I was wondering how close RV64GC Code Gen support is to getting implemented. I'm starting to work on a RISC-V GPU project and I would like to write the driver in Rust and use LLVM for the shader compiler backend. So, should I start implementing RV64GC support in LLVM or should I wait for Alex to finish? Thanks, Jacob Lifshay -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20180923/c4d64efe/attachment.html>