Hi, Does NV4x have support for A8 destinations? I am doing XRenderFillRectangles to an A8 mask, and later I use this mask in composite operations. In some seldom cases I also do an A8->A8 composition operation. I had a look at the source and for both NV3x/4x there I found a shader in NV40EXAHackupA8Shaders. What are those used for? Would it help in such cases to allocate the mask as ARGB32, draw to it using argb32 values? Thank you in advance, Clemens