On Mon, Oct 03, 2022 at 12:11:39AM +0000, Bobby Eshleman
wrote:> On Thu, Oct 06, 2022 at 09:34:10AM +0200, Stefano Garzarella wrote:
> > On Thu, Oct 06, 2022 at 03:08:12AM -0400, Michael S. Tsirkin wrote:
> > > On Wed, Oct 05, 2022 at 06:19:44PM -0700, Bobby Eshleman wrote:
> > > > This patch replaces the struct virtio_vsock_pkt with struct
sk_buff.
> > > >
> > > > Using sk_buff in vsock benefits it by a) allowing vsock to
be extended
> > > > for socket-related features like sockmap, b) vsock may in
the future
> > > > use other sk_buff-dependent kernel capabilities, and c)
vsock shares
> > > > commonality with other socket types.
> > > >
> > > > This patch is taken from the original series found here:
> > > >
https://lore.kernel.org/all/cover.1660362668.git.bobby.eshleman at
bytedance.com/
> > > >
> > > > Small-sized packet throughput improved by ~5% (from 18.53
Mb/s to 19.51
> > > > Mb/s). Tested using uperf, 16B payloads, 64 threads, 100s,
averaged from
> > > > 10 test runs (n=10). This improvement is likely due to
packet merging.
> > > >
> > > > Large-sized packet throughput decreases ~9% (from 27.25 Gb/s
to 25.04
> > > > Gb/s). Tested using uperf, 64KB payloads, 64 threads, 100s,
averaged
> > > > from 10 test runs (n=10).
> > > >
> > > > Medium-sized packet throughput decreases ~5% (from 4.0 Gb/s
to 3.81
> > > > Gb/s). Tested using uperf, 4k to 8k payload sizes picked
randomly
> > > > according to normal distribution, 64 threads, 100s, averaged
from 10
> > > > test runs (n=10).
> > >
> > > It is surprizing to me that the original vsock code managed to
outperform
> > > the new one, given that to my knowledge we did not focus on
optimizing it.
> >
> > Yeah mee to.
> >
>
> Indeed.
>
> > From this numbers maybe the allocation cost has been reduced as it
performs
> > better with small packets. But with medium to large packets we perform
> > worse, perhaps because previously we were allocating a contiguous
buffer up
> > to 64k?
> > Instead alloc_skb() could allocate non-contiguous pages ? (which would
solve
> > the problems we saw a few days ago)
> >
>
> I think this would be the case with alloc_skb_with_frags(), but
> internally alloc_skb() uses kmalloc() for the payload and sk_buff_head
> slab allocations for the sk_buff itself (all the more confusing to me,
> as the prior allocator also uses two separate allocations per packet).
I think it is related to your implementation of
virtio_transport_add_to_queue(), where you introduced much more
complicated logic than before:
- spin_lock_bh(&vsock->send_pkt_list_lock);
- list_add_tail(&pkt->list, &vsock->send_pkt_list);
- spin_unlock_bh(&vsock->send_pkt_list_lock);
-
+ virtio_transport_add_to_queue(&vsock->send_pkt_queue, skb);
A simple list_add_tail() is definitely faster than your
virtio_transport_skbs_can_merge() check. So, why do you have to merge
skb while we don't merge virtio_vsock_pkt?
_If_ you are trying to mimic TCP, I think you are doing it wrong, it can
be much more efficient if you could do the merge in sendmsg() before skb
is even allocated, see tcp_sendmsg_locked().
Thanks.