Hey All, So overall, I'm loving 10.0 (running on the STABLE branch). Really great job. However, it seems that Valgrind is confused about where objects loaded in memory are located. Please forgive my forgetfulness, but I seem to recall a discussion (either on current@ or stable@) regarding changes to the virtual memory management system and how those changes could affect userland applications like Valgrind. Can someone point me in the right direction if that's the case? Otherwise, what are some courses of action I could take to get symbols to resolve in Valgrind? 9-stable doesn't have this problem. 11-current exhibits the same behavior as 10-stable. Below you'll find a link to the log of Valgrind failing on a specific clamav unit test. I'm running 10-stable in bhyve under an 11-current system. Failed unit test log: http://ix.io/9xQ (if you'd prefer me paste the log (quite lengthy) in an email, let me know). Thanks, Shawn Webb