Hi. I''m using HTB to divide my 115kbit (95kbit of actual speed - HDSL) link for 10 people. IT seems to work fine for me. I have created such tree: ISP --, 1:1 - rate 95kbit, ceil 95kbit, burst 10k +-->1:10 - rate 95kbit, ceil 95kbit, burst 10k, prio 0 | +-->1:20 - rate 30kbit, ceil 40kbit, burst 2k, prio 1 | +-->1:30 - rate 30kbit, ceil 40kbit, prio 3 | `-->1:99 - rate 40kbit, ceil 50kbit, burst 5k, prio 2 Filters based on TOS (packets are mangled by firewall): - 1:10 - interactive class, low delays: SSH, telnet and some network games (like MoH,Q3,Battle.NET) - 1:20 - high reliability: WWW, mail, news... - 1:30 - high throughput: KaZaA, FTP... - 1:99 - default class All classes get also the SFQ. The problem is that when classes other than 1:10 are loaded, even slightly, the delays on 1:10 grow too large, thus distorting heavily the network games. When that classes are very heavily loaded, no reasonable playing is possible. I want to reduce the delays in 1:10 to the absolute minimum, especially when the other classes aren''t heavily loaded. What should I do? Too slow CPU (P166MMX) ? Greetz. PS. What is the unit for burst: bit/s, byte/s, packet/s or something else? -- ########################################## # | p0wer | # # __ | GG#1877248 | # # (oo) | p0wer@bojko.eu.org | # # / \/ \ Go away or I will replace you # # `V__V'' with a very small shell script. # ########################################## _______________________________________________ LARTC mailing list / LARTC@mailman.ds9a.nl http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/