL2_4I_B_SHIFT 16 -#define NV20TCL_VERTEX_COL2_4I_B_MASK 0x00ff0000 -#define NV20TCL_VERTEX_COL2_4I_A_SHIFT 24 -#define NV20TCL_VERTEX_COL2_4I_A_MASK 0xff000000 -#define NV20TCL_VERTEX_TX0_2F_S 0x00001590 -#define NV20TCL_VERTEX_TX0_2F_T 0x00001594 -#define NV20TCL_VERTEX_TX0_2I 0x00001598 -#define NV20TCL_VERTEX_TX0_2I_S_SHIFT 0 -#define NV20TCL_VERTEX_TX0_2I_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX0_2I_T_SHIFT 16 -#define NV20TCL_VERTEX_TX0_2I_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX0_4F_S 0x000015a0 -#define NV20TCL_VERTEX_TX0_4F_T 0x000015a4 -#define NV20TCL_VERTEX_TX0_4F_R 0x000015a8 -#define NV20TCL_VERTEX_TX0_4F_Q 0x000015ac -#define NV20TCL_VERTEX_TX0_4I_ST 0x000015b0 -#define NV20TCL_VERTEX_TX0_4I_ST_S_SHIFT 0 -#define NV20TCL_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX0_4I_ST_T_SHIFT 16 -#define NV20TCL_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX0_4I_RQ 0x000015b4 -#define NV20TCL_VERTEX_TX0_4I_RQ_R_SHIFT 0 -#define NV20TCL_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX0_4I_RQ_Q_SHIFT 16 -#define NV20TCL_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX1_2F_S 0x000015b8 -#define NV20TCL_VERTEX_TX1_2F_T 0x000015bc -#define NV20TCL_VERTEX_TX1_2I 0x000015c0 -#define NV20TCL_VERTEX_TX1_2I_S_SHIFT 0 -#define NV20TCL_VERTEX_TX1_2I_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX1_2I_T_SHIFT 16 -#define NV20TCL_VERTEX_TX1_2I_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX1_4F_S 0x000015c8 -#define NV20TCL_VERTEX_TX1_4F_T 0x000015cc -#define NV20TCL_VERTEX_TX1_4F_R 0x000015d0 -#define NV20TCL_VERTEX_TX1_4F_Q 0x000015d4 -#define NV20TCL_VERTEX_TX1_4I_ST 0x000015d8 -#define NV20TCL_VERTEX_TX1_4I_ST_S_SHIFT 0 -#define NV20TCL_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX1_4I_ST_T_SHIFT 16 -#define NV20TCL_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX1_4I_RQ 0x000015dc -#define NV20TCL_VERTEX_TX1_4I_RQ_R_SHIFT 0 -#define NV20TCL_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX1_4I_RQ_Q_SHIFT 16 -#define NV20TCL_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX2_2F_S 0x000015e0 -#define NV20TCL_VERTEX_TX2_2F_T 0x000015e4 -#define NV20TCL_VERTEX_TX2_2I 0x000015e8 -#define NV20TCL_VERTEX_TX2_2I_S_SHIFT 0 -#define NV20TCL_VERTEX_TX2_2I_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX2_2I_T_SHIFT 16 -#define NV20TCL_VERTEX_TX2_2I_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX2_4F_S 0x000015f0 -#define NV20TCL_VERTEX_TX2_4F_T 0x000015f4 -#define NV20TCL_VERTEX_TX2_4F_R 0x000015f8 -#define NV20TCL_VERTEX_TX2_4F_Q 0x000015fc -#define NV20TCL_VERTEX_TX2_4I_ST 0x00001600 -#define NV20TCL_VERTEX_TX2_4I_ST_S_SHIFT 0 -#define NV20TCL_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX2_4I_ST_T_SHIFT 16 -#define NV20TCL_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX2_4I_RQ 0x00001604 -#define NV20TCL_VERTEX_TX2_4I_RQ_R_SHIFT 0 -#define NV20TCL_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX2_4I_RQ_Q_SHIFT 16 -#define NV20TCL_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX3_2F_S 0x00001608 -#define NV20TCL_VERTEX_TX3_2F_T 0x0000160c -#define NV20TCL_VERTEX_TX3_2I 0x00001610 -#define NV20TCL_VERTEX_TX3_2I_S_SHIFT 0 -#define NV20TCL_VERTEX_TX3_2I_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX3_2I_T_SHIFT 16 -#define NV20TCL_VERTEX_TX3_2I_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX3_4F_S 0x00001620 -#define NV20TCL_VERTEX_TX3_4F_T 0x00001624 -#define NV20TCL_VERTEX_TX3_4F_R 0x00001628 -#define NV20TCL_VERTEX_TX3_4F_Q 0x0000162c -#define NV20TCL_VERTEX_TX3_4I_ST 0x00001630 -#define NV20TCL_VERTEX_TX3_4I_ST_S_SHIFT 0 -#define NV20TCL_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX3_4I_ST_T_SHIFT 16 -#define NV20TCL_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 -#define NV20TCL_VERTEX_TX3_4I_RQ 0x00001634 -#define NV20TCL_VERTEX_TX3_4I_RQ_R_SHIFT 0 -#define NV20TCL_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff -#define NV20TCL_VERTEX_TX3_4I_RQ_Q_SHIFT 16 -#define NV20TCL_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 -#define NV20TCL_VERTEX_FOG_1F 0x00001698 -#define NV20TCL_EDGEFLAG_ENABLE 0x000016bc -#define NV20TCL_VTX_CACHE_INVALIDATE 0x00001710 -#define NV20TCL_VTXBUF_ADDRESS(x) (0x00001720+((x)*4)) -#define NV20TCL_VTXBUF_ADDRESS__SIZE 0x00000010 -#define NV20TCL_VTXBUF_ADDRESS_DMA1 (1 << 31) -#define NV20TCL_VTXBUF_ADDRESS_OFFSET_SHIFT 0 -#define NV20TCL_VTXBUF_ADDRESS_OFFSET_MASK 0x0fffffff -#define NV20TCL_VTXFMT(x) (0x00001760+((x)*4)) -#define NV20TCL_VTXFMT__SIZE 0x00000010 -#define NV20TCL_VTXFMT_TYPE_SHIFT 0 -#define NV20TCL_VTXFMT_TYPE_MASK 0x0000000f -#define NV20TCL_VTXFMT_TYPE_FLOAT 0x00000002 -#define NV20TCL_VTXFMT_TYPE_UBYTE 0x00000004 -#define NV20TCL_VTXFMT_TYPE_USHORT 0x00000005 -#define NV20TCL_VTXFMT_SIZE_SHIFT 4 -#define NV20TCL_VTXFMT_SIZE_MASK 0x000000f0 -#define NV20TCL_VTXFMT_STRIDE_SHIFT 8 -#define NV20TCL_VTXFMT_STRIDE_MASK 0x0000ff00 -#define NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R 0x000017a0 -#define NV20TCL_LIGHT_MODEL_BACK_AMBIENT_G 0x000017a4 -#define NV20TCL_LIGHT_MODEL_BACK_AMBIENT_B 0x000017a8 -#define NV20TCL_MATERIAL_FACTOR_BACK_A 0x000017ac -#define NV20TCL_MATERIAL_FACTOR_BACK_R 0x000017b0 -#define NV20TCL_MATERIAL_FACTOR_BACK_G 0x000017b4 -#define NV20TCL_MATERIAL_FACTOR_BACK_B 0x000017b8 -#define NV20TCL_COLOR_LOGIC_OP_ENABLE 0x000017bc -#define NV20TCL_COLOR_LOGIC_OP_OP 0x000017c0 -#define NV20TCL_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 -#define NV20TCL_COLOR_LOGIC_OP_OP_AND 0x00001501 -#define NV20TCL_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 -#define NV20TCL_COLOR_LOGIC_OP_OP_COPY 0x00001503 -#define NV20TCL_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 -#define NV20TCL_COLOR_LOGIC_OP_OP_NOOP 0x00001505 -#define NV20TCL_COLOR_LOGIC_OP_OP_XOR 0x00001506 -#define NV20TCL_COLOR_LOGIC_OP_OP_OR 0x00001507 -#define NV20TCL_COLOR_LOGIC_OP_OP_NOR 0x00001508 -#define NV20TCL_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 -#define NV20TCL_COLOR_LOGIC_OP_OP_INVERT 0x0000150a -#define NV20TCL_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b -#define NV20TCL_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c -#define NV20TCL_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d -#define NV20TCL_COLOR_LOGIC_OP_OP_NAND 0x0000150e -#define NV20TCL_COLOR_LOGIC_OP_OP_SET 0x0000150f -#define NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 -#define NV20TCL_TX_SHADER_CULL_MODE 0x000017f8 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_S (1 << 0) -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_S_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_S_LESS 0x00000001 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_T (1 << 1) -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_T_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_T_LESS 0x00000002 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_R (1 << 2) -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_R_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_R_LESS 0x00000004 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_Q (1 << 3) -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_Q_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX0_Q_LESS 0x00000008 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_S (1 << 4) -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_S_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_S_LESS 0x00000010 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_T (1 << 5) -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_T_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_T_LESS 0x00000020 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_R (1 << 6) -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_R_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_R_LESS 0x00000040 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_Q (1 << 7) -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_Q_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX1_Q_LESS 0x00000080 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_S (1 << 8) -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_S_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_S_LESS 0x00000100 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_T (1 << 9) -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_T_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_T_LESS 0x00000200 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_R (1 << 10) -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_R_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_R_LESS 0x00000400 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_Q (1 << 11) -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_Q_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX2_Q_LESS 0x00000800 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_S (1 << 12) -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_S_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_S_LESS 0x00001000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_T (1 << 13) -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_T_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_T_LESS 0x00002000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_R (1 << 14) -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_R_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_R_LESS 0x00004000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_Q (1 << 15) -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_Q_GEQUAL 0x00000000 -#define NV20TCL_TX_SHADER_CULL_MODE_TX3_Q_LESS 0x00008000 -#define NV20TCL_VERTEX_BEGIN_END 0x000017fc -#define NV20TCL_VERTEX_BEGIN_END_STOP 0x00000000 -#define NV20TCL_VERTEX_BEGIN_END_POINTS 0x00000001 -#define NV20TCL_VERTEX_BEGIN_END_LINES 0x00000002 -#define NV20TCL_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 -#define NV20TCL_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 -#define NV20TCL_VERTEX_BEGIN_END_TRIANGLES 0x00000005 -#define NV20TCL_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 -#define NV20TCL_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 -#define NV20TCL_VERTEX_BEGIN_END_QUADS 0x00000008 -#define NV20TCL_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 -#define NV20TCL_VERTEX_BEGIN_END_POLYGON 0x0000000a -#define NV20TCL_VB_ELEMENT_U16 0x00001800 -#define NV20TCL_VB_ELEMENT_U16_I0_SHIFT 0 -#define NV20TCL_VB_ELEMENT_U16_I0_MASK 0x0000ffff -#define NV20TCL_VB_ELEMENT_U16_I1_SHIFT 16 -#define NV20TCL_VB_ELEMENT_U16_I1_MASK 0xffff0000 -#define NV20TCL_VB_ELEMENT_U32 0x00001808 -#define NV20TCL_VB_VERTEX_BATCH 0x00001810 -#define NV20TCL_VB_VERTEX_BATCH_OFFSET_SHIFT 0 -#define NV20TCL_VB_VERTEX_BATCH_OFFSET_MASK 0x00ffffff -#define NV20TCL_VB_VERTEX_BATCH_COUNT_SHIFT 24 -#define NV20TCL_VB_VERTEX_BATCH_COUNT_MASK 0xff000000 -#define NV20TCL_VERTEX_DATA 0x00001818 -#define NV20TCL_TX_SHADER_CONST_EYE_X 0x0000181c -#define NV20TCL_TX_SHADER_CONST_EYE_Y 0x00001820 -#define NV20TCL_TX_SHADER_CONST_EYE_Z 0x00001824 -#define NV20TCL_VTX_ATTR_4F_X(x) (0x00001a00+((x)*16)) -#define NV20TCL_VTX_ATTR_4F_X__SIZE 0x00000010 -#define NV20TCL_VTX_ATTR_4F_Y(x) (0x00001a04+((x)*16)) -#define NV20TCL_VTX_ATTR_4F_Y__SIZE 0x00000010 -#define NV20TCL_VTX_ATTR_4F_Z(x) (0x00001a08+((x)*16)) -#define NV20TCL_VTX_ATTR_4F_Z__SIZE 0x00000010 -#define NV20TCL_VTX_ATTR_4F_W(x) (0x00001a0c+((x)*16)) -#define NV20TCL_VTX_ATTR_4F_W__SIZE 0x00000010 -#define NV20TCL_TX_OFFSET(x) (0x00001b00+((x)*64)) -#define NV20TCL_TX_OFFSET__SIZE 0x00000004 -#define NV20TCL_TX_FORMAT(x) (0x00001b04+((x)*64)) -#define NV20TCL_TX_FORMAT__SIZE 0x00000004 -#define NV20TCL_TX_FORMAT_DMA0 (1 << 0) -#define NV20TCL_TX_FORMAT_DMA1 (1 << 1) -#define NV20TCL_TX_FORMAT_CUBIC (1 << 2) -#define NV20TCL_TX_FORMAT_NO_BORDER (1 << 3) -#define NV20TCL_TX_FORMAT_DIMS_SHIFT 4 -#define NV20TCL_TX_FORMAT_DIMS_MASK 0x000000f0 -#define NV20TCL_TX_FORMAT_DIMS_1D 0x00000010 -#define NV20TCL_TX_FORMAT_DIMS_2D 0x00000020 -#define NV20TCL_TX_FORMAT_DIMS_3D 0x00000030 -#define NV20TCL_TX_FORMAT_FORMAT_SHIFT 8 -#define NV20TCL_TX_FORMAT_FORMAT_MASK 0x0000ff00 -#define NV20TCL_TX_FORMAT_FORMAT_L8 0x00000000 -#define NV20TCL_TX_FORMAT_FORMAT_A8 0x00000100 -#define NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5 0x00000200 -#define NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4 0x00000400 -#define NV20TCL_TX_FORMAT_FORMAT_R5G6B5 0x00000500 -#define NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8 0x00000600 -#define NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8 0x00000700 -#define NV20TCL_TX_FORMAT_FORMAT_INDEX8 0x00000b00 -#define NV20TCL_TX_FORMAT_FORMAT_DXT1 0x00000c00 -#define NV20TCL_TX_FORMAT_FORMAT_DXT3 0x00000e00 -#define NV20TCL_TX_FORMAT_FORMAT_DXT5 0x00000f00 -#define NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 -#define NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 -#define NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 -#define NV20TCL_TX_FORMAT_FORMAT_L8_RECT 0x00001300 -#define NV20TCL_TX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 -#define NV20TCL_TX_FORMAT_FORMAT_A8L8 0x00001a00 -#define NV20TCL_TX_FORMAT_FORMAT_A8_RECT 0x00001b00 -#define NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 -#define NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 -#define NV20TCL_TX_FORMAT_FORMAT_A8L8_RECT 0x00002000 -#define NV20TCL_TX_FORMAT_FORMAT_DSDT8 0x00002800 -#define NV20TCL_TX_FORMAT_FORMAT_HILO16 0x00003300 -#define NV20TCL_TX_FORMAT_FORMAT_HILO16_RECT 0x00003600 -#define NV20TCL_TX_FORMAT_FORMAT_HILO8 0x00004400 -#define NV20TCL_TX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 -#define NV20TCL_TX_FORMAT_FORMAT_HILO8_RECT 0x00004600 -#define NV20TCL_TX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 -#define NV20TCL_TX_FORMAT_FORMAT_A16 0x00003200 -#define NV20TCL_TX_FORMAT_FORMAT_A16_RECT 0x00003500 -#define NV20TCL_TX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00 -#define NV20TCL_TX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00 -#define NV20TCL_TX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00 -#define NV20TCL_TX_FORMAT_MIPMAP (1 << 19) -#define NV20TCL_TX_FORMAT_BASE_SIZE_U_SHIFT 20 -#define NV20TCL_TX_FORMAT_BASE_SIZE_U_MASK 0x00f00000 -#define NV20TCL_TX_FORMAT_BASE_SIZE_V_SHIFT 24 -#define NV20TCL_TX_FORMAT_BASE_SIZE_V_MASK 0x0f000000 -#define NV20TCL_TX_FORMAT_BASE_SIZE_W_SHIFT 28 -#define NV20TCL_TX_FORMAT_BASE_SIZE_W_MASK 0xf0000000 -#define NV20TCL_TX_WRAP(x) (0x00001b08+((x)*64)) -#define NV20TCL_TX_WRAP__SIZE 0x00000004 -#define NV20TCL_TX_WRAP_S_SHIFT 0 -#define NV20TCL_TX_WRAP_S_MASK 0x000000ff -#define NV20TCL_TX_WRAP_S_REPEAT 0x00000001 -#define NV20TCL_TX_WRAP_S_MIRRORED_REPEAT 0x00000002 -#define NV20TCL_TX_WRAP_S_CLAMP_TO_EDGE 0x00000003 -#define NV20TCL_TX_WRAP_S_CLAMP_TO_BORDER 0x00000004 -#define NV20TCL_TX_WRAP_S_CLAMP 0x00000005 -#define NV20TCL_TX_WRAP_T_SHIFT 8 -#define NV20TCL_TX_WRAP_T_MASK 0x00000f00 -#define NV20TCL_TX_WRAP_T_REPEAT 0x00000100 -#define NV20TCL_TX_WRAP_T_MIRRORED_REPEAT 0x00000200 -#define NV20TCL_TX_WRAP_T_CLAMP_TO_EDGE 0x00000300 -#define NV20TCL_TX_WRAP_T_CLAMP_TO_BORDER 0x00000400 -#define NV20TCL_TX_WRAP_T_CLAMP 0x00000500 -#define NV20TCL_TX_WRAP_R_SHIFT 16 -#define NV20TCL_TX_WRAP_R_MASK 0x000f0000 -#define NV20TCL_TX_WRAP_R_REPEAT 0x00010000 -#define NV20TCL_TX_WRAP_R_MIRRORED_REPEAT 0x00020000 -#define NV20TCL_TX_WRAP_R_CLAMP_TO_EDGE 0x00030000 -#define NV20TCL_TX_WRAP_R_CLAMP_TO_BORDER 0x00040000 -#define NV20TCL_TX_WRAP_R_CLAMP 0x00050000 -#define NV20TCL_TX_ENABLE(x) (0x00001b0c+((x)*64)) -#define NV20TCL_TX_ENABLE__SIZE 0x00000004 -#define NV20TCL_TX_ENABLE_ANISO_SHIFT 4 -#define NV20TCL_TX_ENABLE_ANISO_MASK 0x00000030 -#define NV20TCL_TX_ENABLE_ANISO_NONE 0x00000000 -#define NV20TCL_TX_ENABLE_ANISO_2X 0x00000010 -#define NV20TCL_TX_ENABLE_ANISO_4X 0x00000020 -#define NV20TCL_TX_ENABLE_ANISO_8X 0x00000030 -#define NV20TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT 14 -#define NV20TCL_TX_ENABLE_MIPMAP_MAX_LOD_MASK 0x0003c000 -#define NV20TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT 26 -#define NV20TCL_TX_ENABLE_MIPMAP_MIN_LOD_MASK 0x3c000000 -#define NV20TCL_TX_ENABLE_ENABLE (1 << 30) -#define NV20TCL_TX_NPOT_PITCH(x) (0x00001b10+((x)*64)) -#define NV20TCL_TX_NPOT_PITCH__SIZE 0x00000004 -#define NV20TCL_TX_NPOT_PITCH_PITCH_SHIFT 16 -#define NV20TCL_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 -#define NV20TCL_TX_FILTER(x) (0x00001b14+((x)*64)) -#define NV20TCL_TX_FILTER__SIZE 0x00000004 -#define NV20TCL_TX_FILTER_LOD_BIAS_SHIFT 8 -#define NV20TCL_TX_FILTER_LOD_BIAS_MASK 0x00000f00 -#define NV20TCL_TX_FILTER_MINIFY_SHIFT 16 -#define NV20TCL_TX_FILTER_MINIFY_MASK 0x000f0000 -#define NV20TCL_TX_FILTER_MINIFY_NEAREST 0x00010000 -#define NV20TCL_TX_FILTER_MINIFY_LINEAR 0x00020000 -#define NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x00030000 -#define NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x00040000 -#define NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x00050000 -#define NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x00060000 -#define NV20TCL_TX_FILTER_MAGNIFY_SHIFT 24 -#define NV20TCL_TX_FILTER_MAGNIFY_MASK 0x0f000000 -#define NV20TCL_TX_FILTER_MAGNIFY_NEAREST 0x01000000 -#define NV20TCL_TX_FILTER_MAGNIFY_LINEAR 0x02000000 -#define NV20TCL_TX_NPOT_SIZE(x) (0x00001b1c+((x)*64)) -#define NV20TCL_TX_NPOT_SIZE__SIZE 0x00000004 -#define NV20TCL_TX_NPOT_SIZE_H_SHIFT 0 -#define NV20TCL_TX_NPOT_SIZE_H_MASK 0x0000ffff -#define NV20TCL_TX_NPOT_SIZE_W_SHIFT 16 -#define NV20TCL_TX_NPOT_SIZE_W_MASK 0xffff0000 -#define NV20TCL_TX_PALETTE_OFFSET(x) (0x00001b20+((x)*64)) -#define NV20TCL_TX_PALETTE_OFFSET__SIZE 0x00000004 -#define NV20TCL_TX_BORDER_COLOR(x) (0x00001b24+((x)*64)) -#define NV20TCL_TX_BORDER_COLOR__SIZE 0x00000004 -#define NV20TCL_TX_BORDER_COLOR_B_SHIFT 0 -#define NV20TCL_TX_BORDER_COLOR_B_MASK 0x000000ff -#define NV20TCL_TX_BORDER_COLOR_G_SHIFT 8 -#define NV20TCL_TX_BORDER_COLOR_G_MASK 0x0000ff00 -#define NV20TCL_TX_BORDER_COLOR_R_SHIFT 16 -#define NV20TCL_TX_BORDER_COLOR_R_MASK 0x00ff0000 -#define NV20TCL_TX_BORDER_COLOR_A_SHIFT 24 -#define NV20TCL_TX_BORDER_COLOR_A_MASK 0xff000000 -#define NV20TCL_TX_SHADER_OFFSET_MATRIX00(x) (0x00001b28+((x)*64)) -#define NV20TCL_TX_SHADER_OFFSET_MATRIX00__SIZE 0x00000004 -#define NV20TCL_TX_SHADER_OFFSET_MATRIX01(x) (0x00001b2c+((x)*64)) -#define NV20TCL_TX_SHADER_OFFSET_MATRIX01__SIZE 0x00000004 -#define NV20TCL_TX_SHADER_OFFSET_MATRIX11(x) (0x00001b30+((x)*64)) -#define NV20TCL_TX_SHADER_OFFSET_MATRIX11__SIZE 0x00000004 -#define NV20TCL_TX_SHADER_OFFSET_MATRIX10(x) (0x00001b34+((x)*64)) -#define NV20TCL_TX_SHADER_OFFSET_MATRIX10__SIZE 0x00000004 -#define NV20TCL_DEPTH_UNK17D8 0x00001d78 -#define NV20TCL_DEPTH_UNK17D8_CLAMP_SHIFT 4 -#define NV20TCL_DEPTH_UNK17D8_CLAMP_MASK 0x000000f0 -#define NV20TCL_MULTISAMPLE_CONTROL 0x00001d7c -#define NV20TCL_CLEAR_DEPTH_VALUE 0x00001d8c -#define NV20TCL_CLEAR_VALUE 0x00001d90 -#define NV20TCL_CLEAR_BUFFERS 0x00001d94 -#define NV20TCL_CLEAR_BUFFERS_COLOR_A (1 << 7) -#define NV20TCL_CLEAR_BUFFERS_COLOR_B (1 << 6) -#define NV20TCL_CLEAR_BUFFERS_COLOR_G (1 << 5) -#define NV20TCL_CLEAR_BUFFERS_COLOR_R (1 << 4) -#define NV20TCL_CLEAR_BUFFERS_STENCIL (1 << 1) -#define NV20TCL_CLEAR_BUFFERS_DEPTH (1 << 0) -#define NV20TCL_RC_COLOR0 0x00001e20 -#define NV20TCL_RC_COLOR0_B_SHIFT 0 -#define NV20TCL_RC_COLOR0_B_MASK 0x000000ff -#define NV20TCL_RC_COLOR0_G_SHIFT 8 -#define NV20TCL_RC_COLOR0_G_MASK 0x0000ff00 -#define NV20TCL_RC_COLOR0_R_SHIFT 16 -#define NV20TCL_RC_COLOR0_R_MASK 0x00ff0000 -#define NV20TCL_RC_COLOR0_A_SHIFT 24 -#define NV20TCL_RC_COLOR0_A_MASK 0xff000000 -#define NV20TCL_RC_COLOR1 0x00001e24 -#define NV20TCL_RC_COLOR1_B_SHIFT 0 -#define NV20TCL_RC_COLOR1_B_MASK 0x000000ff -#define NV20TCL_RC_COLOR1_G_SHIFT 8 -#define NV20TCL_RC_COLOR1_G_MASK 0x0000ff00 -#define NV20TCL_RC_COLOR1_R_SHIFT 16 -#define NV20TCL_RC_COLOR1_R_MASK 0x00ff0000 -#define NV20TCL_RC_COLOR1_A_SHIFT 24 -#define NV20TCL_RC_COLOR1_A_MASK 0xff000000 -#define NV20TCL_BACK_MATERIAL_SHININESS(x) (0x00001e28+((x)*4)) -#define NV20TCL_BACK_MATERIAL_SHININESS__SIZE 0x00000006 -#define NV20TCL_RC_OUT_RGB(x) (0x00001e40+((x)*4)) -#define NV20TCL_RC_OUT_RGB__SIZE 0x00000008 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SHIFT 0 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a -#define NV20TCL_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 -#define NV20TCL_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 -#define NV20TCL_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 -#define NV20TCL_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) -#define NV20TCL_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) -#define NV20TCL_RC_OUT_RGB_MUX_SUM (1 << 14) -#define NV20TCL_RC_OUT_RGB_BIAS (1 << 15) -#define NV20TCL_RC_OUT_RGB_BIAS_NONE 0x00000000 -#define NV20TCL_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 -#define NV20TCL_RC_OUT_RGB_SCALE_SHIFT 16 -#define NV20TCL_RC_OUT_RGB_SCALE_MASK 0x00030000 -#define NV20TCL_RC_OUT_RGB_SCALE_NONE 0x00000000 -#define NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 -#define NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 -#define NV20TCL_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 -#define NV20TCL_RC_ENABLE 0x00001e60 -#define NV20TCL_RC_ENABLE_NUM_COMBINERS_SHIFT 0 -#define NV20TCL_RC_ENABLE_NUM_COMBINERS_MASK 0x0000000f -#define NV20TCL_TX_RCOMP 0x00001e6c -#define NV20TCL_TX_RCOMP_NEVER 0x00000000 -#define NV20TCL_TX_RCOMP_GREATER 0x00000001 -#define NV20TCL_TX_RCOMP_EQUAL 0x00000002 -#define NV20TCL_TX_RCOMP_GEQUAL 0x00000003 -#define NV20TCL_TX_RCOMP_LESS 0x00000004 -#define NV20TCL_TX_RCOMP_NOTEQUAL 0x00000005 -#define NV20TCL_TX_RCOMP_LEQUAL 0x00000006 -#define NV20TCL_TX_RCOMP_ALWAYS 0x00000007 -#define NV20TCL_TX_SHADER_OP 0x00001e70 -#define NV20TCL_TX_SHADER_OP_TX0_SHIFT 0 -#define NV20TCL_TX_SHADER_OP_TX0_MASK 0x0000001f -#define NV20TCL_TX_SHADER_OP_TX0_NONE 0x00000000 -#define NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D 0x00000001 -#define NV20TCL_TX_SHADER_OP_TX0_PASS_THROUGH 0x00000004 -#define NV20TCL_TX_SHADER_OP_TX0_CULL_FRAGMENT 0x00000005 -#define NV20TCL_TX_SHADER_OP_TX0_OFFSET_TEXTURE_2D 0x00000006 -#define NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D 0x00000009 -#define NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE 0x0000000a -#define NV20TCL_TX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D 0x0000000f -#define NV20TCL_TX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D 0x00000010 -#define NV20TCL_TX_SHADER_OP_TX0_DOT_PRODUCT 0x00000011 -#define NV20TCL_TX_SHADER_OP_TX1_SHIFT 5 -#define NV20TCL_TX_SHADER_OP_TX1_MASK 0x000003e0 -#define NV20TCL_TX_SHADER_OP_TX1_NONE 0x00000000 -#define NV20TCL_TX_SHADER_OP_TX1_TEXTURE_2D 0x00000020 -#define NV20TCL_TX_SHADER_OP_TX1_PASS_THROUGH 0x00000080 -#define NV20TCL_TX_SHADER_OP_TX1_CULL_FRAGMENT 0x000000a0 -#define NV20TCL_TX_SHADER_OP_TX1_OFFSET_TEXTURE_2D 0x000000c0 -#define NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D 0x00000120 -#define NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE 0x00000140 -#define NV20TCL_TX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D 0x000001e0 -#define NV20TCL_TX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D 0x00000200 -#define NV20TCL_TX_SHADER_OP_TX1_DOT_PRODUCT 0x00000220 -#define NV20TCL_TX_SHADER_OP_TX2_SHIFT 10 -#define NV20TCL_TX_SHADER_OP_TX2_MASK 0x00007c00 -#define NV20TCL_TX_SHADER_OP_TX2_NONE 0x00000000 -#define NV20TCL_TX_SHADER_OP_TX2_TEXTURE_2D 0x00000400 -#define NV20TCL_TX_SHADER_OP_TX2_PASS_THROUGH 0x00001000 -#define NV20TCL_TX_SHADER_OP_TX2_CULL_FRAGMENT 0x00001400 -#define NV20TCL_TX_SHADER_OP_TX2_OFFSET_TEXTURE_2D 0x00001800 -#define NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D 0x00002400 -#define NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE 0x00002800 -#define NV20TCL_TX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D 0x00003c00 -#define NV20TCL_TX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D 0x00004000 -#define NV20TCL_TX_SHADER_OP_TX2_DOT_PRODUCT 0x00004400 -#define NV20TCL_TX_SHADER_OP_TX3_SHIFT 15 -#define NV20TCL_TX_SHADER_OP_TX3_MASK 0x000f8000 -#define NV20TCL_TX_SHADER_OP_TX3_NONE 0x00000000 -#define NV20TCL_TX_SHADER_OP_TX3_TEXTURE_2D 0x00008000 -#define NV20TCL_TX_SHADER_OP_TX3_PASS_THROUGH 0x00020000 -#define NV20TCL_TX_SHADER_OP_TX3_CULL_FRAGMENT 0x00028000 -#define NV20TCL_TX_SHADER_OP_TX3_OFFSET_TEXTURE_2D 0x00030000 -#define NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D 0x00048000 -#define NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE 0x00050000 -#define NV20TCL_TX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D 0x00078000 -#define NV20TCL_TX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D 0x00080000 -#define NV20TCL_TX_SHADER_OP_TX3_DOT_PRODUCT 0x00088000 -#define NV20TCL_TX_SHADER_DOTMAPPING 0x00001e74 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX0_SHIFT 0 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX0_MASK 0x0000000f -#define NV20TCL_TX_SHADER_DOTMAPPING_TX1_SHIFT 4 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX1_MASK 0x000000f0 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX2_SHIFT 8 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX2_MASK 0x00000f00 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX3_SHIFT 12 -#define NV20TCL_TX_SHADER_DOTMAPPING_TX3_MASK 0x0000f000 -#define NV20TCL_TX_SHADER_PREVIOUS 0x00001e78 -#define NV20TCL_TX_SHADER_PREVIOUS_TX0_SHIFT 8 -#define NV20TCL_TX_SHADER_PREVIOUS_TX0_MASK 0x00000f00 -#define NV20TCL_TX_SHADER_PREVIOUS_TX1_SHIFT 12 -#define NV20TCL_TX_SHADER_PREVIOUS_TX1_MASK 0x0000f000 -#define NV20TCL_TX_SHADER_PREVIOUS_TX2_SHIFT 16 -#define NV20TCL_TX_SHADER_PREVIOUS_TX2_MASK 0x00030000 -#define NV20TCL_TX_SHADER_PREVIOUS_TX3_SHIFT 20 -#define NV20TCL_TX_SHADER_PREVIOUS_TX3_MASK 0x00300000 -#define NV20TCL_ENGINE 0x00001e94 -#define NV20TCL_ENGINE_VP (1 << 1) -#define NV20TCL_ENGINE_FIXED (1 << 2) -#define NV20TCL_VP_UPLOAD_FROM_ID 0x00001e9c -#define NV20TCL_VP_START_FROM_ID 0x00001ea0 -#define NV20TCL_VP_UPLOAD_CONST_ID 0x00001ea4 - - -#define NV25TCL 0x00000597 - -#define NV25TCL_DMA_IN_MEMORY4 0x0000019c -#define NV25TCL_DMA_IN_MEMORY5 0x000001a0 -#define NV25TCL_DMA_IN_MEMORY8 0x000001ac -#define NV25TCL_DMA_IN_MEMORY9 0x000001b0 -#define NV25TCL_HIERZ_PITCH 0x0000022c -#define NV25TCL_HIERZ_OFFSET 0x00000230 - -#endif /* NOUVEAU_REG_H */ - -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 1/4] nv05: Fix SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION(from renouveau)
From: Viktor Novotn? <noviktor at seznam.cz> --- nv01_2d.xml | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/nv01_2d.xml b/nv01_2d.xml index fcb5382..91f1dd8 100644 --- a/nv01_2d.xml +++ b/nv01_2d.xml @@ -552,7 +552,7 @@ xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd"> <doc>Accepts NV04_CONTEXT_SURFACES_2D and up, NV04_SWIZZLED_SURFACE and up</doc> </reg32> </stripe> - <reg32 offset="0x02fc" name="COLOR_CONVERSION" type="nv05_color_conversion"/> + <reg32 offset="0x02fc" name="COLOR_CONVERSION" type="nv05_color_conversion" variants="NV05_SCALED_IMAGE_FROM_MEMORY-"/> <reg32 offset="0x0300" name="COLOR_FORMAT"> <value value="0x0001" name="A1R5G5B5"/> <value value="0x0002" name="X1R5G5B5"/> -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 2/4] nv17: Add zclear registers(from renouveau)
From: Viktor Novotn? <noviktor at seznam.cz> --- nv10_3d.xml | 7 +++++-- 1 files changed, 5 insertions(+), 2 deletions(-) diff --git a/nv10_3d.xml b/nv10_3d.xml index f6a4458..25e092b 100644 --- a/nv10_3d.xml +++ b/nv10_3d.xml @@ -459,8 +459,11 @@ <reg32 offset="0x03f0" name="UNK03F0"/> <reg32 offset="0x03f4" name="UNK03F4"/> - <reg32 offset="0x03f8" name="UNK03F8" variants="NV17_3D"/> - <reg32 offset="0x03fc" name="UNK03FC" variants="NV17_3D"/> + <reg32 offset="0x03f8" name="ZCLEAR_ENABLE" type="boolean" variants="NV17_3D"/> + <reg32 offset="0x03fc" name="ZCLEAR_VALUE" type="bitfield" variants="NV17_3D"> + <bitfield name="DEPTH" high="31" low="8" type="int"/> + <bitfield name="SEQUENCE" high="7" low="0" type="int"/> + </reg32> <reg32 offset="0x03ec" name="POINT_SIZE" type="int"/> <reg32 offset="0x06f8" name="POINT_PARAMETER" length="8" type="float"/> -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 3/4] nv20: Set TEX_RCOMP to comparison-enum(from renouveau)
From: Viktor Novotn? <noviktor at seznam.cz> --- nv20_3d.xml | 13 ++++++++++++- 1 files changed, 12 insertions(+), 1 deletions(-) diff --git a/nv20_3d.xml b/nv20_3d.xml index b208de3..5bdaa8e 100644 --- a/nv20_3d.xml +++ b/nv20_3d.xml @@ -6,6 +6,17 @@ <import file="nv10_3d.xml"/> +<enum name="nv20_tex_comp" inline="yes"> + <value value="0" name="NEVER"/> + <value value="1" name="GREATER"/> + <value value="2" name="EQUAL"/> + <value value="3" name="GEQUAL"/> + <value value="4" name="LESS"/> + <value value="5" name="NOTEQUAL"/> + <value value="6" name="LEQUAL"/> + <value value="7" name="ALWAYS"/> +</enum> + <enum name="nv20_fog_coord" inline="yes"> <value value="0x0001" name="DIST_RADIAL"/> <value value="0x0002" name="DIST_ORTHOGONAL"/> @@ -398,7 +409,7 @@ <stripe length="4" stride="64"> <reg32 offset="0x1b28" name="TEX_SHADER_OFFSET_MATRIX" length="4" type="float"/> </stripe> - <reg32 offset="0x1e6c" name="TEX_RCOMP"/> + <reg32 offset="0x1e6c" name="TEX_RCOMP" type="nv20_tex_comp"/> <reg32 offset="0x1e70" name="TEX_SHADER_OP"> <bitfield name="TX0" high="4" low="0" type="nv20_tex_shader_op"/> <bitfield name="TX1" high="9" low="5" type="nv20_tex_shader_op"/> -- 1.7.3.2
Viktor Novotný
2010-Nov-01 00:22 UTC
[Nouveau] [PATCH 4/4] nv10: Rename NV11_SWIZZLED_SURFACE to NV20
From: Viktor Novotn? <noviktor at seznam.cz> According to curro nv10 does not really support 0x9e swizzled surfaces --- nv_object.xml | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/nv_object.xml b/nv_object.xml index 250e6c4..4b70c72 100644 --- a/nv_object.xml +++ b/nv_object.xml @@ -95,7 +95,7 @@ xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd"> <value value="0x004a" name="NV04_GDI_RECTANGLE_TEXT" variants="NV04-NV50"/> <value value="0x0052" name="NV04_SWIZZLED_SURFACE" variants="NV04:NV50"/> - <value value="0x009e" name="NV11_SWIZZLED_SURFACE" variants="NV15:NV50"/> + <value value="0x009e" name="NV20_SWIZZLED_SURFACE" variants="NV20:NV50"/> <value value="0x039e" name="NV30_SWIZZLED_SURFACE" variants="NV30:NV40"/> <value value="0x309e" name="NV40_SWIZZLED_SURFACE" variants="NV40:NV50"/> -- 1.7.3.2