Thanks for the confirmation on use. I am needing it to create a C
syntax actor based scripting language for my program (I may include an
optional assembler and linker for turning the 'cache' files into real
loading loadable libraries, but that will be further down the road, I
will be adding in pathways for such a thing being added however), I
will not use it for loops and such, but I will be slicing functions up
at call boundaries of other functions that are capable of 'pausing
execution' (with a return statement immediately following, which may
never actually be reached in some builds actually, hence tail-call
optimization is pretty important).
The only platform I need it for personally is x86(-64), and
considering the large amount of languages out there already I doubt
anyone would really be interested in mine, but if anyone ever was then
I would add support for having it compile down to a native executable,
which could involve needing multiple architecture support.
I am still split on whether I should offer things like a 128-bit
native integer on 64-bit platforms, when such things would not be
available on a 32-bit platform, or if I should just go with lowest
common denominator (just x86) so the code 'just works'...