Hello, I am building llvm and clang with following options -*DLIBCLANG_BUILD_STATIC=ON -DCMAKE_OSX_DEPLOYMENT_TARGET=10.10 -DCMAKE_OSX_SYSROOT=`xcrun --show-sdk-path` * Here I want to use libclang with OS X application and minimum deployment target for my app is 10.10 . But this build command generates around 7 GB of libs. This is unusual. For example normal build will generate libLLVMCodeGen.a of size 4 MB but with above mentioned Cmake option it generates 25 MB . Is it due to I am building on 10.11 OS X and minimum required target is set to 10.10 ? Please explain . Sincerely, *Vivek Pandya* -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20151230/d1658ca0/attachment.html>
Joerg Sonnenberger via llvm-dev
2015-Dec-30 17:36 UTC
[llvm-dev] Unusual file size for libs
On Wed, Dec 30, 2015 at 09:35:35PM +0530, vivek pandya via llvm-dev wrote:> Hello, > > I am building llvm and clang with following options -*DLIBCLANG_BUILD_STATIC=ON > -DCMAKE_OSX_DEPLOYMENT_TARGET=10.10 -DCMAKE_OSX_SYSROOT=`xcrun > --show-sdk-path` * > Here I want to use libclang with OS X application and minimum deployment > target for my app is 10.10 . But this build command generates around 7 GB > of libs. This is unusual. For example normal build will generate > libLLVMCodeGen.a of size 4 MB but with above mentioned Cmake option it > generates 25 MB . Is it due to I am building on 10.11 OS X and minimum > required target is set to 10.10 ? > Please explain .Have you disabled debugging? Joerg