Gonzalo Garramuno
2005-Aug-12 10:25 UTC
[fxruby-users] ANN: Interactive Fiction Mapper v0.5
Okay, I may have some questions about fxruby and probably the easiest way to ask them is by after I show a program. Plus I am eager to show how much fun I''ve been having... this is still not fully done to call it a v1.0 release, but it is already tons of fun. Please visit the download section of: http://rubyforge.org/projects/ifmapper/ There you will find the following: IFMapper by Gonzalo Garramuno What is it? IFMapper is a tool for easily mapping interactive fiction games, also known as text-based adventure games. Why do we need it? Because there are really no good mapping tools for these sort of games. GUEmap is a commercial product and awkward to use, IFM is extremely powerful but not very user friendly and Infomapper, of which IFMapper borrows heavily, is a good tool but windows only, discontinued, and does not support large maps or easily shifting locations around. Features: - Multiplatform - Very simple click interface - Complex paths supported (paths that loop on themselves or connect two remote nodes) - Mousewheel support for zooming in/out - Middle mouse scrolling - Rooms can have objects and tasks listed - Automatic numbering of rooms - Multiple map editing - Ability to easily move rooms in map with arrow keys - Complex connections and looping connections among rooms accepted - Written in a simple and great scripting language (Ruby) - Acrobat PDF output (in progress) - Can read IFM files (albeit not everything is supported) - Free -------------- next part -------------- An HTML attachment was scrubbed... URL: http://rubyforge.org/pipermail/fxruby-users/attachments/20050812/115506b7/attachment.htm
lyle@knology.net
2005-Aug-12 11:32 UTC
[fxruby-users] ANN: Interactive Fiction Mapper v0.5
On Fri, 12 Aug 2005 11:32:22 -0300, Gonzalo Garramuno <ggarra@advancedsl.com.ar> wrote :> Okay, I may have some questions about fxruby and probably the easiest wayto ask them is by after I show a program.> Plus I am eager to show how much fun I''ve been having... this is stillnot fully done to call it a v1.0 release, but it is already tons of fun. I like the sound of the project; right off the bat I''m running into a number of problems with the Gem-based install on Windows. Should we file bug reports at the project page on RubyForge, or just mail them directly to you?
Gonzalo Garramuno wrote:> Okay, I may have some questions about fxruby and probably the easiest way to ask them is by after I show a program. > Plus I am eager to show how much fun I''ve been having... this is still not fully done to call it a v1.0 release, but it is already tons of fun. > > Please visit the download section of: > http://rubyforge.org/projects/ifmapper/Played around with it a little. That''s fun! -- vjoel : Joel VanderWerf : path berkeley edu : 510 665 3407
Friday, August 12, 2005, 9:38:25 AM, you wrote:> On Fri, 12 Aug 2005 11:32:22 -0300, Gonzalo Garramuno > <ggarra@advancedsl.com.ar> wrote :>> Okay, I may have some questions about fxruby and probably the easiest way > to ask them is by after I show a program. >> Plus I am eager to show how much fun I''ve been having... this is still > not fully done to call it a v1.0 release, but it is already tons of fun.> I like the sound of the project; right off the bat I''m running into a number > of problems with the Gem-based install on Windows. Should we file bug > reports at the project page on RubyForge, or just mail them directly to you?I downloaded the zip and I couldn''t get it to run either--it segfaults on 1103 in IFMapper.rb, when it tries to create a BMP image :( Latest Ruby win32 all-in-one and latest fxruby gem. See ya, -- _/ _/ _/ Jacob Hanson _/ _/_/_/ mailto:jacdx@jacobhanson.com _/_/_/ _/ _/ http://www.jacobhanson.com
Gonzalo Garramuno
2005-Aug-13 18:03 UTC
[fxruby-users] ANN: Interactive Fiction Mapper v0.5
> I downloaded the zip and I couldn''t get it to run either--it segfaults on1103> in IFMapper.rb, when it tries to create a BMP image :( >Ouch. That is pretty much the same configuration I am using. Actually I did get similar types of segfaults but only when the canvas image created was pretty big (4K or higher) on a 128Mb machine and I wanted to inquire a tad about it on this list as it seemed quite strange. Could this be a memory issue? The default configuration is to start the map with a zoom factor of 1, which leads to a 3K by 2K canvas or so (times 2 I guess once for the canvas and one for the off-line image). In FXMap, in the initialize function, at the end there is a: self.zoom = 1 You could try setting it to say, 0.25, which will create a 800x500 image and see if it then allows you to boot.
Saturday, August 13, 2005, 10:55:42 AM, you wrote:> Friday, August 12, 2005, 9:38:25 AM, you wrote: >>> Okay, I may have some questions about fxruby and probably the easiest way >> to ask them is by after I show a program. >>> Plus I am eager to show how much fun I''ve been having... this is still >> not fully done to call it a v1.0 release, but it is already tons of fun.>> I like the sound of the project; right off the bat I''m running into a number >> of problems with the Gem-based install on Windows. Should we file bug >> reports at the project page on RubyForge, or just mail them directly to you?> I downloaded the zip and I couldn''t get it to run either--it segfaults on 1103 > in IFMapper.rb, when it tries to create a BMP image :(> Latest Ruby win32 all-in-one and latest fxruby gem.Ok my bad, I guess. My PC hadn''t been rebooted and that day I''d been using some gi-nourmous apps like Photoshop and Flash and Zend IDE all at once. My machine was running low on some sort of resource (why can''t I find a measurement for it). I had a fair amount of RAM and swap available, but pretty soon, dialogs wouldn''t show up that were supposed to...or they''d be missing widgets. This is XP...we don''t have that goofy ''resources'' memory anymore, right? It bothers me that it segfaulted tho. I hate when ruby segfaults. I immediately ran my big fxruby app and it came up just fine just to see if it would work. Hrm. Anyway, got it working. Nice. :) See ya, -- _/ _/ _/ Jacob Hanson _/ _/_/_/ mailto:jacdx@jacobhanson.com _/_/_/ _/ _/ http://www.jacobhanson.com