Daniel P. Berrangé
2020-Apr-15 16:27 UTC
Re: [Libguestfs] [PATCH nbdkit UNFINISHED] Add the ability to write plugins in golang.
On Fri, Apr 10, 2020 at 02:51:52PM +0100, Richard W.M. Jones wrote:> Similar to C, OCaml and Rust, this is not a plugin per se. Instead > it's more of a method and set of tests around writing plugins in > golang. They are standalone programs that compile into shared objects > that nbdkit can then load (so there is no "go plugin" between nbdkit > and the user plugin, unlike in scripting languages like Perl).Why did you choose this approach ? Looking at the code below there's the general boilerplate that will be approx the same for all plugins with cut+paste tedium across projects, and then there's the "interesting" code in test.go The methods in test.go though look quite unappealing from a Go programmer's POV, as the API contracts are full of CGo types and unsafe pointers. To make something that is attractive for Go programmers, I think it needs to hide all the low level CGo stuff entirely. Implementing a nbdkit plugin should require nothing more that providing pure Go code that satisfies a well defined Go "interface" type definition. There should not be any copy+paste of example boilerplate, nor any use of CGo. As an illustration, consider an interface and basic infrastructure: package nbdkitplugin type NBDKitFeature int const ( NBDKitFeatureGetSize NBDKitFeature = iota NBDKitFeaturePread ...other optional methods... ) type NBDKitPlugin interface { NBDGetFeatures() []NBDKitFeature NBDOpen(readonly bool) NBDClose() NBDGetSize() int64 NBDPRead(count uint32, offset uint64, flags uint32) ([]byte) ....many other methods... } var plugin *C.struct_nbdkit_plugin var pluginImpl NBDKitPlugin func PluginInit(name string, impl NBDKitPlugin) { pluginImpl = impl features = impl.GetFeatures() plugin.name = C.CString(name) plugin.open = (*[0]byte)(C.open_wrapper) plugin.close = (*[0]byte)(C.close_wrapper) for _, feature := range features { switch feature { case NBDKitFeatureGetSize: plugin.get_size = (*[0]byte)(C.get_size_wrapper) case NBDKitFeaturePread: plugin.pread = (*[0]byte)(C.pread_wrapper) } } } ....all the methods like C.pread_wrapper/C.get_size_wrapper need to invoke pluginImpl methods.... // This type implements all methods in NBDKitPlugin, with // no-op impls. This means that people implementing plugins // don't need to implement every method in the interface, // only the few they care about type PluginBase struct { } // We don't implement anytrhing by default func (plugin *PluginBase) NBDGetFeatures() []NBDKitFeature { return []NBDKitFeature{} } func (plugin *PluginBase) NBDOpen(readonly bool) {} func (plugin *PluginBase) NBDClose() {} func (plugin *PluginBase) NBDGetSize() int64 { return 0 } } func (plugin *PluginBase) NBDPRead(count uint32, offset uint64, flags uint32) []byte { return []byte{} } ... no-op impls of all other methods for NBDKitPlugin interface... This code above would all be a standalone go module that is just imported. Now an impl of a plugin becomes just one single file import ( libguestfs.org/nbdkitplugin ) type TestPlugin struct { nbdkitplugin.PluginBase // This provides no-op impls of all methods ...blah... } func NewTestPlugin() NBDKitPlugin { return &TestPlugin{ ....blah... } } // This declares which methods we're actually implementing func (plugin *TestPlugin) NBDGetFeatures() []NBDKitFeature { return []NBDKitFeature{ NBDKitFeatureGetSize, NBDKitFeaturePread, } } func (plugin *TestPlugin) NBDOpen(readonly bool) { nbdkit.Debug("golang code running in the .open callback") } func (plugin *TestPlugin) NBDClose() { nbdkit.Debug("golang code running in the .close callback") } func (plugin *TestPlugin) NBDGetSize() int64 { nbdkit.Debug("golang code running in the .get_size callback") return 1024 * 1024 } func (plugin *TestPlugin) NBDPRead(count uint32, offset uint64, flags uint32) []byte { nbdkit.Debug("golang code running in the .pread callback") return []byte{} } ... don't need to implement any other methods, since PluginBase satisfies the interface contract.... func init() { nbdkitplugin.PluginInitialize("test", NewTestPlugin()) } Regards, Daniel -- |: https://berrange.com -o- https://www.flickr.com/photos/dberrange :| |: https://libvirt.org -o- https://fstop138.berrange.com :| |: https://entangle-photo.org -o- https://www.instagram.com/dberrange :|
Richard W.M. Jones
2020-Apr-15 17:04 UTC
Re: [Libguestfs] [PATCH nbdkit UNFINISHED] Add the ability to write plugins in golang.
On Wed, Apr 15, 2020 at 05:27:07PM +0100, Daniel P. Berrangé wrote:> On Fri, Apr 10, 2020 at 02:51:52PM +0100, Richard W.M. Jones wrote: > > Similar to C, OCaml and Rust, this is not a plugin per se. Instead > > it's more of a method and set of tests around writing plugins in > > golang. They are standalone programs that compile into shared objects > > that nbdkit can then load (so there is no "go plugin" between nbdkit > > and the user plugin, unlike in scripting languages like Perl). > > Why did you choose this approach ?Do you mean the design of constructing the .so file directly using --buildmode=c-shared? I wasn't aware there was any other way to do it. Should we use some kind of module loading instead?> Looking at the code below there's the general boilerplate that > will be approx the same for all plugins with cut+paste tedium > across projects, and then there's the "interesting" code in > test.go > > The methods in test.go though look quite unappealing from a > Go programmer's POV, as the API contracts are full of CGo > types and unsafe pointers. > > To make something that is attractive for Go programmers, I > think it needs to hide all the low level CGo stuff entirely. > > Implementing a nbdkit plugin should require nothing more > that providing pure Go code that satisfies a well defined > Go "interface" type definition. There should not be any > copy+paste of example boilerplate, nor any use of CGo.I don't disagree, I just have no idea how to achieve this.> As an illustration, consider an interface and basic infrastructure:[...] I'll have a go at changing it like this, but I don't see how this changes any of the fundamental problems, but maybe I will understand more once I've done that. Rich. -- Richard Jones, Virtualization Group, Red Hat http://people.redhat.com/~rjones Read my programming and virtualization blog: http://rwmj.wordpress.com Fedora Windows cross-compiler. Compile Windows programs, test, and build Windows installers. Over 100 libraries supported. http://fedoraproject.org/wiki/MinGW
Daniel P. Berrangé
2020-Apr-15 17:43 UTC
Re: [Libguestfs] [PATCH nbdkit UNFINISHED] Add the ability to write plugins in golang.
On Wed, Apr 15, 2020 at 06:04:26PM +0100, Richard W.M. Jones wrote:> On Wed, Apr 15, 2020 at 05:27:07PM +0100, Daniel P. Berrangé wrote: > > On Fri, Apr 10, 2020 at 02:51:52PM +0100, Richard W.M. Jones wrote: > > > Similar to C, OCaml and Rust, this is not a plugin per se. Instead > > > it's more of a method and set of tests around writing plugins in > > > golang. They are standalone programs that compile into shared objects > > > that nbdkit can then load (so there is no "go plugin" between nbdkit > > > and the user plugin, unlike in scripting languages like Perl). > > > > Why did you choose this approach ? > > Do you mean the design of constructing the .so file directly using > --buildmode=c-shared? I wasn't aware there was any other way to do > it. Should we use some kind of module loading instead?No, I was mostly meaning the "copylib" approach to plugins, where the plugin author owns the whole stack. I was just thinking of what the "ideal" would be from a Go programmers POV, and that I think involves the least possible exposure to CGo and the native nbdkit APIs.> > Looking at the code below there's the general boilerplate that > > will be approx the same for all plugins with cut+paste tedium > > across projects, and then there's the "interesting" code in > > test.go > > > > The methods in test.go though look quite unappealing from a > > Go programmer's POV, as the API contracts are full of CGo > > types and unsafe pointers. > > > > To make something that is attractive for Go programmers, I > > think it needs to hide all the low level CGo stuff entirely. > > > > Implementing a nbdkit plugin should require nothing more > > that providing pure Go code that satisfies a well defined > > Go "interface" type definition. There should not be any > > copy+paste of example boilerplate, nor any use of CGo. > > I don't disagree, I just have no idea how to achieve this. > > > As an illustration, consider an interface and basic infrastructure: > [...] > > I'll have a go at changing it like this, but I don't see how this > changes any of the fundamental problems, but maybe I will understand > more once I've done that.I think the hairy CGo/libnbdkit interaction problems still exist in what I'm describing. Mostly I'm just thinking about how they can be isolated so that they owned by nbdkit maintainers in one place, and not copied around, nor even seen by plugin authors. Regards, Daniel -- |: https://berrange.com -o- https://www.flickr.com/photos/dberrange :| |: https://libvirt.org -o- https://fstop138.berrange.com :| |: https://entangle-photo.org -o- https://www.instagram.com/dberrange :|
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