Chris Lattner <clattner at apple.com> writes:> On Nov 5, 2010, at 7:11 AM, Kirk Kelsey wrote: > >> I'm wondering what the longer term plans are for the C Backend. I >> understand it's not actively developed, even deprecated. What I'm not >> clear about is whether it's something that is viewed as non-vital and >> should just as well go away, or if it's just a low >> priority. Basically: it's not improving, but is it likely to >> disappear? > > I don't know of anyone actively working on it, and that means it isn't likely to improve anytime soon.I have quite a few patches for it queued up. Vector code is a problem since the C backend currently generates aligned vector loads of unaligned data.> In short, I don't see a compelling reason to rip it out anytime soon. > If it ends up being completely broken for simple programs, it might > make sense to remove in the future.There's a big reason to keep it. It's a godsend when trying to bugpoint something where no working llc is available. I've used it quite a lot during AVX development, for example. It's useful for developing any new target. -Dave
Hi Dave,>>> I'm wondering what the longer term plans are for the C Backend. I >>> understand it's not actively developed, even deprecated. What I'm not >>> clear about is whether it's something that is viewed as non-vital and >>> should just as well go away, or if it's just a low >>> priority. Basically: it's not improving, but is it likely to >>> disappear? >> >> I don't know of anyone actively working on it, and that means it isn't likely to improve anytime soon. > > I have quite a few patches for it queued up. Vector code is a problem > since the C backend currently generates aligned vector loads of > unaligned data. > >> In short, I don't see a compelling reason to rip it out anytime soon. >> If it ends up being completely broken for simple programs, it might >> make sense to remove in the future. > > There's a big reason to keep it. It's a godsend when trying to bugpoint > something where no working llc is available. I've used it quite a lot > during AVX development, for example. It's useful for developing any > new target.an alternative is to make the interpreter more powerful and have bugpoint use it rather than the C backend. Ciao, Duncan.
Rob Pieke
2010-Nov-15 10:40 UTC
[LLVMdev] Optimization of calls to functions without side effects (from Kaleidoscope example)
In http://llvm.org/docs/tutorial/LangImpl4.html#jit there's an example that optimizes calls to functions without side effects. Specifically, ready> extern sin(x); ready> extern cos(x); ready> def foo(x) sin(x)*sin(x) + cos(x)*cos(x); Read function definition: define double @foo(double %x) { entry: %calltmp = call double @sin(double %x) %multmp = fmul double %calltmp, %calltmp %calltmp2 = call double @cos(double %x) %multmp4 = fmul double %calltmp2, %calltmp2 %addtmp = fadd double %multmp, %multmp4 ret double %addtmp } I find that when I run the code, the calls to sin and cos aren't optimized and, instead, I end up with: define double @foo(double %x) { entry: %calltmp = call double @sin(double %x) %calltmp1 = call double @sin(double %x) %multmp = fmul double %calltmp, %calltmp1 %calltmp2 = call double @cos(double %x) %calltmp3 = call double @cos(double %x) %multmp4 = fmul double %calltmp2, %calltmp3 %addtmp = fadd double %multmp, %multmp4 ret double %addtmp } How do you tell LLVM if a function has side effects or not? Cheers! - Rob
Arnaud Allard de Grandmaison
2010-Nov-15 11:13 UTC
[LLVMdev] Optimization of calls to functions without side effects (from Kaleidoscope example)
Hi Rob, You need to set attribute ReadOnly on the sin / cos functions, using Function::addFnAttr(Attribute) for example. Best regards, -- Arnaud de Grandmaison -----Original Message----- From: llvmdev-bounces at cs.uiuc.edu [mailto:llvmdev-bounces at cs.uiuc.edu] On Behalf Of Rob Pieke Sent: Monday, November 15, 2010 11:41 AM To: llvmdev at cs.uiuc.edu Subject: [LLVMdev] Optimization of calls to functions without side effects (from Kaleidoscope example) In http://llvm.org/docs/tutorial/LangImpl4.html#jit there's an example that optimizes calls to functions without side effects. Specifically, ready> extern sin(x); ready> extern cos(x); ready> def foo(x) sin(x)*sin(x) + cos(x)*cos(x); Read function definition: define double @foo(double %x) { entry: %calltmp = call double @sin(double %x) %multmp = fmul double %calltmp, %calltmp %calltmp2 = call double @cos(double %x) %multmp4 = fmul double %calltmp2, %calltmp2 %addtmp = fadd double %multmp, %multmp4 ret double %addtmp } I find that when I run the code, the calls to sin and cos aren't optimized and, instead, I end up with: define double @foo(double %x) { entry: %calltmp = call double @sin(double %x) %calltmp1 = call double @sin(double %x) %multmp = fmul double %calltmp, %calltmp1 %calltmp2 = call double @cos(double %x) %calltmp3 = call double @cos(double %x) %multmp4 = fmul double %calltmp2, %calltmp3 %addtmp = fadd double %multmp, %multmp4 ret double %addtmp } How do you tell LLVM if a function has side effects or not? Cheers! - Rob _______________________________________________ LLVM Developers mailing list LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev
Duncan Sands <baldrick at free.fr> writes:>> There's a big reason to keep it. It's a godsend when trying to bugpoint >> something where no working llc is available. I've used it quite a lot >> during AVX development, for example. It's useful for developing any >> new target. > > an alternative is to make the interpreter more powerful and have bugpoint > use it rather than the C backend.That would actually be better. I've never tried the interpreter. Do you have a sense of what's needed to make it more powerful? -Dave
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