I have a very simple test case on Windows that shows some surprising behavior. This doesn't seem to be a problem on Linux. The example is: #include <stdio.h> #include <math.h> double heat(double Pr) { return pow(Pr, 0.33); } int main(int argc, char **argv) { double Nu = heat(291.00606180486119); printf("%.20f\n", Nu); } I've tested with MinGW's gcc.exe 3.4.5 and the Visual Studio 2008 C++ compiler, and LLVM 2.7 and 2.8. With "gcc test.c; ./a.exe", the printed result is 6.50260946378542390000 With "clang -emit-llvm -c test.c -o test.bc; lli test.bc", the printed result is 6.50260946378542480000 The difference in the last 2 digits is significant in the scientific software I'm working on. Does anyone have an explanation for why they differ, or how to make them behave the same? Thanks, Michael Smith
On Fri, Feb 11, 2011 at 8:52 PM, Michael Smith <Michael.Smith at synopsys.com> wrote:> I have a very simple test case on Windows that shows some surprising behavior. This doesn't seem to be a problem on Linux. > > The example is: > #include <stdio.h> > #include <math.h> > double heat(double Pr) { > return pow(Pr, 0.33); > } > int main(int argc, char **argv) { > double Nu = heat(291.00606180486119); > printf("%.20f\n", Nu); > } > > I've tested with MinGW's gcc.exe 3.4.5 and the Visual Studio 2008 C++ compiler, and LLVM 2.7 and 2.8. > With "gcc test.c; ./a.exe", the printed result is 6.50260946378542390000 > With "clang -emit-llvm -c test.c -o test.bc; lli test.bc", the printed result is 6.50260946378542480000 > > The difference in the last 2 digits is significant in the scientific software I'm working on. Does anyone have an explanation for why they differ, or how to make them behave the same?Both answers are within one double-precision ulp of the true answer, which is roughly 6.5026094637854243. So both answers are acceptable return values for pow(); normal implementations do not guarantee half-ulp accuracy for transcendental functions like pow(). My guess is that lli and the gcc-compiled program are using different versions of the C runtime library, and therefore different pow() implementations. If you really care about floating-point calculations being precisely reproducible across platforms, I would suggest using a library like mpfr instead of the compiler's floating-point implementation. -Eli
On 12/02/11 04:52, Michael Smith wrote: [...]> With "gcc test.c; ./a.exe", the printed result is 6.50260946378542390000 > With "clang -emit-llvm -c test.c -o test.bc; lli test.bc", the printed result is 6.50260946378542480000The x86 has got several different FPU instruction sets, which don't all work at the same precision. In particular, using 387 instructions uses 80-bit floats when working with temporaries, while SSE instructions use 64-bit floats. gcc's default choice is 387, so if clang is defaulting to SSE (which most compiler software these days does because 387 instructions are horrible), this might explain the results you get. You might want to look at the generated machine code to see how they differ. If this *is* the problem, you can tell gcc to use a particular instruction set with -mfpmath=386 or -mfpmath=sse. -- ┌─── dg@cowlark.com ───── http://www.cowlark.com ───── │ │ "I have a mind like a steel trap. It's rusty and full of dead mice." │ --- Anonymous, on rasfc -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 254 bytes Desc: OpenPGP digital signature URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20110212/b943e374/attachment.sig>
On 2011-02-12 12:34, David Given wrote: ...> You might want to look at the generated machine code to see how they > differ. If this *is* the problem, you can tell gcc to use a particular > instruction set with -mfpmath=386 or -mfpmath=sse.I think you mean -mfpmath=387, instead. :) Btw, this option is also not supported by clang... any idea how it could be implemented, if at all?
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