Hello all, Based on the OpenGL examples distributed with FXRuby, I''m building an application that will read in a 3d model, unfold it, and save the flattened development as an SVG document. However, I''m totally unfamiliar with OpenGL programming and am wondering if there is any documentation on using OpenGL in Ruby besides the example programs? Or, would I be better off reading the OpenGL ''Red Book'' and then simply trying to guess at how the commands are implemented in Ruby? Any suggestions would be appreciated. Thanks, --jeff