After 2 weeks on bug #981 (Dropped Channels during dual redirect), I just posted 2 patches and almost have it fixed. The only problem is, the patch has a side effect of leaving some zombies. That is, the zombie channel that is created during the masquerade process doesn't get hungup. If I can get rid of the zombies, it will be 100% done. Out of 30 retests, I was left with 11 zombies, so it's not all the time. I suspect it's 66% of the time when a certain channel/extrachannel combination is used (11/15 is pretty close). Interestingly, that proportion seems to be the complement of the original 33% dropped channels. I would really appreciate help from someone who can help with this. Thanks. - Matt