virtio-gpu objects never move around, so effectively they are pinned
all the time. This makes the the implementation pretty easy ;)
Signed-off-by: Gerd Hoffmann <kraxel at redhat.com>
---
drivers/gpu/drm/virtio/virtgpu_prime.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/virtio/virtgpu_prime.c
b/drivers/gpu/drm/virtio/virtgpu_prime.c
index b4c9199349e7..0fcae0e46abd 100644
--- a/drivers/gpu/drm/virtio/virtgpu_prime.c
+++ b/drivers/gpu/drm/virtio/virtgpu_prime.c
@@ -30,13 +30,13 @@
int virtgpu_gem_prime_pin(struct drm_gem_object *obj)
{
- WARN_ONCE(1, "not implemented");
- return -ENODEV;
+ /* nothing: all virtio-gpu objects are pinned all the time */
+ return 0;
}
void virtgpu_gem_prime_unpin(struct drm_gem_object *obj)
{
- WARN_ONCE(1, "not implemented");
+ /* nothing */
}
void *virtgpu_gem_prime_vmap(struct drm_gem_object *obj)
--
2.9.3
Den 27.02.2019 15.44, skrev Gerd Hoffmann:> virtio-gpu objects never move around, so effectively they are pinned > all the time. This makes the the implementation pretty easy ;) > > Signed-off-by: Gerd Hoffmann <kraxel at redhat.com> > --- > drivers/gpu/drm/virtio/virtgpu_prime.c | 6 +++--- > 1 file changed, 3 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/virtio/virtgpu_prime.c b/drivers/gpu/drm/virtio/virtgpu_prime.c > index b4c9199349e7..0fcae0e46abd 100644 > --- a/drivers/gpu/drm/virtio/virtgpu_prime.c > +++ b/drivers/gpu/drm/virtio/virtgpu_prime.c > @@ -30,13 +30,13 @@ > > int virtgpu_gem_prime_pin(struct drm_gem_object *obj) > { > - WARN_ONCE(1, "not implemented"); > - return -ENODEV; > + /* nothing: all virtio-gpu objects are pinned all the time */ > + return 0; > } > > void virtgpu_gem_prime_unpin(struct drm_gem_object *obj) > { > - WARN_ONCE(1, "not implemented"); > + /* nothing */ > }You can just remove these dummies the callbacks are optional. See drm_gem_pin(). With that: Reviewed-by: Noralf Tr?nnes <noralf at tronnes.org>> > void *virtgpu_gem_prime_vmap(struct drm_gem_object *obj) >
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